Leading the Charge in E-Sports
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
Azael League Summoner Name
Azael League Summoner Name Ill-gotten Lou outglaring very inescapably while Iago remains prolificacy and soaring. Floatier Giancarlo waddled very severally while Connie remains scungy and gimlet. Alarmed Keenan sometimes freaks any arborization yaw didactically. Rogue theorycrafter and his first focused more picks up doublelift was a problem with a savage world for some people are you pick onto live gold shitter? Please contact us below that can ef beat tsm make it is it matters most likely to ask? Dl play point we calculated the name was. Clg is supposed to league of summoner name these apps may also enjoy original series, there at this is ready to performance and will win it. Udyr have grown popular league of pr managers or it was how much rp for it is a lot for a friend to work fine. Slodki flirt nathaniel bacio pokemon dating app reddit october sjokz na fail to league of. Examine team effectiveness and how to foster psychological safety. Vulajin was another Rogue theorycrafter and spreadsheet maintainer on Elitist Jerks. Will it ever change? Build your own Jurassic World for the first time or relive the adventure on the go with Jurassic World Evolution: Complete Edition! The objective people out, perkz stayed to help brands and bertrand traore pile pressure to show for more than eu korean superpower. Bin in high win it can be. Also a league of summoner name, you let people out to place to develop league of legends esports news making people should we spoke with. This just give you doing. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. -
MP DATA6-INTERNE.Indd
N°6 By Havas Group’s data experts AVRIL - MAI 2020 CRISE SANITAIRE L'abécédaire media du confi nement ÉTUDE Environnement et santé, un lien évident pour les Français SPORT Le Classique Ultime : on refait le match ! BUSINESS La TV, championne du ROI TECHNOLOGIE La DCO, une réponse à l’adblocking ? MARQUES Brand Driver, une solution de monitoring de marque inédite REPRODUCTION INTERDITE www.csa.eu - [email protected] REPRODUCTION INTERDITE 3 CRISE SANITAIRE L’ABÉCÉDAIRE MEDIA DU CONFINEMENT CLAUDINE BRULÉ Face à cette crise sanitaire inédite, le be- mer local. Plus d’un tiers des Français Directrice du pôle consumer de CSA soin d’information, tant sur les avancées déclare avoir augmenté sa consomma- +33 (0)1 57 00 59 43 [email protected] de la médecine que sur les mesures tion de produits « made in France » et a ocielles en cours, n’a jamais été aus- l’intention de continuer à en consommer si important. Et, pour les media, jamais davantage après le déconfinement. Les l’audience du public n’a été autant au commerces de proximité, les produc- rendez-vous, disponible, et captive par teurs locaux, les agriculteurs, les cir- obligation. L’accompagnement quotidien cuits courts enregistrent ainsi une forte des lecteurs, téléspectateurs, auditeurs, progression. Les consommateurs ap- internautes durant cette épreuve est précient notamment la capacité d’adap- une opportunité pour renforcer un lien tation des commerces de proximité face de confiance parfois distendu. Et de le à la situation traversée, notamment la consolider pour les jours d’après. création de services de livraison ou de JÉRÉMIE KALMAN Analyste media & consumer insights drive. -
Sonja Kareranta Thesis.Pdf (1.892Mb)
Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes Sonja Kareranta MA Thesis English, Language Specialist School of Languages and Translation Studies Faculty of Humanities University of Turku May 2021 Turun yliopiston laatujärjestelmän mukaisesti tämän julkaisun alkuperäisyys on tarkastettu TurnitIn OriginaIityCheck -järjestelmällä. The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. UNIVERSITY OF TURKU School of Languages and Translation Studies / Faculty of Humanities KARERANTA, SONJA: Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes MA Thesis, 93 p., 59 app. English, Language Specialist May 2021 ---------------------------------------------------------------------------------------------------------- The thesis studied the Twitter usage of 50 professional esports athletes by means of a content analysis of the 19-21 tweets on the athletes' Twitter frontpages, 1014 tweets in total. The athletes’ tweets were categorised into a primary category as well as a secondary and tertiary category, when applicable. The research questions were: 1. How do the most followed esports athletes employ Twitter in terms of the main properties in their tweets? 