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World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
(SB #097802) [email protected]
Electronically FILED by Superior Court of California, County of Los Angeles on 12/04/2020 09:16 AM Sherri R. Carter, Executive Officer/Clerk of Court, by M. Mariscal,Deputy Clerk 20SMCV01866 Assigned for all purposes to: Santa Monica Courthouse, Judicial Officer: H. Ford III 1 DANIEL M. PETROCELLI (S.B. #097802) [email protected] 2 MOLLY M. LENS (S.B. #283867) [email protected] 3 O’MELVENY & MYERS LLP 1999 Avenue of the Stars, 8th Floor 4 Los Angeles, CA 90067-6035 Telephone: (310) 553-6700 5 Facsimile: (310) 246-6779 6 ERIC AMDURSKY (S.B. #180288) [email protected] 7 O'MELVENY & MYERS LLP 2765 Sand Hill Road 8 Menlo Park, California 94025 Telephone: (650) 473-2600 9 Facsimile: (650) 473-2601 10 Attorneys for Plaintiff ACTIVISION BLIZZARD, INC. 11 12 SUPERIOR COURT OF THE STATE OF CALIFORNIA 13 COUNTY OF LOS ANGELES, WEST DISTRICT 14 ACTIVISION BLIZZARD, INC., a Delaware Case No. Corporation, 15 Plaintiff, COMPLAINT FOR: 16 vs. (1) Intentional Interference with 17 Contract; NETFLIX, INC., a Delaware Corporation, and 18 DOES 1 through 25, inclusive, (2) Unfair Competition – Cal. Bus. & Prof. Code §§ Code 17200 et seq.; and 19 Defendants. (3) Aiding and Abetting Breach of 20 Fiduciary Duty 21 DEMAND FOR JURY TRIAL 22 23 24 25 26 27 28 COMPLAINT 1 Plaintiff Activision Blizzard, Inc. (“Plaintiff” or “Activision”), for its complaint against 2 Netflix, Inc. (“Netflix” or “Defendant”), alleges on knowledge as to itself and its own acts, and on 3 information and belief as to all other matters, as follows: 4 NATURE OF ACTION 5 1. -
'Call of Duty: Modern Warfare' to Support Directx Raytracing on PC
‘Call of Duty: Modern Warfare’ to Support DirectX Raytracing on PC, Powered by NVIDIA GeForce RTX One of the Most Anticipated Games of the Year to Leverage NVIDIA RTX Technology on PC NVIDIA and Activision today announced that NVIDIA is the official PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25. NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare. “Call of Duty: Modern Warfare is poised to reset the bar upon release this October,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.'' The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay. “Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,'' said Dave Stohl, co-studio head at Infinity Ward. “We've seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. -
Activision Publishing Reveals New Plans for Call of Duty® Franchise
Activision Publishing Reveals New Plans for Call of Duty® Franchise --Company to Establish Dedicated Business Unit to Focus on Product Excellence and Brand Expansion - -Company Confirms New Call of Duty Game To Be Released in 2011 --Activision Publishing Plans to Launch Call of Duty in New Genres and Asia SANTA MONICA, Calif., March 2, 2010 /PRNewswire via COMTEX News Network/ -- Activision Publishing, Inc. (Nasdaq: ATVI) today announced new strategic plans for the Call of Duty(R) franchise, one of the best-selling video game franchises of all time. The plans include the formation of a dedicated business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world. The company intends to expand the Call of Duty brand with the same focus seen in its Blizzard(R) Entertainment business unit. This will include a focus on high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models. "2010 will be another important year for the Call of Duty franchise," stated Mike Griffith, President and CEO of Activision Publishing. "In addition to continued catalog sales, new downloadable content from Infinity Ward and a new Call of Duty release, we are excited about the opportunity to bring the franchise to new geographies, genres and players." The company expects to release a new Call of Duty game from Treyarch this fall. In addition, Infinity Ward is in development on the first two downloadable map packs for Modern Warfare(R) 2 for release in 2010. -
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard TRAILBLAZER Faries cites the “ability to listen” as a key quality EXPERIENCE in her career growth and leadership style. “Hyper- listening. Listening for blind spots, listening for what’s LATEST TRANSITION BASED not being said, listening for body language, not just Sport Esports USA wants coming out of somebody’s mouth… it’s been a really powerful tool for me in my experiences.” As a Convergence Trailblazer, she is convinced feel a little risky,” she tells SRI. “It’s been one of the that employers will in future be looking outside best decisions I could’ve made for my career because their sector for talent: “I think that if you’re a sports there’s only been upsides in making the jump. entity…or part of the entertainment industry focused The amount that I’ve now learnt having taken the on competitive content, the media trends and the new step, even though I hadn’t written that in my consumer behaviour trends are changing too rapidly mind that I was going to leave traditional sports and not to be able to try to mine for people who can enter esports has been just incredibly rewarding; in speak multiple languages in that regard.” ways that the transition only could afford me.” The Call of Duty League is establishing a network Interview with Chris Jordan of 12 city-based franchises that includes Atlanta, Head of Esports & Gaming New York City, Toronto, London, Los Angeles, and [email protected] For 12 years Johanna Faries climbed the ranks at the National Football League (NFL), Paris. -
