Konzernabschluss ZUM 31
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Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
1. Deportes Electrónicos: El Fenómeno De La Era Digital 2.1 Deporte Electrónico No Es Solamente Jugar a Videojuegos
Facultat de Ciències de la Comunicació Treball de fi de grau Títol Autor/a Tutor/a Departament Grau Tipus de TFG Data Universitat Autònoma de Barcelona Facultat de Ciències de la Comunicació Full resum del TFG Títol del Treball Fi de Grau: Català: Castellà: Anglès: Autor/a: Tutor/a: Curs: Grau: Paraules clau (mínim 3) Català: Castellà: Anglès: Resum del Treball Fi de Grau (extensió màxima 100 paraules) Català: Castellà: Anglès: Universitat Autònoma de Barcelona Índice 1. Introducción ..................................................................................................................................................................... 1 2. Deportes electrónicos: el fenómeno de la era digital ................................................................................... 5 2.1 Deporte electrónico no es solamente jugar a videojuegos .................................................................. 5 2.2 ¿Por qué se les llama “deportes”? ............................................................................................................... 7 2.2.1 Evolución mundial del reconocimiento ............................................................................................... 16 2.3 Fenómeno de masas mundial: algunos datos internacionales ......................................................... 19 2.3.1 Videojuegos más populares .................................................................................................................. 20 2.3.2 Eventos multitudinarios ........................................................................................................................ -
Dopuna 16 07 Petak 1 Dupla Prvo Poluvreme-Kraj Ukupno Golova STAR BET Peru 2 Šansa Poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1P
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BETFriendly Club Matches (2x45min. or 2x40min) šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1p. Pet 10:00 6200 III Keruleti TUE 1.21 6.00 7.50 BVSC-Zuglo - 1.03 3.30 1.63 4.65 12.0 19.0 12.5 1.50 3.15 5.85 1.50 4.40 2.85 1.12 1.42 1.89 Pet 12:00 6708 HB Koge 2.65 3.55 2.19 Helsingor 1.48 1.17 1.33 4.20 6.75 6.00 5.90 3.40 3.05 2.25 2.65 2.17 2.15 1.97 1.53 2.40 4.20 Pet 13:00 6709 Jahn Regensburg 2.06 3.60 2.90 Liberec 1.29 1.18 1.57 3.20 5.65 6.25 7.25 4.65 2.55 2.30 3.30 2.17 2.19 1.98 1.53 2.40 4.35 Pet 14:00 6710 Sigma Olomouc 1.76 3.55 3.80 Arka Gdynia 1.16 1.19 1.81 2.70 4.80 5.75 9.00 6.25 2.30 2.19 4.20 2.45 1.87 1.90 1.74 2.90 5.80 Pet 15:00 6711 Slavia P. 1.35 4.65 6.00 Piast Gliwice 1.03 1.08 2.60 1.91 4.35 8.00 14.25 10.25 1.72 2.60 5.45 1.93 2.55 2.11 1.37 2.02 3.20 Pet 15:00 6719 Vaduz 10.75 6.25 1.15 Freiburg 3.90 1.02 1.09 18.25 23.0 10.75 4.15 1.55 7.75 2.90 1.46 1.79 2.90 2.25 1.29 1.81 2.75 Pet 17:00 6712 Podbrezova 1.58 4.15 4.25 Petrzalka 1.12 1.13 2.06 2.30 4.85 7.50 10.5 6.75 2.01 2.50 4.25 1.94 2.60 2.12 1.38 2.01 3.40 Pet 17:00 6720 FK Rostov 1.78 3.55 3.65 Beitar J. -
Tuesday 11 February