2. In addition to the main property, what additional features do the athletes’ tweets contain? 3. What are the differences and similarities in the emphases of the athletes’ tweets’ main properties and additional features, when examined by game of the athlete? The results showed that the category that the tweets were annotated most frequently into in the primary categorisation was INFORMATION SHARING, indicating that the athletes’ tweets’ main property was most often to share information on topics related to esports. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
L'arrivéesauvagedes Trottinettesexaspère
! auté e… mmun omment EN Co articipe,c MOI change,p fluence,é Réagis, in L'arrivée sauvage des N°2760 JEUDI trottinettes exaspère 10 OCTOBRE 2019 Luxembourg 4 La surprise n'a pas été du goût de la bourg- Glacis et le Kirchberg. La société qui les ex- mestre de Luxembourg-Ville. Lydie Polfer a ploite, Bird, s'est engouffrée dans une faille Nouvelle bourgmestre et transparence à Differdange découvert mardi matin, comme les usagers juridique qui rendrait l'installation légale. d'ailleurs, que des trottinettes électriques Mais sauvage, selon la bourgmestre, qui en libre-service étaient apparues entre le menace de faire saisir les véhicules. PAGE 3 Deux morts dans un attentat à Halle E-sport 20 Le Luxembourg cherche une équipe pour l'Euro Musique 26-27 Lindsey Stirling dans la peau d'une déesse grecque Météo 36 Des habitants de Halle, choqués par la fusillade qui a fait au moins deux morts en pleine rue, ont été pris en charge par la police. MATIN APRÈS-MIDI HALLE Une fusillade a fait au moins gue et un restaurant turc ont été ci- mand de 27 ans, a priori d'extrême deux morts à Halle, en Allemagne. blés. Un tireur présumé a été inter- droite. Les habitants de cette ville 9° 14° Deux personnes blessées par balle pellé au volant d'un véhicule. Il de Saxe-Anhalt sont restés confinés ont été hospitalisées. Une synago- s'agirait de Stephan B., un Alle- une partie de la journée. PAGE 2 PUB 2 Actu JEUDI 10 OCTOBRE 2019 / LESSENTIEL.LU Deux morts en Allemagne dans un attentat d'extrême droite Deux personnes ont non loin de là. -
PSG Launches Ambitious Esports Project on League of Legends and FIFA
Beat: Sports PSG launches ambitious eSports project on League of Legends and FIFA The arrival of its first three signings PARIS, 03.11.2016, 06:37 Time USPA NEWS - Just a few days after launching its PSG eSports team in association with Webedia, Paris Saint-Germain announces the arrival of its first three signings, with France´s five-time European League of Legends champion Bora 'YellowStar' Kim, Denmark´s reigning FIFA world champion August 'Agge' Rosenmeier Just a few days after launching its PSG eSports team in association with Webedia, Paris Saint-Germain announces the arrival of its first three signings, with France´s five-time European League of Legends champion Bora 'YellowStar' Kim, Denmark´s reigning FIFA world champion August 'Agge' Rosenmeier and rising French star Lucas 'DaXe' Cuillerier all set to represent the club at leading national, continental and international competitions. The trio were officially unveiled at a press conference held on October 20, 2016, at the Parc des Princes and attended by Paris Saint- Germain President Nasser Al-Khelaifi and Marc Ladreit de Lacharrière, the CEO of Fimalac. In entering PSG eSports in the League of Legends, the world´s most popular eSport video game, Paris Saint-Germain is looking to play a leading role in the industry. The signing of YellowStar reflects the ambition of the club, which is fully committed to achieving that goal. With more than 256 million fans worldwide and a growth rate of around ten percent per year, eSport is becoming increasingly popular with youngsters and with millennials in particular. A number of clubs are investing in the sector, which is expected to generate a billion euros in revenue in 2019 through titles such as League of Legends, Hearthstone and Starcraft, which are played by tens of millions of people around the world and fill stadiums at international competitions. -
