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Implementation of 2D Turn-Based Strategy Game with Artificial Intelligence
ASSIGNMENT OF BACHELOR’S THESIS Title: Implementation of 2D turn-based strategy game with AI Student: Ivan Štěpánek Supervisor: Ing. Eliška Šestáková Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2019/20 Instructions The goal of this bachelor thesis is to create a prototype of 2D turn-based strategy game that is inspired by the game Advance Wars. In single-player mode, the strategy of the computer will be an AI that was trained to play through self-play, using a minimum of human input. Requirements: - It should be implemented as a desktop application using the C++ language. - The play must support a mode for several players and playing against artificial intelligence (AI). - Provide at least 4 various pre-created game levels. Research part: - The AI component in the requirements above constitutes the research part. - Evaluate different algorithms for developing the AI strategy. - Design a strategy that relies mostly on self-play and uses a minimum of human input. - Implement the strategy within the game. - Evaluate the quality of the game played by the AI by evaluating its success rate against players of varying skills. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague February 9, 2019 Bachelor’s thesis Implementation of 2D Turn-based Strategy Game with Artificial Intelligence Ivan Štěpánek Department of Software Engineering Supervisor: Ing. Eliška Šestáková January 9, 2020 Acknowledgements Firstly I would like to thank my former supervisor Juan Pablo Maldonado Lopez for accepting me and my work when I was struggling to find a su- pervisor. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2015 FY3/2016 FY3/2017 FY3/2018 FY3/2019 Apr.-Dec.'14 Apr.-Dec.'15 Apr.-Dec.'16 Apr.-Dec.'17 Apr.-Dec.'18 Net sales 442,920 425,664 311,121 857,012 997,295 Cost of sales 269,976 242,364 171,055 530,707 588,222 Gross profit 172,944 183,299 140,065 326,305 409,073 (Gross profit ratio) (39.0%) (43.1%) (45.0%) (38.1%) (41.0%) Selling, general and administrative expenses 141,339 140,814 113,750 169,842 189,043 Operating profit 31,604 42,485 26,315 156,462 220,029 (Operating profit ratio) (7.1%) (10.0%) (8.5%) (18.3%) (22.1%) Non-operating income 60,949 12,993 23,837 38,874 20,469 (of which foreign exchange gains) (51,089) (1,801) (1,405) (20,264) (4,349) Non-operating expenses 197 183 1,043 772 230 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) ( - ) Ordinary profit 92,356 55,295 49,110 194,563 240,268 (Ordinary profit ratio) (20.9%) (13.0%) (15.8%) (22.7%) (24.1%) Extraordinary income 3,608 404 63,756 3,240 1 Extraordinary losses 2,294 940 193 1,428 703 Profit before income taxes 93,669 54,759 112,673 196,375 239,566 Income taxes 34,164 14,196 9,693 59,253 70,384 Profit 59,505 40,563 102,979 137,122 169,182 Profit attributable to non-controlling interests -10 4 10 1,957 396 Profit attributable to owners of parent 59,515 40,558 102,969 135,165 168,785 (Profit attributable to (13.4%) (9.5%) (33.1%) (15.8%) (16.9%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
NG19 Print Program (Web)
2019 MAY 22 23 24 BUSINESS EMOTION KNOWLEDGE PROGRAM #NG19 Welcome to NORDIC GAME 2019! It’s a great pleasure to welcome you to the sixteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. While we all want the games of this generation and the next to be cutting-edge, creative and entertaining – delivering new and bet- ter experiences than ever before – innovation can’t flourish without knowledge. This knowledge encompasses new technologies, business models, methodologies and narrative techniques. But it also includes an un- derstanding of the past, helping us to learn from our successes and mistakes, using that knowledge as a foundation for the games to come. Knowledge, as a key focus of Nordic Game 2019, means that from the moment you arrive, content and activities carefully selected to enrich your mind (and soul) will be there for the choosing – whether you decide to pursue your quest for knowledge via this year’s spea- ker program, by meeting with industry colleagues (and making new friends), while playing the latest games from creators across the Nordic region and the rest of Europe, or just by mingling with thou- sands of your peers on these three special days in May. Thank you for joining us and may we all prosper! Jacob Riis, Program Director Nordic Game 2019 MAY 22 23 24 BUSINESS EMOTION KNOWLEDGE CONFERENCE VENUE [Slagthuset, Malmö] ENTRANCE Malmö Central OUTSIDE TERRACE Trainstation 2 min WC RESTAURANT WC STOCKHOLM UNREAL Exit only HELSINKI THEATRE EXPO MeetToMatch -
Game Narrative Review
