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Aniplex of America Announces Mobile Game Magia Record: Puella Magi Madoka Magica Side Story English Release in U.S
FOR IMMEDIATE RELEASE APRIL 19, 2019 Aniplex of America Announces Mobile Game Magia Record: Puella Magi Madoka Magica Side Story English Release in U.S. and Canada ©Magica Quartet/Aniplex, Magia Record Partners Unravel the mysteries of Kamihama City with this brand new Magical Girl RPG! SANTA MONICA, CA (APRIL 19, 2019) – Aniplex of America is thrilled to announce that the English version of hit mobile game, Magia Record: Puella Magi Madoka Magica Side Story will be coming to the U.S. and Canada this summer. Based on the popular anime series that revolutionized the magical girl genre, the highly anticipated mobile game is developed by f4samurai, whose past projects include mobile games Ange Vierge Girls Battle and Hortensia Saga, which reached 9 million users in Asia. At their industry panel at Sakura-Con in Seattle, Washington, Aniplex of America welcomed producers Masaki Sato of f4samurai and Yusuke Toyama of Aniplex, who introduced one of the central characters of the mobile game, Iroha Tamaki, voiced by Momo Asakura from High School Fleet, Kaguya-sama: Love is War, and FAIRY TAIL. Initially released in Japan in 2017, Magia Record: Puella Magi Madoka Magica Side Story brings you a brand-new Magical Girl story from the creative team behind the immensely popular Puella Magi Madoka Magica anime series. In addition to the opening animation, which was done by SHAFT (MONOGATARI Series, March comes in like a lion), the mobile game features the work of Gekidan Inucurry (Doroinu), who handles the designs for the Witches, as well as aokiume, who served as the original character designer for the anime series and contributed over ten new designs for the game. -
Robotic Pets in the Lives of Preschool Children
Robotic pets in the lives of preschool children Peter H. Kahn, Jr., Batya Friedman, Deanne R. Pérez-Granados and Nathan G. Freier University of Washington / Stanford University / University of Washington This study examined preschool children’s reasoning about and behavioral interactions with one of the most advanced robotic pets currently on the retail market, Sony’s robotic dog AIBO. Eighty children, equally divided between two age groups, 34–50 months and 58–74 months, participated in individual sessions with two artifacts: AIBO and a stuffed dog. Evaluation and justification results showed similarities in children’s reasoning across artifacts. In contrast, children engaged more often in apprehensive behavior and attempts at reciprocity with AIBO, and more often mistreated the stuffed dog and endowed it with animation. Discussion focuses on how robotic pets, as representative of an emerging technological genre, may be (a) blurring foundational ontological categories, and (b) impacting children’s social and moral development. Keywords: AIBO, children, human–computer interaction, human–robot interaction, moral development, social development, Value Sensitive Design Animals have long been an important part of children’s lives, offering comfort and companionship, and promoting the development of moral reciprocity and responsibility (Beck & Katcher, 1996; Kahn, 1999; Melson, 2001). Yet in recent years there has been a movement to create robotic pets that mimic aspects of their biological counterparts. In turn, researchers have begun to ask important questions. Can robotic pets, compared to biological pets, provide children with similar developmental outcomes (Druin & Hendler, 2000; Pérez-Granados, 2002; Turkle, 2000)? How do children conceive of this genre of robots? It is a genre that some researchers have begun to refer to as “social robots” (Bartneck & Forlizzi, 2004; Breazeal, 2003): robots that, to varying degrees, have some constellation of being personified, embodied, adaptive, and autonomous; and Interaction Studies 7:3 (2006), 405–436. -
Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies ∗ Gail F
Journal of Social Issues, Vol. 65, No. 3, 2009, pp. 545--567 Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies ∗ Gail F. Melson Purdue University Peter H. Kahn, Jr. University of Washington Alan Beck Purdue University Batya Friedman University of Washington Robotic “pets” are being marketed as social companions and are used in the emerging field of robot-assisted activities, including robot-assisted therapy (RAA). However,the limits to and potential of robotic analogues of living animals as social and therapeutic partners remain unclear. Do children and adults view robotic pets as “animal-like,” “machine-like,” or some combination of both? How do social behaviors differ toward a robotic versus living dog? To address these issues, we synthesized data from three