Nintendo Co., Ltd
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Taito Pinball Tables Volume 1 User Manual
TAITO PINBALL TABLES VOLUME 1 USER MANUAL For all Legends Arcade Family Devices © TAITO CORPORATION 1978, 1982, 1986, 1987 ALL RIGHTS RESERVED. Version 1.7 | September 1, 2021 Contents Overview ............................................................................................................1 DARIUS™ .............................................................................................................2 Description .......................................................................................................2 Rollovers ..........................................................................................................2 Specials ...........................................................................................................2 Standup Targets ................................................................................................. 2 Extra Ball .........................................................................................................2 Hole Score ........................................................................................................2 FRONT LINE™ ........................................................................................................3 Description .......................................................................................................3 50,000 Points Reward ...........................................................................................3 O-R-B-I-T Lamps ................................................................................................ -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Press Release Company Name : Capcom Co., Ltd
October 31, 2013 Press Release Company Name : Capcom Co., Ltd. Representative: Haruhiro Tsujimoto, President and COO (Company Code: 9697 Tokyo Stock Exchange) Contact: Public Relations and Investor Relations Office Phone Number: +81-6-6920-3623 Favorable Increase on Financial Results for ended September 30, 2013 16.9% increase in Net Sales, 15.2% increase in Operating Income from Previous Term - “Monster Hunter 4” and Capcom pachislo machine contributed to the highest records at all levels for the first half of a fiscal year - Capcom Co., Ltd. would like to announce that net sales increased to 53,234 million yen (up 16.9% from the previous year) in the 6 months of fiscal year ending March 31, 2014. As for profits, operating income increased to 7,509 million yen (up 15.2% from the previous year), and ordinary income increased to 8,190 million yen (up 34.8 % from the previous year). Net income for the current period increased to 4,950 million yen (up 20.0 % from the previous year). During the 6 months, the feature title “Monster Hunter 4” is the highest ever for any third-party Nintendo 3DS title in Japan by becoming a big hit with shipment of 2.8 million units* in the Digital Contents business. In addition, “Resident Evil Revelations” and “Phoenix Wright: Ace Attorney - Dual Destinies” also basically achieved projected sales. *3 million units as of October 15, 2013 In the Amusement Equipments business, “Devil May Cry 4”, which was released in September, realized better-than-expected sales, serving to drive sales expansion and support earnings. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
MARVELOUS Company Profile-2019-ENG.Indd
President Shuichi Motoda 2 MARVELOUS COMPANY PROFILE For games, video, music and stage. Excitement has no borders. After food, clothing and shelter comes fun. To have fun is to live. The more we keep our hearts entertained, the more fulfilling our lives will be. Marvelous Inc. is an all-round entertainment company that produces fun. We create interesting and original intellectual property (IP) for games, video, music and stage. Leveraging our strength in “multi-content, multi-use and multi-device,” we transcend changes in the times to consistently create fresh entertainment. We strive to deliver wonder and excitement never seen before to the people of the world. Before you know it, we will be one of Japan’s leading content providers. And we will be an entertainment company that offers a multitude of challenges and thrills and leaves people wondering, “What’s coming next from this company?” Personally, I’m really looking forward to what lies ahead at Marvelous. President Shuichi