Game Narrative Review ==================== Your name: Benjamin Mora-Davison Your school: Sheridan College Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game Title: The Banner Saga Platform: PC / PS4 / Switch / Xbox One / iOS / Android Genre: Tactical RPG Release Date: January 14, 2014 Developer: Stoic Studio Publisher: Versus Evil Game Writer/Creative Director/Narrative Designer: Alex Thomas Overview The Gods are dead. The sun never sets. A golem army marches south. The world is coming to an end. In the wake of this cataclysm, a hunter named Rook flees south with his daughter and the people of his town. Sporting only a handful of fighters and even scarcer supplies, Rook must navigate his caravan of refugees through a world falling apart at the seams. Children beg for food on the road, bandits extort travelers of their supplies, golems pillage cities and villages alike. Rook’s decisions will not only determine his fate, but the fate of those trust him. The Banner Saga is a sweeping and solemn tactical RPG that exemplifies how in desperate times, there are often no right decisions. As the player manages the population, supplies and morale of Rook’s caravan, they are routinely presented scenarios with no happy endings. But decisions must be made, and by the end of The Banner Saga, it is clear that is not a game that is beaten, but a game that is survived. 1 Characters Humans The original creation of the gods. As farmers, merchants, woodsmen and warriors, they are the center of Viking culture in this world. -
Strategy War Game Pc No Download War Strategy Games
strategy war game pc no download War Strategy Games. In times of war, the laws fall silent. That may be true, but the laws of logic still hold, and making clever use of them is what makes all the difference when playing these War Strategy Games . Here at Silvergames.com we've put together some of the best, most challenging and inspiring strategy games centred on armed conflict that you can find. Take on the mantle of a general, commander or even lowly soldier and lead your armies to victory! War strategy is a field of strategic and tactical thought, that has a very long tradition. Reaching back even to earliest antiquity and later producing groundbreaking strategic thinkers such as Sun Tzu or Claus von Clausewitz. War-themed strategy computer games grew in popularity in the late 1990s with games such as Command & Conquer, Starcraft and Age of Empires. This genre is also known as real time strategy games, since they did not adhere to a turn structure, but were constantly running, requiring the player to deal with multiple tactical challenges at once. Known for their epic battles and emphasis on large scale warfare, you can now return to the gaming experiences of old with these great war strategy games. The free world awaits you! Be the commander that these armies need, defend their homes against aggressors and invade enemy territory in these challenging and exciting war strategy games. Login. You can use either your current username or e-mail as login, plus the password you selected. Social login. You can register and login with just one click using the third-party id providers like Google, Facebook or Twitter. -
Video Game Design Document for “Lost Vanguard” A
VIDEO GAME DESIGN DOCUMENT FOR “LOST VANGUARD” A TACTICAL ROLE-PLAYING GAME by Connor Russell Steed HONORS THESIS Submitted to Texas State University in partial fulfillment of the requirements for graduation in the Honors College May 2021 Thesis Supervisor: Anne Winchell COPYRIGHT by Connor Russell Steed 2021 ii FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgement. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Connor Steed, refuse permission to copy in excess of the “Fair Use” exemption without my written permission. iii DEDICATION This thesis is dedicated to my parents, who have supported all of my hobbies and interests for as long as I can remember. It has always been extremely comforting and inspiring to have parents who will listen to me ramble for hours about video games and who sometimes excuse my thousands upon thousands of hours playing video games as career research. I would also like to dedicate this to all of my friends who listened to me ramble about my game ideas nearly every day as I brainstormed in our group chats and car rides. I don’t know how you all had the patience to respond to my ideas, but I appreciate that I have people who will listen to my endless flow of consciousness from time to time. -
DEPICTIONS of GENDER in INDIE VIDEO GAMES by Jon Beaubien
SAVE THE PRINCESS: DEPICTIONS OF GENDER IN INDIE VIDEO GAMES by Jon Beaubien, B.A. A thesis submitted to the Graduate Council of Texas State University in partial fulfillment of the requirements for the degree of Master of Arts with a Major in Sociology August 2017 Committee Members: David Dietrich, Chair Patti Giuffre Audrey McKinney COPYRIGHT by Jon Beaubien 2017 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgment. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Jon Beaubien, authorize duplication of this work, in whole or in part, for educational or scholarly purposes only. ACKNOWLEDGEMENTS I want to first thank my thesis committee: Dr. Dietrich, Dr. Giuffre, and Dr. McKinney. This research would not have been possible without your insight and help along the way. I also must thank Abby, Matt, and my family for all their support. Your encouragement and love was invaluable. iv TABLE OF CONTENTS Page ACKNOWLEDGEMENTS ....................................................................................... iv LIST OF TABLES .................................................................................................... vi LIST OF FIGURES ................................................................................................ -
