Press Release Company Name : Capcom Co., Ltd
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Q1 2007 8 Table of the Punch Line Contents
Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast. -
Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS
Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS (version reviewed here), Game Boy Advance, IPhone, Nintendo Wii Genre: Adventure Release Date: OctoBer 12, 2005 Developer: Capcom Publisher: Capcom Game Writer/Creative Director/Narrative Designer: Shu Takumi Author of this Review: Amy Li School: Rochester Institute of Technology Overview Phoenix Wright: Ace Attorney is the story of the rookie defense attorney Phoenix Wright searching for an old friend in the courtroom. His roller coaster court cases take him to his goal; however, when he meets his friend again, he discovers this friend is no longer the person he knew. Despite their status now as enemies, Wright involves himself in a case that digs into the past to find out why his friend's heart has changed. Characters Taking into account all five cases available in the game, the cast is large and varied. As a result, only the characters featured prominently in the chief narrative will Be descriBed here. • Phoenix Wright is a rookie defense attorney serving as the player's avatar. Wright provides small insights and assistance through self-contained thoughts. When removed from the role as a player, Wright may seem slightly slow and reliant on luck and Bluff to win his cases. However, he presents the character of an honest, determined man who Believes in his clients' innocence—the kind of man that every person should hope his or her defense lawyer to be. • Miles Edgeworth is a seasoned, undefeated prosecutor, rumored to run Backroom deals and tamper with evidence to oBtain victory and maintain his 'undefeated' prestige. -
FY2007 Mid-Term Financial Results Briefing Session Segment Overview and Strategy
Capcom Co., Ltd. (Tokyo-Osaka Stock Exchange Symbol:9697) FY2007 Mid-Term Financial Results Briefing Session Segment Overview and Strategy Capcom Public Relations & Investor Relations Section Capcom Public Relations & Investor Relations Section 0 Disclaimer Regarding Forward-looking Statements Management strategies, plans, projections and other statements excluding historical facts in these presentation materials are forecasts. Please note that the business projections herein are based on the information that is available at the time of the Mid-Term Financial Result announcement and certain assumptions that serve as the basis of rational judgments have been made. Actual performance may vary substantially from these projections due to various contributing factors in the future. Additionally, changes in market environments, such as the diversification of user needs, may drastically affect the performance of this industry in which our company operates. Factors contributing to performance fluctuations include, but are not limited to: (1) the presence or absence of strong-selling titles and the number of units sold in the home video game software business, which accounts for not less than 50% of our total sales; (2) the progress of home video game software development; (3) the proliferation of home video game consoles; (4) sales in overseas markets; (5) trends in stock prices and foreign exchange; (6) cooperation with other companies in development, sales and operations; and (7) changes in market environments. Capcom Public Relations & Investor Relations Section 1 < Contents > 1. Home Video Games Business P 3 2. Arcade Operation Business P 9 3. Arcade Games Sales Business P 11 4. Contents Expansion Business P 14 5. Business Forecast for Fiscal Year 2007 P 1 6 Capcom Public Relations & Investor Relations Section 2 Home Video Games Business for 1st Half Ended September 30, 2007 Although we had no major hit titles in the 1st half, robust sales were maintained. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Lost Planet 3 Multiplayer Details Revealed
