008NAG August 2013

Total Page:16

File Type:pdf, Size:1020Kb

008NAG August 2013 SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue FIVE PC / PLAYSTATION / XBOXXBOX / NINTENDNINTENDOO E3 SUPPLEMENT 32 pages cover all the new games for the next year and beyond NEXT GENERATION TRICK SHOT E3 PREVIEWS 8 INCLUDING Titanfall Command & Conquer The Evil Within Mad Max Murdered: Soul Suspect Watch Dogs E3 supplement brought to you by Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Regulars Staff writer 8 Ed’s Note Dane “Barkskin “ Remendes 10 Inbox Features 14 Bytes Contributing editor Lauren “Guardi3n “ Das Neves 53 home_coded 28 INTO THE PIXEL 2013 64 Everything Else Technical writer Essence of the art Neo “ShockG“ Sibeko Every year at E3, striking works of art from around the video game world are selected to be displayed in all International correspondent Opinion their glory at the Into the Pixel exhibit. This year’s E3 Miktar “Miktar” Dracon 14 I, Gamer saw the tenth anniversary of the renowned exhibition, and it did not disappoint. We’ve collected all the 16 The Game Stalker Contributors featured artworks within the pages of this magazine Rodain “Nandrew” Joubert 18 The Indie Investigator for you to marvel at. Walt “Shryke” Pretorius 20 Miktar’s Meanderings Miklós “Mikit0707 “ Szecsei 69 Hardwired Pippa “UnexpectedGirl” Tshabalala 98 Game Over 44 FIFA 14 Tarryn “Azimuth “ Van Der Byl Soccer! Football! UNICORN JUGGLING! All of these Adam “Madman” Liebman things are deemed incredibly important by the Wesley “Cataclysm” Fick Previews Council of Elders, and so we embarked on a quest to Art director 34 Watch_Dogs discover more. Sadly, our team of unicorn analysts did Chris “SAVAGE“ Savides 36 Titanfall not return. But we gleaned much knowledge on the next-gen future of the absurdly popular FIFA series of 37 The Evil Within football sims. Photography 38 Mad Max Chris “SAVAGE“ Savides Dreamstime.com 39 Command & Conquer Fotolia.com 40 Murdered: Soul Suspect 84 COMPUTEX 2013 42 Puppeteer / The Elder If you’reyou re a fan of super-coolsuper-cool gadgetsgadgets,, peripherals and Sales executives ScrollsScrolls OOnlinenline anyany other formform ofof hardware, then chances are that Cheryl “Cleona“ Harris / [email protected] you’veyou’ve heard of CComputexomputex and all the technologicaltechnological +27 72 322 9875 wizardrywizardry itit so proudlyproudly puts on parade.parade. AsAs NNeoeo expexplains,lains, it’sit’s like E3 for hardware. We were rirightght there, in Martin Green Reviewsviews amongst the madness, and we’rewe’re ready to give a great 083 445 0371 52 Reviews:Reviews: IntIntroductionroduction bigbig report on it.it. [email protected] 52 Mini review:review: StateState ofof DecayDecay Marketing and promotions manager 54 The Last ooff UsUs Jacqui “Jax” Jacobs [email protected] 56 RememberRemember Me +27 82 778 8439 57 SoulSoul SacrifiSacrifi ce 58 DeadpoolDeadpool Offi ce assistant 59 Animal Crossing:Crossing: Paul Ndebele NewNew LeafLeaf Contact details 60 FuseFuse P .O. Box 237, Olivedale, 2158, South Africa 61 LeLe TourTour de FranceFrance 20132013 – Tel +27 11 704 2679 100100th EditionEdition Fax +27 11 704 4120 62 Game & Wario / Mars: WarWar LogsLogs Subscription department [email protected] Internet Hardwarerdware www.nag.co.za 66 TechTech NewsNews www.zinio.com/nag 68 DreamDream MachineMachine www.facebook.com/NAGMagazine 70 LazyLazy Gamer’s Guide: www.twitter.com/nagcoza PlantronicsPlantronics GaGameCommeCom Printing CommanderCommander Impress Web Printers 72 Versus:Versus: NVIDIANVIDIA SHIELDSHIELD 031 263 2755 vs. RazerRazer EdgeEdge 74 GIGABYTEGIGABYTE GV-N770OC-GV-N770OC- Distribution 2GD On the Dot 76 MSIMSI MPMPowerower MAXMAX Stuart Dickerson / 011 401 5932 78 GIGABYTE G1.Sniper V 79 TurtleTurtle Beach EarEar ForceForce Copyright 2013 NAG XPSEVEN / Roccat ArvoArvo All rights reserved. No article or picture in this magazine may 80 ASRockASRock Z87Z87 ProfessionaProfessionall be reproduced, copied or transmitted in any form whatsoever without the express written consent of the publisher. Opinions 82 PhilipsPhilips Ultra Wide 29” / expressed in the magazine are not necessarily those of the publisher or the editors. All trademarks and registered MonsterMonster MVP CarbonCarbon trademarks are the sole property of their respective owners. 