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Terrain Rendering in Frostbite Using Procedural Shader Splatting
Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson 7 5.1 Introduction Many modern games take place in outdoor environments. While there has been much research into geometrical LOD solutions, the texturing and shading solutions used in real-time applications is usually quite basic and non-flexible, which often result in lack of detail either up close, in a distance, or at high angles. One of the more common approaches for terrain texturing is to combine low-resolution unique color maps (Figure 1) for low-frequency details with multiple tiled detail maps for high-frequency details that are blended in at certain distance to the camera. This gives artists good control over the lower frequencies as they can paint or generate the color maps however they want. For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m2 patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map. Figure 1. Terrain color map from Battlefield 2 7 email: [email protected] 38 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH 2007 Figure 2. Overhead view of Battlefield: Bad Company landscape Figure 3. Close up view of Battlefield: Bad Company landscape 39 Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting There are a couple of potential problems with all these traditional terrain texturing and rendering methods going forward, that we wanted to try to solve or improve on when developing our Frostbite engine. -
Playstation 3 | Wii | Xbox 360 | Psp | Ds | Ps2 | Pc
OMSLAGET 07-01-31 23.59 Sida 1 PLAYSTATION 3 | WII | XBOX 360 | PSP | DS | PS2 | PC GRATIS TIDNING Februari 2007 Nummer 44 Game ® reactorSkandinaviens största speltidning www.gamereactor.se JUICEDEXKLUSIVT! 2 Saftiga kärror, nattsvarta stadsgator och lukten av bränt gummi... vi har testat Juiced 2! Redaktionen vit 07-01-31 12.56 Sida 1 MIKAEL EMIL petter MARTIN KRISTOFFER bengt jonas JESPER sophie DAVID SVERIGES GLADASTE REDAKTION! Här är vi, Sveriges gladaste tidningsredaktion och ett team proppfyllt av speltokar som gör allt för att varje månad bjuda dig på högkvalitativ läsning. CHEFREDAKTÖR Petter Hegevall ([email protected]) REDAKTÖR Bengt Lemne TESTAD VERSION: ([email protected]) ANSVARIG UTGIVARE Petter Hegevall GRAFISK FORM Petter Hegevall Vid varje recension informerar vi om vilken version av spelet vi testat. Detta kan innefatta allt från att vi berättar vilken (eller vilka) upplaga av ett multiplattformsspel vi ILLUSTRATIONER Petter Hegevall FOTO Jonathan Leijonberg TEKNIKER Emil Hall SKRIBENTER Jesper testat till att vi berättar om vi recenserat NTSC-versionen av ett speciellt spel. Karlsson, Jonas Mäki, Mikael Sundberg, Anna Eklund, David Fukamachi Regnfors, Sophie Warnie de ÄLSKVÄRT SPEL: Humelghem, Erik Nilsson Ranta, P. Arbman, Love Bolin, Martin Forsslund, Kristoffer Hansson Utnämnelsen ”Älskvärt spel” är för oss på Gamereactor ett sätt att säga till dig att du INTERNET www.gamereactor.se PRENUMERATION Teckna ett eller två år på www.gamereactor.se verkligen måste köpa det här spelet. Den älskvärda stämpeln är något som vi delar ut UPPLAGA 60 000 exemplar PERIODICITET 10 nr/år (januari och juli uteslutna) TRYCK Colorprint Danmark en gång per nummer och bara till de absolut bästa titlarna på marknaden. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Titles Sep 29, 2021
All titles Sep 29, 2021 Name Description Rating Price Aggressive Inline Skating tricks with massive outdoor levels 77% Used £6.00 Freaky Flyers rare toony flyer 69% Used £10.00 Alias Its got gadgets! and girls! and thats about all 58% Used £10.00 Used £5.00 Full Spectrum Warrior Based on US army training. Best multi 80% America's Army: Rise of a Soldier 75% Used £7.50 No-Bk £4.00 Amped 2 80% No-Bk £4.00 Fuzion Frenzy 65% Used £6.00 Amped: Freestyle Snowboarding 79% Used £6.00 Galleon 71% Used £12.50 Armed and Dangerous 78% Used £8.50 Goblin Commander: Unleash the Horde Command & Conquor type game.. 73% Used £15.00 Bard's Tale The Excellent RPG. Coin & Cleavage is your goal. 73% Used £12.50 GoldenEye: Rogue Agent Intense 3D shooter - 100 weapon combos 62% Used £5.00 Batman Begins A 'dark' Batman game based on the movie 70% Used £10.00 Grabbed by the Ghoulies Jokey and spooky adventure 69% Used £12.50 Beyond Good & Evil Cartoony stealthy action game 88% Used £15.00 Gravity Games Bike: Street Vert Dirt 22% Used £6.00 Black Very nice FPS. 76% Used £12.50 Great Escape The Get out POW camp. Rush around adventure 57% Used £6.00 Blade II Falls short of the goretastic action of the movie 66% Used £12.50 Group S Challenge Street racer 53% Used £5.00 Blinx 2: Masters of Time & Space 72% Used £12.50 Gun Metal Control a 10m high robot fighter 69% Used £7.50 Blinx: The Time Sweeper 67% Used £10.00 Half-Life 2 87% Used £12.50 BloodRayne Dire vampire adventure yarn 74% Used £10.00 Used £7.50 Halo 2 The story continues in this classic 88% Brian Lara International Cricket 2005 Superb cricket game! 77% Used £7.50 No-Bk £5.00 Brothers in Arms: Road to Hill 30 Team Strategy based on D-Day 85% Used £5.00 Halo 2 Multiplayer Map Pack Requires Halo 2 - Play split-screen 85% Used £6.00 Brute Force Squad based shooter 77% Used £5.00 Halo: Combat Evolved THE pioneering Xbox game. -
Module 2 Roleplaying Games
Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters. -
New Expression Youth Communication Chicago Collection
Columbia College Chicago Digital Commons @ Columbia College Chicago New Expression Youth Communication Chicago Collection May 2004 New Expression: May 2004 (Volume 27, Issue 1) Columbia College Chicago Follow this and additional works at: http://digitalcommons.colum.edu/ycc_newexpressions Part of the Journalism Studies Commons This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. Recommended Citation Columbia College Chicago, "New Expression: May 2004 (Volume 27, Issue 1)" (2004). New Expression. 195. http://digitalcommons.colum.edu/ycc_newexpressions/195 This Article is brought to you for free and open access by the Youth Communication Chicago Collection at Digital Commons @ Columbia College Chicago. It has been accepted for inclusion in New Expression by an authorized administrator of Digital Commons @ Columbia College Chicago. Sunda 9, 2004 1 2 Sunda This Month in New Expression Summer Job Shortage Many high school students spend their summer vacations working. However, jobs this summer will be harder to come by. New Expression Staff Page4 May 2004 Managing Editor: AudreyGalo, Northside College Prep Metro Editor: Brian Lewis, St. Ignatius Should Marijuana Be Legal? General Staff: Christina Billy, Northside Everyone has seen Cheech and Chong movies,"How High," and "Half Baked." College Prep; Audrlena Comeaux, Mother You may even know people who like to smoke up. Unfortunately for them, hav McAuley; Connie Diaz, St. Scholastlca; Vincent Dixon, Gwendolyn Brooks; Erna Dzaflc, ing marijuana is illegal. Some people feel that marijuana laws are unjust. Writer Amundsen; Kendra Fortenberry, Jones College Ernesto Palacios outlines why he thinks you should be able to find marijuana at Prep; Jocelyn Grove, Columbia College; Joi your corner store. -
Battlefield Modern Combat Utökas Med Singelplayer
2004-07-13 13:54 CEST Battlefield Modern Combat utökas med singelplayer Lanseringen sker hösten 2005 Digital Illusions spelserie Battlefield är under utveckling för Playstation2 (PS2) och Xbox. Spelet, Battlefield: Modern Combat, kommer att utökas med en singelplayerkomponent. Utvecklingen av produkten förlängs därmed med ett år, vilket innebär att bolaget får en utökad utvecklingsbudget av Electronic Arts och att lanseringen sker hösten 2005. Förutom att spelet utökas med en singelplayerkomponent så kommer även nya kartor och ytterligare förbättringar att göras under den extra utvecklingsperioden. Beslutet om att utöka Battlefield: Modern Combat med nya delar togs efter att konsumentundersökningar hade genomförts. - Vi är mycket nöjda med beslutet att inkludera singelplayer i Battlefield: Modern Combat. Det är strategiskt viktigt för Digital Illusions och ger oss bättre möjlighet att etablera varumärket Battlefield på konsolmarknaden innan nästa generation plattformar kommer, säger Patrick Söderlund, vd på Digital Illusions. - Att lanseringen av Battlefield: Modern Combat senareläggs innebär lägre royaltyintäkter under 2004, å andra sidan ökar potentialen för royaltyintäkterna under 2005 markant, säger Patrick Söderlund, vd på Digital Illusions. - Genom att lägga ytterligare tid på utvecklingen av spelet så kommer vi att få en mer gångbar produkt. Vi är övertygade om att detta beslut inte bara leder till ett bättre spel, utan även till en ökad försäljning, säger Greg Richardson, General Manager på EA Partners. Battlefield: Modern Combat kommer att vara både ett singel- och ett multiplayerspel, vilket gör att man antingen kan spela spelet ensam eller att upp till 24 personer kan spela mot varandra samtidigt via internet. Onlinespel kräver PS2, bredbandsuppkoppling, minneskort och en nätverksadapter, alternativt Xboxkonsolen och ett Xbox Live-abonnemang. -