ONE GALAXY AT A TIME: NAVIGATING THE ESPORTS UNIVERSE Competitive gaming, bite-sized! For brands, media networks and stakeholders. CURATED BY HURRAH TUESDAY 11 FEBRUARY 14.00-14.05: KICK-OFF 16.00-17.00: MENTORING PROGRAMME: WORKSHOP TABLES #1 APPROACHING ESPORTS IN A BITE-SIZED WAY 1-TO-1 MENTORS’ TABLE: ARNAUD VERLHAC, ESPORTS BAR DIRECTOR, REED MIDEM MATCHMAKING -ALEXANDER CHEGRINEZ, CBO, STARLADDER VIP ARENA -ANGELA NATIVIDAD, CO-FOUNDER & COO, HURRAH 14.05-14.30: OPENING KEYNOTE -ANNA BAUMAN, MANAGING DIRECTOR, ROGUE MASTERY IS A STEP BY STEP PROCESS: ON PRACTICAL APPROACHES TO GROWING A FOOTPRINT -DUNCAN CALOW, PARTNER, IAEL (DLA PIPER) -JESSANY V'ANT HOFF, STRATEGIC ALLIANCES MANAGER, HYPERX IN ESPORTS, ONE GALAXY AT A TIME 16.00-18.00 FLORENT ‘ELCHIKITO’ GUTIERREZ — CMO, VITALITY -JOEP MEDDENS, PARTNER, IAEL (HOCKER) PRE- -JULIEN DUPONT, HEAD OF PARTNERSHIPS, TEAM VITALITY SCHEDULED -ROMAIN SOMBRET, CHAIRMAN & FOUNDER, MCES 14.30-15.30: ROUND-TABLE SESSIONS 14.30-15.30 MEETINGS X4 -TOBIAS HEIM, MANAGING DIRECTOR, BUILD A ROCKET GMBH DIVE DEEP INTO THE GAMES' ECO-SYSTEMS - LEAD BY NONE OTHER MENTORING FOR -TOBIAS SCHOLZ, ASSISTANT PROFESSOR, UNIVERSITY OF SIEGEN THAN THEIR PUBLISHERS BRANDS -WENDY LECOT, HEAD OF STRATEGIC ALLIANCES AND DIGITAL MARKETING EXPERTS’ TABLE: VIP ATTENDEES (BY INVITATION) INNOVATION DEVELOPMENT, HYPERX -ALBAN DECHELOTTE, HEAD OF BUSINESS DEVELOPMENT & ONLY 17.00-18.00: SPONSORSHIPS, RIOT GAMES MENTORING PROGRAMME: WORKSHOP TABLES #2 MENTORS’ TABLE TUESDAY-ADRIEN GUERRA, 11 MARKETING AND COMMUNICATIONS -
Beijing-Haidan Event Guide
BEIJING-HAIDIAN 2019 ATTENDEE EVENT GUIDE INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) WELCOME Welcome to our 77th global IEM tournament taking place in the capital of China, Beijing. Intel Extreme Masters has been running tournaments since 2006 and our passion for creating an unforgettable experience for fans, players & partners alike hasn’t changed. We’ve been running events in China for 10 years. Since then we have successfully ran 11 tournaments, IEM Beijing 2019 will be our 12th. • 2009 Chengdu – Click here for photos • 2009 Chengdu - Click here for photos • 2010 Shanghai - Click here for photos • 2011 Guangzhou - Click here for photos • 2013 Shanghai - Click here for photos • 2014 Shenzhen - Click here for photos • 2015 Shenzhen - Click here for photos • 2016 Shanghai - Click here for photos • 2017 Shanghai - Click here for photos • 2018 Shenzhen - Click here for photos Our team has been working tirelessly to create a platform that enables you to create unique memories that last a lifetime. Watch out for each other, be kind to each other and enjoy IEM Beijing-Haidian 2019. INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THANKS TO OUR PARTNERS INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THE VENUE Beijing University Students Gymnasium • Simplified Chinese: 北京大学生体育馆 • Traditional Chinese: 北京大學生體育館 The venue is an indoor arena located within the Haidian District of Beijing, China. It is affiliated to the Capital Institute of Physical Education in Beijing, China. The gymnasium has a floor space of 12,000 square metres and 4,200 seats. The gymnasium was built in 1988 and hosted the basketball events of the 1990 Asian Games. -
Konzernbericht 2018
