Understanding Brand Loyalty – the Case of the Esports Consumer from a Relationship Quality Perspective
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Mistrzostwa Call of Duty World League (Cwl) Championship 2017, Prezentowane Przez Playstation® 4 Zaczynają Sie Już Dziś W Orlando
MISTRZOSTWA CALL OF DUTY WORLD LEAGUE (CWL) CHAMPIONSHIP 2017, PREZENTOWANE PRZEZ PLAYSTATION® 4 ZACZYNAJĄ SIE JUŻ DZIŚ W ORLANDO W pierwszych mistrzostwach w Call of Duty od Activision – obecnie najpopularniejszą konsolową dyscyplinę esportu – zmierzą się 32 najlepsze zespoły z Ameryki Północnej, Europy i Azji. Stawką rozgrywek toczących się w Amway Center będzie pula nagród wynoszącą 1,5 miliona dolarów. Będzie to kulminacja zmagań z całego sezonu o łączną pulę 4 milionów dolarów, największą jak dotąd w esportowj historii Call of Duty Bądź na bieżąco dzięki transmisjom online, 9 – 13 Sierpnia, tylko w MLG Santa Monica, Calif. – 10 sierpnia 2017 – Ponad 19000 graczy Call of Duty, najpopularniejszą konsolową dyscyplinę esportu – rywalizowało ze sobą przez cały rok, lecz tylko 32 zespoły mają szansę zmierzyć się w mistrzostwach Call of Duty World League (CWL) Championship, prezentowanych przez PlayStation 4 i rozpoczynających się już dziś w Amway Center w Orlando na Florydzie. W turnieju zorganizowanym przez Major League Gaming Corp. (MLG) przy współpracy z Activision Publishing, Inc. najlepsze zespoły na świecie z rejonów Ameryki Północnej, Europy i Azji (regionu APAC) będą walczyć o swoją cześć puli 1,5 miliona dolarów, tytuł Mistrzów CWL 2017 i miano najlepszej drużyny w Call of Duty na świecie. Rozgrywki z tego tygodnia wliczają się także do rocznej puli nagród, która jest najwyższą w historii turniejów Call of Duty i wynosi łącznie 4 miliony dolarów. “To był wspaniały rok dla Światowej Ligi Call of Duty, z jeszcze większą ilością graczy mierzących się ze sobą, zarówno tych profesjonalnych jak i dopiero zaczynających swoją esportową karierę,” powiedział Rob Kostich, wiceprezes i dyrektor naczelny Call of Duty. -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
1. Deportes Electrónicos: El Fenómeno De La Era Digital 2.1 Deporte Electrónico No Es Solamente Jugar a Videojuegos
Facultat de Ciències de la Comunicació Treball de fi de grau Títol Autor/a Tutor/a Departament Grau Tipus de TFG Data Universitat Autònoma de Barcelona Facultat de Ciències de la Comunicació Full resum del TFG Títol del Treball Fi de Grau: Català: Castellà: Anglès: Autor/a: Tutor/a: Curs: Grau: Paraules clau (mínim 3) Català: Castellà: Anglès: Resum del Treball Fi de Grau (extensió màxima 100 paraules) Català: Castellà: Anglès: Universitat Autònoma de Barcelona Índice 1. Introducción ..................................................................................................................................................................... 1 2. Deportes electrónicos: el fenómeno de la era digital ................................................................................... 5 2.1 Deporte electrónico no es solamente jugar a videojuegos .................................................................. 5 2.2 ¿Por qué se les llama “deportes”? ............................................................................................................... 7 2.2.1 Evolución mundial del reconocimiento ............................................................................................... 16 2.3 Fenómeno de masas mundial: algunos datos internacionales ......................................................... 19 2.3.1 Videojuegos más populares .................................................................................................................. 20 2.3.2 Eventos multitudinarios ........................................................................................................................ -
