Surfaceink from Concept to Production, NX Delivers

Total Page:16

File Type:pdf, Size:1020Kb

Surfaceink from Concept to Production, NX Delivers Consumer products and retail SurfaceInk From concept to production, NX delivers Product NX From shape creation to Business challenges manufacturing geometry, Develop ergonomic grip SurfaceInk found NX to be accessory for Zodiac game “the perfect product consoles lifecycle solution” for every Have prototype ready for stage in the development trade show just two months away of a video game accessory SurfaceInk wanted to create the Keys to success first after-market accessory for Perform entire digital develop- Tapwave’s Zodiac game controller. ment process within NX The firm had to work fast to have software the device ready for a major Import game console data tradeshow. (created in Pro/E) as reference geometry Mechanical engineering for Silicon Valley Check for interferences and SurfaceInk Corp., founded analyze NX model for in 1999, is a mechanical engineer- manufacturability ing and design consulting firm. Its particularly after hours of playing Doom II Send NX files to manufacturer engineers perform high-end mechanical or Stuntcar Extreme. SurfaceInk decided to engineering for the Silicon Valley’s leading remedy that by creating an after-market Results industrial design groups, computer compa- accessory called the CommandPlay. The nies and product manufacturers. Clients Design process completed in idea behind the CommandPlay was that it include palmOne, Tapwave, AlphaSmart only two weeks – 50 percent would be something you could slip the and Sun Microsystems. SurfaceInk was faster than other digital prod- Zodiac into, creating a larger controller instrumental in the design of products uct lifecycle management with a more practical grip. The develop- such as palmOne’s i705. The firm also (PLM) tools ment of CommandPlay had to be done designs accessories for existing products, quickly because SurfaceInk wanted to Large shape changes accom- including Tapwave’s Zodiac and Zodiac 2 debut the product at an upcoming trade- modated in one day with multimedia handheld. show just two months away. pinpoint accuracy Zodiac handhelds are small enough to fit Start to finish in NX in a shirt pocket, which is great for porta- From the creation of the device’s external bility. But their small size makes them diffi- shape to the delivery of production-ready cult for some people to hold comfortably, geometry, SurfaceInk did all of the www.siemens.com/nx Results (continued) Accurate NX data created a prototype that fit the Zodiac perfectly The “must have” accessory debuted on time at E3 development work for the CommandPlay in you can choose the best way of modeling NX™. After taking some initial measure- for any given project.” ments from an actual Zodiac handheld, Jeremy Yaekel, a SurfaceInk co-founder After modeling the initial surfaces, the and principal, and his team began sculpt- team imported the geometry of the ing the CommandPlay’s external contours Zodiac, supplied by Tapwave. This geome- using NX industrial design and styling solu- try had been created in Pro/Engineer; it tions. This is SurfaceInk’s surface-creation was imported in STEP format. “NX imports tool of choice because it gives the com- geometry from other systems with com- pany the flexibility of working with param- plete accuracy,” says Yaekel. “Not all digital eterized and nonparameterized surfaces. “If product development solutions do that. Tapwave had a family of Zodiacs, we would Because NX supports both third-order and have used more parametric modeling,” fifth-order surfaces, it doesn’t have to explains Yaekel. “But for this project, we approximate surfaces as some systems do. worked mostly nonparametrically. That’s a The Pro/E data we imported was highly great feature of NX industrial design solu- accurate and we were able to use it as ref- tions. Because of NX modeling flexibility, erence geometry.” With both models “ NX is a phenomenal package for surfacing. I can’t imagine a better program that’s also integrated with the rest of the development process.” Jeremy Yaekel Principal SurfaceInk Solutions/Services visible onscreen, SurfaceInk engineers SurfaceInk had ready-to-manufacture NX were able to spot a few areas of interfer- products took just two weeks. Then the www.siemens.com/nx ence. They quickly adjusted these. “NX is a company went through two more design phenomenal package for surfacing,” says iterations when the first two prototypes Yaekel. “I can’t imagine a better program showed that the hand grip needed to be Customer’s primary business that’s also integrated with the rest of the deeper and longer. Yaekel points out, “The SurfaceInk Corporation, a prod- development process. It’s really the only flexibility of the parametric and nonpara- uct design consulting firm that program on the market that capably han- metric modeling capabilities of NX helped specializes in integrating dles each step of the process, from surface us make these significant changes rapidly.” mechanical design with emerg- creation to manufacturing data.” ing industrial design. For SurfaceInk, the beauty of using NX on www.surfaceink.com Fast turnaround after changes this project was the fact that the company Creating the external surfaces of the was able to do all its design and engineer- Customer location CommandPlay was “the easy part,” accord- ing work within a single system. “We did ing to Yaekel. Next came the challenging everything in NX, from surface creation Saratoga, California mechanical engineering tasks – through mechanical design and making it United States SurfaceInk’s specialty – such as figuring completely manufacturable,” says Yaekel. out how the rubber overmold would fit “We analyzed the geometry for manufac- “NX is the perfect digital prod- onto the plastic portion of the device. “In turability and shipped the NX data to the uct lifecycle solution. You NX you have excellent control and state- manufacturer who then used that data to can go from surface creation of-the-art analysis tools to determine if create their machine paths. NX is an awe- all the way through to manu- your surfaces are manufacturable,” Yaekel some product for complete digital product facturing geometry without notes. Getting to the point where development.” leaving NX.” Jeremy Yaekel Principal SurfaceInk “ The flexibility of he...modelingt capabilities of NX helped us make these significant changes rapidly.” Jeremy Yaekel Principal SurfaceInk 844-GEO-SUPT [email protected] geoplm.com Siemens PLM Software Americas +1 314 264 8499 © 2018 Siemens Product Lifecycle Management Software Inc. Siemens, the Siemens logo and SIMATIC IT are registered trademarks of Siemens AG. Camstar, D-Cubed, Femap, Fibersim, Geolus, I-deas, JT, NX, Parasolid, Solid Edge, Syncrofit, Teamcenter and Europe +44 (0) 1276 413200 Tecnomatix are trademarks or registered trademarks of Siemens Product Lifecycle Management Software Inc. or its subsidiaries in Asia-Pacific +852 2230 3308 the United States and in other countries. All other trademarks, registered trademarks or service marks belong to their respective holders. www.siemens.com/plm 4722-A5 6/18 B.
Recommended publications
  • List of Notable Handheld Game Consoles (Source
    List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately
    [Show full text]
  • Q1 2007 8 Table of the Punch Line Contents
    Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast.
    [Show full text]
  • Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
    >> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables.
    [Show full text]
  • January 2010
    SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where.
    [Show full text]
  • 2017 PANEL BOOK the Clear Choice for Research and Data Collection Services
    2017 PANEL BOOK The clear choice for research and data collection services The qSample network provides you access to more than 20 million active members around the globe who are double opted-in, pre-screened and highly qualified to participate in a variety of research studies of any level of 2017 PANEL BOOK specificity. Technology qSample offers innovative technology with global integrated solutions that are readily available online and offline. Each client is provided a secure login account, which allows access to re- al-time panel count and project feasibility. Device Key Sign in Device Key Custom Recruitment While we employ a multi-mode recruitment methodology to ensure the steady growth of our panels, our ability to recruit respondents through a variety of media channels makes it possible to offer the best price available for sampling needs. Additionally, we have access to a selected number of panel partners who are carefully screened to ensure they adhere to the same standards upheld by qSample. Custom Recruitment Speed - Accuracy - Reliability We complete projects on time, within budget and without compromising data quality. Regardless of the type of research study, we go above and beyond to ensure that deliverables are exceeded. Accuracy Speed Reliability Top Reasons To Use qSample Panel Segmentation Participation Control Double Opt-In Membership Custom Digital Fingerprint system Registered panelists provide Thousands of members are to identify each respondent and detailed demographics and recruited daily, which results in prevent fraud. This eliminates background information, panelists who are eager to duplicate respondents and ensures accounting for participate in our research more than 300 survey data is unique to each data points collected from each studies.
    [Show full text]
  • Mobilt Internet Og Adfærd
    Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Af Trond Bjerkan Cand.merc.dat kandidatafhandling Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Navn: Trond Bjerkan CPR-nummer: Vejleder : Jan Damsgaard Keywords : Location based services, LBS, mobilitet, mobilt internet, mobile spil, adfærd 2 Forord Denne afhandling er skrevet som afslutning på cand.merc.dat studiet ved Handelshøjskolen i København. København, marts 2005 Trond Bjerkan Indholdsfortegnelse Forord 3 Introduktion 5 5 1.1 Emnevalg 5 1.2 Formål 6 1.3 Målgruppe 6 1.4 Problemformulering 6 1.5 Opgavestruktur 7 1.6 Metode Mobilt internet 8 8 2.1 Internet 10 2.2 Mobilt internet 12 2.3 Mobilitet 12 2.3.1 Mobilitet A 13 2.3.2 Mobilitet B 13 2.3.3 Mobilitet C 15 2.4 Mobile klienter 17 2.4.1 Egenskaber ved mobile klienter 20 2.4.2 Fremtidige mobile klienter Mobile applikationer 23 24 3.1 Definition af mobile applikationer 25 3.2 Kategorier af mobile applikationer 27 3.3 Egenskaber ved mobile applikationer 29 3.4 Mobile applikationer og andre medier 29 3.4.1 Mobil marked 30 3.5 Værdikæde i mobile applikationer 34 3.6 I-mode 36 3.7 Mobile spil 36 3.7.1 Elektroniske spil historisk 38 3.7.2 Spil kontra mobile spil 38 3.7.3 Typer af mobile spil 41 3.7.4 Spil ressourcer 41 3.7.5 Spil standard 42 3.7.6 Overvågning Location based services 43 43 4.1 Positioneringsmetoder 43 4.1.1 Manuel positionering 44 4.1.2 Halv automatisk positionering 46 4.1.3 Automatisk positionering 57 4.2 Positioneringssetup 59 4.3 Typer af
