LIZ REDDINGTON 3D Environment Artist portfolio: lizred.artstation.com e-mail: [email protected]

Core Software Maya Unreal Engine Substance Designer ZBrush Unity Substance Painter Perforce Photoshop

Professional Experience

Sony Santa Monica Studio, Los Angeles, California June 2020 to Present 3D Environment Artist Project: (2021 Game, Unofcial Title) Responsible for creating and overseeing environment art and compositional layout within assigned levels from the beginning graybox phases until the final ship phases. Created unique props and materials using ZBrush, Maya, Substance Designer, and Substance Painter. Collaborated closely with multiple departments to create and set-dress mythical environments that ensure the highest quality player experiences.

Wevr, Venice, California Mar 2020 to June 2020 Senior 3D Environment Artist Project: Unannounced VR Project Created modular, architectural models and prefabs using Maya and Unreal Engine. Authored “library” of materials for team-wide usage using Substance Designer and Substance Painter.

Naughty Dog, Santa Monica, California July 2018 to Mar 2020 Environment Texture Artist Project: Part II Worked together with an Environment Modeler to oversee the art creation and overall visual look of assigned levels through the entire art process: from the beginning graybox phase until the final ship phases. Authored and applied PBR materials and their blends using Substance Designer, Maya, and proprietary software. Modeled and set-dressed post-apocalyptic environments in the vision of The Last of Us universe.

Stormhaven Studios, Austin, Texas (Remote) Jan 2018 to July 2018 Senior 3D Environment Artist Project: Saga of Lucimia

Tiny Phoenix Games, Phoenix, Arizona Sep 2015 to July 2018 3D Generalist Project: Frank From Earth & miscellaneous multiplayer mini-games

Trion Worlds, San Diego, California Mar 2011 to Feb 2013 Environment World Builder (Nov 2011 - Feb 2013) Environment Prop Artist (Mar 2011 - Nov 2011) Project: Defance

Education

The Art Institute of California, San Diego, California Bachelor of Science, Game Art & Design, 2012