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Mac OS X Includes Built-In FTP Support, Easily Controlled Within a fifteen-Mile Drive of One-Third of the US Population
Cover 8.12 / December 2002 ATPM Volume 8, Number 12 About This Particular Macintosh: About the personal computing experience™ ATPM 8.12 / December 2002 1 Cover Cover Art Robert Madill Copyright © 2002 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Edward Goss Tom Iov ino Editorial Staff Daniel Chvatik Publisher/Editor-in-Chief Michael Tsai Contributors Managing Editor Vacant Associate Editor/Reviews Paul Fatula Eric Blair Copy Editors Raena Armitage Ya n i v E i d e l s t e i n Johann Campbell Paul Fatula Ellyn Ritterskamp Mike Flanagan Brooke Smith Matt Johnson Vacant Matthew Glidden Web E ditor Lee Bennett Chris Lawson Publicity Manager Vacant Robert Paul Leitao Webmaster Michael Tsai Robert C. Lewis Beta Testers The Staff Kirk McElhearn Grant Osborne Contributing Editors Ellyn Ritterskamp Sylvester Roque How To Ken Gruberman Charles Ross Charles Ross Gregory Tetrault Vacant Michael Tsai Interviews Vacant David Zatz Legacy Corner Chris Lawson Macintosh users like you Music David Ozab Networking Matthew Glidden Subscriptions Opinion Ellyn Ritterskamp Sign up for free subscriptions using the Mike Shields Web form3 or by e-mail4. Vacant Reviews Eric Blair Where to Find ATPM Kirk McElhearn Online and downloadable issues are Brooke Smith available at http://www.atpm.com. Gregory Tetrault Christopher Turner Chinese translations are available Vacant at http://www.maczin.com. Shareware Robert C. Lewis Technic a l Evan Trent ATPM is a product of ATPM, Inc. Welcome Robert Paul Leitao © 1995–2002, All Rights Reserved Kim Peacock ISSN: 1093-2909 Artwork & Design Production Tools Graphics Director Grant Osborne Acrobat Graphic Design Consultant Jamal Ghandour AppleScript Layout and Design Michael Tsai BBEdit Cartoonist Matt Johnson CVL Blue Apple Icon Designs Mark Robinson CVS Other Art RD Novo DropDMG FileMaker Pro Emeritus FrameMaker+SGML RD Novo iCab 1. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Q1 2007 8 Table of the Punch Line Contents
Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
January 2010
SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where. -
Infogrames Entertainment, SA
Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel. -
Macworld January 1999
2 CDs FREE! ADVENTURE GAME: WORTH £20 MACWORLD MORE NEWS, MORE REVIEWS JANUARY 1999 JANUARY TOP MAC GAMES • MID-SIZE Macworldwww.macworld.co.uk SCREENS • iMAC REVIEWS • PHOTOSHOP MASKING PROGRAMS • PHOTOSHOP REVIEWS SCREENS • iMAC Playtime Top games all here Best screens Apple vs Bill Gates Top iMac reviews! Photoshop masking JANUARY 1999 £4.99 news cover feature: every Mac tested contents January 1999 I I I in-depth stories incisiveness exclusive tests hile this year’s Apple Expo was W a damp tissue Mateworld of a show, with no Adobe, 16–19 Microsoft Agfa or even Apple – and 6262 TopTop MacMac that’s just starting alpha- read me first ‘sabotaged’ betically – January’s Macworld Simon Jary, editor-in-chief test centre Expo held in San Francisco is going to be enormous. Roll QuickTime up, roll up for all the big gamesgames names, new products, and 20 Mac OS 8.6 details 75 Pay and display sneak peeks at tomorrow’s Mid-sized monitors are coming down in price – we technologies. 22 Digital Media World Apple’s iMac Almost guaranteed take a look at what’s out there. exposure is the 24 Streaming QuickTime 3.5 next-generation G3 Power has revitalized Mac, code-named Yosemite. 25 Apple Expo ’98 In our December 1998 issue we reported the latest hot 26 SNEAK PEEK: Director 7 the Mac games rumours on what these 400MHz-plus beasts would 28 Downward spiral for iMac sales? market. contain (FireWire, USB, flashing lights, and iMac-like translucent blue cases). After Macworld Expo, we’ll know for sure. -
The Age of Video Games: Language and Narrative
Single Cycle Degree programme in Lingue e Letterature Europee, Americane e Post Coloniali ordinamento ex D.M. 270/2004 Final Thesis The Age of Video Games: Language and Narrative Supervisor Ch. Prof. David Newbold Assistant supervisor Ch. Prof. Daniela Cesiri Graduand Pietro Addis Matriculation Number 833471 Academic Year 2016 / 2017 Contents General Introduction 1 Chapter I: The Language of the Gaming Community Introduction 3 1.1 Language Divide 4 1.2 Main Characteristics 15 1.3 Language Censorship 40 1.4 New Varieties 43 Chapter II: The Narrative of Video Games 2.1 Narrative, Ludology and Video Games 50 2.2 Elements of Narrative 56 2.3 Cheating 70 2.4 Furthering the Narrative 72 2.5 Morality and Video Game 77 Chapter III: A Case Study Introduction 87 3.1 The Development Team 88 3.2 The Video Game Project 89 3.3 Plot 94 3.4 The Language of Vapor Knight 111 3.5 The Video Game Soundtrack 116 3.6 Character Development 120 Conclusions 123 Bibliography 125 General Introduction The birth, growth and spreading of the Internet has revolutionised the modes of communications between humans, providing a new form with which people can communicate with each other, even at great geographical distance. It also entails that the interaction between humans has changed, since many instances of communication are mediated by a device or a machine. The rise of the Internet has also introduced new linguistic and narrative aspects, which have embedded themselves into the lives of a vast percentage of the world population and particularly inside pop and youth culture. -
