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Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
1. Deportes Electrónicos: El Fenómeno De La Era Digital 2.1 Deporte Electrónico No Es Solamente Jugar a Videojuegos
Facultat de Ciències de la Comunicació Treball de fi de grau Títol Autor/a Tutor/a Departament Grau Tipus de TFG Data Universitat Autònoma de Barcelona Facultat de Ciències de la Comunicació Full resum del TFG Títol del Treball Fi de Grau: Català: Castellà: Anglès: Autor/a: Tutor/a: Curs: Grau: Paraules clau (mínim 3) Català: Castellà: Anglès: Resum del Treball Fi de Grau (extensió màxima 100 paraules) Català: Castellà: Anglès: Universitat Autònoma de Barcelona Índice 1. Introducción ..................................................................................................................................................................... 1 2. Deportes electrónicos: el fenómeno de la era digital ................................................................................... 5 2.1 Deporte electrónico no es solamente jugar a videojuegos .................................................................. 5 2.2 ¿Por qué se les llama “deportes”? ............................................................................................................... 7 2.2.1 Evolución mundial del reconocimiento ............................................................................................... 16 2.3 Fenómeno de masas mundial: algunos datos internacionales ......................................................... 19 2.3.1 Videojuegos más populares .................................................................................................................. 20 2.3.2 Eventos multitudinarios ........................................................................................................................ -
MP DATA6-INTERNE.Indd
N°6 By Havas Group’s data experts AVRIL - MAI 2020 CRISE SANITAIRE L'abécédaire media du confi nement ÉTUDE Environnement et santé, un lien évident pour les Français SPORT Le Classique Ultime : on refait le match ! BUSINESS La TV, championne du ROI TECHNOLOGIE La DCO, une réponse à l’adblocking ? MARQUES Brand Driver, une solution de monitoring de marque inédite REPRODUCTION INTERDITE www.csa.eu - [email protected] REPRODUCTION INTERDITE 3 CRISE SANITAIRE L’ABÉCÉDAIRE MEDIA DU CONFINEMENT CLAUDINE BRULÉ Face à cette crise sanitaire inédite, le be- mer local. Plus d’un tiers des Français Directrice du pôle consumer de CSA soin d’information, tant sur les avancées déclare avoir augmenté sa consomma- +33 (0)1 57 00 59 43 [email protected] de la médecine que sur les mesures tion de produits « made in France » et a ocielles en cours, n’a jamais été aus- l’intention de continuer à en consommer si important. Et, pour les media, jamais davantage après le déconfinement. Les l’audience du public n’a été autant au commerces de proximité, les produc- rendez-vous, disponible, et captive par teurs locaux, les agriculteurs, les cir- obligation. L’accompagnement quotidien cuits courts enregistrent ainsi une forte des lecteurs, téléspectateurs, auditeurs, progression. Les consommateurs ap- internautes durant cette épreuve est précient notamment la capacité d’adap- une opportunité pour renforcer un lien tation des commerces de proximité face de confiance parfois distendu. Et de le à la situation traversée, notamment la consolider pour les jours d’après. création de services de livraison ou de JÉRÉMIE KALMAN Analyste media & consumer insights drive. -
Call of Duty World League (CWL) Championship 2017, Presented by Playstation®4, Begins Today in Orlando
August 9, 2017 Call of Duty World League (CWL) Championship 2017, Presented by PlayStation®4, Begins Today in Orlando Premier Call of Duty Competition from Activision - the World's Largest Console Esport - Brings Together Top 32 Teams from North America, Europe and Asia-Pacific to Compete for Share of $1.5M Prize Pool at the Amway Center The Culmination of a $4 Million Season Prize Pool, the Largest in Call of Duty Esports History Catch the Action Online, August 9-13, on MLG SANTA MONICA, Calif.--(BUSINESS WIRE)-- Over 19,000 Call of Duty players - the world's largest console esport - competed throughout the year and only 32 teams have emerged to face off at the 2017 Call of Duty World League (CWL) Championship, Presented by PlayStation®4, beginning today at the Amway Center in Orlando, Florida. Hosted by Major League Gaming Corp. (MLG) in partnership with Activision Publishing, Inc., the world's best teams from North America, Europe, and the Asia-Pacific region (APAC) will compete for their share of the $1.5 million event prize pool, the title of 2017 CWL Champions and to be named the best Call of Duty esports team in the world. This week's championship also completes the biggest yearly prize pool in Call of Duty history with $4 million in total prize pursing. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170809005908/en/ "It's been a great year for the Call of Duty World League with more players competing than ever before across the pro and amateur circuits," said Rob Kostich, executive vice president and general manager, Call of Duty. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