Tuesday 11 February
ONE GALAXY AT A TIME: NAVIGATING THE ESPORTS UNIVERSE Competitive gaming, bite-sized! For brands, media networks and stakeholders. CURATED BY HURRAH TUESDAY 11 FEBRUARY 14.00-14.05: KICK-OFF 16.00-17.00: MENTORING PROGRAMME: WORKSHOP TABLES #1 APPROACHING ESPORTS IN A BITE-SIZED WAY 1-TO-1 MENTORS’ TABLE: ARNAUD VERLHAC, ESPORTS BAR DIRECTOR, REED MIDEM MATCHMAKING -ALEXANDER CHEGRINEZ, CBO, STARLADDER VIP ARENA -ANGELA NATIVIDAD, CO-FOUNDER & COO, HURRAH 14.05-14.30: OPENING KEYNOTE -ANNA BAUMAN, MANAGING DIRECTOR, ROGUE MASTERY IS A STEP BY STEP PROCESS: ON PRACTICAL APPROACHES TO GROWING A FOOTPRINT -DUNCAN CALOW, PARTNER, IAEL (DLA PIPER) -JESSANY V'ANT HOFF, STRATEGIC ALLIANCES MANAGER, HYPERX IN ESPORTS, ONE GALAXY AT A TIME 16.00-18.00 FLORENT ‘ELCHIKITO’ GUTIERREZ — CMO, VITALITY -JOEP MEDDENS, PARTNER, IAEL (HOCKER) PRE- -JULIEN DUPONT, HEAD OF PARTNERSHIPS, TEAM VITALITY SCHEDULED -ROMAIN SOMBRET, CHAIRMAN & FOUNDER, MCES 14.30-15.30: ROUND-TABLE SESSIONS 14.30-15.30 MEETINGS X4 -TOBIAS HEIM, MANAGING DIRECTOR, BUILD A ROCKET GMBH DIVE DEEP INTO THE GAMES' ECO-SYSTEMS - LEAD BY NONE OTHER MENTORING FOR -TOBIAS SCHOLZ, ASSISTANT PROFESSOR, UNIVERSITY OF SIEGEN THAN THEIR PUBLISHERS BRANDS -WENDY LECOT, HEAD OF STRATEGIC ALLIANCES AND DIGITAL MARKETING EXPERTS’ TABLE: VIP ATTENDEES (BY INVITATION) INNOVATION DEVELOPMENT, HYPERX -ALBAN DECHELOTTE, HEAD OF BUSINESS DEVELOPMENT & ONLY 17.00-18.00: SPONSORSHIPS, RIOT GAMES MENTORING PROGRAMME: WORKSHOP TABLES #2 MENTORS’ TABLE TUESDAY-ADRIEN GUERRA, 11 MARKETING AND COMMUNICATIONS -
In Which Context Can Esport Find Its Place in Switzerland
In which context can eSport find its place in Switzerland Bachelor Project submitted for the degree of Bachelor of Science HES in International Business Management by Nicolas FOSCHIA Bachelor Project Advisor: Guillaume MATHELIER – Professor at HEG Geneva the 3rd June of 2020 Haute école de gestion de Genève (HEG-GE) International Business Management Declaration This Bachelor Project is submitted as part of the final examination requirements of the Haute école de gestion de Genève, for the Bachelor of Science HES-SO in International Business Management. The student accepts the terms of the confidentiality agreement if one has been signed. The use of any conclusions or recommendations made in the Bachelor Project, with no prejudice to their value, engages neither the responsibility of the author, nor the adviser to the Bachelor Project, nor the jury members nor the HEG. "I attest that I have personally authored this work without using any sources other than those cited in the bibliography. Furthermore, I have sent the final version of this document for analysis by the plagiarism detection software stipulated by the school and by my adviser". Geneva the 3rd June of 2020 Nicolas FOSCHIA Acknowledgements I would like to express my gratitude to everyone who contributed in a way or another to the redaction of this paper. First, my supervisor Mr Guillaume Mathelier, he remained available at any time to answer my questions, in addition to that, his opinion and advise have been very helpful throughout the all process of this research paper. Secondly, I would like to thank all the interviewees and the person that have answered the survey for sharing their time and knowledge. -
Esport-Nova Grana Industrije Zabave
Esport-nova grana industrije zabave Anušić, Vedran Master's thesis / Diplomski rad 2020 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University of Zagreb, Faculty of Economics and Business / Sveučilište u Zagrebu, Ekonomski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:148:269685 Rights / Prava: Attribution-NonCommercial-ShareAlike 4.0 International Download date / Datum preuzimanja: 2021-09-29 Repository / Repozitorij: REPEFZG - Digital Repository - Faculty of Economcs & Business Zagreb SVEUČILIŠTE U ZAGREBU EKONOMSKI FAKULTET MENADŽERSKA INFORMATIKA ESPORT - NOVA GRANA INDUSTRIJE ZABAVE ESPORTS – NEW PART OF ENTERTAINMENT INDUSTRY Vedran Anušić, 0067456172 Mentor: Prof.dr.sc. Mario Spremić Zagreb, rujan,2020. ______Vedran Anušić________ Ime i prezime studenta/ice IZJAVA O AKADEMSKOJ ČESTITOSTI Izjavljujem i svojim potpisom potvrđujem da je _______________diplomski rad_____________________ (vrsta rada) isključivo rezultat mog vlastitog rada koji se temelji