Elements of Realism in Japanese Animation Thesis Presented In
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See It Big! Action Features More Than 30 Action Movie Favorites on the Big
FOR IMMEDIATE RELEASE ‘SEE IT BIG! ACTION’ FEATURES MORE THAN 30 ACTION MOVIE FAVORITES ON THE BIG SCREEN April 19–July 7, 2019 Astoria, New York, April 16, 2019—Museum of the Moving Image presents See It Big! Action, a major screening series featuring more than 30 action films, from April 19 through July 7, 2019. Programmed by Curator of Film Eric Hynes and Reverse Shot editors Jeff Reichert and Michael Koresky, the series opens with cinematic swashbucklers and continues with movies from around the world featuring white- knuckle chase sequences and thrilling stuntwork. It highlights work from some of the form's greatest practitioners, including John Woo, Michael Mann, Steven Spielberg, Akira Kurosawa, Kathryn Bigelow, Jackie Chan, and much more. As the curators note, “In a sense, all movies are ’action’ movies; cinema is movement and light, after all. Since nearly the very beginning, spectacle and stunt work have been essential parts of the form. There is nothing quite like watching physical feats, pulse-pounding drama, and epic confrontations on a large screen alongside other astonished moviegoers. See It Big! Action offers up some of our favorites of the genre.” In all, 32 films will be shown, many of them in 35mm prints. Among the highlights are two classic Technicolor swashbucklers, Michael Curtiz’s The Adventures of Robin Hood and Jacques Tourneur’s Anne of the Indies (April 20); Kurosawa’s Seven Samurai (April 21); back-to-back screenings of Mad Max: Fury Road and Aliens on Mother’s Day (May 12); all six Mission: Impossible films -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Documentary Filming Process
Documentary Filming Process The process of planning an investigation using documentary film as research incorporates traditional methods used in qualitative investigations to collect and analyze data. The documentary filming process involves all the essential elements of a qualitative investigation namely: 1)site selection – where to film, how to position the camera and microphone; 2) participant selection- who to film and obtaining consent using a consent form or media release form; 3) data collection - recording audio and video using equipment, designing protocols for interviews and observations during filming; 4) data analysis - reviewing and selecting video and audio clips during editing; 5) findings, discussion and recommendations-making meaning of the video clips and context by sequencing selected clips, adding other audio visual elements; and finally, 6) sharing results-disseminating the results through documentary film. Camera setup An important consideration for filming is determining if the filming location will be outdoors or indoors. Filming outdoors will require taking into consideration the need for lighting and determine what times the footage can be gathered. Outdoors filming is also used when the local context needs to be captured on camera. The next consideration is the camera setup. Use of a tripod helps avoid unnecessary movement except in cases where a larger area has to be spanned to show the local environment and context. The researcher also needs to make a decision on the positioning of the camera. Video shots can be taken with the camera pointed at the participant with the researcher filming from behind the camera or taken from other angles. The decision is based both on the aesthetic sensibilities of the researcher as well as what the focus of research is. -
Stan Brakhage
DAVID E. JAMES Introduction Stan Brakhage The Activity of His Nature Milton produced Paradise Lost for the same reason that a silk worm produces silk. It was an activity of his nature.