LEC Summer 2020
LEC AWARDS 2020: ALL PRO TEAM SUMMER 2020 ALL PRO: Top Laner ALL PRO: Jungler ALL PRO: Mid Laner ALL PRO: ADC ALL PRO: Support VOTING BALLOTS VOTER NICKNAME AFFILIATION ORGANISATION #1 Top laner #2 Top laner #3 Top laner #1 Jungler #2 Jungler #3 Jungler #1 Mid Laner #2 Mid Laner #3 Mid Laner #1 ADC #2 ADC #3 ADC #1 Support #2 Support #3 Support Aaron Chamberlain Medic On-Air Talent Alphari Wunder Orome Shad0w Gilius Jankos Larssen Caps Humanoid Rekkles Patrik Upset Kaiser Vander LIMIT Andrew Day Vedius On-Air Talent Alphari Orome Wunder Shad0w Selfmade Gilius Caps Larssen Humanoid Patrik Hans sama Rekkles Kaiser Vander Mikyx Christy Frierson ender On-Air Talent Alphari Wunder Orome Gilius Shad0w Inspired Caps Larssen Humanoid Rekkles Patrik Hans sama Kaiser Vander Dreams Daniel Drakos Drakos On-Air Talent Alphari Orome Odoamne Shad0w Gilius Inspired Caps Larssen Humanoid Rekkles Carzzy Crownshot Kaiser Vander Dreams Eefje Depoortere sjkoz On-Air Talent Alphari Odoamne Wunder Gilius Shad0w Jankos Caps Abbedagge Larssen Rekkles Patrik Neon Kaiser Vander Dreams Indiana Black Froskurinn On-Air Talent Alphari Odoamne Wunder Selfmade Gilius Shad0w Caps Larssen Humanoid Rekkles Carzzy Crownshot Vander Kaiser Dreams Laure Valee Bulii On-Air Talent Wunder Orome Odoamne Gilius Jankos Inspired Caps Larssen Humanoid Crownshot Rekkles Hans sama Kaiser Mikyx Vander Trevor Henry Quickshot On-Air Talent Alphari Orome Wunder Shad0w Gilius Trick Caps Larssen Humanoid Patrik Carzzy Crownshot Kaiser Vander Mikyx Simon Bayer Team Manager LEC Team Player Excel -
Call of Duty World League (CWL) Championship 2017, Presented by Playstation®4, Begins Today in Orlando
August 9, 2017 Call of Duty World League (CWL) Championship 2017, Presented by PlayStation®4, Begins Today in Orlando Premier Call of Duty Competition from Activision - the World's Largest Console Esport - Brings Together Top 32 Teams from North America, Europe and Asia-Pacific to Compete for Share of $1.5M Prize Pool at the Amway Center The Culmination of a $4 Million Season Prize Pool, the Largest in Call of Duty Esports History Catch the Action Online, August 9-13, on MLG SANTA MONICA, Calif.--(BUSINESS WIRE)-- Over 19,000 Call of Duty players - the world's largest console esport - competed throughout the year and only 32 teams have emerged to face off at the 2017 Call of Duty World League (CWL) Championship, Presented by PlayStation®4, beginning today at the Amway Center in Orlando, Florida. Hosted by Major League Gaming Corp. (MLG) in partnership with Activision Publishing, Inc., the world's best teams from North America, Europe, and the Asia-Pacific region (APAC) will compete for their share of the $1.5 million event prize pool, the title of 2017 CWL Champions and to be named the best Call of Duty esports team in the world. This week's championship also completes the biggest yearly prize pool in Call of Duty history with $4 million in total prize pursing. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170809005908/en/ "It's been a great year for the Call of Duty World League with more players competing than ever before across the pro and amateur circuits," said Rob Kostich, executive vice president and general manager, Call of Duty. -
Dopuna 16 07 Petak 1 Dupla Prvo Poluvreme-Kraj Ukupno Golova STAR BET Peru 2 Šansa Poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1P