2018 KONZERNGESCHÄFTSBERICHT KONZERNGESCHÄFTSBERICHT 2018 KONZERNGESCHÄFTSBERICHT 2018 2 3 Rekordumsatz und Rekordergebnis: Der FC Schalke 04 hat im Ge- Die VELTINS-Arena hat im vergangenen Geschäftsjahr ihre Rolle schäftsjahr 2018 imposante neue Bestmarken aufgestellt. Mit ins- als eine der größten Multifunktionsarenen Europas eindrucksvoll gesamt 350,4 Millionen Euro erlöste der Verein insgesamt 110,3 unterstrichen. Das zeigt eine Steigerung der Besucherzahlen bei Millionen Euro mehr als im Vorjahr. Auch der Konzernjahresüber- insgesamt über 1.000 Veranstaltungen um mehr als 200.000 und schuss markiert mit 40,5 Millionen Euro einen neuen Höchststand eroberte den ersten Platz im Besucherranking des Fachmagazins in seiner Geschichte. Eine mehr als eindrucksvolle Bestätigung für Stadionwelt Inside zurück. den erfolgreichen Konsolidierungskurs der vergangenen Jahre zeigt sich im positiven Konzerneigenkapital in Höhe von 7,6 Millionen Neue Strukturen im Nachwuchsbereich und eine weiterhin hohe EUR zum 31.12.2018. Das ist das Ergebnis einer langjährigen Ent- Durchlässigkeit in den Lizenzspielerkader – die Knappenschmie- wicklung – der nicht durch Eigenkapital gedeckte Fehlbetrag betrug de unterstreicht ihre große Bedeutung für den sportlichen und im Jahr 2012 75,7 Mio. EUR und wurde sukzessive und mit Augen- wirtschaftlichen Erfolg des S04. 2018 wurden im Nachwuchsbe- maß abgebaut und jetzt sogar ins Positive gedreht. Damit ist ein reich neue Strukturen eingeführt – mit Peter Knäbel hat der Verein wesentliches finanzwirtschaftliches Ziel der Konsolidierungsbemü- einen ausgewiesenen Fachmann für sich gewonnen. Ebenso er- hungen der letzten Jahre erreicht. freulich ist die Mitgliederentwicklung der Königsblauen. Mit mehr als 155.000 Mitgliedern eroberten sie 2018 den zweiten Platz der Der deutsche Profifußball entwickelt sich insgesamt weiter äu- größten Sportvereine in Deutschland zurück. -
Konzernzwischenbericht Für Das 1. Halbjahr 2018
FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 FUSSBALLCLUB GELSENKIRCHEN-SCHALKE 04 E.V. GELSENKIRCHEN 1 / 28 FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 INHALT Konzernzwischenbericht für das 1. Halbjahr 2018 03 06 KONZERNBILANZ KONZERN-GEWINN- UND VERLUSTRECHNUNG zum 30. Juni 2018 für das 1. Halbjahr 2018 08 17 KONZERNANHANG KONZERNZWISCHEN- LAGEBERICHT für das 1. Halbjahr 2018 für das 1. Halbjahr 2018 Wir weisen darauf hin, dass Rundungsdifferenzen zu den sich mathematisch genau ergebenden Werten (Geldeinheiten, Prozentangaben usw.) auftreten können. FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 KONZERN- ZUM 30. JUNI 2018 BILANZ FC GELSENKIRCHEN-SCHALKE 04 E.V. 3 / 28 FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 AKTIVA 30.6.2018 31.12.2017 EUR EUR A. Anlagevermögen 187.907.099,80 191.698.897,06 I. Immaterielle Vermögensgegenstände 94.523.662,22 96.122.653,74 1. Entgeltlich erworbene Software 1.406.181,22 1.392.482,74 2. Entgeltlich erworbene Spielerwerte 93.099.481,00 94.730.171,00 3. Geleistete Anzahlungen 18.000,00 0,00 II. Sachanlagen 93.363.737,58 95.556.543,32 1. Grundstücke, grundstücksgleiche Rechte und Bauten 78.338.659,94 81.768.112,02 einschließlich der Bauten auf fremden Grundstücken 2. Betriebsvorrichtungen 594.067,99 561.577,47 3. Technische Anlagen und Maschinen 1,00 1,00 4. Andere Anlagen, Betriebs- und Geschäftsausstattung 5.901.569,51 5.981.883,27 5. Geleistete Anzahlungen und Anlagen im Bau 8.529.439,14 7.244.969,56 III. -
Dopuna 17 08 Subota