2017 PANEL BOOK the Clear Choice for Research and Data Collection Services
2017 PANEL BOOK The clear choice for research and data collection services The qSample network provides you access to more than 20 million active members around the globe who are double opted-in, pre-screened and highly qualified to participate in a variety of research studies of any level of 2017 PANEL BOOK specificity. Technology qSample offers innovative technology with global integrated solutions that are readily available online and offline. Each client is provided a secure login account, which allows access to re- al-time panel count and project feasibility. Device Key Sign in Device Key Custom Recruitment While we employ a multi-mode recruitment methodology to ensure the steady growth of our panels, our ability to recruit respondents through a variety of media channels makes it possible to offer the best price available for sampling needs. Additionally, we have access to a selected number of panel partners who are carefully screened to ensure they adhere to the same standards upheld by qSample. Custom Recruitment Speed - Accuracy - Reliability We complete projects on time, within budget and without compromising data quality. Regardless of the type of research study, we go above and beyond to ensure that deliverables are exceeded. Accuracy Speed Reliability Top Reasons To Use qSample Panel Segmentation Participation Control Double Opt-In Membership Custom Digital Fingerprint system Registered panelists provide Thousands of members are to identify each respondent and detailed demographics and recruited daily, which results in prevent fraud. This eliminates background information, panelists who are eager to duplicate respondents and ensures accounting for participate in our research more than 300 survey data is unique to each data points collected from each studies. -
IMG Review: Total Immersion Racing
Inside Mac Games • MacGameStore.com • MacGameFiles.com • IMG Pro June 30, 2005 Search IMG Pro: Hot Downloads • Watch List • Blog • Preferences • Account Logout Home News Sneak Previews Gameplay Graphics Reader Reviews Reviews 15 reviews. Average Rating: 6.93 Sound Value Hardware Read the reviews • Write a review Features Publisher: Feral Interactive Genre: Sports Mac OS X: 10.1.3 Mac OS Classic: Mac OS 9.1 Forum CPU: G3 @ 500 MHz RAM: 128 MB Hard Disk: 350 MB Graphics: 16 MB VRAM Polls Blogs Chat Total Immersion Racing Developer Journals Pages: 1 2 3 4 Gallery April 2, 2004 | Perry Longinotti Release Dates Custers Desktops Racing games can get boring pretty fast. Usually, you get your pick Advanced Search of the current year's cars and if you select wisely you can run away from the pack immediately. Unlike real-world aspiring Michael RSS NewsFeed Schumachers, you don't have to earn the best ride. Do this a couple of times and suddenly your game is relegated to the bookshelf where it will sit until someone releases a patch with next year's cars and About IMG drivers. Contact Us Recently racing sim developers, seeing this trend of boring racing Advertise games impacting their sales volumes, have begun to include RPG Click to enlarge Help Wanted type elements to games to increase depth and replay value. These range from Codemasters cinematic and Wing Commaderesque Race Change of Address Driver, to EA's recent F1 Season iteration with an elaborate career mode. Racing gamers are demanding more from the games, and some creative products are the product of this demand. -
Mobilt Internet Og Adfærd
Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Af Trond Bjerkan Cand.merc.dat kandidatafhandling Mobilt internet og adfærd Særligt med hensyn til mobile spil og location based services Navn: Trond Bjerkan CPR-nummer: Vejleder : Jan Damsgaard Keywords : Location based services, LBS, mobilitet, mobilt internet, mobile spil, adfærd 2 Forord Denne afhandling er skrevet som afslutning på cand.merc.dat studiet ved Handelshøjskolen i København. København, marts 2005 Trond Bjerkan Indholdsfortegnelse Forord 3 Introduktion 5 5 1.1 Emnevalg 5 1.2 Formål 6 1.3 Målgruppe 6 1.4 Problemformulering 6 1.5 Opgavestruktur 7 1.6 Metode Mobilt internet 8 8 2.1 Internet 10 2.2 Mobilt internet 12 2.3 Mobilitet 12 2.3.1 Mobilitet A 13 2.3.2 Mobilitet B 13 2.3.3 Mobilitet C 15 2.4 Mobile klienter 17 2.4.1 Egenskaber ved mobile klienter 20 2.4.2 Fremtidige mobile klienter Mobile applikationer 23 24 3.1 Definition af mobile applikationer 25 3.2 Kategorier af mobile applikationer 27 3.3 Egenskaber ved mobile applikationer 29 3.4 Mobile applikationer og andre medier 29 3.4.1 Mobil marked 30 3.5 Værdikæde i mobile applikationer 34 3.6 I-mode 36 3.7 Mobile spil 36 3.7.1 Elektroniske spil historisk 38 3.7.2 Spil kontra mobile spil 38 3.7.3 Typer af mobile spil 41 3.7.4 Spil ressourcer 41 3.7.5 Spil standard 42 3.7.6 Overvågning Location based services 43 43 4.1 Positioneringsmetoder 43 4.1.1 Manuel positionering 44 4.1.2 Halv automatisk positionering 46 4.1.3 Automatisk positionering 57 4.2 Positioneringssetup 59 4.3 Typer af