Apr 25, 2013 09:37 CEST LOST PLANET 3 MULTIPLAYER DETAILS REVEALED The extreme, uninhabitable conditions of E.D.N. III in Lost Planet 3 might make the planet seem like a lonely place to be but today we’re pleased to reveal details of the title’s multiplayer content. Featuring four compelling multiplayer modes playable across six diverse maps, gamers will take on the role of either the NEVEC forces or Snow Pirates. To take a look at two of these modes - Scenario and Akrid Survival – head over to the press site and download the all-new multiplayer trailer along with an assortment of multiplayer and single-player campaign screens and artwork. Scenario Mode sets each team a series of either offensive or defensive challenges and mixes them up with the extreme and unpredictable conditions of E.D.N. III. Players can compete in both third person on-foot action and in first person combat using the futuristic Vital Suits, making this a dynamic gameplay experience. Akrid Survival sees two teams of three players compete independently of each other in a series of encounters against waves of hostile Akrid before the teams go head to head in a final PvP elimination round. Lost Planet 3 will be available for Xbox 360, PlayStation 3 and PC on August 30th. For all the latest assets and information on the title visit the Capcom Europe Press Site. Thanks, Capcom’s European PR Team Om PAN Vision PAN Vision är ett av de ledande bolagen inom hemunderhållning i Norden och i de baltiska länderna. -
1 Attachment Contents 1. Qualitative Information Regarding
Attachment contents 1. Qualitative information regarding the consolidated business ………………………………………………… 2 (1) The progress of the consolidated business results including related qualitative information……………… 2 (2) Qualitative information regarding the consolidated financial position …………………………………. 4 (3) Qualitative information regarding the consolidated business forecasts………………………………….. 4 2. Other information…………………………………………………………………………………………… 4 (1) Transfer of major subsidiaries………………………………………………………………………….…… 4 (2) Use of special accounting methods for the quarterly consolidated financial statements…………………… 4 3. Summary of consolidated financial statements ……………………………………………………………… 5 (1) Consolidated balance sheets …….…………………………………………………………………………. 5 (2) Consolidated statements of income and comprehensive income ………………………………………… 7 Consolidated statements of income ……………………………………………………………………… 7 Consolidated statements of comprehensive income …………………………………………………… 8 (3) Consolidated statements of cash flows …………………..……………………………………………… 9 (4) Going concern assumptions ……………………………………………………………………………………... 10 (5) Material changes in shareholders' equity ………………………………….……..…………………………. 10 (6) Segment information ……….………………..…………….…………...……………………………………… 10 1 1. Qualitative information regarding the consolidated business (1) The progress of the consolidated business results including related qualitative information During the six months period ended September 30, 2013, in addition to the steady consumer spending and exports, plus improvement in the employment/income -
1. 007 2. 80'S Action Movie 3. a Certain Magical Index 4. a Song Of
1. 007 2. 80’s Action Movie 3. A Certain Magical Index 4. A Song of Fire & Ice 5. Ace Attorney 6. Adventure Time 7. Age of Mythology 8. Alien 9. Alpha Protocol 10. Animal Crossing 11. Archer 12. Ar Tonelico 13. Assassin’s Creed 14. Asura’s Crying 15. Asura’s Wrath 16. Avatar the Last Airbender 17. Babylon 5 18. Banjo Kazooie 19. Bayonetta 20. Berserk 21. BeyBlade 22. Bioncle 23. Bioshock 24. Black Bullet 25. Black Lagoon 26. BlazBlue 27. Bleach 28. Bloody Roar 29. Borderlands 30. Buffy 31. Career Model 32. Castlevania 33. CATstrophe 34. City of Heroes 35. Code Geass 36. Command & Conquer 37. Cooking Show 38. Courage the Cowardly Dog 39. Cowboy Bebop 40. Danny Phantom 41. Dark Souls 42. Dark Sun 43. DC 44. Dead or Alive 45. Dead Rising 46. Deadman Wonderland 47. Deus Ex 48. Digimon 49. Disney Princess 50. DMC 51. Doctor Who 52. Dragon Age 53. Dragon Commander 54. Dragon’s Dogma 55. Dresden Files 56. Dune 57. Elona 58. Erfworld 59. Etrain Odyssey 60. Fable 61. Fallout 62. Fairy Tail 63. Familiar Zero 64. Fire Emblem Awakening 65. Fire Emblem The Sacred Stones 66. Firefly 67. Final Fantasy VII 68. Final Fantasy Tactics 69. Fullmetal Alchemist 70. Full Metal Panic! 71. Gargoyles 72. Geneforge 73. Generic Fighting Game 74. Generic Magical Girl 75. Generic Sugar Bowl 76. Generic Virtual World 77. GhostBusters 78. Girl Genius 79. Goat Simulator 80. Godzilla 81. Gothic 82. Halo 83. Halo Gauntlet 84. Harry Potter 85. Heist 86. Hellsing 87. Horror Movie 88. -
