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Press Release Company Name : Capcom Co., Ltd
October 31, 2013 Press Release Company Name : Capcom Co., Ltd. Representative: Haruhiro Tsujimoto, President and COO (Company Code: 9697 Tokyo Stock Exchange) Contact: Public Relations and Investor Relations Office Phone Number: +81-6-6920-3623 Favorable Increase on Financial Results for ended September 30, 2013 16.9% increase in Net Sales, 15.2% increase in Operating Income from Previous Term - “Monster Hunter 4” and Capcom pachislo machine contributed to the highest records at all levels for the first half of a fiscal year - Capcom Co., Ltd. would like to announce that net sales increased to 53,234 million yen (up 16.9% from the previous year) in the 6 months of fiscal year ending March 31, 2014. As for profits, operating income increased to 7,509 million yen (up 15.2% from the previous year), and ordinary income increased to 8,190 million yen (up 34.8 % from the previous year). Net income for the current period increased to 4,950 million yen (up 20.0 % from the previous year). During the 6 months, the feature title “Monster Hunter 4” is the highest ever for any third-party Nintendo 3DS title in Japan by becoming a big hit with shipment of 2.8 million units* in the Digital Contents business. In addition, “Resident Evil Revelations” and “Phoenix Wright: Ace Attorney - Dual Destinies” also basically achieved projected sales. *3 million units as of October 15, 2013 In the Amusement Equipments business, “Devil May Cry 4”, which was released in September, realized better-than-expected sales, serving to drive sales expansion and support earnings. -
Bioshock Infinite
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 10 Reviews Call of Duty: Black Ops II ZombiU Hitman: Absolution PC / PLAYSTATION / XBOX / NINTENDO + MORE The best and wors t of 2012 We give awards to things – not in a traditional way… BioShock Infi nite Loo k! Up in the sky! Editor Michael “RedTide“ James [email protected] Contents Features Assistant editor 24 THE BEST AND WORST OF 2012 Geoff “GeometriX“ Burrows Regulars We like to think we’re totally non-conformist, 8 Ed’s Note maaaaan. Screw the corporations. Maaaaan, etc. So Staff writer 10 Inbox when we do a “Best of [Year X]” list, we like to do it Dane “Barkskin “ Remendes our way. Here are the best, the worst, the weirdest 14 Bytes and, most importantly, the most memorable of all our Contributing editor 41 home_coded gaming experiences in 2012. Here’s to 2013 being an Lauren “Guardi3n “ Das Neves 62 Everything else equally memorable year in gaming! Technical writer Neo “ShockG“ Sibeko Opinion 34 BIOSHOCK INFINITE International correspondent How do you take one of the most infl uential, most Miktar “Miktar” Dracon 14 I, Gamer evocative experiences of this generation and make 16 The Game Stalker it even more so? You take to the skies, of course. Contributors 18 The Indie Investigator Miktar’s played a few hours of Irrational’s BioShock Rodain “Nandrew” Joubert 20 Miktar’s Meanderings Infi nite, and it’s left him breathless – but fi lled with Walt “Shryke” Pretorius 67 Hardwired beautiful, descriptive words. Go read them. Miklós “Mikit0707 “ Szecsei 82 Game Over Pippa -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Lost Planet 3 Multiplayer Details Revealed
Apr 25, 2013 09:37 CEST LOST PLANET 3 MULTIPLAYER DETAILS REVEALED The extreme, uninhabitable conditions of E.D.N. III in Lost Planet 3 might make the planet seem like a lonely place to be but today we’re pleased to reveal details of the title’s multiplayer content. Featuring four compelling multiplayer modes playable across six diverse maps, gamers will take on the role of either the NEVEC forces or Snow Pirates. To take a look at two of these modes - Scenario and Akrid Survival – head over to the press site and download the all-new multiplayer trailer along with an assortment of multiplayer and single-player campaign screens and artwork. Scenario Mode sets each team a series of either offensive or defensive challenges and mixes them up with the extreme and unpredictable conditions of E.D.N. III. Players can compete in both third person on-foot action and in first person combat using the futuristic Vital Suits, making this a dynamic gameplay experience. Akrid Survival sees two teams of three players compete independently of each other in a series of encounters against waves of hostile Akrid before the teams go head to head in a final PvP elimination round. Lost Planet 3 will be available for Xbox 360, PlayStation 3 and PC on August 30th. For all the latest assets and information on the title visit the Capcom Europe Press Site. Thanks, Capcom’s European PR Team Om PAN Vision PAN Vision är ett av de ledande bolagen inom hemunderhållning i Norden och i de baltiska länderna. -
1 Attachment Contents 1. Qualitative Information Regarding
Attachment contents 1. Qualitative information regarding the consolidated business ………………………………………………… 2 (1) The progress of the consolidated business results including related qualitative information……………… 2 (2) Qualitative information regarding the consolidated financial position …………………………………. 4 (3) Qualitative information regarding the consolidated business forecasts………………………………….. 4 2. Other information…………………………………………………………………………………………… 4 (1) Transfer of major subsidiaries………………………………………………………………………….…… 4 (2) Use of special accounting methods for the quarterly consolidated financial statements…………………… 4 3. Summary of consolidated financial statements ……………………………………………………………… 5 (1) Consolidated balance sheets …….…………………………………………………………………………. 5 (2) Consolidated statements of income and comprehensive income ………………………………………… 7 Consolidated statements of income ……………………………………………………………………… 7 Consolidated statements of comprehensive income …………………………………………………… 8 (3) Consolidated statements of cash flows …………………..……………………………………………… 9 (4) Going concern assumptions ……………………………………………………………………………………... 10 (5) Material changes in shareholders' equity ………………………………….……..…………………………. 10 (6) Segment information ……….………………..…………….…………...……………………………………… 10 1 1. Qualitative information regarding the consolidated business (1) The progress of the consolidated business results including related qualitative information During the six months period ended September 30, 2013, in addition to the steady consumer spending and exports, plus improvement in the employment/income -
Call of Duty : Les Coulisses D’Une Usine À Succès Deuxième Édition
Call of Duty : les Coulisses d’une usine à succès Deuxième édition Design graphique et maquette : Katell Chabin Cet ouvrage a été composé en Minion Pro, Lato et Bebas Neue. © Sébastien Delahaye, 2019 Cette œuvre est mise à disposition sous licence Attribution - Partage dans les Mêmes Conditions 4.0 International. Pour voir une copie de cette licence, visitez http://creativecommons.org/licenses/by-sa/4.0/ ou écrivez à Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. Tous droits réservés. Marques déposées Tous les noms de marques ou de produits cités dans cet ouvrage sont des marques déposées ou des appellations commerciales de leurs propriétaires respectifs. Call of Duty : les Coulisses d’une usine à succès remastered (ça veut dire « 2e édition ») SÉBASTIEN DELAHAYE 4 TABLE DES MATIÈRES Avant-propos � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 5 Prologue : Medal of Honor, l’origine du drame � � � � � � � � � � � � � � � � � � � � 8 Épisode 1. Il faut flinguer le soldat Ryan � � � � � � � � � � � � � � � � � � � � � � � � 13 Épisode 2. Un succès venu du PC � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 17 Épisode 3. Activision s’inquiète et Robert muscle son jeu � � � � � � � � � 21 Épisode 4. Quand Activision enchaîne les galères sur consoles � � � � � 26 Épisode 5. L’Avènement d’Infinity Ward � � � � � � � � � � � � � � � � � � � � � � � � 30 Épisode 6. Du triomphe à la rupture � � � � � � � � � � � � � � � � � � � � � � � � � � � 34 Épisode 7. Gros Sous, traîtrise -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC Live : Rock Band Track Pack 04 Ace Combat : Assault Horizon 05 Ace Combat 6: Fires of Liberation 06 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 07 Adventure Time : The Secret of the Nameless Kingdom 08 AFL Live 2 09 Afro Samurai 10 Air Conflicts : Vietnam 11 Air Conflicts Pacific Carriers 12 Akai Katana 13 Alan Wake 14 Alan Wake - Bonus Disk 15 Alan Wake's American Nightmare 16 Alice: Madness Returns 17 Alien : Isolation 18 Alien Breed Trilogy 19 Aliens : Colonial Marines 20 Alone In The Dark 21 Alpha Protocol 22 Amped 3 23 Anarchy Reigns 24 Angry Bird Star Wars 25 Angry Bird Trilogy 26 Arcania : The Complete Tale 27 Armored Core Verdict Day 28 Army Of Two - The 40th Day 29 Army of Two - The Devils Cartel 30 Assassin’s Creed 2 31 Assassin's Creed 32 Assassin's Creed - Rogue 33 Assassin's Creed Brotherhood 34 Assassin's Creed III 35 Assassin's Creed IV Black Flag 36 Assassin's Creed La Hermandad 37 Asterix at the Olympic Games 38 Asuras Wrath 39 Autobahn Polizei 40 Backbreaker 41 Backyard Sports Rookie Rush 42 Baja – Edge of Control 43 Bakugan Battle Brawlers 44 Band Hero 45 BandFuse: Rock Legends 46 Banjo Kazooie Nuts and Bolts 47 Bass Pro Shop The Strike 48 Batman Arkham Asylum Goty Edition 49 Batman Arkham City Game Of The Year Edition 50 Batman Arkham Origins Blackgate Deluxe Edition 51 Battle Academy 52 Battle Fantasía 53 Battle vs Cheese 54 Battlefield 2 - Modern Combat 55 Battlefield 3 56 Battlefield 4 57 Battlefield Bad Company 58 Battlefield Bad -
ANNUAL REPORT 2012 Editorial Policy Strength Capcom’S
Year Ended March 31, 2012 22012ANNUAL0 1REPORT 2 Border-less. Interract more. Code Number: 9697 Corporate Philosophy “Capcom: Creator of Entertainment Culture that Stimulates Your Senses” Our principle is to be a creator of entertainment culture. Through development of highly creative software contents that excite people and stimulate their senses, we have been aiming to offer an entirely new level of game entertainment. By taking advantage of our optimal use of our world-class development capabilities to create original content, which is our forte, we have been actively releasing a number of products around the world. Today, young and old, men and women enjoy a gaming experience all over the world. It is now common to see people easily enjoying mobile content (games for cell phones) on streets or enjoying an exchange through an online game with someone far away. Moreover, game content is an artistic media product that fascinates people, consisting of highly creative, multi-faceted elements such as characters, storyline, a worldview and music. It has also evolved to be used in a wide range of areas of media such as Hollywood movies, TV animation programs and books. As the ever-expanding entertainment industry becomes pervasive in our everyday lives, Capcom will continue to strive to be a unique company recognized for its world-class development capabilities by continuously creating content brimming with creativity. 1 CAPCOM ANNUAL REPORT 2012 Editorial Policy Strength Capcom’s This report was prepared for a wide range of readers, from individual shareholders to institutional investors, 3 Capcom’s Strength and is intended as a tool to aid in the understanding of Capcom management policies and business strategies. -
Consolidated Financial Results for the 6 Months of The
Consolidated financial results for the 6 months of the fiscal year ending March 31, 2014 (Japan GAAP - Unaudited) Date of issue: October 31, 2013 Company name: CAPCOM Co., Ltd. Stock listing: Tokyo Code number: 9697 URL: http://www.capcom.co.jp/ Representative: Haruhiro Tsujimoto, President and COO Tel: +81-6-6920-3605 Contact person: Tamio Oda, Director and Executive Vice President and CFO Filing date for financial report : November 1, 2013 Dividend payment date: November 18, 2013 Quarterly earnings supplementary explanatory materials : Yes Quarterly earnings presentation : Yes (For institutional investors) Note: Numbers are rounded down to the nearest 1 million yen. 1. Results for 6 months ended September 30, 2013 (From April 1, 2013 to September 30, 2013) (1) Financial results Note: Percentage represents change from the same period of the previous fiscal year. Net sales Operating income Ordinary income Net income Millions of yen % Millions of yen % Millions of yen % Millions of yen % 6 months ended September 30, 2013 53,234 16.9 7,509 15.2 8,190 34.8 4,950 20.0 6 months ended September 30, 2012 45,538 55.7 6,515 134.2 6,076 218.5 4,125 355.1 Note: Comprehensive income 2nd quarter ended September 30, 2013: 6,091 million yen (100.6%) 2nd quarter ended September 30, 2012: 3,036 million yen ( - %) Earnings per share Diluted earnings per share of common stock of common stock Yen Yen 6 months ended September 30, 2013 87.59 - 6 months ended September 30, 2012 71.64 - (2) Financial position Shareholders' equity ratio Total assets Net assets to total assets Millions of yen Millions of yen % 2nd quarter ended September 30, 2013 105,495 65,196 61.8 Fiscal year ended March 31, 2013 104,365 62,828 60.2 Reference: Shareholders' equity: 2nd quarter ended September 30, 2013: 65,196 million yen Year ended March 31, 2013: 62,828 million yen 2. -
H1 FY14 Earnings Presentation November 12, 2013 Yves Guillemot, President and Chief Executive Officer
H1 FY14 Earnings presentation November 12, 2013 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations DISCLAIMER This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 AGENDA POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15 3 OPEN WORLDS, EVER-MORE DOMINANT in action-adventure in action-driving in RPG in FPS Open worlds take an ever-bigger share of the market 4 OPEN WORLDS, EVER-MORE DOMINANT Open worlds will receive a MAJOR BOOST with PS4 & XboxOne 5 WHY OPEN WORLDS ARE SO APPEALING OPEN WORLDS, an IDEAL vehicle to implement the DIGITAL BREAKTHROUGHS They ARE playing FIELDS SYSTEMIC and COOP/SOCIAL at their BEST Player is FREE to define his experience and how he interacts with friends LOW BARRIERS to entry as players play at their OWN RYTHM FLEXIBLE by essence EASIER to integrate UGC and to allow for PERSONNALIZED CONTENT 6 WHAT’S NEEDED TO WIN NEXT -
Richard Dorton Mocapman Submission 2020.Pdf
RICHARD DORTON HEIGHT 6’0” A.K.A. “Mocapman” WEIGHT 225 SAG/AFTRA 310-877-3046 www.motioncaptureman.com Performance Capture Actor / Stuntman / Director & Movement Consultant A collaborator with the ability to work with directors and designers to help bring new, interesting, and innovative movements to a project. Special Skills: ● Performance Capture Actor, Movement Creator & Motion Capture Consultant ● Motion & Performance Capture Director, Stuntman and Stunt Coordinator ● Creatures and Monster Moves, Mimic, Impersonations, Re-creations ● Experience in Dance, Gymnastics, Trampoline, Rappelling, Wire & Jerk Harness ● Death Scenes, Fight Scenes, Falls, Jumps, Dives, Rolls, Flips, Trips ● Hand to Hand Combat, Stage Combat, Wrestling, Grappling, Ground-N-Pound ● Various Weapons including: Small Arms, Rifles & Automatic Weapons, Ak47, Western Revolver MP5, M16, Swords, Double Handed Broadsword, Knives, Shields, Bow Staffs, Axe, Spear FEATURE FILM, TV, COMMERCIALS & VR – Multiple NDA Titles Withheld SNAKE EYES: G.I. JOE ORIGINS (previs & mocap) PARAMOUNT PICTURES FREE GUY – (previs & mocap) 20th CENTURY FOX BILL & TED FACE THE MUSIC (previs & mocap) ORION PICTURES GODZILLA: KING OF THE MONSTERS LEGENDARY PICTURES DISPATCH VR HERE BE DRAGONS ALIENS DECENT VR EXPERIENCE PURE IMAGINATION STUDIOS ALIEN COVENANT VR WARNER BROS. JACK THE GIANT SLAYER WARNER BROS. TRON: LEGACY – THE MOVIE DISNEY SPIDER-MAN : THE MOVIE SONY ENTERTAINMENT CSI: MIAMI CBS ANGER MANAGEMENT REVOLUTION STUDIOS SCARFACE : THE WORLD IS YOURS (MTV CRIBS) RADICAL ENTERTAINMENT