PSG Launches Ambitious Esports Project on League of Legends and FIFA
Beat: Sports PSG launches ambitious eSports project on League of Legends and FIFA The arrival of its first three signings PARIS, 03.11.2016, 06:37 Time USPA NEWS - Just a few days after launching its PSG eSports team in association with Webedia, Paris Saint-Germain announces the arrival of its first three signings, with France´s five-time European League of Legends champion Bora 'YellowStar' Kim, Denmark´s reigning FIFA world champion August 'Agge' Rosenmeier Just a few days after launching its PSG eSports team in association with Webedia, Paris Saint-Germain announces the arrival of its first three signings, with France´s five-time European League of Legends champion Bora 'YellowStar' Kim, Denmark´s reigning FIFA world champion August 'Agge' Rosenmeier and rising French star Lucas 'DaXe' Cuillerier all set to represent the club at leading national, continental and international competitions. The trio were officially unveiled at a press conference held on October 20, 2016, at the Parc des Princes and attended by Paris Saint- Germain President Nasser Al-Khelaifi and Marc Ladreit de Lacharrière, the CEO of Fimalac. In entering PSG eSports in the League of Legends, the world´s most popular eSport video game, Paris Saint-Germain is looking to play a leading role in the industry. The signing of YellowStar reflects the ambition of the club, which is fully committed to achieving that goal. With more than 256 million fans worldwide and a growth rate of around ten percent per year, eSport is becoming increasingly popular with youngsters and with millennials in particular. A number of clubs are investing in the sector, which is expected to generate a billion euros in revenue in 2019 through titles such as League of Legends, Hearthstone and Starcraft, which are played by tens of millions of people around the world and fill stadiums at international competitions. -
Beijing-Haidan Event Guide
BEIJING-HAIDIAN 2019 ATTENDEE EVENT GUIDE INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) WELCOME Welcome to our 77th global IEM tournament taking place in the capital of China, Beijing. Intel Extreme Masters has been running tournaments since 2006 and our passion for creating an unforgettable experience for fans, players & partners alike hasn’t changed. We’ve been running events in China for 10 years. Since then we have successfully ran 11 tournaments, IEM Beijing 2019 will be our 12th. • 2009 Chengdu – Click here for photos • 2009 Chengdu - Click here for photos • 2010 Shanghai - Click here for photos • 2011 Guangzhou - Click here for photos • 2013 Shanghai - Click here for photos • 2014 Shenzhen - Click here for photos • 2015 Shenzhen - Click here for photos • 2016 Shanghai - Click here for photos • 2017 Shanghai - Click here for photos • 2018 Shenzhen - Click here for photos Our team has been working tirelessly to create a platform that enables you to create unique memories that last a lifetime. Watch out for each other, be kind to each other and enjoy IEM Beijing-Haidian 2019. INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THANKS TO OUR PARTNERS INTEL® EXTREME MASTERS: BEIJING 2019 | NOV 09-10 (UTC+8) THE VENUE Beijing University Students Gymnasium • Simplified Chinese: 北京大学生体育馆 • Traditional Chinese: 北京大學生體育館 The venue is an indoor arena located within the Haidian District of Beijing, China. It is affiliated to the Capital Institute of Physical Education in Beijing, China. The gymnasium has a floor space of 12,000 square metres and 4,200 seats. The gymnasium was built in 1988 and hosted the basketball events of the 1990 Asian Games. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
In Which Context Can Esport Find Its Place in Switzerland
In which context can eSport find its place in Switzerland Bachelor Project submitted for the degree of Bachelor of Science HES in International Business Management by Nicolas FOSCHIA Bachelor Project Advisor: Guillaume MATHELIER – Professor at HEG Geneva the 3rd June of 2020 Haute école de gestion de Genève (HEG-GE) International Business Management Declaration This Bachelor Project is submitted as part of the final examination requirements of the Haute école de gestion de Genève, for the Bachelor of Science HES-SO in International Business Management. The student accepts the terms of the confidentiality agreement if one has been signed. The use of any conclusions or recommendations made in the Bachelor Project, with no prejudice to their value, engages neither the responsibility of the author, nor the adviser to the Bachelor Project, nor the jury members nor the HEG. "I attest that I have personally authored this work without using any sources other than those cited in the bibliography. Furthermore, I have sent the final version of this document for analysis by the plagiarism detection software stipulated by the school and by my adviser". Geneva the 3rd June of 2020 Nicolas FOSCHIA Acknowledgements I would like to express my gratitude to everyone who contributed in a way or another to the redaction of this paper. First, my supervisor Mr Guillaume Mathelier, he remained available at any time to answer my questions, in addition to that, his opinion and advise have been very helpful throughout the all process of this research paper. Secondly, I would like to thank all the interviewees and the person that have answered the survey for sharing their time and knowledge. -
