Implementasi Konsep CS Unplugged Dengan Project Spark

Implementasi Konsep CS Unplugged Dengan Project Spark

Implementasi Konsep CS Unplugged dengan Project Spark Disusun oleh: 02 Maret 2017. © Microsoft YouthSpark 2017 Daftar Isi Daftar Isi....................................................................................................................................................................... 3 Daftar Gambar ........................................................................................................................................................... 6 Daftar Tabel ................................................................................................................................................................ 8 Apa itu Project Spark? ............................................................................................................................................ 9 Spesifikasi ................................................................................................................................................................. 10 Fitur pada Project Spark ..................................................................................................................................... 10 BAB I Dunia Project Spark ........................................................................................................................... 11 Empty World ....................................................................................................................................................... 12 Environment ................................................................................................................................................... 12 Editor Tools .................................................................................................................................................... 13 Worlds Setting .............................................................................................................................................. 14 Crossroads ........................................................................................................................................................... 15 Terrain .............................................................................................................................................................. 15 Environment ................................................................................................................................................... 16 Time of Day .................................................................................................................................................... 16 Town Squares ................................................................................................................................................ 17 Champions ...................................................................................................................................................... 17 Town Building ................................................................................................................................................ 18 Enemies ............................................................................................................................................................ 19 Journey Ends .................................................................................................................................................. 20 Unexpected Encounters ............................................................................................................................. 20 Final Challenge .............................................................................................................................................. 22 Game Control ..................................................................................................................................................... 24 Mouse ............................................................................................................................................................... 24 Keyboard ......................................................................................................................................................... 24 Console ............................................................................................................................................................ 24 BAB II Tutorial Memulai Project Spark ..................................................................................................... 25 1-Dunia Baru ...................................................................................................................................................... 25 2-Lampu, Kamera, Kursor .............................................................................................................................. 26 3-Membuat Dataran ........................................................................................................................................ 27 4-Painting dan Decorating ............................................................................................................................ 28 5-Menambahkan Prop .................................................................................................................................... 29 3 © Microsoft YouthSpark 2017 6-Menambahkan Koin .................................................................................................................................... 30 7-Menambahkan Goblin ................................................................................................................................ 31 8-Baris Kode ....................................................................................................................................................... 33 Bagaimana Brain Bekerja? ............................................................................................................................. 36 Apa itu “Kode”? ............................................................................................................................................. 36 WHEN dan DO .............................................................................................................................................. 36 Urutan Eksekusi ............................................................................................................................................ 36 Halaman .......................................................................................................................................................... 37 Object Order .................................................................................................................................................. 37 Default Behaviors dan Modifiers ............................................................................................................ 37 Timing dan Logic .............................................................................................................................................. 38 General Logic Tiles ....................................................................................................................................... 38 Timers ............................................................................................................................................................... 39 Music Logic .................................................................................................................................................... 40 Logic Gates ..................................................................................................................................................... 41 Spark Variables .................................................................................................................................................. 41 Tipe Variabel .................................................................................................................................................. 41 Default Variable ............................................................................................................................................ 43 Scope Variable .............................................................................................................................................. 43 Brain Gallery........................................................................................................................................................ 44 BAB III Case Study dari CS Unplugged ..................................................................................................... 46 Apa itu CS Unplugged? ....................................................................................................................................... 46 Binary Numbers-Nomor ................................................................................................................................ 47 Deskripsi .......................................................................................................................................................... 47 Alat dan Bahan .............................................................................................................................................. 47 Aktivitas ........................................................................................................................................................... 47 Ringkasan .......................................................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    74 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us