Call of Duty : Les Coulisses D’Une Usine À Succès Deuxième Édition
Call of Duty : les Coulisses d’une usine à succès Deuxième édition Design graphique et maquette : Katell Chabin Cet ouvrage a été composé en Minion Pro, Lato et Bebas Neue. © Sébastien Delahaye, 2019 Cette œuvre est mise à disposition sous licence Attribution - Partage dans les Mêmes Conditions 4.0 International. Pour voir une copie de cette licence, visitez http://creativecommons.org/licenses/by-sa/4.0/ ou écrivez à Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. Tous droits réservés. Marques déposées Tous les noms de marques ou de produits cités dans cet ouvrage sont des marques déposées ou des appellations commerciales de leurs propriétaires respectifs. Call of Duty : les Coulisses d’une usine à succès remastered (ça veut dire « 2e édition ») SÉBASTIEN DELAHAYE 4 TABLE DES MATIÈRES Avant-propos � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 5 Prologue : Medal of Honor, l’origine du drame � � � � � � � � � � � � � � � � � � � � 8 Épisode 1. Il faut flinguer le soldat Ryan � � � � � � � � � � � � � � � � � � � � � � � � 13 Épisode 2. Un succès venu du PC � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 17 Épisode 3. Activision s’inquiète et Robert muscle son jeu � � � � � � � � � 21 Épisode 4. Quand Activision enchaîne les galères sur consoles � � � � � 26 Épisode 5. L’Avènement d’Infinity Ward � � � � � � � � � � � � � � � � � � � � � � � � 30 Épisode 6. Du triomphe à la rupture � � � � � � � � � � � � � � � � � � � � � � � � � � � 34 Épisode 7. Gros Sous, traîtrise -
Revista Playstation Blast
EDIÇÃO Nº08 JAN/2013 cc BY NC ND ÍNDICE 2013, ano de retaliar Surpreendendo os fãs da série, a Konami está para lançar Metal Gear Rising: Revengeance (PS3), que troca a furtividade das missões de Solid Snake pelo tom exagerado e violento de Raiden. Um lançamento desses merece toda uma releitura da franquia Metal Gear e é por isso que não só trazemos a Prévia de Metal Gear Rising, como também um Blast from the Past de Metal Gear Solid 2 (PS2). Você ainda confere Análises de grandes títulos (como Assassin’s Creed III: Liberation e Hitman: Absolution) além de previsões para o futuro como o lançamento de Bioshock Infinite e do próximo PlayStation. E já que falamos em jogos esperados, esse novo ano que acaba de chegar traz grandes promessas. Confira as melhores em nosso Top 10: Jogos mais esperados de 2013! Boa leitura – Rafael Neves HQTOP BLAST 10 ESPECIALCHRONICLE Como ser um Playstation - A 03 Ninja de Verdade Chegada do PS2 35 BLAST FROM THE PAST TOP 10 Metal Gear Solid 2: Os Jogos Mais 04 Sons of Liberty (PS2) Esperados de 2013 39 PRÉVIA GAME MUSIC MAIS ONLINE! Bioshock Metal Gear Solid 3: 110 Infinite (PS3) Snake Eater (PS2) PRÉVIA PERFIL Metal Gear Solid Solid Snake 15 Revengeance (PS3) (Metal Gear) ANÁLISE ANÁLISE Assassin’s Creed 3: Persona 4: The 22 Liberation (PSVita) Golden (PSVita) ANÁLISE DISCUSSÃO Hitman Absolution Gerações de Console 29 (PS3) ainda fazem sentido? playstationblast.com.br 2 / 51 HQ BLAST Como ser um Ninja de Verdade por Sybellyus Paiva DIRETOR GERAL / EDITORIAL / PROJETO GRÁFICO Sérgio Estrella DIRETOR DE PAUTAS Rodrigo Estevam DIRETOR DE REVISÃO Alberto Canen DIRETOR DE DIAGRAMAÇÃO Guilherme Vargas REDAÇÃO Thomas Schulze Samuel Coelho Leandro Fernandes Felipe Storino Rayner Lacerda Cristiano REVISÃO Caterine Pereira Rafael Becker José Carlos Alves Vitor Tibério DIAGRAMAÇÃO Ricardo Ronda Guilherme Vargas David Vieira Agatha Cristine Tiffany B.