    [Show full text]
  • GIN 02.Tesogfmr.Qxd 12/17/03 11:12 AM Page 1
    GIN _02.tesogfmr.qxd 12/17/03 11:12 AM Page 1 VOLUME 1, ISSUE 2; DECEMBER 21, 2003 Happy Holidays? The bipolar pendulum seems to be swing- licensed properties, is finding that it’s possi- prices early in the year (definitely before ing back and forth so quickly that you’d ble to abuse franchises: Without a new book E3). THQ also said that it has PSP emula- think everyone in the videogame industry or film with which to cross-promote, Harry tors on hand and has begun development were wearing neck braces. Several months Potter: Quidditch World Cup is not perform- for that promising platform. ago, industry wags maintained that ing as expected. It will be interesting to see Nintendo’s third-place standing in the what EA learns about a movie tie-in game— In 2004, videogames will become even console race was permanent enough for without a movie to tie in with it—as it pre- more mainstream purchases. In a recent pre- the company to get out of the hardware pares a big Lord of the Rings game for next sentation, Electronic Arts CFO Warren business. Now, a huge price cut later, year, a year with no Lord of the Rings film. Jensen reminded an audience of institutional Nintendo will come out of the holiday investors that during the previous cycle, shopping season with a strong second- “I’m not sure how thankful I am,” an more than 90 percent of PlayStation 1 sales place showing. East Coast electronics-chain buyer told us in came after the price dipped below $149.
    [Show full text]
  • The Clear Choice for Research and Data Collection Services
    2010 PANEL BOOK THE CLEAR CHOICE FOR RESEARCH AND DATA COLLECTION SERVICES The Survey Analytics panel network provides you access to more than 5 million active members around the globe who are double opted-in, pre-screened and highly qualified to participate in a variety of research studies of any level of specificity. Our industry experience gives us an unparallel advantage to offer innovative tools and industry knowledge needed to tailor sampling and data collection solutions to meet the most stringent demands of our clients. Survey Analytics prides itself in building a community of highly qualified and highly responsive panelists that accurately represent the general population. Using a variety of high level recruitment methods, we attract the right respondents to participate in your research study. www.surveyanalytics.com 2010 PANEL BOOK THE SURVEY ANALYTICS ADVANTAGE Technology Survey Analytics offers its clients innovative technology with global integrated solutions that are readily available online and in real time. Each client is provided a secure login account, which allows access to real time panel count and project feasibility. Custom Recruitment While we employ a multi mode recruitment methodology to ensure the steady growth of our panel, our ability to recruit respondents through a variety of media channels make it possible to offer our clients the best price available for their sampling needs. Additionally, we have access to a selected number of panel partners who are carefully screened to ensure they adhere to the same standards uphold by Survey Analytics. Speed. Accuracy. Reliability Our competitive advantage lies in completing your project on time, on budget, while the integrity of your data is never compromised.
    [Show full text]
  • JENNIFER CORTES ORTIZ.Pdf
    UNIVERSIDAD DE JAÉN CENTRO DE ESTUDIOS DE POSTGRADO Trabajo Fin de Máster Desarrollo de videojuegos para dispositivos móviles. Desarrollo de videojuegos para la web. ducación Secundaria Obligatoria y Bachillerato, Alumno/a: Cortés Ortiz, Jennifer Tutor/a: Prof. D. Pedro González García Profª Dª Carmen Martínez Cruz Formación Profesional y Enseñanza de Idiomas Centro de Estudios de Postgrado Dpto: Informática Junio, 2015 Máster en Profesorado de E ÍNDICE 1. AGRADECIMIENTOS .............................................................................................................. 3 2. RESUMEN Y PALABRAS CLAVE .............................................................................................. 4 3. INTRODUCCIÓN ..................................................................................................................... 5 4. FUNDAMENTACIÓN EPISTEMOLÓGICA ................................................................................ 7 4.1. Antecedentes. ............................................................................................................... 7 4.2. Estado actual .............................................................................................................. 16 4.3. Definición de conceptos ............................................................................................. 19 4.4. Desarrollo de videojuegos para dispositivos móviles. Desarrollo de videojuegos para la web ............................................................................................................................