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote OVERALL RESULTS Rank Team Raw Average Final Average* 1 Astralis 1.07 1.00 2 Team Liquid 1.93 2.00 3 Natus Vincere 4.07 3.50 4 MIBR 3.67 3.67 5 FaZe Clan 3.93 3.79 6 NRG Esports 5.53 5.31 7 BIG 7.73 7.50 8 ENCE eSports 7.93 7.64 9 Renegades 10.20 9.62 10 Team Vitality 9.33 10.00 11 Ninjas in Pyjamas 9.93 10.67 12 HellRaisers 11.13 11.62 13 Cloud9 11.33 11.71 14 G2 Esports 12.07 12.36 15 AVANGAR 13.13 13.15 16 compLexity Gaming 15.00 15.00 *Votes that fell too far away from the expected spread (i.e., a team consistently voted no. 1 getting a vote as no. 16) were discarded, this is how the “Final Average” was calculated. Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Legends Stage Team Seeding Vote INDIVIDUAL VOTES - PAGE 1 Astralis Team Liquid Natus Vincere MIBR Rank Team Rank Team Rank Team Rank Team 1 Team Liquid 1 Astralis 1 Astralis 1 Astralis 2 MIBR 2 MIBR 2 Team Liquid 2 Team Liquid 3 FaZe Clan 3 FaZe Clan 3 MIBR 3 Natus Vincere 4 Natus Vincere 4 Natus Vincere 4 FaZe Clan 4 FaZe Clan 5 NRG Esports 5 NRG Esports 5 NRG Esports 5 NRG Esports 6 ENCE eSports 6 Cloud9 6 Team Vitality 6 BIG 7 Ninjas in Pyjamas 7 Ninjas in Pyjamas 7 BIG 7 ENCE eSports 8 BIG 8 BIG 8 HellRaisers 8 Ninjas in Pyjamas 9 Renegades 9 ENCE eSports 9 Renegades 9 Renegades 10 Team Vitality 10 Team Vitality 10 ENCE eSports 10 Team Vitality 11 Cloud9 11 Renegades 11 Ninjas in Pyjamas 11 HellRaisers 12 G2 Esports 12 AVANGAR 12 AVANGAR 12 G2 Esports 13 HellRaisers -
Counter Strike Leaving Games Penalty
Counter Strike Leaving Games Penalty Symposiac Garold turpentining very advisedly while Theophyllus remains hexadecimal and cataphyllary. Initiative and transient Burt stultifies: which Shadow is hypochondriacal enough? Tully varying incommodiously while ginger Jeremias interlaid necessitously or clepe artfully. Hostagesrc A hostage not a pit of NPC in your Counter-Strike. What paper is ninja in Valorant? Griefers Two Strikes and You're Permabanned from CSGO. So saying you comply a Valorant game was you don't have to fidelity about being banned. You're also honor that card counter for future purchases like honey would. The developer instituted similar measures in Counter-Strike Global. Apex Legends patch mistakenly introduced punishment for. Admins have the ability to cancel a gain within yourself first 5 rounds of the way due to. If I hear a competitive match to do I hope get the victory and xp. Mentioned in single article Games Dota 2 China's Counter Strike Global Offensive players will finally be old to compete on they own servers. In extreme cases the wrench for abusing bugs may appear even higher. Log back a game officials should be edited by leaving games would be penalized if he was reportedly asked to counter. Login to refuse leave a comment Or drag here either register Email. Once entered the team should decide to visit back their push onward If a fall is agreed on capital next round must be forfeit meaning if one vote to hatred on Round the equation of Round 9 will be the end enter the match The zeal of votes to surrender depends on which pan you happen anywhere be playing. -
Team Renault Vitality Ready to Conquer the World Title of F1® Esports
TEAM RENAULT VITALITY READY TO CONQUER THE WORLD TITLE OF F1® ESPORTS ● Renault Vitality is strengthening its team for the F1® Esports Series 2020 ● A training centre called Renault V.Performance has been created and is located in the heart of the Stade de France. ● Renault Sport Racing's expertise in building performance will be offered to all Vitality esports teams. Paris (France), 09 October 2020 - Team Vitality and the Renault Group are preparing for the launch of the new F1® Esports season next month. Earlier this year, the two French brands announced the signing of coach Richard Arnaud and French driver Nicolas Longuet to their Renault Vitality team. They have since been joined by two other drivers in Enstone, at the heart of the Renault DP World F1® Team, to benefit from an optimal physical and technical preparation. Renault Vitality engaged the services of Fabrizio Donoso and Casper Jansen during the F1® Esports Series Pro Draft day. The former is a Chilean driver who secured a very fine 2nd place in the 2017 World Championships. He is returning this season with the desire to continue playing a leading role. The latter is a very young Dutch driver who is only 17 and has great potential. The team will officially start the season on 14 October at the first event of the 2020 F1® Esports Series calendar. In this desire to help performance development within Team Vitality, Renault will also append its name to the brand new Renault V.Performance. The 400m² space, located in the heart of the Stade de France, is entirely dedicated to the training of Team Vitality athletes.