Japanese Anime & Manga
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Use Style: Paper Title
International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
On a Day in 2000, at a Certain Pub, the Three Creators of the Big O Got Together and to Discuss Their Passionate Thoughts…!
On a day in 2000, at a certain pub, the three creators of The Big O got together and to discuss their passionate thoughts…! Kazuyoshi Katayama The director of The Big O, he has also worked on other anime including Sentimental Journey and Giant Robo. An established pro of robot dramas. Keiichi Sato The Big O character and mecha designer/supervisor. He has worked with director Kazuyoshi Katayama since Giant Robo, and has also worked on the City Hunter TV special. Hitoshi Ariga The Big O manga artist (see inside front cover for more information). The Big O is finally starting to be released on video/DVD. Ariga: I‟d like people who weren‟t able to catch it on TV to take this opportunity to check it out Sato: Even people who dismissed it by just saying “I don‟t have cable.” [The Big O was originally shown in Japan on the Wowow cable channel—Ed.] But I guess that‟s how it is. When you can‟t see it, it‟s sour grapes. Ariga: I was hoping that the manga would help to get people interested. I‟m hoping it‟ll get people to buy the DVDs and videos, so it‟s an important piece of media in that respect. I know that I shouldn‟t stray too far. Sato: Well, we‟re going to keep needing your help. (laughs) Ariga: I‟ll do my best. (laughs) Katayama: Well, I‟d like people to enjoy the world of The Big O by both reading the manga and watching the anime. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Chuubo's Miraculous Arcs
The Chuubo’s Marvelous Wish-Granting Engine RPG – Miraculous Arcs Bindings (Blue): You’re connected to sealed, bound powers or wicked, dangerous things. Gatekeeper* (Immortality): You stand between humanity and harmful, malevolent, and/or alien “others.” As befitting such a guardian, you can hunt them, trap them, and draw upon their power as potent magical tools and weapons. Renegade* (Frantic): You’re a clever schemer, perhaps a dabbler in dark arts, who plots from the shadows. You excel at ferreting out secrets, finding ways to fix problems (or make them worse!), and fooling people. It’s all part of your plan! Wounded Angel (Sickly): You tried to be good and perfect and awesome, but it failed. Now there’s a blasphemy within you, a dark Fate – but you can wound yourself and bind the pain into any miraculous power you can imagine. Knight (Orange): There’s some role that you’re meant to take on, but it’ll be challenging. Allegory* (Immortality): You’re the embodiment of a concept, emotion, or ideal – a character straight out of a passion play. You are probably sneaky and a good fighter, and can animate the objects, animals, and world around you. Become Somebody (Frantic): You are fallible and imperfect, but you were meant to be this. Whatever this role is, it belongs to you – you can see yourself in others, bind them to (or away from) the role, and command the masses. Reality Syndrome (Sickly): You have some special power, like a cheat code for life. Maybe your wishes come true, or you can steal the identity and powers of others, or you can travel in time. -
2014 Rubensaraujomenezesde
