Star Wars MSX Appeal Kick Off Mania
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Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
ACPI (Ang. Advanced Configuration and Power Interface, Zaawansowany Interfejs Zarządzania Konfiguracją I Energią) – Otwarty
ACPI (ang. Advanced Configuration and Power Interface, zaawansowany interfejs zarządzania konfiguracją i energią) – otwarty standard opracowany przez firmy Intel, Microsoft i Toshiba, do których później dołączyły HP oraz Phoenix, po raz pierwszy ogłoszony w grudniu 1996. ACPI zwiększa możliwości systemów zarządzania energią oferowane przez wcześniejsze rozwiązanie APM. Umożliwia systemowi operacyjnemu kontrolowanie ilości energii dostarczanej do poszczególnych urządzeń komputera (napędu CD-ROM, twardego dysku oraz urządzeń peryferyjnych) i, podobnie jak APM, umożliwia ich wyłączanie, gdy nie są używane a konieczne jest oszczędzanie energii. ADC - Przetwornik analogowo-cyfrowy A/C (ang. A/D – analog to digital; ADC – analog to digital converter), to układ służący do zamiany sygnału analogowego (ciągłego) na reprezentację cyfrową (sygnał cyfrowy). Dzięki temu możliwe jest przetwarzanie ich w urządzeniach elektronicznych opartych o architekturę zero-jedynkową oraz gromadzenie na dostosowanych do tej architektury nośnikach danych. Proces ten polega na uproszczeniu sygnału analogowego do postaci skwantowanej (dyskretnej), czyli zastąpieniu wartości zmieniających się płynnie do wartości zmieniających się skokowo w odpowiedniej skali (dokładności) odwzorowania. Przetwarzanie A/C tworzą 3 etapy: próbkowanie, kwantyzacja i kodowanie. Działanie przeciwne do wyżej wymienionego wykonuje przetwornik cyfrowo-analogowy C/A. AGP - Accelerated Graphics Port (AGP, czasem nazywany Advanced Graphics Port) – zmodyfikowana magistrala PCI opracowanej przez firmę Intel zaprojektowana do obsługi kart graficznych. Jest to 32- bitowa magistrala PCI zoptymalizowana do szybkiego przesyłania dużych ilości danych pomiędzy pamięcią operacyjną a kartą graficzną. Wyparta przez szybszą magistralę PCI Express. AGP Pro - specjalna wersja gniazda rozszerzeń AGP przeznaczona do profesjonalnych kart graficznych, które zużywają dużo prądu. Gniazdo AGP Pro ma 48 pinów więcej niż standardowe gniazdo AGP. Służą one niemal wyłącznie jako dodatkowe linie zasilania. -
Adding a 5 Pin DIN to an Amstrad CPC 464
arduitape.blogspot.com Adding a 5 pin DIN to an Amstrad CPC 464 Share 4-5 minutes Adding a 5 pin DIN to an Amstrad CPC 464 After mentioning that I had gotten a CPC and attached a DIN to it so that I could connect it to the TZXDuino I have had a few requests on how to do it so I thought I'd try a guide. You will need to purchase 180 degree 5 pin female din that is chassis mountable. This is the type that I purchased except mine also had a mounting plate too. The standard 6128 cassette connector is wired like this. Each pin is numbered on the back so that you know which one you are connecting it too so don't worry if the pins are in different positions as it depends on whether you are looking from the connection side or the soldering side. I would use different coloured wiring for each type of connection. I used the following Ground - Black Data Input - White Data Output - Pink Remote Control - Brown At this point I added 4 male pins to the end of my wiring so that I could build a connector so that I could easily disconnect the DIN should I need to work on the cassette drive. Next is connecting the wiring to the cassette drive Make sure that when you solder you do not create any shorts and connect the wiring as follows. Close Up your computer and then test to make sure that it all works. If you want to use the built in cassette recorder you just unplug the cassette leads from the DIN and use it as normal. -
Skyfox Fighter
