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Activision Blizzard, Inc
Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc. -
João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
Koronaviruspandemian Vaikutus Elektroniseen Urheiluun
Koronaviruspandemian vaikutus elektroniseen urheiluun Rami Waly ja Tuomo Tammela 2021 Laurea Laurea-ammattikorkeakoulu Koronaviruspandemian vaikutus elektroniseen urheiluun Rami Waly ja Tuomo Tammela Tietojenkäsittely Opinnäytetyö Huhtikuu 2021 Laurea-ammattikorkeakoulu Tiivistelmä Tietojenkäsittely koulutusohjelma Tradenomi (AMK) Rami Waly, Tuomo Tammela Koronaviruspandemian vaikutus elektroniseen urheiluun Vuosi 2021 Sivumäärä 48 Opinnäytetyön tavoitteena on selvittää, kuinka koronaviruspandemia on vaikuttanut elektro- niseen urheiluun. Opinnäytetyössä käydään läpi mitä toimia elektronisen urheilun organisaa- tiot ja tapahtumien ylläpitäjät ovat ottaneet siirtääkseen toimintaansa LAN-pelaamisesta verkkopelaamiseen. Lisäksi opinnäytetyöstä selviää, millä tavoin e-urheilun tapahtumien jär- jestäminen on pyritty turvaamaan pandemian aikana. Opinnäytetyössä tutkittiin myös eri kil- pailullisten videopelien lajeja sekä elektronisen urheilun organisaatioita. Elektronisen urheilun kysynnän ja joukkueiden kilpailullisen hengen kasvaessa seuraajat jää- vät miettimään, kuinka pandemian vaikutukset muuttavat elektronista urheilua tulevina vuo- sina. E-urheilun tapahtumat ovat yleisesti toimineet paikallisesti, mutta turnauksia on aiem- min myös pidetty verkon kautta. Tämänhetkinen koronaviruspandemia pakotti kaikki elektro- nisen urheiluun liittyvät osapuolet sopeutumaan nopeasti uuteen tilanteeseen, sekä arvioi- maan uudelleen kaikki mahdolliset turvatoimet katsojien, pelaajien ja työntekijöiden vuoksi. Opinnäytetyössä tutkitaan myös latenssin -
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard TRAILBLAZER Faries cites the “ability to listen” as a key quality EXPERIENCE in her career growth and leadership style. “Hyper- listening. Listening for blind spots, listening for what’s LATEST TRANSITION BASED not being said, listening for body language, not just Sport Esports USA wants coming out of somebody’s mouth… it’s been a really powerful tool for me in my experiences.” As a Convergence Trailblazer, she is convinced feel a little risky,” she tells SRI. “It’s been one of the that employers will in future be looking outside best decisions I could’ve made for my career because their sector for talent: “I think that if you’re a sports there’s only been upsides in making the jump. entity…or part of the entertainment industry focused The amount that I’ve now learnt having taken the on competitive content, the media trends and the new step, even though I hadn’t written that in my consumer behaviour trends are changing too rapidly mind that I was going to leave traditional sports and not to be able to try to mine for people who can enter esports has been just incredibly rewarding; in speak multiple languages in that regard.” ways that the transition only could afford me.” The Call of Duty League is establishing a network Interview with Chris Jordan of 12 city-based franchises that includes Atlanta, Head of Esports & Gaming New York City, Toronto, London, Los Angeles, and [email protected] For 12 years Johanna Faries climbed the ranks at the National Football League (NFL), Paris. -
ESPO Thriving in Market Meltdown
Manager Commentary March 2020 Source: Morningstar Source: video game stocks have outperformed broad equity benchmarks How awide could by margin. be? this risking selloff, exactly that’s what has happened over the last few weeks. On both ayear-to-date basis and from the market top, While may it seem counter-intuitive that abasket of communication services and technology stocks outperform during ade- Video Game Stocks Have Weathered the Storm more andof time, more are turning to video games and esports as ameans to entertain themselves. contact with other people, and essentially for wait As the people panic viral to blow over. stay at home for extended amounts The vast majority of business around the world facing are extreme uncertainty, as consumers forced are to stay at home, avoid ESPO Manager Product CFA, Lee, John Patrick By MVPsThe Quarantine of Games &Esports: Video Cumulative Return (%) - - - - - - 1 1 3 3 2 2 1 1 - 0 5 5 0 5 5 0 5 0 5 0 12/31/19 VanEck Vectors VanEck MVIS Global Video Gaming and eSports Index eSports and Gaming Video Global MVIS 1/10/20 MVIS GlobalMVIS Video Gaming and eSports Index Returns 1/20/20 ® VideoGamingandeSports ETF 1/30/20 - 3/24/2020 12/31/2019 2/9/20 S&P 500 2/19/20 1 2/29/20 MSCI ACWI 3/10/20 3/20/20 - - 3 2 - . 2 2 9 . 4 8 . 0 vaneck.com | 800.826.2333 Manager Commentary March 2020 Video game and esports stocks are uniquely positioned to weather this economic recession in which the vast majority of the population is forced to stay inside for extended periods of time. -