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Macedonia 1 šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Sub 20:30 3121 Rabotnički 2.30 3.05 2.85 Shkupi 1927 1.32 1.29 1.50 3.85 5.60 4.45 6.70 4.90 2.90 1.91 3.55 3.15 1.60 1.98 2.10 4.00 8.75 Oba tima Kombinacije Oba tima daju Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3121 Rabotnič Shkupi 1.86 2.40 4.20 20.0 2.38 4.90 6.40 7.75 2.40 6.10 9.75 3.00 8.75 4.25 5.45 9.75 11.0 7.00 9.25 14.0 19.0 3.15 2.00 1.83 3.45 7.70 Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Friendly Club Matches šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. -
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote OVERALL RESULTS Rank Team Raw Average Final Average* 1 Astralis 1.07 1.00 2 Team Liquid 1.93 2.00 3 Natus Vincere 4.07 3.50 4 MIBR 3.67 3.67 5 FaZe Clan 3.93 3.79 6 NRG Esports 5.53 5.31 7 BIG 7.73 7.50 8 ENCE eSports 7.93 7.64 9 Renegades 10.20 9.62 10 Team Vitality 9.33 10.00 11 Ninjas in Pyjamas 9.93 10.67 12 HellRaisers 11.13 11.62 13 Cloud9 11.33 11.71 14 G2 Esports 12.07 12.36 15 AVANGAR 13.13 13.15 16 compLexity Gaming 15.00 15.00 *Votes that fell too far away from the expected spread (i.e., a team consistently voted no. 1 getting a vote as no. 16) were discarded, this is how the “Final Average” was calculated. Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote INDIVIDUAL VOTES - PAGE 1 Astralis Team Liquid Natus Vincere MIBR Rank Team Rank Team Rank Team Rank Team 1 Team Liquid 1 Astralis 1 Astralis 1 Astralis 2 MIBR 2 MIBR 2 Team Liquid 2 Team Liquid 3 FaZe Clan 3 FaZe Clan 3 MIBR 3 Natus Vincere 4 Natus Vincere 4 Natus Vincere 4 FaZe Clan 4 FaZe Clan 5 NRG Esports 5 NRG Esports 5 NRG Esports 5 NRG Esports 6 ENCE eSports 6 Cloud9 6 Team Vitality 6 BIG 7 Ninjas in Pyjamas 7 Ninjas in Pyjamas 7 BIG 7 ENCE eSports 8 BIG 8 BIG 8 HellRaisers 8 Ninjas in Pyjamas 9 Renegades 9 ENCE eSports 9 Renegades 9 Renegades 10 Team Vitality 10 Team Vitality 10 ENCE eSports 10 Team Vitality 11 Cloud9 11 Renegades 11 Ninjas in Pyjamas 11 HellRaisers 12 G2 Esports 12 AVANGAR 12 AVANGAR 12 G2 Esports 13 HellRaisers -
Team Renault Vitality Ready to Conquer the World Title of F1® Esports
TEAM RENAULT VITALITY READY TO CONQUER THE WORLD TITLE OF F1® ESPORTS ● Renault Vitality is strengthening its team for the F1® Esports Series 2020 ● A training centre called Renault V.Performance has been created and is located in the heart of the Stade de France. ● Renault Sport Racing's expertise in building performance will be offered to all Vitality esports teams. Paris (France), 09 October 2020 - Team Vitality and the Renault Group are preparing for the launch of the new F1® Esports season next month. Earlier this year, the two French brands announced the signing of coach Richard Arnaud and French driver Nicolas Longuet to their Renault Vitality team. They have since been joined by two other drivers in Enstone, at the heart of the Renault DP World F1® Team, to benefit from an optimal physical and technical preparation. Renault Vitality engaged the services of Fabrizio Donoso and Casper Jansen during the F1® Esports Series Pro Draft day. The former is a Chilean driver who secured a very fine 2nd place in the 2017 World Championships. He is returning this season with the desire to continue playing a leading role. The latter is a very young Dutch driver who is only 17 and has great potential. The team will officially start the season on 14 October at the first event of the 2020 F1® Esports Series calendar. In this desire to help performance development within Team Vitality, Renault will also append its name to the brand new Renault V.Performance. The 400m² space, located in the heart of the Stade de France, is entirely dedicated to the training of Team Vitality athletes. -