—KARL MARX ork on this collection of texts began some three years ago, when we hoped to publish it in 2003 to celebrate Stan Brakhage’s Wseventieth birthday. Instead, belatedly, it mourns his death. The baby who would become James Stanley Brakhage was born on 14 January 1933 in an orphanage in Kansas City, Missouri.1 He was adopted and named by a young couple, Ludwig, a college teacher of business, and his wife, Clara, who had herself been raised by a stepmother. The family moved from town to town in the Middle West and, sensitive to the stresses of his parents’ unhappy marriage, Stanley was a sickly child, asthmatic and over- weight. His mother took a lover, eventually leaving her husband, who sub- sequently came to terms with his homosexuality and also himself took a lover. In 1941, mother and son found themselves alone in Denver. Put in a boys’ home, the child picked up the habits of a petty criminal, but before his delinquency became serious, he was placed with a stable, middle-class family in which he began to discover his gifts. He excelled in writing and dramatics and in singing, becoming one of the leading voices in the choir of the Cathedral of St. John’s in Denver. Retrieving her now-teenaged son, his mother tried to make a musician of him, but Stanley resisted his tutors, even attempting to strangle his voice teacher. -
Perceptual Realism and Embodied Experience in the Travelogue Genre
Athens Journal of Mass Media and Communications- Volume 3, Issue 3 – Pages 229-258 Perceptual Realism and Embodied Experience in the Travelogue Genre By Perla Carrillo Quiroga This paper draws two lines of analysis. On the one hand it discusses the history of the This paper draws two lines of analysis. On the one hand it discusses the history of the travelogue genre while drawing a parallel with a Bazanian teleology of cinematic realism. On the other, it incorporates phenomenological approaches with neuroscience’s discovery of mirror neurons and an embodied simulation mechanism in order to reflect upon the techniques and cinematic styles of the travelogue genre. In this article I discuss the travelogue film genre through a phenomenological approach to film studies. First I trace the history of the travelogue film by distinguishing three main categories, each one ascribed to a particular form of realism. The hyper-realistic travelogue, which is related to a perceptual form of realism; the first person travelogue, associated with realism as authenticity; and the travelogue as a traditional documentary which is related to a factual form of realism. I then discuss how these categories relate to Andre Bazin’s ideas on realism through notions such as montage, duration, the long take and his "myth of total cinema". I discuss the concept of perceptual realism as a key style in the travelogue genre evident in the use of extra-filmic technologies which have attempted to bring the spectator’s body closer into an immersion into filmic space by simulating the physical and sensorial experience of travelling. -
Release of Episodes 7 to 12 of VLADLOVE, Mamoru Oshii and Junji
Make The World More Sustainable March 3, 2021 Ichigo Ichigo Animation Release of Episodes 7 to 12 of VLADLOVE, Mamoru Oshii and Junji Nishimura’s New Anime Series on March 14, 2021! Introducing Images from the Second Half of the Series! Renowned anime director Mamoru Oshii is known for breakthrough works such as PATLABOR: The Movie and Ghost in the Shell. VLADLOVE, written and directed by Oshii, is his first collaboration with Junji Nishimura since Urusei Yatsura, and Episodes 1 to 6 were released on February 14, 2021. Oshii’s strong desire to make a powerful, lasting impact is evident in the series. In the second half of VLADLOVE, Oshii stays true to his words “I will show you what happens when an old fogey gets cranky,” and pushes his art to another level. Enjoy VLADLOVE, a work which is rocking the foundations of modern Japanese anime. * Please see below the streaming platforms where you can watch VLADLOVE. 1 A Complete VLADLOVE Guide (in Japanese) Will Go on Sale on March 5, 2021! Currently Accepting Advanced Orders! How did a comedy about a high school girl and a beautiful vampire come to life? In VLADLOVE, Oshii weaves in many references to his works over the past decades. What was the intention behind that scene? What was the inspiration for that character? The guide answers these questions and more, offering a behind-the-scenes look into the production process. Illustration Gallery, Main Character Introductions and Images, Explanations of All Episodes, Cast Interviews, Storyboards of All Episodes, Images Selected by the Key Animation -
Title Call # Category