OPERATING YOUR SKYFOX FIGHTER GETTING STARTED APPLE II COMMODORE 64 To start Skyfox Put the Skyfox disk in Plug joystick into Port 1. Turn on the disk the drive. Close the drive drive and the computer; insert the Skyfox door; turn on your computer disk. Type LOAD "EA",8,1 and press and monitor. Press the joystick RETURN. Wait until the program loads. button to start play. (If you have problems, type LOAD "SLOWER EA",8,1 instead.) Press the joystick button to start play. To restart the game Control R Control R To pause the game Control P Run/Stop To toggle sound on and off Control S Option unavailable To get help when you are at ESC Key H the base, or flying with your computer map up MAIN PLAY COMMANDS APPLE II COMMODORE 64 To turn plane left and right Joystick left and right Joystick left and right To move plane up and down Joystick forward and back Joystick forward and back To use afterburners Second joystick button Spacebar (or button on joystick 2 in Port 2) To engage automatic pilot A or both joystick buttons AorF7* To toggle radar scanner between SPACE BAR F1 overhead and forward views To fire laser cannons Joystick button Joystick button To arm (and disarm) guided missiles G G or F3 To arm (and disarm) heat-seeking H H or F5 missiles To fire armed missiles Joystick button Joystick button • Hold down the key long enough to see' its effect. Don't just give it a quick tap. 103619 GETTING STARTED ATARI ST COMMODORE AMIGA To start Skyfox Put the Skyfox disk in After kickstarting your Amiga, insert the the drive and turn on the Skyfox disk in the drive. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Commodore 64 Users Guide
INTRODUCTION Now that you've become more intimately involved with your Commo- dore 64, we want you to know that our customer support does not stop here. You may not know it, but Commodore has been in business for over 23 years. In the 1970's we introduced the first self-contained per- sonal computer (the PET). We have since become the leading computer company in many countries of the world. Our ability to design and manufacture our own computer chips allows us to bring you new and better personal computers at prices way below what you'd expect for this level of technical excellence. Commodore is committed to supporting not only you, the end user, but also the dealer you bought your computer from, magazines which publish how-to articles showing you new applications or techniques, and . importantly . software developers who produce programs on cartridge, disk and tape for use with your computer. We encourage you to establish or join a Commodore "user club" where you can learn new techniques, exchange ideas and share discoveries. We publish two separate magazines which contain programming tips, information on new products and ideas for computer applications. (See Appendix N). In North America, Commodore provides a "Commodore Information Network" on the CompuServe Information Service . to access this network, all you need is your Commodore 64 computer and our low cost VICMODEMtelephone interface cartridge (or other compatible modem). The following APPENDICEScontain charts, tables, and other informa- tion which help you program your Commodore 64 faster and more efficiently. They also include important information on the wide variety of Commodore products you may be interested in, and a bibliography listing of over 20 books and magazines which can help you develop your programming skills and keep you current on the latest information con- cerning your computer and peripherals. -
List of Turbografx16 Games
List of TurboGrafx16 Games 1) 1941: Counter Attack 28) Blodia 2) 1943: Kai 29) Bloody Wolf 3) 21-Emon 30) Body Conquest II ~The Messiah~ 4) Adventure Island 31) Bomberman 5) Aero Blasters 32) Bomberman '93 6) After Burner II 33) Bomberman '93 Special 7) Air Zonk 34) Bomberman '94 8) Aldynes: The Mission Code for Rage Crisis 35) Bomberman: Users Battle 9) Alice in Wonderdream 36) Bonk 3: Bonk's Big Adventure 10) Alien Crush 37) Bonk's Adventure 11) Andre Panza Kick Boxing 38) Bonk's Revenge 12) Ankoku Densetsu 39) Bouken Danshaku Don: The Lost Sunheart 13) Aoi Blink 40) Boxyboy 14) Appare! Gateball 41) Bravoman 15) Artist Tool 42) Break In 16) Atomic Robo-Kid Special 43) Bubblegum Crash!: Knight Sabers 2034 17) Ballistix 44) Bull Fight: Ring no Haja 18) Bari Bari Densetsu 45) Burning Angels 19) Barunba 46) Cadash 20) Batman 47) Champion Wrestler 21) Battle Ace 48) Champions