Mark Peasley
M ark Peasley 425.518.2049 [email protected] www.ibuild3d.com Professional 3D artist and designer looking for creative opportunities. Extensive development experience on PC, Xbox, 360 and Xbox One. Expert knowledge of 3D asset creation & production. Excellent communication skills across multiple disciplines. Very adaptive to new art production pipelines and developing under tight scheduling constraints of small to AAA productions. Microsoft Art Lead for multiple track environments on Forza Motorsport 5. Involved in all Turn 10 Studio aspects of content creation, V-Ray lighting, scheduling, managing internal and Amaxra, Inc. external artists. Heavily involved in R & D of new techniques, processes and Art Lead technology to push the visual envelope. High poly & low poly workflows. Physical 2012 - Present based shader development and usage. Tools and pipeline prototyping. Digipen Institute Digital Arts Department Chair involved with planning, scheduling, and curriculum of Technology development. B.F.A. and M.F.A. program development oversight. Senior lecturer Department Chair teaching beginning through advanced 3D modeling, texturing, lighting, and Senior Lecturer rendering using 3DS Max & Maya. Taught advanced character animation and 2009 - 2012 rigging techniques using 3DS Max. Lecture and teach over 70 students on a daily basis. Responsible for establishing curriculum, syllabus and lesson plan for basic & advanced 3D, character rigging, lighting, rendering and compositing. Development of curriculum for B.F.A. & M.F.A programs. Academic Advisor for computer art majors. Microsoft Executive demo team. Designed, prototyped and developed content for a fully 3D Research Stereoscopic UI system using Kinect 3D motion input system and a custom XNA Contract Art Lead development engine. -
The Godfather, Driver Parallel DTP OG WEBSITE Frederik Røssell Lines, Animal Crossing: Wild World Og Outrun 2006: Coast 2 Coast
GR_marts_DK_cover.qxd 02/03/06 14:33 Side 1 GRATIS MAGASIN Marts 2006 Nummer 68 Game ® rDanmarkes største spilmaagasin ctowww.gamereacrtor.net GODFATHER Bedre end GTA? Læs vores anmeldelse RDeflecRtionsI fjeVrde sEpil eRr på ga4den + GUITAR BENZIN HERO Vi tester spaden og spillet IFraB Out LRunO til GrDan TuErismTo 4 THE ELDER SCROLLS Vi har nordens første anmeld elIseV klar! GHOST RECON3 Et højteknologisk og hæsblæsende brag! ANIMAL CROSSING: WILD WORLD DRAKENGARD 2 24 THE GAME THE BATTLE FOR MIDDLE-EARTHOUTRUN II 2006: COAST 2 COAST PREY ENEMY TERRITORY: QUAKEKEY OF WARS HEAVEN GR_marts_DK_side2_5.qxd 03/03/06 12:56 Side 1 Redaktionen Mere om os! www.gamereactor.net/redaktionen CHEFREDAKTØR Thomas Tanggaard 03-06 ([email protected]) Og de kalder marts for en forårsmåned? ASSISTERENDE REDAKTØR Steen Marquard ([email protected]) Sig mig, sner det nu igen eller hvad...?! ANSVARSHAVENDE Claus Reichel Ja, den er her, købeguiden altså. Hvis du bladrer ned til den bagerste del af magasinet, så finder du med det samme fem tætskrevne sider med spilanbefalinger fra hele holdet. Re-designet, siger du? Øhh... der er GRAFISK FORM Petter Engelin minimale ændringer til den, såsom at vi nu kun anbefaler 15 spil i hver kategori og at Xbox 360 har fået sin SKRIBENTER egen liste, men ellers er det købeguiden, som du kender og forhåbentlig elsker. Købeguiden behøver ikke et Jesper Nielsen re-design, det er hvad vi er kommet frem til. Jannik Tai Mosholt Til gengæld så er der masser af nye og ikke mindst eksklusive ting i selve magasinet. Vi har, som det Thomas Nielsen første spilmagasin i norden, anmeldelsen af det længe ventede The Elder Scrolls IV: Oblivion, og lad mig sige Henrik Bach det med det samme; det har været ventetiden værd. -
Forza Motorsport 3