83 CCorsairorsair VengeanceVengeance K95K95 Don’t Pirate NAG! GaminGamingg KeKeyboardyboard / this magazine when you’re fi nished with it. Evetech Haswell ggamingaming PCPC 6 August 2013 www.nag.co.za ~ A mess age from your Editor ~ Everyone else his month some new people and introduce someone to gaming that We’re also not going to be using are getting into gaming. It’s isn’t a gamer. I’d like to hear your stories Computicket this year because T weird that in a single deadline – good and bad. Send mail to letters@ they’ve let us down two years in a cycle I’ve been exposed to three nag.co.za and make me proud. row and didn’t seem very sorry the different instances where non-gamers last time they screwed up. The new have dipped a toe in the gaming DVD ticketing solution is www.itickets. pond. Perhaps it’s E3 clouding the Over the last few months, good co.za, the downside is that they issue; when there’s so much gaming game demos have become scarce in don’t have a physical presence – so goodness in one hit you tend to see the wild. Game companies are no unfortunately there are no stores gaming everywhere. I’ll list the three longer happy to just release a demo you can walk into so ticket sales are examples quick. This was going to be on the Internet and let everyone only online. For those of you who longer but I wrote the DVD and NAG download it and play it and have can’t buy stuff online for whatever LAN bits fi rst and now I’m only left fun and move on. These days it must reason we are truly sorry. They do with this much space. Boo. Here they be linked to a sale, with DLC and have a phone-in option but it will are: 1) A woman that knows nothing special offers and so on. Steam is still mean having to give them your about games paging through NAG. I’ll software that everyone should have credit card info telephonically. be honest, this was only because of the on their computers by now. You We’re also limiting the amount food feature in there, but it’s a start, can’t play Call of Duty: Black Ops of tickets you can buy to two per it’s something – I told her we’re doing 2 or Team Fortress 2 or anything person. Sadly, circumstances have shoes next month. 2) A dad that read really without Steam (except EA forced this option as there are many something about Minecraft in Time games). Additionally everyone in low life opportunists who buy stacks magazine and started to play games gaming therefore needs some kind of tickets and then sell them at a with his son (check the letters page). of Internet (capped or uncapped) to higher price to desperate people. 3) A girlfriend who wrote to me asking play anything. So with all this in Bottom line: never buy scalped what “action shooter person game” mind we’ve decided to embrace the tickets from anyone ever because she could buy for her boyfriend that reality and package Steam demos you just mess it up for everyone else they could play together and that he for you to enjoy. Make sure you read in the long run. That’s about it. More would like. I suggested Borderlands the instructions. Please do give us information can be found on our 2. I’m waiting for the result. All these feedback about this. I don’t know website and Facebook page. people that are not gamers all getting any better way to do this. This issue was a long tough haul to into gaming just makes me happy in put together, so if you’re looking for us my heart. Here’s some easy homework. NAG LAN we’ll be in a heap on the fl oor crying Don’t worry, I’ll never check that you did Some points about the NAG LAN for our mommies. it because don’t really care and I want to @ rAge this year: tickets will only Summer is coming, look sharp. be like the cool substitution teacher that go on sale 31 August 2013 at 09h00 - RedTide everyone loves. This month go out there and not the first week in August. Editor 8 August 2013 www.nag.co.za ~Inbox~ INBox [email protected] LETTER OF THE MONTH *Disclaimer: Most of the letters sent to this fi ne publication are printed more or less The ‘Letter of the Month’ prize is verbatim (that means “we don’t edit or fi x them” for you slow kids at the back), so ignore sponsored by the good folks at any spelling or grammatical errors. It’s not us… it’s you. Megarom. The winner receives two games for coming up with the most inspired bit of wisdom of cleverness. Note: You can’t Letter of the Month August 2013 change the games or the platform they come on. From: Johan months’ Time magazine. In it 64 – and then later helped me HARD TECHNICAL STUFF Subject: Minecraft there is article about Minecraft get a bank loan for my Amiga LAND MAIL: P.O. Box 237, Minecraft, this beast that has which inspired my dad to fi nd 500 at the tender age of 15. Olivedale, 2158 kind of taken over the gaming out more about this game with Remember, R4,500 back in BETTER MAIL: [email protected] industry, surprised me today.