Azael League Summoner Name
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2021 Major Sports Events Calendar Last Update: January 2021
2021 Major Sports Events Calendar Last update: January 2021 AMERICAN FOOTBALL Throughout 2021 National Football League - - Throughout 2021 NCAA Men's Football - - 7 Feb Super Bowl LV - TBC NFL International Series - - ATHLETICS Throughout 2021 IAAF Diamond League - - 5-7 Mar European Athletics Indoor Championship - - - 26 Sep Berlin Marathon 3 Oct London Marathon TBC 10 Oct Chicago Marathon TBC TBC 17 Oct Paris Marathon - 17 Oct Tokyo Marathon TBC 7 Nov New York Marathon TBC TBC Boston Marathon TBC TBC BASEBALL Throughout 2021 MLB regular season - - 20-30 Aug Little League World Series - - - October MLB World Series TBC BASKETBALL Throughout 2021 NBA regular season - Throughout 2021 NCAA Men's Basketball - - TBD NCAA Women’s Basketball Postseason - - 28-30 May EuroLeague Final Four - - May-July NBA Playoffs - COMBAT Throughout 2021 MMA and UFC Title Fights - Throughout 2021 Boxing World Title Fights - This calendar is for editorial planning purposes only and subject to change For a real-time calendar of coverage, visit reutersconnect.com/planning CRICKET Throughout 2021 Test matches - - Aug-Sep Test matches - England v India Throughout 2021 ODI matches - - TBC Throughout 2021 T20 matches - - - Oct-Nov ICC Men's T20 Cricket World Cup TBC CYCLING 8-30 May Giro D'Italia TBC 26 Jun - 18 Jul Tour de France 14 Aug - 5 Sep La Vuelta 19-26 Sep UCI Road Cycling World Championships - TBC TBC 13-17 Oct UCI Track Cycling World Championships - TBC TBC Throughout 2021 Top international races - ESPORTS Throughout 2021 Call of Duty League - - - Throughout 2021 DOTA 2 - - - TBC DOTA 2 - The International 10 TBC - - Throughout 2021 ESL One & IEM Tournaments TBC - - TBC FIFAe major competitions TBC - - Throughout 2021 League of Legends - - - TBC League of Legends World Championship TBC - - Throughout 2021 NBA2K League - - - Throughout 2021 Overwatch League - - - GOLF Throughout 2021 PGA TOUR Throughout 2021 European Tour - - - Throughout 2021 LPGA Tour TBC TBC - 8-11 April Masters - TBC 20-23 May PGA Championship - TBC 17-20 Jun U.S. -
Sonja Kareranta Thesis.Pdf (1.892Mb)
Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes Sonja Kareranta MA Thesis English, Language Specialist School of Languages and Translation Studies Faculty of Humanities University of Turku May 2021 Turun yliopiston laatujärjestelmän mukaisesti tämän julkaisun alkuperäisyys on tarkastettu TurnitIn OriginaIityCheck -järjestelmällä. The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. UNIVERSITY OF TURKU School of Languages and Translation Studies / Faculty of Humanities KARERANTA, SONJA: Enriching the Experience: Content Analysis on the Twitter Usage of Professional Esports Athletes MA Thesis, 93 p., 59 app. English, Language Specialist May 2021 ---------------------------------------------------------------------------------------------------------- The thesis studied the Twitter usage of 50 professional esports athletes by means of a content analysis of the 19-21 tweets on the athletes' Twitter frontpages, 1014 tweets in total. The athletes’ tweets were categorised into a primary category as well as a secondary and tertiary category, when applicable. The research questions were: 1. How do the most followed esports athletes employ Twitter in terms of the main properties in their tweets? 2. In addition to the main property, what additional features do the athletes’ tweets contain? 3. What are the differences and similarities in the emphases of the athletes’ tweets’ main properties and additional features, when examined by game of the athlete? The results showed that the category that the tweets were annotated most frequently into in the primary categorisation was INFORMATION SHARING, indicating that the athletes’ tweets’ main property was most often to share information on topics related to esports. -
Esports UK National Survey Research Report