AM General V. Activision Blizzard
Case 1:17-cv-08644-GBD-JLC Document 218 Filed 03/31/20 Page 1 of 29 UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORI( -- -- ----- -- -- ------------------------- --x AM GENERAL LLC, Plaintiff, MEMORANDUM DECISION -against- AND ORDER ACTIVISION BLIZZARD, INC., ACTIVISION 17 Civ. 8644 (GBD) PUBLISHING, INC., and MAJOR LEAGUE GAMING CORP., Defendants. --------- -- --- -- --------- -- -- -- ---- -- - --x GEORGE B. DANIELS, United States District Judge: Plaintiff AM General LLC ("AMG") brings this action against Defendants Activision Blizzard, Inc. and Activision Publishing, Inc. (collectively, "Activision") and Major League Gaming Corp. ("MLG") for trademark infringement, trade dress infringement, unfair competition, false designation of origin, false advertising, and dilution under the Lanham Act, 15 U.S.C. §§ 1114, 1125, and 1125(c), respectively. (Compl., ECF No. 1, ~~ 82-147.) AMG also raises pendant New York state law claims for trademark infringement, unfair competition, false designation of origin, trade dress infringement, false advertising, and dilution. (Jd. ~~ 148-81.) On May 31, 2019, Defendants moved for summaty judgment on all of AMG's claims pursuant to Federal Rule of Civil Procedure 56. (Defs. Activision and MLG's Notice of Mot. for Summ. J., ECF No. 131.) On the same day, Plaintiff moved for partial summaty judgment on Defendants' laches claim pursuant to Federal Rule of Civil Procedure 56(a). (PI. AMG's Notice of Mot. for Partial Summ. J., ECF No. 138.) Subsequently, Defendants filed a motion to strike (1) certain portions of Plaintiffs Rule 56.1 statement of material facts and (2) the "experiment" contained in the rebuttal report of Plaintiff s expeli, Dr. Y oran Wind ("MTS I"). -
Starbucks to Grow in Yunnan Percent of the IPO Proceeds Chemchina Currently to Expand and Upgrade Its Has Four Overseas Subsidiar- European Plants and Another Ies
10 businesscompanies SATURDAY, NOVEMBER 13, 2010 CHINA DAILY Bluestar Adisseo seeks $1.56 billion in HK IPO BEIJING — Bluestar Adisseo Nutrition Group, the French animal-nutrition company backed by China National Chemical Corp (ChemChina), is seeking In all of our compa- HK$12.08 billion ($1.56 bil- nies we show respect lion) in a Hong for diff erent cultures, RETAIL Kong initial public ‘‘ offering, accord- which I believe is the ing to a term sheet sent to key to success.” investors. REN JIANXIN Bluestar Adisseo is off er- PRESIDENT, CHEMCHINA ing 2.3 billion shares, or 25 percent of the company, at HK$3.50 to HK$5.25. pany would take advantage Pricing the stock at the of its rich resources in the ARIANA LINDQUIST / BLOOMBERG top end of the range would country to help Bluestar Howard Schultz (center), chairman, president and chief executive offi cer of Starbucks Corp, speaks at a news conference after a signing ceremony for a Memorandum give the company a market Adisseo to achieve further of Understanding (MOU) between Starbucks Corp, the Yunnan Academy of Agricultural Science and the People’s Government of Pu’er city, in Kunming, Yunnan capitalization of about development. province, on Friday. Starbucks Corp, the world’s biggest coff ee chain, will set up a farm and processing facilities in China’s southern Yunnan province. $6.23 billion. Deutsche “In all of our companies Bank AG and Morgan we show respect for diff er- Stanley are managing the ent cultures, which I believe sale. is the key to success,” said The company will use 40 Ren. -
Esports – Who Are the Big Players and the Likely
Esports – Who are the big players and the likely winners Millennial driven esports continues to grow rapidly. The number of esports enthusiasts worldwide was estimated to be ~165 million in 2018, and for total global viewers, the forecast is ~453 million in 2019. Esports global revenue is forecast to pass US$1b in 2019 and by 2022 the global eSports market revenue is forecast to reach US$1.79 billion growing at a CAGR of 22.3%. The big players in esports Activision Blizzard Inc. (NASDAQ: ATVI) Activision Blizzard owns the popular Overwatch League as well as World of Warcraft, StarCraft, Diablo, and Hearthstone. In 2018 Activision Blizzard signed a multiyear deal with Walt Disney to broadcast the Overwatch League. As of March 2018, it was the largest game company in the Americas and Europe in terms of revenue and market capitalization. Activision Blizzard has several business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming,and Activision Blizzard Studios. Alphabet Inc. (NASDAQ: GOOGL) Alphabet (Google) has a new cloud gaming platform called Stadia. It operates games hosted on remote servers and then streams video content to connected devices, including smartphones, tablets, computers and TVs. Other competitors in the streaming space include Amazon (Twitch), Facebook, Twitter, Microsoft, Tencent, and Alibaba. Amazon (NASDAQ: AMZN) Amazon’s Twitch leads the online USA streaming market. Amazon acquired Twitch for nearly $1 billion in 2014. Twitch is only a very small percentage of Amazon’s massive revenue. Electronic Arts Inc. (NASDAQ: EA) Electronic Arts is an American video game company headquartered in California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization. -