Motoda MARVELOUS COMPANY PROFILE 3 In the Online Game Business, we are engaged in the planning, development, and operation of online games for App Store, Google Play, and SNS platforms. In order to provide the rapidly evolving online game market quickly and consistently with ONLINE GAME buzz-worthy content, we are engaged in proactive development efforts through alliances with other IPs in addition to our own. By promoting multi-use of original IP produced by Marvelous Delivering buzz-worthy content and and multi-device compatibility of products for PC, mobile, expanding the number of users smartphone, tablet and other devices, we work to diversify worldwide revenue streams. -
Q1 2007 8 Table of the Punch Line Contents
Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast. -
Financial Results Briefing Global Release, April 2018
Financial Results Briefing for Fiscal Year Ended March 2018 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, President of Nintendo. Nintendo Co., Ltd. Mr. Furukawa, General Manager of the Corporate Financial Results Briefing Planning Department, has just presented our financial President and Representative Director results for this period. Tatsumi Kimishima I will now discuss our planned initiatives for the fiscal year ending March 2019. Firstly, Nintendo Labo has had the high expectation as a “very Nintendo” product since the original announcement in January this year, and as soon as it was launched, consumers have been posting photos and video of parents and children as they work together to assemble Global Release, April 2018 the cardboard pieces and then play with their completed Toy-Con, which were unimaginable in video games before. It has been on sale for only a week in Japan and the US, while sales in Europe will begin today, but the main purchasers of Nintendo Labo at launch are not the same as with typical video games, and they are mainly elementary school children and their fathers, as well as game players who like creative activities. We developed and will nurture Nintendo Labo as a product that is not constrained by the boundaries of conventional video games and can endear itself to a broader range of consumers. From the initial response, we have this solid feeling that we are off to a great start in that regard. Some Nintendo Titles Released Since the Start of the Year We began releasing Nintendo titles non-stop with the launch of Nintendo Switch, and kept the new-release buzz alive through the end of the year. -
Nintendo Switch
Nintendo Switch Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments サムライフォース斬!Natsume Atari Inc. NA Publi... 1-2-Switch Nintendo Aleste Collection M2 Arcade Love: Plus Pengo! Mebius Armed Blue Gunvolt: Striker Pack Inti Creates ARMS Nintendo Astral Chain Nintendo Atsumare Dōbutsu no Mori Nintendo Bare Knuckle IV 3goo Battle Princess Madelyn 3goo Biohazard: Revelations - Unveiled Edition Capcom Blaster Master Zero Trilogy: MetaFight Chronicle: English Version Inti Creates Bloodstained: Ritual of the Night 505 Games Boku no Kanojo wa Ningyo Hime!? Sekai Games Capcom Belt Action Collection Capcom Celeste Flyhigh Works Chocobo no Fushigi na Dungeon: Every Buddy! Square Enix Clannad Prototype CLANNAD: Hikari Mimamoru Sakamichi de Prototype Code of Princess EX Pikii Coffee Talk Coma, The: Double Cut Chorus Worldwide Cotton Reboot!: Limited Edition BEEP Cotton Reboot! BEEP Daedalus: The Awakening of Golden Jazz: Limited Edition Arc System Works Dairantō Smash Bros. Special Nintendo Darius Cozmic Collection Taito Darius Cozmic Collection Special Edition Taito Darius Cozmic Revelation Taito Dead or School Studio Nanafushi Devil May Cry Triple Pack Capcom Donkey Kong: Tropical Freeze Nintendo Dragon Marked For Death: Limited Edition Inti Creates Dragon Marked For Death Inti Creates Dragon Quest Heroes I-II Square Enix Enter the Gungeon Kakehashi Games ESP RA.DE. ψ M2 Fate/Extella: Limited Box XSEED Games Fate/Extella Link XSEED Games Fight Crab -
List of Turbografx16 Games