BAFTA Games Awards 2017 Uncharted 4
BAFTA Games Awards 2017 Thomas Arthur th Last week on the 6 April, BAFTA announced the winners of the British Academy Games Awards at its annual awards ceremony, hosted by Danny Wallace at Tobacco Dock, London. Since 2004, the awards have served to celebrate outstanding creative achievement in games, with 16 categories ranging from artistic achievement to game innovation. Here’s our rundown of everything you need to know about 2017’s winners. Uncharted 4 (Best Game) Platform: PS4 Naughty Dog were top dog at this year’s Games Awards, winning Best Game for the fourth and final instalment of their critically acclaimed Uncharted series. Set three years after the events of the previous game, Uncharted 4: A Thief’s End concludes Nathan Drake’s globetrotting adventure, exploring the relationship between Nate and his presumed-dead brother Sam in their search for a lost fortune. Over a sprawling 15 hours of game time, Uncharted 4 balances the franchise’s action-packed gameplay with a grounded and more mature story than its predecessors, with actors such as Richard McGonagle (Victor Sullivan) and Emily Rose (Elena Fisher) reprising their roles from PS3 and PS Vita games. BAFTA’s jury of industry practitioners were just as impressed as we were with Uncharted 4’s conclusive narrative, impressive sound design, and high graphical fidelity. Accompanied by an impressive soundtrack from composer Henry Jackman, its staple gameplay of parkour, puzzle, and shooter sequences takes players across the world from the Scottish highlands to Italian streets and Madagascan jungles. In addition to winning the Best Game award, Uncharted 4 was also nominated for Artistic Achievement, Audio Achievement, Music, and Narrative; with Nolan North, Emily Rose, and Troy Baker each nominated for the Performer category for their respective roles as Nathan Drake, Elena Fisher, and Sam Drake. -
Pico-8 Special Pixel Perfect Make Your First Game in Modern Games Made with a Tiny Virtual Console Retro Constraints
ALL FORMATS LIFTING THE LID ON VIDEO GAMES PICO-8 SPECIAL PIXEL PERFECT MAKE YOUR FIRST GAME IN MODERN GAMES MADE WITH A TINY VIRTUAL CONSOLE RETRO CONSTRAINTS Issue 12 £3 wfmag.cc 12 72000 16 7263 97 REBELREBEL INSIDE THE GENRE-REDEFINING RHYTHM GAME, NO STRAIGHT ROADS Subscribe today 13 issues for £20 Visit wfmag.cc/subscribe or call 01293 312192 to order Subscription queries: [email protected] There’s no such thing as an apolitical game he Division 2 takes place in Washington unabashedly celebrate empire in all its forms, like ‘Tar of D.C. in the aftermath of a smallpox All Weathers, or the Game of British Colonies’ (c.1857). pandemic, and has you liberating the city They’re statements, whether the designer perceived T from a corrupt government. The game’s them as such or not. If I came across a source stating tone-deaf marketing used real-world political tensions, that one of the publishers of these games denied its such as sending out a joke email referencing the US game was a comment on empire, then my reaction HOLLY NIELSEN government shutdown and a spoof letter declaring wouldn’t be ‘Well, I guess I can’t analyse it because it’s Mexico ‘approved funding for building a wall along the Holly Nielsen is a not a statement after all’. If anything, it would pique videogame journalist United States border’. and historian who my interest, because the idea that structured games Despite all this, creative director Terry Spier recently researches the are purely escapist fun is a fairly modern concept. -
Fire Emblem Fates Download Pc Fire Emblem Fates 3DS Rom
fire emblem fates download pc Fire emblem fates 3DS Rom. There are two components for playing a 3ds Fire emblem fates rom on your PC. The first component is the emulation program which can imitate the 3ds OS and software. The second component is the Fire emblem fates rom itself to play on the emulator. Step 1: you can start by downloading a reliable and bug free emulator. We’d suggest Citra – it’s open source, fast and one of the most frequently updated. Once you have finished downloading Citra , extract the downloaded .7z file to a location, for example your Desktop. After, double click the citra- setup-windows.exe file in order to start the emulator. Your emulator will now be ready to play Fire emblem fates rom . But now you’ll need to find the correct ROMs online. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Step 2: return to Citra and hit File > Open . Navigate to the downloaded .exe file and double click it to open it. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress. Instead, you’ll need to click File > Save State and then choose an empty slot. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. When playing in the future and you want to continue from your saved state, you can use File > Load State to load up the game from exactly where you last saved it.