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BETFriendly Club Matches (2x45min. or 2x40min) šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1p. Pet 10:00 6200 III Keruleti TUE 1.21 6.00 7.50 BVSC-Zuglo - 1.03 3.30 1.63 4.65 12.0 19.0 12.5 1.50 3.15 5.85 1.50 4.40 2.85 1.12 1.42 1.89 Pet 12:00 6708 HB Koge 2.65 3.55 2.19 Helsingor 1.48 1.17 1.33 4.20 6.75 6.00 5.90 3.40 3.05 2.25 2.65 2.17 2.15 1.97 1.53 2.40 4.20 Pet 13:00 6709 Jahn Regensburg 2.06 3.60 2.90 Liberec 1.29 1.18 1.57 3.20 5.65 6.25 7.25 4.65 2.55 2.30 3.30 2.17 2.19 1.98 1.53 2.40 4.35 Pet 14:00 6710 Sigma Olomouc 1.76 3.55 3.80 Arka Gdynia 1.16 1.19 1.81 2.70 4.80 5.75 9.00 6.25 2.30 2.19 4.20 2.45 1.87 1.90 1.74 2.90 5.80 Pet 15:00 6711 Slavia P. 1.35 4.65 6.00 Piast Gliwice 1.03 1.08 2.60 1.91 4.35 8.00 14.25 10.25 1.72 2.60 5.45 1.93 2.55 2.11 1.37 2.02 3.20 Pet 15:00 6719 Vaduz 10.75 6.25 1.15 Freiburg 3.90 1.02 1.09 18.25 23.0 10.75 4.15 1.55 7.75 2.90 1.46 1.79 2.90 2.25 1.29 1.81 2.75 Pet 17:00 6712 Podbrezova 1.58 4.15 4.25 Petrzalka 1.12 1.13 2.06 2.30 4.85 7.50 10.5 6.75 2.01 2.50 4.25 1.94 2.60 2.12 1.38 2.01 3.40 Pet 17:00 6720 FK Rostov 1.78 3.55 3.65 Beitar J. -
Origen Esports Aps Annual Report 30.10.2018 - 31.12.2019
Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS Annual report 30.10.2018 - 31.12.2019 Otto Busses Vej 5 A, 2., 2450 København SV The Annual General Meeting adopted the CVR No. 40010521 annual report on 31.03.2020 Jette Nygaard-Andersen Chairman of the General Meeting Origen Esports ApS | Contents 1 Contents Entity details 2 Statement by Management 3 Independent auditor's report 4 Management commentary 7 Income statement for 2018/19 8 Balance sheet at 31.12.2019 9 Statement of changes in equity for 2018/19 11 Notes 12 Accounting policies 15 Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS | Entity details 2 Entity details Entity Origen Esports ApS Otto Busses Vej 5 A, 2. 2450 København SV CVR No.: 40010521 Registered office: København Financial year: 30.10.2018 - 31.12.2019 Board of Directors Jette Nygaard-Andersen, Chairman Christian Swane Mourier Claus Zibrandtsen Executive Board Nikolaj Nyholm Anders Hørsholt Jakob Lund Kristensen Jakob Hansen Auditors Deloitte Statsautoriseret Revisionspartnerselskab Weidekampsgade 6 P. O. Box 1600 0900 Copenhagen C Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS | Statement by Management 3 Statement by Management The Board of Directors and the Executive Board have today considered and approved the annual report of Origen Esports ApS for the financial year 30.10.2018 - 31.12.2019. The annual report is presented in accordance with the Danish Financial Statements Act. In our opinion, the financial statements give a true and fair view of the Entity’s financial position at 31.12.2019 and of the results of its operations for the financial year 30.10.2018 - 31.12.2019. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Dodatok Za 12.07 Petok
Двојна Прво Полувреме-крај Вкупно голови Sport Life Friendly Club Matches шанса полувреме 2+ 1X2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1X2 0-2 2-3 3+ 4+ 5+ 1п. Пет 11:00 6200 Zaglebie S. 3.10 3.25 2.05 Rakow C. 1.62 1.25 1.27 5.30 8.00 5.45 5.70 3.25 3.40 2.22 2.50 2.12 2.22 2.12 1.53 2.45 4.15 Пет 12:00 6746 Wigry Suwalki 2.45 3.30 2.45 Olsztyn 1.43 1.25 1.43 4.10 6.40 5.40 6.40 4.10 2.95 2.12 2.95 2.25 2.08 2.07 1.61 2.65 4.60 Пет 16:00 6702 Pogon Szczecin 2.45 3.45 2.38 Vitesse 1.46 1.23 1.43 4.15 6.10 5.40 6.00 3.95 3.15 2.02 3.00 2.55 1.82 2.00 1.81 2.90 5.10 Пет 16:00 6707 RKC Waalwijk 2.05 3.85 2.70 Mechelen 1.36 1.18 1.61 3.25 5.80 6.70 7.20 4.45 2.50 2.30 3.15 1.97 2.50 2.22 1.43 2.18 3.50 Пет 16:30 6704 Tychy 71 3.30 3.45 1.90 Wisla Plock 1.73 1.23 1.24 5.70 8.50 5.80 5.35 3.00 3.60 2.25 2.35 2.10 2.25 2.12 1.51 2.40 4.00 Пет 17:00 6705 Viktoria Köln 3.80 3.85 1.75 Heracles Almelo 1.90 1.19 1.19 6.40 9.50 6.60 5.10 2.65 3.85 2.38 2.22 1.96 2.50 2.30 1.42 2.15 3.45 Пет 17:00 6706 Northampton 2.70 3.35 2.22 Coventry 1.53 1.24 1.35 4.55 7.20 5.75 6.10 3.55 3.15 2.25 2.60 2.05 2.35 2.18 1.48 2.30 3.80 Пет 17:00 6708 Jahn Regensburg 1.55 3.80 4.70 CZ Jena 1.12 1.19 2.15 2.35 4.65 6.40 11.0 8.00 2.02 2.35 4.50 2.04 2.35 2.18 1.48 2.30 3.80 Пет 17:00 6709 Pirmasens 2.45 3.30 2.45 Hoffenheim II 1.43 1.25 1.43 4.05 6.40 5.45 6.40 4.05 2.95 2.15 2.95 2.22 2.12 2.08 1.58 2.60 4.45 Пет 17:00 6710 Zaglebie Lubin 1.12 6.50 16.0 GornikPolkowice - 1.05 4.75 - - ----- - - 2.75 2.35 1.35 1.98 3.05 Пет 17:00 6747 Boulogne 6.20 4.20 1.40 Amiens 2.55 1.15 -
