Edinburgh Research Explorer Explaining archaeological research with videogames Citation for published version: Rubio-Campillo, X, Caro Saiz, J, H. Pongiluppi, G, Laborda Cabo, G & Ramos Garcia, D 2017, Explaining archaeological research with videogames: The case of Evolving Planet. in A Mol, C riese- Vandemeulebroucke, K Boom & A Politopoulos (eds), The Interactive Past: A Book on Video Games and Archaeology . Sidestone Press, pp. 153-165. Link: Link to publication record in Edinburgh Research Explorer Document Version: Publisher's PDF, also known as Version of record Published In: The Interactive Past General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact
[email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 02. Oct. 2021 Boom & Politopoulos (eds) & Politopoulos Boom Ariese-Vandemeulebroucke, Mol, THE INTERACTIVE PAST THE Video games, even though they are one of the present’s quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier’s Civilization INTERACTIVE or Assassin’s Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of ARCHAEOLOGY, their design, narrative, and play.