*Japan ' ABSTRACT a Collection of Activities and Teaching Strategies Provides a Global Approach to Teachingabout Japan at the Elementary School Level
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Semana Do Anime, Na Cinemateca Filmes & Educação Enviado Por: [email protected] Postado Em:26/01/2009
Disciplina - Cinema - Semana do Anime, na Cinemateca Filmes & Educação Enviado por: [email protected] Postado em:26/01/2009 Os filmes de animação serão a atração da Cinemateca de Curitiba de 25 a 31 de janeiro. Grandes produções dos Estúdios Disney, bem como outros excelentes filmes serão exibidos durante toda a semana, com entrada gratuita. Bom programa para os pais que estão com seus filhos em férias escolares!Leia mais: Semana do Anime na Cinemateca De 25 a 31 de janeiro a Cinemateca promove a Semana do Anime. Confira aqui a programação. 25 de janeiro: 16h - Doraemon - O Dinossauro de Nobita - (Japão, 2006) Direção de Ayumu Watanabe. Produtor Fujiko Fujio. Diretor Executivo Kozo Kusuba. 107 min, (legendas em espanhol). Classificação livre. Diferente dos outros filmes de Doraemon (o gato robótico), este será um remake do primeiro filme, também chamado DINOSSAURO DE NOBITA, exibido em 1980. O filme é sobre Nobita, que encontra um ovo de dinossauro e, sem condições para criar o animal, resolve levá-lo para a época dos dinossauros com a máquina do tempo. Nobita, Doraemon e seus amigos ficam presos por causa de uma falha na máquina do tempo. 20h - A Viagem de Chihiro – (Japão, 2001) Direção de Hayao Miyazaki. 125 min. (Dublado em português). Classificação livre Ganhador do Oscar de Melhor Longa-Metragem de Animação, “A viagem de Chihiro” é um filme que encantou e emocionou platéias em todos os países onde foi exibido. Um desenho feito para crianças de todas as idades. Chihiro, uma menina esperta de 10 anos, e seus pais, estão de mudança. -
On a Day in 2000, at a Certain Pub, the Three Creators of the Big O Got Together and to Discuss Their Passionate Thoughts…!
On a day in 2000, at a certain pub, the three creators of The Big O got together and to discuss their passionate thoughts…! Kazuyoshi Katayama The director of The Big O, he has also worked on other anime including Sentimental Journey and Giant Robo. An established pro of robot dramas. Keiichi Sato The Big O character and mecha designer/supervisor. He has worked with director Kazuyoshi Katayama since Giant Robo, and has also worked on the City Hunter TV special. Hitoshi Ariga The Big O manga artist (see inside front cover for more information). The Big O is finally starting to be released on video/DVD. Ariga: I‟d like people who weren‟t able to catch it on TV to take this opportunity to check it out Sato: Even people who dismissed it by just saying “I don‟t have cable.” [The Big O was originally shown in Japan on the Wowow cable channel—Ed.] But I guess that‟s how it is. When you can‟t see it, it‟s sour grapes. Ariga: I was hoping that the manga would help to get people interested. I‟m hoping it‟ll get people to buy the DVDs and videos, so it‟s an important piece of media in that respect. I know that I shouldn‟t stray too far. Sato: Well, we‟re going to keep needing your help. (laughs) Ariga: I‟ll do my best. (laughs) Katayama: Well, I‟d like people to enjoy the world of The Big O by both reading the manga and watching the anime. -
I TEAM JAPAN: THEMES of 'JAPANESENESS' in MASS MEDIA
i TEAM JAPAN: THEMES OF ‘JAPANESENESS’ IN MASS MEDIA SPORTS NARRATIVES A Dissertation submitted to the Temple University Graduate Board In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Michael Plugh July 2015 Examining Committee Members: Fabienne Darling-Wolf, Advisory Chair, Media and Communication Doctoral Program Nancy Morris, Media and Communication Doctoral Program John Campbell, Media and Communication Doctoral Program Lance Strate, External Member, Fordham University ii © Copyright 2015 by MichaelPlugh All Rights Reserved iii Abstract This dissertation concerns the reproduction and negotiation of Japanese national identity at the intersection between sports, media, and globalization. The research includes the analysis of newspaper coverage of the most significant sporting events in recent Japanese history, including the 2014 Koshien National High School Baseball Championships, the awarding of the People’s Honor Award, the 2011 FIFA Women’s World Cup, wrestler Hakuho’s record breaking victories in the sumo ring, and the bidding process for the 2020 Olympic Games. 2054 Japanese language articles were examined by thematic analysis in order to identify the extent to which established themes of “Japaneseness” were reproduced or renegotiated in the coverage. The research contributes to a broader understanding of national identity negotiation by illustrating the manner in which established symbolic boundaries are reproduced in service of the nation, particularly via mass media. Furthermore, the manner in which change is negotiated through processes of assimilation and rejection was considered through the lens of hybridity theory. iv To my wife, Ari, and my children, Hiroto and Mia. Your love sustained me throughout this process. -
Making Japan's National Game
Making Japan’s National Game Williams Making Japan's National Game.indb 1 10/9/20 3:18 PM Williams Making Japan's National Game.indb 2 10/9/20 3:18 PM Making Japan’s National Game A CULTURAL HISTORY OF BASEBALL IN JAPAN Blair Williams Carolina Academic Press Durham, North Carolina Williams Making Japan's National Game.indb 3 10/9/20 3:18 PM Copyright © 2021 Blair Williams All Rights Reserved Library of Congress Cataloging-in-Publication Data Names: Williams, Blair, author. Title: Making Japan’s national game : a cultural history of baseball in Japan / Blair Williams. Description: Durham, North Carolina : Carolina Academic Press, 2020. | Includes bibliographical references. Identifiers: LCCN 2020035907 (print) | LCCN 2020035908 (ebook) | ISBN 9781531015312 (paperback) | ISBN 9781531015329 (ebook) Subjects: LCSH: Baseball--Japan--History. | Baseball--Social aspects--Japan. | Japan--Social life and customs. Classification: LCC GV863.77.A1 B53 2020 (print) | LCC GV863.77.A1 (ebook) | DDC 796.3570952--dc23 LC record available at https://lccn.loc.gov/2020035907 LC ebook record available at https://lccn.loc.gov/2020035908 Carolina Academic Press 700 Kent Street Durham, North Carolina 27701 Telephone (919) 489-7486 Fax (919) 493-5668 www.cap-press.com Printed in the United States of America Williams Making Japan's National Game.indb 4 10/9/20 3:18 PM In memory of Ken Port Williams Making Japan's National Game.indb 5 10/9/20 3:18 PM Williams Making Japan's National Game.indb 6 10/9/20 3:18 PM Contents Acknowledgments xiii A Note on Transliterations -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
TMS Announces 50Th Anniversary Anime Series of the Iconic, Tomorrow's Joe, Will Reboot As MEGALOBOX, Launching on Crunchyroll
N E W S R E L E A S E April 4, 2018 TMS Entertainment USA, Inc. TMS Announces 50th Anniversary Anime Series of the Iconic, Tomorrow’s Joe, Will Reboot as MEGALOBOX, Launching on Crunchyroll, April 5th Los Angeles, CA – April 4, 2018 – TMS Entertainment USA announces that a new style of anime series inspired by TOMORROW’S JOE (aka Ashita no Joe), called MEGALOBOX, will launch on Crunchyroll on April 5th, simultaneously with Japan’s broadcast. MEGALOBOX (13 x 30-minute episodes) began from the enthusiasm throughout the world for the celebration of TOMORROW’S JOE’s 50th anniversary. This original anime series will have a new type of retro-anime style that will begin a trend that states: what is old is new again. The series has highly proclaimed members on the production team: Director and Conceptual Design by Yo Moriyama (Visual Concept for the TV series Screening Giant) and Series Composition and Screenplay by Katsuhiko Manabe (Screenplay for the movie Fist of the North Star: The Legends of the True Savior) The show is a futuristic boxing drama that will appeal to a broader age range with the younger crowd looking at the cool retro art style and the older crowd reminiscing about the classics. The dramatic animation and music consisting of contemporary hip-hop will draw in its audience. “As a child in Japan, I remember watching TOMORROW’S JOE and my brother collected all the comics. What MEGALOBOX will bring is that cool retro look of the original and merge it into a futuristic dystopia that no one has ever done before. -
Baseball in Japan and the US History, Culture, and Future Prospects by Daniel A
Sports, Culture, and Asia Baseball in Japan and the US History, Culture, and Future Prospects By Daniel A. Métraux A 1927 photo of Kenichi Zenimura, the father of Japanese-American baseball, standing between Lou Gehrig and Babe Ruth. Source: Japanese BallPlayers.com at http://tinyurl.com/zzydv3v. he essay that follows, with a primary focus on professional baseball, is intended as an in- troductory comparative overview of a game long played in the US and Japan. I hope it will provide readers with some context to learn more about a complex, evolving, and, most of all, Tfascinating topic, especially for lovers of baseball on both sides of the Pacific. Baseball, although seriously challenged by the popularity of other sports, has traditionally been considered America’s pastime and was for a long time the nation’s most popular sport. The game is an original American sport, but has sunk deep roots into other regions, including Latin America and East Asia. Baseball was introduced to Japan in the late nineteenth century and became the national sport there during the early post-World War II period. The game as it is played and organized in both countries, however, is considerably different. The basic rules are mostly the same, but cultural differences between Americans and Japanese are clearly reflected in how both nations approach their versions of baseball. Although players from both countries have flourished in both American and Japanese leagues, at times the cultural differences are substantial, and some attempts to bridge the gaps have ended in failure. Still, while doubtful the Japanese version has changed the American game, there is some evidence that the American version has exerted some changes in the Japanese game. -
Manga: Japan's Favorite Entertainment Media
Japanese Culture Now http://www.tjf.or.jp/takarabako/ Japanese pop culture, in the form of anime, manga, Manga: and computer games, has increasingly attracted at- tention worldwide over the last several years. Not just a small number of enthusiasts but people in Japan’s Favorite general have begun to appreciate the enjoyment and sophistication of Japanese pop culture. This installment of “Japanese Culture Now” features Entertainment Media manga, Japanese comics. Characteristics of Japanese Comics Chronology of Postwar 1) The mainstream is story manga Japanese Manga The mainstream of manga in Japan today is “story manga” that have clear narrative storylines and pictures dividing the pages into 1940s ❖ Manga for rent at kashihon’ya (small-scale book-lending shops) frames containing dialogue, onomatopoeia “sound” effects, and win popularity ❖ Publication of Shin Takarajima [New Treasure Island] by other text. Reading through the frames, the reader experiences the Tezuka Osamu, birth of full-fledged story manga (1947) sense of watching a movie. 2) Not limited to children 1950s ❖ Monthly manga magazines published ❖ Inauguration of weekly manga magazines, Shukan shonen sande Manga magazines published in Japan generally target certain age and Shukan shonen magajin (1959) or other groups, as in the case of boys’ or girls’ manga magazines (shonen/shojo manga zasshi), which are read mainly by elementary 1960s ❖ Spread of manga reading to university students ❖ Popularity of “supo-kon manga” featuring sports (supotsu) and and junior high school students, -
P.O.V. 19S Discussion Guide Kokoyakyu: High School Baseball a Film by Kenneth Eng
n o s a e P.O.V. 19S Discussion Guide Kokoyakyu: High School Baseball A Film by Kenneth Eng www.pbs.org/pov P.O.V. n o s Discussion Guide | Kokoyakyu: High School Baseball a e 19S Letter from the Filmmaker NEW YORK, SPRING 2006 Dear Colleague, It started back in January of 2001 while we were working in India on the Projectile Arts documentary Take Me to the River, about a phenomenal Hindu gathering. We wanted to make another film with Projectile Arts that would bring an inspiring cultural experience to America. Surrounded by 20 million Hindu pilgrims at the world’s largest religious festival, the “Kumbh Mela,” our thoughts naturally turned to baseball (we both grew up in Boston as hopeless Red Sox fans). Ichiro Suzuki was about to become the first Japanese position player in Major League history. We were fascinated — the whole idea of Japanese baseball was so mysterious to many Americans, and we knew it could be a great window into Japanese culture. Director Kenneth Eng Of course, Ichiro’s first season in the Majors Photo courtesy of Kenneth Eng turned out to be one for the record books — on top of the personal achievements (the batting title, the Gold Glove, the Rookie of the Year award, and Most Valuable Player), Ichiro led his team to an American League record 116 wins. We discovered Robert Whiting’s book You Gotta Have Wa and learned for the first time about Japan’s National High School Baseball Tournament, known as the Koshien Tournament for its famous stadium. -
The BG News April 15, 1994
Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 4-15-1994 The BG News April 15, 1994 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News April 15, 1994" (1994). BG News (Student Newspaper). 5689. https://scholarworks.bgsu.edu/bg-news/5689 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. tf The BG News ^•>* "4 Commitment tn Frrpllptire" Friday, April 15,1994 Bowling Green, Ohio Volume 77, Issue 132 ACGFA examination continues L}1' Various campus groups', services' use of general fee allocations spotlighted SIDS by Leah Bamum fee funds. from ACGFA provided events Hao Chung, the president of the Japanese Club, and community News staff writer Many of the student groups throughout this week, which has group. service projects, Chung said. who received ACGFA money last been designated "International "Every semester we organize events "Right now we are in the pro- Editor's note: The following is month are providing the campus Week." Some of the programs in- two dance parties, a welcome cess of starting an international part three of a series on campus with a wide range of events and cluded a badminton tournament, back party, a Halloween party section at the Wood County Li- groups that received money from programming. -
An Analysis of Contemporary Manga Culture in Japan and Sweden
An analysis of Contemporary Manga Culture in Japan and Sweden with a study of the works of Naoki Urasawa A Master’s Thesis for the Degree “ Master of Arts (Two Years) in Visual Culture By Erika Fujiwara Master thesis: May, 2010 Grader: Anders Michelsen Author: Erika Fujiwara Supervisor: Måns Holst-Ekström Page: 50 Illustrations: 7 This thesis is an analysis of contemporary Manga Culture in Japan and Sweden. The objective of the study was to identify the potential and problems for Manga culture and its future in the international market. Also I try to examine the potential of Manga to establish its academic status. This research will be based on the analysis of the transition and features of Manga related with Japanese culture, and a case study of Urasawa Naoki’s works from a feminist and postmodernist points of view. The research method is basically the analysis of literatures, interviews with Manga artists and my own observation. The first chapter starts with the analysis of comic book features from visual cultural point of view, a historical overview of Manga and Japanese cultural introduction in a relation to Manga. The second chapter will analyze Naoki Urasawa who is said to be one of the best contemporary Manga artists in Japan, or the reincarnation of Osamu Tezuka, well-known as the father of Manga. The third chapter focuses on the comparative study of Manga in Japan and Sweden in order to evaluate Manga’s potential and to identify the problems using the interviews of those who work in Manga industry, and finally the last chapter contains the feminist perspectives on Manga. -
KOKUYO Group CSR Report 2013 Contents
KOKUYO Group CSR Report 2013 Contents Top Interview 2 Introduction of the KOKUYO Group 4 The Future of Tohoku 12 CSR Management 29 (Organizational governance) With Customers 46 (Consumer Issues) With Employees 55 (Human Rights/Labor Practices) With Business Partners 63 (Fair operating practices) With Local Communities 66 (Community involvement and development) With the Global Environment 70 (The environment) CSR Data 86 1 KOKUYO Group CSR Report 2013 Top Interview The year 2013 is the 108th year since KOKUYO started operations. Our ability to succeed over more than a century is the result of the constant efforts of everyone at our organization to maintain KOKUYO's reputation as the “honor of Japan.” Looking ahead to our next century, we are extending our operations to Asia to advance to a new stage of growth. We are rededicating ourselves to the importance of the concept of “honor” as we continue to move forward vigorously to earn recognition as “the honor of Asia.” The Chain Reaction from a Commitment to “More” Is the Origin of New Value KOKUYO's corporate philosophy is “enrich the world through our products and services.” In the past, growth was the obvious goal. However, today our markets in Japan are mature and the division of roles in the value chain is progressing. In this environment, it is difficult for our employees to incorporate this philosophy in their activities. All employees must ask themselves how their output contributes to society. Determining the answer to this question and reflecting this answer in our work will create the energy to take on even greater challenges.