Title Call # Category 2LDK 42429 Thriller 30 seconds of sisterhood 42159 Documentary A 42455 Documentary A2 42620 Documentary Ai to kibo no machi = Town of love & hope 41124 Documentary Akage = Red lion 42424 Action Akahige = Red beard 34501 Drama Akai hashi no shita no nerui mizu = Warm water under bridge 36299 Comedy Akai tenshi = Red angel 45323 Drama Akarui mirai = Bright future 39767 Drama Akibiyori = Late autumn 47240 Akira 31919 Action Ako-Jo danzetsu = Swords of vengeance 42426 Adventure Akumu tantei = Nightmare detective 48023 Alive 46580 Action All about Lily Chou-Chou 39770 Always zoku san-chôme no yûhi 47161 Drama Anazahevun = Another heaven 37895 Crime Ankokugai no bijo = Underworld beauty 37011 Crime Antonio Gaudí 48050 Aragami = Raging god of battle 46563 Fantasy Arakimentari 42885 Documentary Astro boy (6 separate discs) 46711 Fantasy Atarashii kamisama 41105 Comedy Avatar, the last airbender = Jiang shi shen tong 45457 Adventure Bakuretsu toshi = Burst city 42646 Sci-fi Bakushū = Early summer 38189 Drama Bakuto gaijin butai = Sympathy for the underdog 39728 Crime Banshun = Late spring 43631 Drama Barefoot Gen = Hadashi no Gen 31326, 42410 Drama Batoru rowaiaru = Battle royale 39654, 43107 Action Battle of Okinawa 47785 War Bijitâ Q = Visitor Q 35443 Comedy Biruma no tategoto = Burmese harp 44665 War Blind beast 45334 Blind swordsman 44914 Documentary Blind woman's curse = Kaidan nobori ryu 46186 Blood : Last vampire 33560 Blood, Last vampire 33560 Animation Blue seed = Aokushimitama blue seed 41681-41684 Fantasy Blue submarine -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Media Arts Design 1
Media Arts Design 1 • Storyboarding Certificate (https://catalog.nocccd.edu/cypress- MEDIA ARTS DESIGN college/degrees-certificates/media-arts-design/storyboarding- certificate/) Division: Fine Arts Courses Division Dean MAD 100 C Introduction to Media Arts Design 3 Units Dr. Katy Realista Term hours: 36 lecture and 72 laboratory. This course focuses on the use of digital design, video, animation and page layout programs. This course Faculty is designed for artists to design, create, manipulate and export graphic Katalin Angelov imagery including print, video and motion design elements. This course is Edward Giardina intended as a gateway into the varied offerings of the Media Arts Design program, where the student can pursue more in-depth study on the topic(s) Counselors that most attracted them during this introductory class. $20 materials fee payable at registration. (CSU, C-ID: ARTS 250) Renay Laguana-Ferinac MAD 102 C Introduction to WEB Design (formerly Introduction to WEB Renee Ssensalo Graphics-Mac) 3 Units Term hours: 36 lecture and 72 laboratory. This course is an overview of the Degrees and Certificates many uses of media arts design, with an emphasis on web publishing for • 2D Animation Certificate (https://catalog.nocccd.edu/cypress- the Internet. In the course of the semester, students create a personal web college/degrees-certificates/media-arts-design/associate-in-science- page enriched with such audiovisual elements as animation, sound, video in-film-television-and-electronic-media-for-transfer-degree/) and different types of still images. This course is intended as a gateway into • 3D Animation Certificate (https://catalog.nocccd.edu/cypress- the varied offerings of the Media Arts Design program, where the student college/degrees-certificates/media-arts-design/3d-animation- can pursue more in-depth study on the topics that most attracted them certificate/) during this introductory class. -
Read Ebook {PDF EPUB} Katsu! 1 by Mitsuru Adachi Mitsuru Adachi
Read Ebook {PDF EPUB} Katsu! 1 by Mitsuru Adachi Mitsuru Adachi. Mitsuru Adachi ( あだち充 or 安達 充 , Adachi Mitsuru ? ) is a mangaka born February 9, 1951 in Isesaki, Gunma Prefecture, Japan. [1] After graduating from Gunma Prefectural Maebashi Commercial High School in 1969, Adachi worked as an assistant for Isami Ishii. [2] He made his manga debut in 1970 with Kieta Bakuon , based on a manga originally created by Satoru Ozawa. Kieta was published in Deluxe Shōnen Sunday (a manga magazine published by Shogakukan) . Adachi is well known for romantic comedy and sports manga (especially baseball) such as Touch , H2 , Slow Step , and Miyuki . He has been described as a writer of "delightful dialogue", a genius at portraying everyday life, [3] "the greatest pure storyteller", [4] and "a master