Recommended publications
  • Manual De Guild Wars Factions
    © 2006 ArenaNet, Inc. Todos los derechos reservados. NCsoft, el logotipo de la NC entrelazadas, ArenaNet, Guild Wars, Guild Wars Factions, Factions y todos los logotipos y diseños asociados a NCsoft y ArenaNet son marcas comerciales o marcas registradas de NCsoft Corporation. Todas las demás marcas comerciales son propiedad de sus respectivos titulares. ADVERTENCIA SOBRE LA EPILEPSIA ¡LEA ESTE AVISO ANTES DE QUE USTED O SU HIJO UTILICEN CUALQUIER VIDEOJUEGO! Una de cada 4.000 personas puede sufrir ataques o desmayos al recibir destellos de luz como los que se producen al ver la TV o usar videojuegos, incluso aunque no hayan sufrido nunca un ataque. Quien haya padecido alguna vez un ataque, pérdida de conocimiento o cualquier otro síntoma relacionado con la epilepsia debería consultar a su médico antes de jugar. Recomendamos a los padres que vigilen a sus hijos mientras juegan. PARE INMEDIATAMENTE y consulte a su médico si usted o su hijo experimenta alguno de estos síntomas: convulsiones, espasmos oculares o musculares, pérdida de conocimiento, alteración de la visión, movimientos involuntarios o desorientación. PARA REDUCIR LA PROBABILIDAD DE SUFRIR UN ATAQUE MIENTRAS JUEGA: 1. Siéntese o colóquese lo más lejos posible de la pantalla. 2. Use el televisor más pequeño que tenga para jugar. 3. No juegue si se encuentra cansado o tiene sueño. 4. Juegue en una habitación bien iluminada. 5. Procure descansar siempre de 10 a 15 minutos después de cada hora de juego. 2 3 ÍNDICE Acerca de los manuscritos .................................................................6
    [Show full text]
  • Press Release Company Name : Capcom Co., Ltd
    October 31, 2013 Press Release Company Name : Capcom Co., Ltd. Representative: Haruhiro Tsujimoto, President and COO (Company Code: 9697 Tokyo Stock Exchange) Contact: Public Relations and Investor Relations Office Phone Number: +81-6-6920-3623 Favorable Increase on Financial Results for ended September 30, 2013 16.9% increase in Net Sales, 15.2% increase in Operating Income from Previous Term - “Monster Hunter 4” and Capcom pachislo machine contributed to the highest records at all levels for the first half of a fiscal year - Capcom Co., Ltd. would like to announce that net sales increased to 53,234 million yen (up 16.9% from the previous year) in the 6 months of fiscal year ending March 31, 2014. As for profits, operating income increased to 7,509 million yen (up 15.2% from the previous year), and ordinary income increased to 8,190 million yen (up 34.8 % from the previous year). Net income for the current period increased to 4,950 million yen (up 20.0 % from the previous year). During the 6 months, the feature title “Monster Hunter 4” is the highest ever for any third-party Nintendo 3DS title in Japan by becoming a big hit with shipment of 2.8 million units* in the Digital Contents business. In addition, “Resident Evil Revelations” and “Phoenix Wright: Ace Attorney - Dual Destinies” also basically achieved projected sales. *3 million units as of October 15, 2013 In the Amusement Equipments business, “Devil May Cry 4”, which was released in September, realized better-than-expected sales, serving to drive sales expansion and support earnings.
    [Show full text]
  • January 2020
    Abington Senior High School, Abington, PA, 19001 January 2020 Decade in Review! With the decade coming to a close a few weeks ago, the editorial staff decided that we should fl ashback to the ideas and moments that shaped the decade. As we adjust to life in the new “roaring twenties,” here is a breakdown of the most prominent events of each year from the past decade. 2010: On January 12, an earthquake registering a magnitude 7.0 on the Richter scale struck Haiti, causing about 250,000 deaths and 300,000 injuries. On March 23, the Aff ordable Care Act is signed into law by Barack Obama. Commonly referred to as “Obamacare,” it was considered one of the most extensive health care reform acts since Medicare, which was passed in 1965. On April 20, a Deepwater Horizon drilling rig exploded over the Gulf of Mexico. Killing eleven people, it is considered one of the worst oil spills in history and the largest in US waters. On July 25, Wikileaks, an organization that allows people to anonymously leak classifi ed information, released more than 90,000 documents related to the Afghanistan War. It is oft en referred to as the largest leak of classifi ed information since the Pentagon Papers during the Vietnam War. Th e New Orleans Saints won their fi rst Super Bowl since Hurricane Katrina, LeBron James made his way to Miami, Kobe Bryant won his fi nal title, and Butler went on a Cinderella run to the NCAA Championship. Th e year fi ttingly set the tone for a decade of player empowerment and underdog victories.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • News:Now with Less Glyphosate but More Heinrich and Davis Pages 6 Thru 9 Street-Level New Mexico Page 18 Vara Launches New Kitch
    FREE VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 | FREE 2019 2-8, | ISSUE 18 MAY 28 VOLUME PHOTOGRAPH BY JESSICA ROYBAL BY PHOTOGRAPH NOW WITH LESS GLYPHOSATE STREET-LEVEL VARA LAUNCHES BUT MORE HEINRICH AND DAVIS NEW MEXICO NEW KITCHEN NEWS: PAGES 6 THRU 9 ARTS: PAGE 18 FOOD: PAGE 20 A LITTLE HIGHER SINCE 1992 A LITTLE HIGHER SINCE 1992 [ 2] WEEKLY ALIBI MAY 2-8, 2019 MAY 2-8, 2019 WEEKLY ALIBI [3] alibi VOLUME 28 | ISSUE 18 | MAY 2-8, 2019 EDITORIAL MANAGING EDITOR/ FILM EDITOR: Devin D. O’Leary (ext. 230) [email protected] MUSIC EDITOR/NEWS EDITOR: Email letters, including author’s name, mailing address and daytime phone number to [email protected]. August March (ext. 245) [email protected] FOOD EDITOR: Letters can also be mailed to P.O. Box 81, Albuquerque, N.M., 87103. Letters—including comments posted Dan Pennington (Ext. 255) [email protected] on alibi.com—may be published in any medium and edited for length and clarity; owing to the volume of ARTS AND LIT.EDITOR: correspondence, we regrettably can’t respond to every letter. Clarke Condé [email protected] COPY EDITOR: Samantha Carrillo (ext. 223) [email protected] CALENDARS EDITOR: Ashli Kesali [email protected] downside by August March in Alibi. Perhaps STAFF WRITER: Hate Thy Neighbor, Love Joshua Lee (ext. 243) [email protected] there might have been an idea proposed that SOCIAL MEDIA COORDINATOR: Thy Gun volunteers head back with migrants to their Samantha Carrillo (ext. 223) [email protected] originating countries offering aid, time and CONTRIBUTING WRITERS: Dear Editor, Robin Babb, Rob Brezsny, Carolyn Carlson, Samantha Congratulations Alibi editors.
    [Show full text]
  • Non-Determinism in the Narrative Structure of Video Games
    Non-Determinism in the Narrative Structure of Video Games Marcello Arnaldo Picucci Thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy School of English Literature, Language and Linguistics Newcastle University July 2015 Abstract At the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]
  • Ubisoft Studios
    CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies.
    [Show full text]
  • Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
    GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent.
    [Show full text]
  • Gaming Systems and Features of Discovery Centre Station 1
    Gaming systems and features of Discovery Centre Station 1: XBox 1 with Remote The Book of Unwritten Tales 2 Wii U and Wii U Remote Braid Playstation 4 with Remote The Bridge Gaming PC with Gaming keyboard and The Cat and the Coup mouse Cave Story+ Downloaded games in station 1 include: Closure 7 Grand Steps, Step 1: What Ancients Begat Cogs 140 Coil AaAaAA!! – A Reckless Disregard for Colosse Gravity Colour Bind ABE VR Crawl Achron Cube & Star: An Arbitrary Love AltscpaceVR Dayz Amnesia: The Dark Descent Deep Under the Sky Analogue: A Hate Story Desktop Dungeons A Story About My Uncle Destinations B.U.T.T.O.N. Dinner Date Bad Hotel Dream Banished The Dream Machine Bastion The Dream Machine: Chapter 3 The Beginner’s Guide The Dream Machine: Chapter 4 Besiege The Dream Machine: Chapter 5 Between IGF Demo Dungeon of the Endless Bientôt l’été Dust: An Elysian Tail Bigscreen Beta Elegy for a Dead World BioShock Infinite Endless Legend The Binding of Isaac: Rebirth Ephemerid: A Musical Adventure BIT.TRIP RUNNER Estranged: Act 1 BlazeRush Carleton University Library and the Discovery Centre September 2019 Euro Truck Simulator 2 Interstellar Marines Evoland Intrusion 2 Evoland 2 Invisible, Inc. Fallout Jamestown Fallout 2 Joe Danger Fallout Tactics Keep Talking and Nobody Explodes Farming Simulator 17 Kentucky Route Zero Flotilla LA Cops FLY’N Legend of Dungeon The FOO show Life is Strange The Forest LIMBO Fotonica Lisa Frozen Synapse Little Inferno FTL: Faster than
    [Show full text]
  • CS/INFO 4154: Analytics-Driven Game Design
    CS/INFO 4154: Analytics-driven Game Design Class 37: Polishing Some slides from: Kelvin Jin `16, TA (2015), worked on Thermo (2014) Brian Curless (University of Washington) Mon Wed Fri 11/20 THANKSGIVING THANKSGIVING Newgrounds Release Report due 11:59pm 11/29 12/1 11/27 Kongregate Release 1 Kongregate Release 2 Kongregate Release 11/29-12/1 Needs 15 levels No other new requirements CMS deadline = Friday, 12/1 at 10:10am May release in class 11/29 if you are ready Must release by end of class Friday, 12/1 Email from Tom Fulp International Support International Support “Simulation game in which a zombie works at a food truck.” International Support “[Directions] [E]: Eat a customer I laughed just from this.” What is game polish? Hard to define objectively What is game polish? "Polish is often adding things nobody will ever notice, comment on, or appreciate, but will notice, comment on and appreciate when they aren't there." - Frank Kowalkowski, Alpha Protocol What is game polish? “Polish, to me, is the last 10 to 20 percent of effort where everything in the game is now working and you take the time to focus on the little details that have a big impact on the overall quality of the game. [...] Polish is extremely important, as it has the ability to take a good game and make it great." - Rod Fergusson, Gears of War 2 Polish is small details that: Are added intentionally Have minimal impact on the core mechanics Enhance the gameplay experience Are story, animations, sound effects, visual effects Why is polish important? Makes games seem more fun than they really are Adds cohesiveness to the theme of your game Presentation can make a big difference Importance of Presentation Infiniminer Minecraft Importance of Presentation Crush the Castle Angry Birds Twelve Basic Principles of Animation Developed by Disney’s Ollie Johnston & Frank Thomas: 1.
    [Show full text]
  • 056 – New Puzzle Videogames — 3/4
    056 – New Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published between 2001 and 2020. Not in chronological order. Single character control ● Antichamber – 2013 A first-person puzzle-platform game released for Microsoft Windows, Linux and OS X. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three- dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The player controls the unnamed protagonist from a first- person perspective, in an environment full of obstacles. Upon completing a core set of puzzles, the player can access the exit door, upon which he starts to chase down a black cloudlike shape, using all the solving techniques learned before. Eventually he is able to capture the cloud as a black cube and enter a final, more expansive area, where the shape becomes a waiting shell. The shell creates a structure around it (similar to the game's logo) and sucks everything around it into its center, sending the screen to black and ending the game. ● Bobby Carrot – 2004 A video game series developed for iOS and as a WiiWare. The object of the game is to collect all of the carrots in an area and reach a point on the map that progresses the player to the next level.
    [Show full text]