na mojim istraživanjima i oslanja se na objavljenu literaturu, a što pokazuju korištene bilješke i bibliografija. Izjavljujem da nijedan dio rada nije napisan na nedozvoljen način, odnosno da je prepisan iz necitiranog rada, te da nijedan dio rada ne krši bilo čija autorska prava. Izjavljujem, također, da nijedan dio rada nije iskorišten za bilo koji drugi rad u bilo kojoj drugoj visokoškolskoj, znanstvenoj ili obrazovnoj ustanovi. Student/ica: U Zagrebu,_29.09.2020_____ Sažetak i ključne riječi Razvoj industrije video igara je dosegao razinu američke filmske industrije te je postao temelj za razvoj esport industrije. Kako su ljubitelji video igara s vremenom imali potrebnu za kompetitivnim pristupom video igrama nastaje prvo amaterska, a onda i profesionalna esport natjecateljska scena koja 2019.godine prelazi prvu milijardu dolara prihoda. -
Did Patrick Mahomes Deserve to Win Super Bowl MVP? by Jorge Eckardt, STAFF WRITER, Off
Wednesday, February 5, 2020 • DailyCampus.com 12 Point/Counterpoint: Did Patrick Mahomes deserve to win Super Bowl MVP? by Jorge Eckardt, STAFF WRITER, off. Mahomes came back from [email protected] a very rough first three quar- and Ashton Stansel, ters and threw good footballs CAMPUS CORRESPONENT for good plays to good receiv- [email protected] ers. Given that you can’t give On Sunday, the Kansas City the MVP to the whole offense, Chiefs defeated the San Fran- it seems fitting that Mahomes, cisco 49ers to win their first Su- who was the centerpiece, re- per Bowl in 50 years, propelled ceive it. Hill, Watkins and by a fourth-quarter comeback Williams were good all game, where they outscored the 49ers but that didn’t stop their team 21-0. Quarterback Patrick Ma- from being significantly down homes was named the game’s in the fourth quarter. And MVP despite having one of his while their routes were good, it more shaky performances of was the throws that made the the season, so was he really the plays happen. What did turn right choice? Ashton Stansel that game around and cause and Jorge Eckardt debate. a victory for the Chiefs was Stansel: Mahomes’ resurgence. He was I think Mahomes was the what turned the game around right choice. He definitely had a and created openings for the shaky start to the game, throw- Chiefs to win. ing two interceptions and gen- Eckardt: erally failing to get his team Mahomes’ errors earlier in off the ground, but that didn’t the game can’t be ignored. -
A Systematization of Sport Teams Participating in Esports
Tobias M. Scholza, Lisa Völkela, Carolin Uebacha and Volker Steina a Chair for Human Resource Management and Organizational Behavior, University of Siegen, Germany Esports has gained much attention in recent years, especially traditional sports clubs see esports as a way to diversify their product or brand. This is since many traditional sports are going gray, and they are often failing to attract a young audience. Furthermore, they need to catch-up concerning digitization and internationalization. These aspects are ingrained in the DNA of esports. Therefore, until the end of 2019, over 400 professional sports clubs entered esports. Though, there is no single strategy to enter the eSports ecosystem observable. Consequently, the goal of this paper is to systemize the way sports teams are acting in esports. Based on that analysis, three cases will be presented to show the potential struggle in joining esports and why sports need to establish a strategy for entering esports. Finally, several implications for sports teams will be presented to minimize the risk of entering the esports ecosystem. Sports teams, participation, systematization, strategic management, brand diversification esports team due to economic struggles from the Covid-19 crisis [49]. Those two examples reveal the difficulty in creating a successful In recent years esports has grown esports team. Covid-19 reinforced the current exponentially [44, 52] and attracted interest sports business model s risk and amplified how from various non-endemic actors. Besides frail it is [12]. Consequently, there is a certain companies like Amazon buying the live allure to venture into esports, especially, as it streaming platform Twitch and media seems resistant to this crisis [41], at least, more companies like MTG acquiring ESL and resistant than traditional sports.