studies of the robotic dog AIBO: (1) a content analysis of 6,438 Internet postings by 182 adult AIBO owners; (2) observations ∗ Correspondence concerning this article should be addressed to Gail F. Melson, Depart- ment of CDFS, 101 Gates Road, Purdue University, West Lafayette, IN 47907-20202 [e-mail: [email protected]]. We thank Brian Gill for assistance with statistical analyses. We also thank the following individuals (in alphabetical order) for assistance with data collection, transcript preparation, and coding: Jocelyne Albert, Nathan Freier, Erik Garrett, Oana Georgescu, Brian Gilbert, Jennifer Hagman, Migume Inoue, and Trace Roberts. This material is based on work supported by the National Science Foundation under Grant No. IIS-0102558 and IIS-0325035. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. -
Countrybreakout Chart Covering Secondary Radio Since 2002
COUNTRYBREAKOUT CHART COVERING SECONDARY RADIO SINCE 2002 Thursday, October 26, 2017 NEWS CHART ACTION Kid Rock Announces November Album Release, New On The Chart —Debuting This Week Artist/song/label—chart pos. Tour Set For 2018 Ross Clayton/Turn Up Again/Big Palm Entertainment — 71 Brad Paisley/Heaven South/Arista Nashville — 73 Smith & Wesley/Superman For A Day/Dream Walkin' Records — 77 Greatest Spin Increase Artist/song/label—Spin Increase Midland/Make A Little/Big Machine — 253 Brett Young/Like I Loved You/BMLG — 208 Tim McGraw & Faith Hill/The Rest Of Our Life/Arista Nashville — 201 Russell Dickerson/Yours/Triple Tigers Records — 189 LANCO/Greatest Love Story/Arista Nashville — 178 Jon Pardi/She Ain't In It/Capitol Nashville — 171 Chris Young/Losing Sleep/Sony Music — 168 Blake Shelton/I'll Name The Dogs/Warner Bros. — 160 Most Added Artist/song/label—No. of Adds Jon Pardi/She Ain't In It/Capitol Nashville — 16 Tim McGraw & Faith Hill/The Rest Of Our Life/Arista Nashville — 12 Chris Lane feat. Tori Kelly/Take Back Home Girl/Big Loud — 12 Brad Paisley/Heaven South/Arista Nashville — 10 Kid Rock will release his debut album for BBR Music Group, titled Sweet Dustin Lynch/I’d Be Jealous Too/Broken Bow Records — 7 Southern Sugar, on Nov. 3. The eclectic album marks the irst Kid Rock has Russell Dickerson/Yours/Triple Tigers Records — 5 recorded in Nashville, and includes his recent single “Tennessee Mountain Shenandoah/Noise — 5 Top.” To read the full article, click here. Lady Antebellum/Heart Break/Capitol — 5 Brett Eldredge/The Long Way/Atlantic/Warner Music Nashville/WEA Kelsea Ballerini, Reba, Maren Morris, Naill Horan Radio & Streaming — 5 Set For CMA Awards Collaborations Maren Morris feat. -
Inpark Magazine – Animax Acquired by Singapore's Cityneon Holdings
11/03/2020 InPark Magazine – Animax acquired by Singapore’s Cityneon Holdings LATEST Two Bit Circus first venue to offer unteathered VR experience Oddball outside New Zealand New waterpark, festivals, and events highlight 2020 season at California’s Great Amer LATEST NEWS ONLINE ISSUES WORLD MARKETS SUBSCRIBE ADVERTISE ABOUT IPM BOOKS FOLLO Animax acquired by Singapore’s Cityneon Holdings Jan 13, 2020 Joe Kleiman Business, Headlines, News, Technology & Media Comments Off SINGAPORE (January 13, 2019) — Cityneon Holdings announced today that it has completed the acquisition of Animax Designs, Inc. Cityneon Holdings is an experience entertainment company specializing in transforming customer and brand experiences, encompassing 4 independent yet integrated business divisions – Interior Architecture, Experiential Environments, Events and Exhibitions. The group also comprises Victory Hill Exhibitions, which focuses on delivering engaging educational and interactive “ready-to-showcase” exhibitions, designed to wow the senses. Animax Designs, Inc., which is based in Nashville, Tennessee in the US, was founded by Chuck Fawcett in 1989 and just celebrated its 30th year anniversary in the creation of cutting-edge animatronic and interactive Categorie characters, animated costumes, and puppets. With a workforce of 150 highly‐skilled employees, Animax serves some of the largest operators in the world in themed entertainment, live attractions, and location‐ IPM Interv based entertainment. Its rich history, years of innovation and use of leading-edge -
Animax Svod - Uk