ESPO Thriving in Market Meltdown
Manager Commentary March 2020 Source: Morningstar Source: video game stocks have outperformed broad equity benchmarks How awide could by margin. be? this risking selloff, exactly that’s what has happened over the last few weeks. On both ayear-to-date basis and from the market top, While may it seem counter-intuitive that abasket of communication services and technology stocks outperform during ade- Video Game Stocks Have Weathered the Storm more andof time, more are turning to video games and esports as ameans to entertain themselves. contact with other people, and essentially for wait As the people panic viral to blow over. stay at home for extended amounts The vast majority of business around the world facing are extreme uncertainty, as consumers forced are to stay at home, avoid ESPO Manager Product CFA, Lee, John Patrick By MVPsThe Quarantine of Games &Esports: Video Cumulative Return (%) - - - - - - 1 1 3 3 2 2 1 1 - 0 5 5 0 5 5 0 5 0 5 0 12/31/19 VanEck Vectors VanEck MVIS Global Video Gaming and eSports Index eSports and Gaming Video Global MVIS 1/10/20 MVIS GlobalMVIS Video Gaming and eSports Index Returns 1/20/20 ® VideoGamingandeSports ETF 1/30/20 - 3/24/2020 12/31/2019 2/9/20 S&P 500 2/19/20 1 2/29/20 MSCI ACWI 3/10/20 3/20/20 - - 3 2 - . 2 2 9 . 4 8 . 0 vaneck.com | 800.826.2333 Manager Commentary March 2020 Video game and esports stocks are uniquely positioned to weather this economic recession in which the vast majority of the population is forced to stay inside for extended periods of time. -
Net Neutrality and Game Development Back in 2007 … FCC Goal
Net Neutrality and Game Development Back in 2007 … FCC Goal “[W]e seek to preserve the open, safe, and secure Internet and to promote and protect the legitimate business needs of broadband Internet access service providers and broader public interests such as innovation, investment, research and development, competition, consumer protection, speech, and democratic engagement.” Open Internet NPRM (October 2009) The Core Distinction Telecommunications services The offering of telecommunications for a fee directly to the public. “Telecommunications” is the transmission of information of the user’s choosing, without change in the form or content of the information as sent and received. Information services The offering of a capability for generating, acquiring, storing, transforming, processing, retrieving, utilizing, or making available information via telecommunications. FCC Classification Decisions Conclusion: Broadband Internet Access Service is an information service. The transmission element is not a separate component that must be offered to others. “Telecommunications service” obligations do not apply. 2005 FCC Policy Statement Consumers are entitled to access the lawful Internet content of their choice; Consumers are entitled to run applications and use services of their choice, subject to the needs of law enforcement; Consumers are entitled to connect their choice of legal devices that do not harm the network; and Consumers are entitled to competition among network providers, application and service providers, and content -
Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
Second Quarter 2021 Results August 2021
SECOND QUARTER 2021 RESULTS AUGUST 2021 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained herein that are not historical facts are central banks around the world, including the impact on interest online gaming service; potential data breaches and other forward-looking statements including, but not limited to rates; increased demand for our games due to stay-at-home orders cybersecurity risks; significant disruption during our live events; statements about: (1) projections of revenues, expenses, income and curtailment of other forms of entertainment, which may not risks related to the impacts of catastrophic events, including the or loss, earnings or loss per share, cash flow, or other financial be sustained; and volatility in foreign exchange rates); our ability to susceptibility of the location of our headquarters to earthquakes; items; (2) statements of our plans and objectives, including those consistently deliver popular, high-quality titles in a timely manner, provisions in our corporate documents that may make it more related to releases of products or services and restructuring which has been made more difficult as a result of the COVID-19 difficult for any person to acquire control of our company; risks and activities; (3) statements of future financial or operating pandemic; competition; concentration of revenue among a small costs associated with legal proceedings, including the impact of the performance, including the impact of tax items thereon; and (4) number of franchises; our ability to satisfy the expectations of complaint filed by the California Department of Fair Employment statements of assumptions underlying such statements.