Tuesday 11 February
ONE GALAXY AT A TIME: NAVIGATING THE ESPORTS UNIVERSE Competitive gaming, bite-sized! For brands, media networks and stakeholders. CURATED BY HURRAH TUESDAY 11 FEBRUARY 14.00-14.05: KICK-OFF 16.00-17.00: MENTORING PROGRAMME: WORKSHOP TABLES #1 APPROACHING ESPORTS IN A BITE-SIZED WAY 1-TO-1 MENTORS’ TABLE: ARNAUD VERLHAC, ESPORTS BAR DIRECTOR, REED MIDEM MATCHMAKING -ALEXANDER CHEGRINEZ, CBO, STARLADDER VIP ARENA -ANGELA NATIVIDAD, CO-FOUNDER & COO, HURRAH 14.05-14.30: OPENING KEYNOTE -ANNA BAUMAN, MANAGING DIRECTOR, ROGUE MASTERY IS A STEP BY STEP PROCESS: ON PRACTICAL APPROACHES TO GROWING A FOOTPRINT -DUNCAN CALOW, PARTNER, IAEL (DLA PIPER) -JESSANY V'ANT HOFF, STRATEGIC ALLIANCES MANAGER, HYPERX IN ESPORTS, ONE GALAXY AT A TIME 16.00-18.00 FLORENT ‘ELCHIKITO’ GUTIERREZ — CMO, VITALITY -JOEP MEDDENS, PARTNER, IAEL (HOCKER) PRE- -JULIEN DUPONT, HEAD OF PARTNERSHIPS, TEAM VITALITY SCHEDULED -ROMAIN SOMBRET, CHAIRMAN & FOUNDER, MCES 14.30-15.30: ROUND-TABLE SESSIONS 14.30-15.30 MEETINGS X4 -TOBIAS HEIM, MANAGING DIRECTOR, BUILD A ROCKET GMBH DIVE DEEP INTO THE GAMES' ECO-SYSTEMS - LEAD BY NONE OTHER MENTORING FOR -TOBIAS SCHOLZ, ASSISTANT PROFESSOR, UNIVERSITY OF SIEGEN THAN THEIR PUBLISHERS BRANDS -WENDY LECOT, HEAD OF STRATEGIC ALLIANCES AND DIGITAL MARKETING EXPERTS’ TABLE: VIP ATTENDEES (BY INVITATION) INNOVATION DEVELOPMENT, HYPERX -ALBAN DECHELOTTE, HEAD OF BUSINESS DEVELOPMENT & ONLY 17.00-18.00: SPONSORSHIPS, RIOT GAMES MENTORING PROGRAMME: WORKSHOP TABLES #2 MENTORS’ TABLE TUESDAY-ADRIEN GUERRA, 11 MARKETING AND COMMUNICATIONS -
Beijing-Haidan Event Guide
BEIJING-HAIDIAN 2019 ATTENDEE EVENT GUIDE INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) WELCOME Welcome to our 77th global IEM tournament taking place in the capital of China, Beijing. Intel Extreme Masters has been running tournaments since 2006 and our passion for creating an unforgettable experience for fans, players & partners alike hasn’t changed. We’ve been running events in China for 10 years. Since then we have successfully ran 11 tournaments, IEM Beijing 2019 will be our 12th. • 2009 Chengdu – Click here for photos • 2009 Chengdu - Click here for photos • 2010 Shanghai - Click here for photos • 2011 Guangzhou - Click here for photos • 2013 Shanghai - Click here for photos • 2014 Shenzhen - Click here for photos • 2015 Shenzhen - Click here for photos • 2016 Shanghai - Click here for photos • 2017 Shanghai - Click here for photos • 2018 Shenzhen - Click here for photos Our team has been working tirelessly to create a platform that enables you to create unique memories that last a lifetime. Watch out for each other, be kind to each other and enjoy IEM Beijing-Haidian 2019. INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THANKS TO OUR PARTNERS INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THE VENUE Beijing University Students Gymnasium • Simplified Chinese: 北京大学生体育馆 • Traditional Chinese: 北京大學生體育館 The venue is an indoor arena located within the Haidian District of Beijing, China. It is affiliated to the Capital Institute of Physical Education in Beijing, China. The gymnasium has a floor space of 12,000 square metres and 4,200 seats. The gymnasium was built in 1988 and hosted the basketball events of the 1990 Asian Games. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit.