Implementasi Konsep CS Unplugged Dengan Project Spark
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Implementasi Konsep CS Unplugged dengan Project Spark Disusun oleh: 02 Maret 2017. © Microsoft YouthSpark 2017 Daftar Isi Daftar Isi....................................................................................................................................................................... 3 Daftar Gambar ........................................................................................................................................................... 6 Daftar Tabel ................................................................................................................................................................ 8 Apa itu Project Spark? ............................................................................................................................................ 9 Spesifikasi ................................................................................................................................................................. 10 Fitur pada Project Spark ..................................................................................................................................... 10 BAB I Dunia Project Spark ........................................................................................................................... 11 Empty World ....................................................................................................................................................... 12 Environment ................................................................................................................................................... 12 Editor Tools .................................................................................................................................................... 13 Worlds Setting .............................................................................................................................................. 14 Crossroads ........................................................................................................................................................... 15 Terrain .............................................................................................................................................................. 15 Environment ................................................................................................................................................... 16 Time of Day .................................................................................................................................................... 16 Town Squares ................................................................................................................................................ 17 Champions ...................................................................................................................................................... 17 Town Building ................................................................................................................................................ 18 Enemies ............................................................................................................................................................ 19 Journey Ends .................................................................................................................................................. 20 Unexpected Encounters ............................................................................................................................. 20 Final Challenge .............................................................................................................................................. 22 Game Control ..................................................................................................................................................... 24 Mouse ............................................................................................................................................................... 24 Keyboard ......................................................................................................................................................... 24 Console ............................................................................................................................................................ 24 BAB II Tutorial Memulai Project Spark ..................................................................................................... 25 1-Dunia Baru ...................................................................................................................................................... 25 2-Lampu, Kamera, Kursor .............................................................................................................................. 26 3-Membuat Dataran ........................................................................................................................................ 27 4-Painting dan Decorating ............................................................................................................................ 28 5-Menambahkan Prop .................................................................................................................................... 29 3 © Microsoft YouthSpark 2017 6-Menambahkan Koin .................................................................................................................................... 30 7-Menambahkan Goblin ................................................................................................................................ 31 8-Baris Kode ....................................................................................................................................................... 33 Bagaimana Brain Bekerja? ............................................................................................................................. 36 Apa itu “Kode”? ............................................................................................................................................. 36 WHEN dan DO .............................................................................................................................................. 36 Urutan Eksekusi ............................................................................................................................................ 36 Halaman .......................................................................................................................................................... 37 Object Order .................................................................................................................................................. 37 Default Behaviors dan Modifiers ............................................................................................................ 37 Timing dan Logic .............................................................................................................................................. 38 General Logic Tiles ....................................................................................................................................... 38 Timers ............................................................................................................................................................... 39 Music Logic .................................................................................................................................................... 40 Logic Gates ..................................................................................................................................................... 41 Spark Variables .................................................................................................................................................. 41 Tipe Variabel .................................................................................................................................................. 41 Default Variable ............................................................................................................................................ 43 Scope Variable .............................................................................................................................................. 43 Brain Gallery........................................................................................................................................................ 44 BAB III Case Study dari CS Unplugged ..................................................................................................... 46 Apa itu CS Unplugged? ....................................................................................................................................... 46 Binary Numbers-Nomor ................................................................................................................................ 47 Deskripsi .......................................................................................................................................................... 47 Alat dan Bahan .............................................................................................................................................. 47 Aktivitas ........................................................................................................................................................... 47 Ringkasan .......................................................................................................................................................