The European Esports Market Deloitte Sports Business Group
Let’s Play! The European esports market Deloitte Sports Business Group For more than 20 years, Deloitte’s Sport Business Group has been advising and analysing the national and international sports and fitness industry. Our work draws on Deloitte’s global network and combines expertise in auditing, tax and legal, financial and risk advisory as well as consulting with the industry expertise of the Sports Business Group. This multidisciplinary approach combined with digital competence in all areas enables us to tailor our work specifically to the needs of our clients. Connect To learn more about the Sports Business Group and our research, please visit www.deloitte.com/de/sport Contents Foreword 2 Market overview 4 Trends and drivers 9 Rise of franchise leagues 16 The development of European League of Legends esports 19 Media insights 21 Mergers and acquisitions 23 Corporate governance 28 About Deloitte and game 29 Basis of preparation 30 Contacts 31 Endnotes 32 Disclaimer 38 Let’s Play! Foreword Esports is a rapidly emerging success story all across Europe. Revenues are rising on the back of significant audience growth and increasing engagement from commercial partners. Potentially the market could develop further towards mainstream acceptability, especially in terms of increased media coverage. HE EUROPEAN ESPORTS market is The European esports market has seen strong experiencing enormous growth. Nowadays, average annual growth of about 24 per cent since Tesports events easily fill arenas while the prize 2016, with total revenues amounting to EUR 240 money can rival or even exceed that on offer in million in 2018. During this period, the market has many traditional sports. -
Lec Awards 2020: Mvp Summer 2020 Voting Ballots
LEC AWARDS 2020: MVP SUMMER 2020 2020 LEC Summer MVP - Preferences VOTING BALLOTS VOTER NICKNAME AFFILIATION ORGANISATION #1 MVP #2 MVP #3 MVP Aaron Chamberlain Medic On-Air Talent Gilius Caps Larssen Andrew Day Vedius On-Air Talent Caps Larssen Kaiser Christy Frierson ender On-Air Talent Gilius Caps Larssen Daniel Drakos Drakos On-Air Talent Larssen Gilius Caps Eefje Depoortere sjokz On-Air Talent Gilius Caps Crownshot Indiana Black Froskurinn On-Air Talent Larssen Caps Kaiser Laure Valee Bulii On-Air Talent Gilius Caps Kaiser Trevor Henry Quickshot On-Air Talent Caps Gilius Kaiser Simon Bayer Team Manager LEC Team Player Excel Esports Carzzy Larssen Inspired S04 S04 LEC Team Player FC Schalke 04 Kaiser Larssen Caps Alexander Hugo LocoEX LEC Team Player Fnatic Caps Inspired Gilius Jonathan Singh Taco Storm LEC Team Player G2 Esports Gilius Larssen Kaiser Till Werdermann LEC Team Player MAD Lions Caps Larssen Gilius Andy Walda Team Manager LEC Team Player Misfits Gaming Larssen Caps Gilius Origen Players LEC Team Player Origen Caps Larssen Gilius Tomislav Mihailov flyy LEC Team Player Rogue Caps Humanoid Gilius Thomas Huber Bertho LEC Team Player SK Gaming Caps Inspired Larssen Dennis Hennersdorf LEC Team Player Team Vitality Caps Larssen Gilius Fabian Broich Head of Performance LEC Team Coach Excel Esports Caps Gilius Larssen Dylan Falco Dylan Falco LEC Team Coach FC Schalke 04 Caps Larssen Kaiser Alfonso Aguirre Rodriguez Mithy LEC Team Coach Fnatic Gilius Caps Kaiser Fabian Lohmann G2 GrabbZ LEC Team Coach G2 Esports Larssen Patrik