UNIVERSIDADE DE SÃO PAULO FACULDADE DE FILOSOFIA, LETRAS E CIÊNCIAS HUMANAS DEPARTAMENTO DE HISTÓRIA PROGRAMA DE PÓS-GRADUAÇÃO EM HISTÓRIA SOCIAL OS DONOS DAS IDEIAS História e Conflitos do Direito Autoral, do Copyright e das Patentes na Crise Contemporânea do Capital: da Rodada Uruguai (1986) aos Partidos Piratas (2006) Rubens Araujo Menezes de Souza Filho Tese apresentada ao Programa de Pós-Graduação em História Social do Departamento de História da Faculdade de Filosofia Letras e Ciências Humanas da Universidade de São Paulo, para obtenção do título de Doutor em História. Orientador: Prof. Dr. Gildo Magalhães dos Santos Filho São Paulo 2014 2 de 295 Licenciamento ATRIBUIÇÃO – NÃO COMERCIAL – COMPARTILHA IGUAL 3.0 BRASIL (CC BY-NC-SA 3.0 BR) 1 Você tem o direito de: • Compartilhar — copiar e redistribuir o material em qualquer suporte ou formato • Adaptar — remixar, transformar, e criar a partir do material O licenciante não pode revogar estes direitos desde que você respeite os termos da licença. De acordo com os termos seguintes: Atribuição — Você deve atribuir o devido crédito, fornecer um link2 para a licença, e indicar se foram feitas alterações. Você pode fazê-lo de qualquer forma razoável, mas não de uma forma que sugira que o licenciante o apoia ou aprova o seu uso. Não Comercial — Você não pode usar o material para fins comerciais. Compartilha Igual — Se você remixar, transformar, ou criar a partir do material, tem de distribuir as suas contribuições sob a mesma licença que o original. Sem restrições adicionais — Você não pode aplicar termos jurídicos ou medidas de caráter tecnológico que restrinjam legalmente outros de fazerem algo que a licença permita. -
*Japan ' ABSTRACT a Collection of Activities and Teaching Strategies Provides a Global Approach to Teachingabout Japan at the Elementary School Level
DOCUMENT RESUME ED 266 987 SO 016 940 AUTHOR Wooster, Judith S. TITLE Halfway Around the World Last Week. PUB DATE 81 NOTE 113p.; Eight pages containing illustrationsare marginally legible. PUB TYPE Guides - Classroom Use- Guides (For Teachers) (052) EDRS PRICE MF01/PC05 Plus Postage. DESCRIPTORS *Asian Studies; Behavioral Objectives; Childrens Literature; *Cross Cultural Studies;Elementary Education; *Global Approach; InserviceTeacher Education; Instructional Materials; Learning Activities; Skill Develpment; *Social Studies;Units of Study IDENTIFIERS *Japan ' ABSTRACT A collection of activities and teaching strategies provides a global approach to teachingabout Japan at the elementary school level. Following a preface, material isdivided into three main sections. The first section outlinesinterdisciplinary skill goals and attitudinal skill goals of globallearning experiences. The second section, "For the Teacher Trainer" is designedto help teachers who will work with others to fosterglobal studies. A rationale for global education and the outlinefor a global education inservice are prLsented. The third section containsactivities focusing on Japan. All activities followa standard lesson plan containing theme, concepts, skills, anda student activity. Over ten activities focus on the Japaneseuse of space, Japanese children's literature and children's fun books,baseball in Japan and the United States, and comic book culture. (LP) *********************************************************************** Reproductions supplied by EDRSare the -
Sample File an Alien Menace Descends Upon the SDF-1 in Droves
Sample file An alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure humanity’s future. Welcome to Robotech. Sample file Robotech: The Macross Saga The Roleplaying Game 1st Edition - Version1.0 Game Design: Jeff Mechlinski Scenario Writing: Bryan Young Illustrations: Francisco Etchart Copy Editor: Keith Garrett Lore Editor / Contributing Writing: Martin Hanze Narrative Rules: Oscar Simmons ASC Logo: Dave Killingsworth Special Thanks: Ryan Call, Chris Czerniak, Darius Hambleton, Jeff Lyons, Mike Hamilton, Alex Rothbaum, Nathan Shaw, Mike Lent, Aaron Bryant, Jeff Rossiter, Leigh George Kade, Mark Middlemas,Sergio Garcia Troyano, Ian Gray, Henry Walters, Alexander Miller, Robert Jeppesen, Thomas Walters, Justin Grulke, Jeff Farrar, Paul Bachleda, Juan Francisco Torres & The Ancient Papichulos, Deanna Buhlman, Jessica Frost, Blake Sheets Our Gen Con 2019 Players. Special Acknowledgement: Carl Macek, Tommy Yune, Noboru Ishiguro, Kenichi Matsuzaki, Kazutaka Miyatake, Shoji Kawamori, and Haruhiko Mikimoto. ROBOTECH © 1985, 2019 Harmony Gold USA, Inc. All Rights Reserved. ROBOTECH®, MACROSS®, and all associated names, characters and related indicia are trademarks of Harmony Gold USA, Inc. All Rights Reserved. ISBN Digital 13: 978-1-988943-79-4 ISBN Physical 13: 978-1-988943-80-0 SampleStrange Machine Games, LLC; 2019 -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
TMS Announces 50Th Anniversary Anime Series of the Iconic, Tomorrow's Joe, Will Reboot As MEGALOBOX, Launching on Crunchyroll
N E W S R E L E A S E April 4, 2018 TMS Entertainment USA, Inc. TMS Announces 50th Anniversary Anime Series of the Iconic, Tomorrow’s Joe, Will Reboot as MEGALOBOX, Launching on Crunchyroll, April 5th Los Angeles, CA – April 4, 2018 – TMS Entertainment USA announces that a new style of anime series inspired by TOMORROW’S JOE (aka Ashita no Joe), called MEGALOBOX, will launch on Crunchyroll on April 5th, simultaneously with Japan’s broadcast. MEGALOBOX (13 x 30-minute episodes) began from the enthusiasm throughout the world for the celebration of TOMORROW’S JOE’s 50th anniversary. This original anime series will have a new type of retro-anime style that will begin a trend that states: what is old is new again. The series has highly proclaimed members on the production team: Director and Conceptual Design by Yo Moriyama (Visual Concept for the TV series Screening Giant) and Series Composition and Screenplay by Katsuhiko Manabe (Screenplay for the movie Fist of the North Star: The Legends of the True Savior) The show is a futuristic boxing drama that will appeal to a broader age range with the younger crowd looking at the cool retro art style and the older crowd reminiscing about the classics. The dramatic animation and music consisting of contemporary hip-hop will draw in its audience. “As a child in Japan, I remember watching TOMORROW’S JOE and my brother collected all the comics. What MEGALOBOX will bring is that cool retro look of the original and merge it into a futuristic dystopia that no one has ever done before. -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
Copy of Anime Licensing Information
Title Owner Rating Length ANN .hack//G.U. Trilogy Bandai 13UP Movie 7.58655 .hack//Legend of the Twilight Bandai 13UP 12 ep. 6.43177 .hack//ROOTS Bandai 13UP 26 ep. 6.60439 .hack//SIGN Bandai 13UP 26 ep. 6.9994 0091 Funimation TVMA 10 Tokyo Warriors MediaBlasters 13UP 6 ep. 5.03647 2009 Lost Memories ADV R 2009 Lost Memories/Yesterday ADV R 3 x 3 Eyes Geneon 16UP 801 TTS Airbats ADV 15UP A Tree of Palme ADV TV14 Movie 6.72217 Abarashi Family ADV MA AD Police (TV) ADV 15UP AD Police Files Animeigo 17UP Adventures of the MiniGoddess Geneon 13UP 48 ep/7min each 6.48196 Afro Samurai Funimation TVMA Afro Samurai: Resurrection Funimation TVMA Agent Aika Central Park Media 16UP Ah! My Buddha MediaBlasters 13UP 13 ep. 6.28279 Ah! My Goddess Geneon 13UP 5 ep. 7.52072 Ah! My Goddess MediaBlasters 13UP 26 ep. 7.58773 Ah! My Goddess 2: Flights of Fancy Funimation TVPG 24 ep. 7.76708 Ai Yori Aoshi Geneon 13UP 24 ep. 7.25091 Ai Yori Aoshi ~Enishi~ Geneon 13UP 13 ep. 7.14424 Aika R16 Virgin Mission Bandai 16UP Air Funimation 14UP Movie 7.4069 Air Funimation TV14 13 ep. 7.99849 Air Gear Funimation TVMA Akira Geneon R Alien Nine Central Park Media 13UP 4 ep. 6.85277 All Purpose Cultural Cat Girl Nuku Nuku Dash! ADV 15UP All Purpose Cultural Cat Girl Nuku Nuku TV ADV 12UP 14 ep. 6.23837 Amon Saga Manga Video NA Angel Links Bandai 13UP 13 ep. 5.91024 Angel Sanctuary Central Park Media 16UP Angel Tales Bandai 13UP 14 ep.