eSports UK national survey Research report May 2018 We are a consultative custom market research agency, responsive, contact us agile and committed to our clients’ success above all. sector We have a long history of helping brands succeed and we continually Technology, Media Steve Evans [email protected] innovate new means for obtaining insight. We set ourselves apart as & Entertainment Denholm Scotford [email protected] we fuse sector expertise and award winning research designs with innovative tools and technology to deliver impactful, actionable Marketing & PR Ian Smith [email protected] insights that keep our clients ahead of what’s next. Expert in all areas of research design, implementation, analysis, and reporting, we have particular strengths in customer experience, brand and new product development. Working internationally from our offices, our activities span both business-to-business and consumer markets. Our legacy, expertise and relationships made us who we are but technology drives our future and speed of delivery allows us to anticipate challenges. www.harris-interactive.co.uk 2 About this report eSports are a form of competition using video games, commonly organised as multiplayer video game competitions between players or teams of players. The top echelon of players are typically professional gamers competing for high value prize money pots. Competitors in the 2017 International Dota 2 Championship battled for a total prize pool in excess of $20m, with the winning team taking home $10.9m. The largest competitions are held live in some of the world’s largest indoor arenas and streamed online to even bigger audiences. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
L'arrivéesauvagedes Trottinettesexaspère
! auté e… mmun omment EN Co articipe,c MOI change,p fluence,é Réagis, in L'arrivée sauvage des N°2760 JEUDI trottinettes exaspère 10 OCTOBRE 2019 Luxembourg 4 La surprise n'a pas été du goût de la bourg- Glacis et le Kirchberg. La société qui les ex- mestre de Luxembourg-Ville. Lydie Polfer a ploite, Bird, s'est engouffrée dans une faille Nouvelle bourgmestre et transparence à Differdange découvert mardi matin, comme les usagers juridique qui rendrait l'installation légale. d'ailleurs, que des trottinettes électriques Mais sauvage, selon la bourgmestre, qui en libre-service étaient apparues entre le menace de faire saisir les véhicules. PAGE 3 Deux morts dans un attentat à Halle E-sport 20 Le Luxembourg cherche une équipe pour l'Euro Musique 26-27 Lindsey Stirling dans la peau d'une déesse grecque Météo 36 Des habitants de Halle, choqués par la fusillade qui a fait au moins deux morts en pleine rue, ont été pris en charge par la police. MATIN APRÈS-MIDI HALLE Une fusillade a fait au moins gue et un restaurant turc ont été ci- mand de 27 ans, a priori d'extrême deux morts à Halle, en Allemagne. blés. Un tireur présumé a été inter- droite. Les habitants de cette ville 9° 14° Deux personnes blessées par balle pellé au volant d'un véhicule. Il de Saxe-Anhalt sont restés confinés ont été hospitalisées. Une synago- s'agirait de Stephan B., un Alle- une partie de la journée. PAGE 2 PUB 2 Actu JEUDI 10 OCTOBRE 2019 / LESSENTIEL.LU Deux morts en Allemagne dans un attentat d'extrême droite Deux personnes ont non loin de là. -
Uncanny Xmen Box
Official Advanced Game Adventure CAMPAIGN BOOK TABLE OF CONTENTS What Are Mutants? ....... .................... ...2 Creating Mutant Groups . ..... ................ ..46 Why Are Mutants? .............................2 The Crime-Fighting Group . ... ............. .. .46 Where Are Mutants? . ........ ........ .........3 The Tr aining Group . ..........................47 Mutant Histories . ................... ... ... ..... .4 The Government Group ............. ....... .48 The X-Men ..... ... ... ............ .... ... 4 Evil Mutants ........................... ......50 X-Factor . .......... ........ .............. 8 The Legendary Group ... ........... ..... ... 50 The New Mutants ..... ........... ... .........10 The Protective Group .......... ................51 Fallen Angels ................ ......... ... ..12 Non-Mutant Groups ... ... ... ............. ..51 X-Terminators . ... .... ............ .........12 Undercover Groups . .... ............... .......51 Excalibur ...... ..............................12 The False Oppressors ........... .......... 51 Morlocks ............... ...... ......... .....12 The Competition . ............... .............51 Original Brotherhood of Evil Mutants ..... .........13 Freedom Fighters & Te rrorists . ......... .......52 The Savage Land Mutates ........ ............ ..13 The Mutant Campaign ... ........ .... ... .........53 Mutant Force & The Resistants ... ......... ......14 The Mutant Index ...... .... ....... .... 53 The Second Brotherhood of Evil Mutants & Freedom Bring on the Bad Guys ... .......