mangaka". [5] He is one of the few mangaka to write for shōnen, shōjo, and seinen manga magazines, and be popular in all three. His works have been carried in manga magazines such as Weekly Shōnen Sunday , Ciao , Shōjo Comic , Big Comic , and Petit Comic , and most of his works are published through Shogakukan and Gakken. He was one of the flagship authors in the new Monthly Shōnen Sunday magazine which began publication in June 2009. Only two short story collections, Short Program and Short Program 2 (both through Viz Media), have been released in North America. He modelled his use of あだち rather than 安達 after the example of his older brother Tsutomu Adachi. In addition, it has been suggested that the accurate portrayal of sibling rivalry in Touch may come from Adachi's experiences while growing up with his older brother. -
How the Filmography of Hayao Miyazaki Subverts Nation Branding and Soft Power
View metadata, citation and similarbrought COREpapers to youat core.ac.ukby provided by University of Tasmania Open Access Repository 1 Wings and Freedom, Spirit and Self: How the Filmography of Hayao Miyazaki Subverts Nation Branding and Soft Power Shadow (BA Hons) 195408 Submitted in fulfilment of the requirements for the Degree of Masters of Journalism, Media and Communications University of Tasmania June, 2015 2 Declaration of Originality: This thesis contains no material which has been accepted for a degree or diploma by the University or any other institution, except by way of background information and duly acknowledged in the thesis, and to the best of the my knowledge and belief no material previously published or written by another person except where due acknowledgement is made in the text of the thesis, nor does the thesis contain any material that infringes copyright. X Shadow Date: 6/10/2015 Authority of Access: This thesis may be made available for loan and limited copying and communication in accordance with the Copyright Act 1968. X Shadow Date: 6/10/2015 3 Declaration of Copy Editing: Professional copy was provided by Walter Leggett to amend issues with consistency, spelling and grammar. No other content was altered by Mr Leggett and editing was undertaken under the consent and recommendation of candidate’s supervisors. X Shadow Date: 6/10/2015 4 Contents Abstract ...................................................................................................................................... 7 CHAPTER 1 ............................................................................................................................. -
Manga) Market in the US
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Research Papers in Economics The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US Takeshi Matsui Working Paper #37, Spring 2009 The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US * Takeshi Matsui Graduate School Department of Sociology of Commerce and Management Princeton University Hitotsubashi University Princeton, NJ, US 08544 Tokyo, Japan 186-8601 [ Word Count: 8,230] January 2009 * I would like to thank Paul DiMaggio, Russell Belk, Jason Thompson, Stephanie Schacht, and Richard Cohn for helpful feedback and encouragement. This research project is supported by Abe Fellowship (SSRC/Japan Foundation), Josuikai (Alumni Society of Hitotsubashi University), and Japan Productivity Center for Socio-economic Development. Please address correspondence to Takeshi Matsui, Department of Sociology, Princeton University, Princeton, NJ 08544. E-mail: [email protected]. The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US Takeshi Matsui Hitotsubashi University/Princeton University Abstract This paper outlines the historical development of the US manga (Japanese comics) industry from the 1980s through the present in order to address the question why foreign cultural products become popular in offshore markets in spite of cultural difference. This paper focuses on local publishers as “gatekeepers” in the introduction of foreign culture. Using complete data on manga titles published in the US market from 1980 to 2006 (n=1,058), this paper shows what kinds of manga have been translated, published, and distributed for over twenty years and how the competition between the two market leaders, Viz and Tokyopop, created the rapid market growth.