Forever Boxing 22) Battle Lode Runner 49) Chase H.Q. 23) Battle Royale 50) Chew Man Fu 24) Be Ball 51) China Warrior 25) Benkei Gaiden 52) Chozetsu Rinjin Berabo Man 26) Bikkuri Man World 53) Circus Lido 27) Blazing Lazers 54) City Hunter 55) Columns 84) Dragon's Curse 56) Coryoon 85) Drop Off 57) Cratermaze 86) Drop Rock Hora Hora 58) Cross Wiber: Cyber-Combat-Police 87) Dungeon Explorer 59) Cyber Cross 88) Dungeons & Dragons: Order of the Griffon 60) Cyber Dodge 89) Energy 61) Cyber Knight 90) F1 CIRCUS 62) Cyber-Core 91) F1 Circus '91 63) DOWNLOAD 92) F1 Circus '92 64) Daichikun Crisis: Do Natural 93) F1 Dream 65) Daisenpuu 94) F1 Pilot 66) Darius Alpha 95) F1 Triple -
NGC Magazine Issue
INDEPENDENT NINTENDO GAMING tefta^f & INCLUDING THE FIRST-EVER VIDEO :Wil47I»M7iYi * t:HT«liJ FDR WILL ONLY SEE IT IN NBC! '; LEGEND OF ZELDA STUNNING NEW EAMEPLAY REVEALED - READ ABDUT IT INSIDE THEN SEE FDR YDURSELF! S/ilC *=!: h=- STACKS DF ACTIDN FRDM THE i AWESDME NEW MAZZA GAME! EW FDDTAGE YDU SIMPLY \ 'DT BELIEVE - DNLY IN NBC! PLUS! RESI EVIL AND CI i I I I I I EB MORE... VIDEO / WBSS Legend of Zelda Super Mario Sunshine t *&* Metroid Prime Eternal Darkness Starfox Adventures Mario Party 4 Resident Evil XIII Rayman 3 Shigsy playing Zelda Sega's F-Zero CC Zelda CBA PLUS STACKS MORE! RIPITDUT& STICK IT IN CLUSIVE! First-ever YDURDVD YPLAY PLAYER! shots of the hottest !tar Wars game ever - VE to see it! . uttba Rav Dudliv Rock and roll! See FOUR-PAGE review your Faves in action! brought to you first! gratuiations AMAZING NEW COMPO! Prove yourself with our incredible new DVD extra. THE BIGGEST GAMECUBE MAGAZINE! G WORLD'S *J «*c£l&g ^ : GAMECUBE INDEPENDENT NINTENDO GAMING CLUSIVE! First-ever shots of the hottest Star Wars game ever - WORLD FIRSTS Inside the surprise of the year - 44 it! secret shots smuggled out of Nintendo for YOU! you HAVE to see Distributed by ri NFOGRAMES^K2 W&&fM&Mix^MiiK^ Play to be worshipped . The greatest games magazine in the world WAR IS INDEPENDENT NINTENDO GAMING 30 Monmouth Street, Bath, BA1 2BW Tel: 01225 442244 Email: [email protected] EDITORIAL Only two issues ago we gave you Rogue Leader, and Editor Tim Weaver now we're returning to the Star Wars universe to take News Editor Gera r.i Evans the world's first look at the up-and-coming Clone Wars. -
When High-Tech Was Low-Tech : a Retrospective Look at Forward-Thinking Technologies [Multiple Exhibits]
University of South Florida Scholar Commons Library and Community-based Exhibits Library Outreach 9-1-2003 When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits] James Anthony Schnur, Follow this and additional works at: https://scholarcommons.usf.edu/npml_outreach_exhibits Scholar Commons Citation Schnur,, James Anthony, "When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits]" (2003). Library and Community-based Exhibits. 43. https://scholarcommons.usf.edu/npml_outreach_exhibits/43 This Presentation is brought to you for free and open access by the Library Outreach at Scholar Commons. It has been accepted for inclusion in Library and Community-based Exhibits by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. When High-Tech was Low-Tech A Retrospective Look at Forward-Thinking Technologies Nelson Poynter Memorial Library University of South Florida St. Petersburg When High-Tech was Low-Tech When High-Tech was Low-Tech When High-Tech was Low-Tech The development of transistors after By the late 1970s, early “personal Before the widespread use of “floppy” World War II allowed manufacturers to computers” and game systems began to disks (in both 5¼ and 8 inch formats), build smaller, more sophisticated, and appear in homes. One of the most many early personal computers used less expensive devices. No longer did popular games of this period came from tape drives. “Personal computer consumers have to worry about Atari. This Ultra-Pong console, cassettes” usually held about 64,000 purchasing expensive tubes for heavy, released by Atari in 1977, included bytes of data and could take up to 30 bulky radios and televisions. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51.