    [Show full text]
  • The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos
    The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos 184 The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos Sixth Generation The sixth generation of consoles saw the market and became a third-party game number of hardware manufacturers shrink developer. Microsoft, a newcomer, used to three main players, as fewer and fewer its deep pockets to endure heavy financial companies could handle the massive cost losses to establish its Xbox console. As of releasing and supporting a new system. for Nintendo, its GameCube struggled to Sony continued to dominate with its new stand out against the PlayStation 2 and PlayStation 2 console, which left everyone Xbox, which led the company to abandon else to fight for second place. Sega, after direct competition and turn to new ideas suffering heavy financial losses with the and audiences as it moved onto the next Saturn and Dreamcast, left the console console generation. GameCube motherboard (above), PlayStation 2 Slim motherboard (opposite) 185 The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos Dreamcast 1998 Launch price: $199 Systems sold: 9+ million CPU: Hitachi SH-4 RISC at 200 MHz RAM: 16 MB VRAM: 8 MB GPU: NEC PowerVR2 at 100 MHz Games released: 600+ After the failure of its Saturn console, Sega system and its games were well received, lost much of its fanbase to the PlayStation. but the Dreamcast was not the massive With the company hemorrhaging money, hit Sega needed to keep itself afloat. After Sega could ill afford another failure. Its disappointing sales in the 2000 holiday next console, the Dreamcast, would be a season, Sega announced it was leaving the last-ditch effort to regain lost market share hardware business to become a software and return to profitability.
    [Show full text]
  • Tapwave Zodiac User Guide
    Using Your Zodiac™ Handheld Copyright Copyright © 2003, Tapwave, Inc. All rights reserved. Portions copyright © 1996 - 2003, PalmSource, Inc. and its affiliates. All rights reserved. This documentation may be printed and copied solely for use in using the Zodiac handheld. In addition, two (2) copies of this documen- tation may be made for archival and backup purposes. Except for the foregoing, no part of this documentation may be reproduced or transmitted in any form or by any means or used to make any derivative work (such as translation, transformation or adaptation) without express written consent from Tapwave, Inc. and PalmSource, Inc. Tapwave, Inc.reserves the right to revise this documentation and to make changes in content from time to time without obligation on the part of Tapwave, Inc. to provide notification of such revision or changes. TAPWAVE, INC. AND ITS SUPPLIERS MAKE NO REPRESENTATIONS OR WARRANTIES THAT THE DOCUMENTATION IS FREE OF ERRORS OR THAT THE DOCUMENTATION IS SUITABLE FOR YOUR USE. THE DOCUMENTATION IS PROVIDED ON AN “AS IS” BASIS. TAPWAVE, INC. AND ITS SUPPLIERS MAKE NO WARRANTIES, TERMS OR CONDITIONS, EXPRESS OR IMPLIED, EITHER IN FACT OR BY OPERATION OF LAW, STAT- UTORY OR OTHERWISE, INCLUDING WARRANTIES, TERMS, OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND SATISFACTORY QUALITY. TO THE FULL EXTENT ALLOWED BY LAW, TAPWAVE, INC. ALSO EXCLUDES FOR ITSELF AND ITS SUPPLIERS ANY LIABILITY, WHETHER BASED IN CONTRACT OR TORT (INCLUDING NEGLIGENCE), FOR DIRECT, INCIDENTAL, CONSEQUENTIAL, INDI- RECT, SPECIAL, OR PUNITIVE DAMAGES OF ANY KIND, OR FOR LOSS OF REVENUE OR PROFITS, LOSS OF BUSINESS, LOSS OF INFORMATION OR DATA, OR OTHER FINANCIAL LOSS ARISING OUT OF OR IN CONNECTION WITH THIS DOCUMENTATION, EVEN IF TAPWAVE, INC.
    [Show full text]
  • Bovers Shelf Guide
    BOVERS SHELF GUIDE Inhaltsverzeichnis Allgemeines..........................................................................................................................................1 Schlüsselwörter.....................................................................................................................................3 Zustandsbeschreibung..........................................................................................................................7 Sortierung von Spalten.........................................................................................................................8 Libreoffice/Openoffice....................................................................................................................8 Microsoft Excel 2010/2013/2016....................................................................................................9 Was ist der „Wert & Gewinn Vergleichs Check“?..............................................................................10 Allgemeines Bei BOVERS SHELF handelt es sich um eine Tabellenkalkulation zur Erfassung seines Konsolen-, Handhelds- und Spielebestandes. Zur Nutzung wird eines der folgenden Programme vorausgesetzt: Libreoffice aktuelle Version – Kostenlos! (nicht empfohlen) Openoffice (empfohlen) aktuelle Versionn – Kostenlos! Excel 2010 (empfohlen) Excel 2013 (empfohlen) Excel 2016 (empfohlen) Unter älteren Excel Versionen wie z.b. 2007 kann 100% reibungslose Funktionalität garantiert werden. Ratschläge: – Legen Sie immer eine Sicherheitskopie
    [Show full text]