Fact Sheet June 2009 Title: “Forza Motorsport 3” Availability: October 2009 Publisher: Microsoft Game Studios Developer: Turn 10 Studios Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE- enabled PEGI Rating: 3+ Pricing: $59.99 U.S. (ERP) $79.99 U.S. for Limited Collector’s Edition Product Overview: Whether it’s an exotic sports car like the new Audi R8 V10, a classic American muscle car like the Ford GT or a hot Asian import like the Nissan 370Z, everyone has a dream car. Now you can drive that dream with Turn 10’s latest racing epic. Launching this October exclusively for Xbox 360, “Forza Motorsport 3” unites the racing game genre, making it possible for everyone to experience the thrill of the world’s most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking high-definition graphics and the most advanced vehicle performance modeling in a video game, “Forza Motorsport 3” includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and- play experience for audiences of all ages and skill levels. Your escape into the world of car culture in “Forza Motorsport 3” doesn’t stop at the track. Turn 10 is a proven leader in user-generated content creation in games. “Forza Motorsport 3” further fuels the imaginations of its already thriving community of painters, tuners and photographers with improved customization tools and brand-new ways to share creations with the world via Xbox LIVE.* Xbox LIVE makes your journey into the “Forza Motorsport” community and the world of user-generated content easy and fun. -
Parham Gholami
June 29th, 2015 Re: Docket No. 2014-7 Exemptions to Prohibition Against Circumvention of Technological Measures Protecting Copyrighted Works Dear Ms. Charlesworth, Thank you for giving me the opportunity to take part in the hearing regarding Class 23. The following is my response to your post-hearing questions. 1. Please explain whether, and under what circumstances, video game publishers reissue or repackage games where the publisher or developer has previously ended support for a server that enables single-player and/or multiplayer play. Please provide illustrative examples, including an explanation of the similarities and differences between the original and reissued products and the role of technological protection measures. How frequently does this occur? Several games being sold today have effectively been digitally reissued and no longer have the core online multiplayer functionality available to the customer. Nintendo’s Mario Kart DS (2005), as discussed during the public hearing, was re-released for purchase on the Nintendo Wii U on April 23rd, 2015 through their online marketplace (Nintendo eShop). The menus to access the game’s multiplayer features that use the Nintendo Wi-Fi Connection, Nintendo’s online multiplayer service, are fully visible within the game. However, trying to access them spits out a generic error that, when searched online, only states that the game console was not able to successfully connect to the internet. In truth, the user cannot play online because the Nintendo Wi-Fi Connection has been discontinued since May 20th, 2014. Despite this being a significant component of the game, nowhere on either Nintendo’s eShop website1 or within the Wii U’s eShop listing does Nintendo acknowledge that the game’s online multiplayer has been discontinued. -
Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306
Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306 JURISDICTION AND VENUE 3. Jurisdiction is predicated upon 28 U.S.C. §§ 1331, 1338(a) and (b), and 1367(a). As the parties are citizens of different states and as the matters in controversy exceed the sum or value of seventy-five thousand dollars ($75,000.00), exclusive of interest and costs, this court also has jurisdiction over the state-law claims herein under 28 U.S.C. § 1332. 4. David Allison’s claims arise in whole or in part in this District; Defendant operates and/or transacts business in this District, and Defendant has aimed its tortious conduct in whole or in part at this District. Accordingly, venue is proper under 28 U.S.C. §§ 1391(b) and (c), and 1400(a). PARTIES 5. David Allison is a sole proprietorship with its principal place of business located in Broomfield, Colorado, and operates a website located at www.cheatcc.com. David Allison owns the exclusive copyrights to each of the web pages posted at www.cheatcc.com, as fully set forth below. 6. The true name and capacity of the Defendant is unknown to Plaintiff at this time. Defendant is known to Plaintiff only by the www.Ps3cheats.com website where the infringing activity of the Defendant was observed. Plaintiff believes that information obtained in discovery will lead to the identification of Defendant’s true name.