ANIMAX SVOD - UK DRAFT - CONFIDENTIAL DRAFT - CONFIDENTIAL ANIMAX DNA POSITIONING: ANIMAX is the destination for the ultimate anime experience ATTRIBUTES: ... Loud ... Colourful ... Unconventional ... Authentic ... Cheeky ANIMAX is a digital platform for the best in anime DRAFT - CONFIDENTIAL ANIMAX Target Audience Primary: 18 - 29 years, Secondary: 15 - 45 years Real time, multi-media consumption lies at the core of our viewers’ lifestyle. ANIMAX VIEWERS • Early adopters with relatively high discretionary income • Pop culture fanatics in search of what’s new…now • Multi-tasking consumers of cross-platform content • Aware of global trends and engaged in global issues • They want to watch TV on-line and on their mobile phones • They’re gamers and they own either a Play station or X-Box DRAFT - CONFIDENTIAL What you get with ANIMAX ANIMAX features hit anime series, movies and exclusive material such as behind-the-scenes interviews and music footage. ANIMAX provides…. • Unlimited access to content • Subscription = ad free • Available on IOS, Android, and PS3 from launch, other connected devices in phase 2 • Simulcast – latest shows from Japan ANIMAX strives to offer its devoted fan base dedicated content tailored to a dedicated platform. World-class production values and first look, high-profile titles. Anytime. Anywhere. On Any Device. + + DRAFT - CONFIDENTIAL ANIMAX Program Strategy ANIMAX aims to bring the whole world of anime to a much wider public with programming that includes: • Box Sets – a catalog of complete full seasons • Movies -
Discussion Guide
DISCUSSION GUIDE Adventures in Zambezia 2012 CREW OVERVIEW Wayne Thornley (Director) Raffaella Delle Donne (Writer) Anthony Silverston (Writer) Wayne Thornley (Writer) Andrew Cook (Writer) CAST OVERVIEW Jeremy Suarez (Kai) Abigail Breslin (Zoe) Leonard Nimoy (Sekhuru) Jeff Goldblum (Ajax) Samuel L. Jackson (Tendai) Jenifer Lewis (Gogo) Jim Cummings (Budzo) Richard E. Grant (Cecil) Jamal Mixon (Ezee) Tania Gunadi (Tini) USING THIS DISCUSSION GUIDE Zambezia years earlier in favor of isolation. Kai wants more than Intended for use after viewing the film, this study guide provides daily flight practice and routine security checks, though; he wants catalysts for biblically based discussion of various themes found in adventure. And when two unexpected visitors – Gogo (Jenifer Adventures in Zambezia. The guide features three themes from the Lewis) and Tini (Tania Gunadi) – arrive in the Boundary seeking movie and is structured in such a way that groups can choose to refuge and esteeming Zambezia, Kai sets his sights on the city. discuss the entire guide at once or can focus on one or two themes at a time. Frustrated with his father, Kai leaves home and joins ranks with birds headed for Zambezia, encountering his first taste COPYRIGHT INFORMATION of teamwork. Meanwhile, Tendai searches for Kai, but instead THE HOLY BIBLE, NEW INTERNATIONAL VERSION®, overhears a secret meeting between Cecil (Richard E. Grant), the NIV® Copyright © 1973, 1978, 1984, 2011 by Biblica, Inc. leader of the Marabou storks, who are tired of being excluded Used by permission. All rights reserved worldwide. from Zambezia, and Budzo (Jim Cummings), a monstrous lizard Scripture quotations marked (NLT) are taken from the Holy Bible, with a taste for eggs. -
July 23, 2021 the Musicrow Weekly Friday, July 23, 2021
July 23, 2021 The MusicRow Weekly Friday, July 23, 2021 Taylor Swift’s Fearless (Taylor’s Version) SIGN UP HERE (FREE!) Will Not Be Submitted For Grammy, CMA Award Consideration If you were forwarded this newsletter and would like to receive it, sign up here. THIS WEEK’S HEADLINES Fearless (Taylor’s Version) Will Not Be Submitted For Grammy, CMA Awards NSAI Sets Nashville Songwriter Awards For September Big Loud Records Ups 5, Adds 2 To Promotion Team Dylan Schneider Signs With BBR Music Group Taylor Swift will not be submitting Fearless (Taylor’s Version), the re- recorded version of her 2008 studio album that released earlier this year, Dan + Shay Have Good for Grammy or CMA Awards consideration. Things In Store For August “After careful consideration, Taylor Swift will not be submitting Fearless (Taylor’s Version) in any category at this year’s upcoming Grammy and Scotty McCreery Shares CMA Awards,” says a statement provided to MusicRow from a Republic Details Of New Album Records spokesperson. “Fearless has already won four Grammys including album of the year, as well as the CMA Award for album of the Chris DeStefano Renews year in 2009/2010 and remains the most awarded country album of all With Sony Music Publishing time.” Natalie Hemby Announces The statement goes on to share that Swift’s ninth studio album, Evermore, New Album released in December of 2020, will be submitted to the Grammys for consideration in all eligible categories. Niko Moon’s Good Time Slated For August Release Evermore arrived only five months after the surprise release of Folklore, Swift’s groundbreaking eighth studio album. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
War Room Wins Box Office
