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Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
NG18 Program (Screen)
PROGRAM 2018 PROGRAM#nordicgame 2017 #nordicgame Welcome to Nordic Game 2018 It’s a great pleasure to welcome you to this fifteenth edition of Nordic Game, the only conference in the world with a dedicated focus on the entire Nordic games industry. Over the years we’ve evolved from a humble regional conference into a truly global industry event, as our vision of a strong, united games community and the values so many of us share - openness, innovation and diversity - have resonated with games industry professionals around the world, and they have been welcomed into our extended family. Of course, we continue to proudly celebrate the sheer quality and variety of games developed in the Nordic countries, and this year’s Nordic Game Awards (Thursday, 24 May from 18:00 in the Unreal Theatre) once again reflects the imagination and vitality of developers from the region we call home. However, our rapidly changing, interconnected industry doesn’t allow us to rest on our laurels, and our opening keynote (Wednesday, 23 May at 11:00 in the Unreal Theatre) brings together a panel of leaders from some of our most prominent Nordic studios to explore key challenges and opportunities for game developers moving forward. True to the many values we share with our extended global family, we’re also introducing a string of talks - the Impact sessions - that delve beyond the albeit important business and technical aspects of game development, to encourage all of us to think more deeply about the real impact of the games we create - and how we create them - on our world. -
The Foundations of Song Bird
Running head: THE FOUNDATIONS OF SONG BIRD GENDER SPECTRUM NEUTRALITY AND THE EFFECT OF GENDER DICHOTOMY WITHIN VIDEO GAME DESIGN AS CONCEPTUALIZED IN: THE FOUNDATIONS OF SONG BIRD A CREATIVE PROJECT SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS BY CALEB JOHN NOFFSINGER DR. MICHAEL LEE – ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA DECEMBER 2018 THE FOUNDATIONS OF SONG BIRD 2 ABSTRACT Song Bird is an original creative project proposed and designed by Caleb Noffsinger at Ball State University for the fulfillment of a master’s degree in Telecommunication: Digital Storytelling. The world that will be established is a high fantasy world in which humans have risen to a point that they don’t need the protection of their deities and seek to hunt them down as their ultimate test of skill. This thesis focuses more so on the design of the primary character, Val, and the concept of gender neutrality as portrayed by video game culture. This paper will also showcase world building, character designs for the supporting cast, and examples of character models as examples. The hope is to use this as a framework for continued progress and as an example of how the video game industry can further include previously alienated communities. THE FOUNDATIONS OF SONG BIRD 3 TABLE OF CONTENTS Introduction . 4 Chapter 1: Literature Review. 8 Chapter 2: Ludology vs. Narratology . .14 Chapter 3: Song Bird, the Narrative, and How I Got Here. 18 Chapter 4: A World of Problems . 24 Chapter 5: The World of Dichotomous Gaming: The Gender-Neutral Character . -
Poetik Und Politik Der Fantasy Am Medium Videospiel Cinepoetics
Daniel Illger Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel Cinepoetics Poetologien audiovisueller Bilder Herausgegeben von Hermann Kappelhoff und Michael Wedel Band 9 Daniel Illger Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel ISBN 978-3-11-069364-5 e-ISBN (PDF) 978-3-11-069538-0 e-ISBN (EPUB) 978-3-11-069542-7 ISSN 2509-4351 DOI https://doi.org/10.1515/9783110695380 Dieses Werk ist lizenziert unter der Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International Lizenz. Weitere Informationen finden Sie unter http://creativecommons.org/licenses/by-nc-nd/4.0/. Library of Congress Control Number: 2020935605 Bibliografische Information der Deutschen Nationalbibliothek Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.dnb.de abrufbar. © 2020 Daniel Illger, publiziert von Walter de Gruyter GmbH, Berlin/Boston Dieses Buch ist als Open-Access-Publikation verfügbar über www.degruyter.com. Coverabbildung: Screenshot aus „The Elder Scrolls V: Skryrim“ Satz: Integra Software Services Pvt. Ltd. Druck und Bindung: CPI books GmbH, Leck www.degruyter.com Vorwort Soweit ich mich erinnere, war Robert E. Howard der erste Autor, den ich mit aufrichtiger Begeisterung las. Freilich ging es mir zunächst nicht um Howards Werk als solches, sondern um seine bekannteste Schöpfung: Conan den Cimmerier. In den achtziger Jahren erfreuten sich die – damals von Marvel herausgegebe- nen – Comics -
Level Failed