List of TurboGrafx16 Games 1) 1941: Counter Attack 28) Blodia 2) 1943: Kai 29) Bloody Wolf 3) 21-Emon 30) Body Conquest II ~The Messiah~ 4) Adventure Island 31) Bomberman 5) Aero Blasters 32) Bomberman '93 6) After Burner II 33) Bomberman '93 Special 7) Air Zonk 34) Bomberman '94 8) Aldynes: The Mission Code for Rage Crisis 35) Bomberman: Users Battle 9) Alice in Wonderdream 36) Bonk 3: Bonk's Big Adventure 10) Alien Crush 37) Bonk's Adventure 11) Andre Panza Kick Boxing 38) Bonk's Revenge 12) Ankoku Densetsu 39) Bouken Danshaku Don: The Lost Sunheart 13) Aoi Blink 40) Boxyboy 14) Appare! Gateball 41) Bravoman 15) Artist Tool 42) Break In 16) Atomic Robo-Kid Special 43) Bubblegum Crash!: Knight Sabers 2034 17) Ballistix 44) Bull Fight: Ring no Haja 18) Bari Bari Densetsu 45) Burning Angels 19) Barunba 46) Cadash 20) Batman 47) Champion Wrestler 21) Battle Ace 48) Champions Forever Boxing 22) Battle Lode Runner 49) Chase H.Q. 23) Battle Royale 50) Chew Man Fu 24) Be Ball 51) China Warrior 25) Benkei Gaiden 52) Chozetsu Rinjin Berabo Man 26) Bikkuri Man World 53) Circus Lido 27) Blazing Lazers 54) City Hunter 55) Columns 84) Dragon's Curse 56) Coryoon 85) Drop Off 57) Cratermaze 86) Drop Rock Hora Hora 58) Cross Wiber: Cyber-Combat-Police 87) Dungeon Explorer 59) Cyber Cross 88) Dungeons & Dragons: Order of the Griffon 60) Cyber Dodge 89) Energy 61) Cyber Knight 90) F1 CIRCUS 62) Cyber-Core 91) F1 Circus '91 63) DOWNLOAD 92) F1 Circus '92 64) Daichikun Crisis: Do Natural 93) F1 Dream 65) Daisenpuu 94) F1 Pilot 66) Darius Alpha 95) F1 Triple -
A Portable Deep Learning Model for Modern Gaming AI
The Game Imitation: A Portable Deep Learning Model for Modern Gaming AI Zhao Chen Darvin Yi Department of Physics Department of Biomedical Informatics Stanford University, Stanford, CA 94305 Stanford University, Stanford, CA 94305 zchen89[at]Stanford[dot]EDU darvinyi[at]Stanford[dot]EDU Abstract be able to successfully play in real time a complex game at the level of a competent human player. For comparison pur- We present a purely convolutional model for gaming poses, we will also train the same model on a Mario Tennis AI which works on modern games that are too com- dataset to demonstrate the portability of our model to dif- plex/unconstrained to easily fit a reinforcement learning ferent titles. framwork. We train a late-integration parallelized AlexNet Reinforcement learning requires some high bias metric on a large dataset of Super Smash Brothers (N64) game- for reward at every stage of gameplay, i.e. a score, while play, which consists of both gameplay footage and player many of today’s games are too inherently complex to eas- inputs recorded for each frame. Our model learns to mimic ily assign such values to every state of the game. Not human behavior by predicting player input given this visual only that, but pure enumeration of well-defined game states gameplay data, and thus operates free of any biased infor- would be an intractable problem for most modern games; mation on game objectives. This allows our AI framework DeepMind’s architecture, which takes the raw pixel val- to be ported directly to a variety of game titles with only mi- ues as states, would be difficult in games with 3D graph- nor alterations. -
Super Smash Bros
Dusty Rooms: il viaggio di Link in Majora’s Mask The Legend of Zelda è una saga che certamente non ha bisogno di presentazioni. È difficile trattare questi titoli nell’ambito del retrogaming in quanto ognuno di esso, che sia uscito negli anni ’90, nella scorsa decade o per una console portatile, è sempre così attuale da poter essere giocato in ogni era videoludica, risultando quasi sempre al passo coi tempi (ne sono esempi i numerosi remake usciti per Nintendo 3DS e Wii U). Oggi entreremo nel profondo di uno dei titoli più strani della saga, un titolo molto discusso e, a oggi, ancora fra acclamazioni e stroncamenti.The Legend of Zelda: Majora’s Mask fu un titolo che, come al solito, riscosse un gran successo commerciale ma lasciò ai fan una certa angoscia, un retrogusto amaro che, in realtà, non è facile da descrivere. Frase molto comune, fra i più appassionati, è: “Majora’s Mask è uno dei titoli più cupi della saga di Zelda“. Ma perché? Cosa c’è dietro agli scenari bizzarri, agli artwork ombrosi e alle tristi storie di Majora’s Mask? Diamo uno sguardo alle tematiche che abbracciano questo spettacolare gioco per Nintendo 64, rilasciato non molti anni fa per 3DS con una nuova veste grafica. Ovviamente, se non avete ancora giocato a questo titolo ma avete comunque intenzione di farlo, vi sconsigliamo di leggere questo articolo e perciò preferiamo lanciare un allarme spoiler. Le fasi del lutto di Kübler-Ross Come ogni capitolo prima di The Legend of Zelda: Breath of the Wild, Majora’s Mask ha una storia lineare e ci viene rivelata visitando i luoghi prestabiliti e i loro dungeon.