War Room Wins Box Office Over the Labor Day weekend (Sept. 4-7), the faith-based family drama War Room exceeded expectations by earning $12.6 million from 1,526 locations and taking the top spot of box office sales. It also opened as the #1 faith-based movie of 2015 and the highest in the genre since Heaven Is for Real (in April 2014). War Room is the fifth film from Alex and Stephen Kendrick (Courageous, Fireproof, Facing the Giants, Flywheel), and has enjoyed media coverage from outlets such as Associated Press, Washington Post, Entertainment Weekly, Forbes, USA Today, Entertainment Tonight, CBS, FOX News, and others. Actor/writer/director Alex Kendrick and his brother, producer/co-writer Stephen Kendrick, did exactly what one would expect devout Christians to do when it came to their latest film: they prayed for it to succeed. “We didn’t wake up one day wanting to make a movie about a 75-year-old woman’s prayer closet,” Stephen explains. “We asked God to order our steps, and the ideas came. As filmmakers, we’re laying tracks before a moving train.” “People have plans for everything in life: careers, finances, health. But what about a strategy for prayer to affect our lives, our spouses, and our children?” Alex asks. “We want to inspire, challenge, and motivate families to not just react but to plan through the right kind of battles—and to use the best resources possible.” Adds Stephen: “We’re after something here to radically improve our culture, and we want moviegoers to experience it in an inspiring and emotional story. -
Aniplex of America Launches New Aniplex+ Store
FOR IMMEDIATE RELEASE April 2, 2014 Aniplex of America Launches New Aniplex+ Store Exclusive Items including Puella Magi Madoka Magica and Fate/Zero Now taking Pre-orders for a limited time SANTA MONICA, CA (April 2, 2014) – Based on popular demand, Aniplex of America has announced that two new and exclusive items will be available for pre-order in their newly re- launched Aniplex+ (Aniplex Plus) online store starting today. Originally known as the Aniplex Special Store, the new Aniplex+ gives fans in wider territories the same opportunity to own exclusive items produced by Aniplex Japan. Each item will only be available on a pre-order basis in limited quantities while supplies last. Aniplex+ is now live and features several items on sale. Aniplex of America will continue to add new items to Aniplex+ to provide as many opportunities as possible for fans to own the latest merchandise. Fans can access Aniplex+ at www.AniplexUSA.com/aniplexplus One of the current items featured on Aniplex+ is the Homura Akemi Japanese Kimono Figure from the highly popular title Puella Magi Madoka Magica. Featuring Homura Akemi wearing a beautiful Japanese kimono, this is an exclusive figure that would certainly be a great addition to any Madoka Magica collection. Pre-orders for the Homura Akemi Japanese Kimono figure will be available only for a limited time starting from today until May 7th. Also featured is the Fate/Zero Saber Figure. Inspired by the official illustrations by Takashi Takeuchi (Original Character Designer), this figure features the title’s main heroine Saber wearing a black jacket while holding her “Noble Phantasm” Excalibur. -
The Neg the Me De a R Ava Eu (Ge to Fra the Dis Dis Wo De the Fre Dis
December 13, 2012 TF1 & Discovery Communications Continue Exclusive Negotiations The TF1 Board of Directors, meeting on December 12, 20012, gave Nonce Paolini authority to conntinue and finalise the exclusive negotiations with Discovery Communications, the world’s #1 non-fiction media company, as announced on November 13, 2012. These negotiations are aimed at forging a strategic alliance to create value in the numerous complementary activities of the two media companies, in three key areas: Develop the futture activities of Eurosport A relationship between Eurosport (the only pan-European sport channel) and Discovery Communications (whose channels are available to 1.8 billion subscribers in 217 countries), would unlock synergies and complementary capabilities, particularly at the European level, in content (sports programming, entertainment, documentaries, etc) and in development opportunities (geographical expansion, new product launches, digital rollout, etc). To this end, Discovery would take a 20% minority interest in the Eurosport group (Eurosport International and Eurosport France). The acquisition of the 20% interest would involve cash consideration of approximately €170 million ($221.6 million). Discovery also would have the possibility (via an option granted by TF1) of raising its interestt to 51% in two years’ time. If Discovery exercised its option, TF1 would have the abillity to exercise a put option over the remaining 49%, which potentially would increase Discovery’s ownership to 100%. Develop pay TV content in France The alliance also would aim to enhance the output of documentary, magazine and current afffaairs channels in order to offer French distributors a flagship range of theme channels built around the content and brand portfolios of the two groups.