Level Failed Andy Silvester Campaign Director, TaxPayers’ Alliance August 2015 espite the myriad problems across the continent, it seems that the European Union’s (EU) wasteful spending continues apace. New TaxPayers’ Alliance research via official European D sources reveals that more than £2 million has been given in grants to video game produc- tions. These subsidies are unacceptable. The key findings of this research are: • In 2014, the first grants managed by the European Commission’s "Creative Europe" were given out in order to support the audio-visual and culture sectors across Europe. Many of these grants were given to support, for instance, museum exhibitions or city festivals. • However, many were given to video game companies for the development of certain projects. In total, more than £2 million was granted for such projects in 2014 alone. The European Union should not be handing out taxpayer-funded subsidies to individual companies. • The most recent EU budget saw Britain contribute 11.4 per cent of total EU funds. No detail about the individual contributions to "Creative Europe" are available, but working on the 11.4 per cent figure, these TV grants have cost British taxpayers more than a quarter of a million pounds. In Britain, the project is administered by the British Council and the British Film Institute, so the real cost to taxpayers will in fact be higher than this due to staff time. A full list of projects, and the official text accompanying the grant submissions, is detailed below. [email protected] Page -
Games / Linux / a Allison Road Ash of Gods: Redemption Albion
Games / linux / A Glossary A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 Allison Road 2018 (12/31/2018) Genre: Horreur, Survie Publishers: Far From Home Allison Road is an upcoming first-person survival horror video game for Linux, Microsoft Windows, OS X by Lilith Ltd and formerly to be published by Team17. It was considered to be a spiritual successor to P.T., the playable teaser for the cancelled video game Silent Hills. Before being funded by Team17, the game's development was fan- based. On 4 June 2016, the Allison Road Twitter account announced the game's cancellation. On August 22, 2016 an announcement was made on the Twitter account indic… Ash of Gods: Redemption 2018 (03/23/2018) Genre: Cartes, Roman, Jeu de rôle, Stratégie, Tour par tour Publishers: Buka Entertainment Ash of Gods: Redemption is a dark fantasy tactical role-playing video game developed AurumDust. The game is self-published on PC, Mac and Linux (except China, Hongkong, Taiwan and Macao where it is published by WhisperedGames), console publisher is Buka Entertainment. Gameplay blends elements of the visual novel, roguelike, and computer card game elements. The game is written by Russian author Sergey Malitsky. Albion Online 2017 (07/19/2017) Genre: Multi-joueurs, En ligne, Jeu de rôle Publishers: Sandbox Interactive Albion Online est un jeu vidéo de rôle en ligne massivement multijoueur édité, développé, conçu et distribué par Sandbox Interactive, sorti sur Linux, macOS, Windows, Android, iOS le 17 juillet 2017. -
DEPICTIONS of GENDER in INDIE VIDEO GAMES by Jon Beaubien
SAVE THE PRINCESS: DEPICTIONS OF GENDER IN INDIE VIDEO GAMES by Jon Beaubien, B.A. A thesis submitted to the Graduate Council of Texas State University in partial fulfillment of the requirements for the degree of Master of Arts with a Major in Sociology August 2017 Committee Members: David Dietrich, Chair Patti Giuffre Audrey McKinney COPYRIGHT by Jon Beaubien 2017 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgment. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Jon Beaubien, authorize duplication of this work, in whole or in part, for educational or scholarly purposes only. ACKNOWLEDGEMENTS I want to first thank my thesis committee: Dr. Dietrich, Dr. Giuffre, and Dr. McKinney. This research would not have been possible without your insight and help along the way. I also must thank Abby, Matt, and my family for all their support. Your encouragement and love was invaluable. iv TABLE OF CONTENTS Page ACKNOWLEDGEMENTS ....................................................................................... iv LIST OF TABLES .................................................................................................... vi LIST OF FIGURES ................................................................................................ -
Koch Media Drives Sales in Q1, Ebit Increased 236% to Sek 107 Million
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 31 MARCH 2018 KOCH MEDIA DRIVES SALES IN Q1, EBIT INCREASED 236% TO SEK 107 MILLION Our business continues to grow; net sales increased by 673% to SEK 633 million in the quarter, mainly thanks to Koch Media, which was acquired and consolidated on February 14. Excluding Koch Media, net sales were up 64% to SEK 135 million. EBITDA was up 439% to SEK 226 million and EBIT increased by 236% to SEK 107 million compared to the same period last year. Excluding Koch Media, EBIT was up 54% to SEK 49 million. Koch Media is by far our largest acquisition to date and confirms our focus on creating value for our share- holders. With this transaction, we took a great step forward to further build a diversified, substantial and relevant player within the growing games industry. We got off to a great start together with the Deep Sil- ver release of Kingdom Come Deliverance. I’m also happy to inform that Deep Silver will be publishing the upcoming RPG’s Wasteland 3 and Bards Tale IV. Both games are developed by InXile, a California-based studio founded by the industry legend Brian Fargo. Along with them, we are all looking forward to Deep Silver’s next key release, Metro Exodus, now expected in Q1 2019. The THQ Nordic GmbH operations also had a good quarter with five new releases including MX vs ATV: All Out, our in-house developed sequel, released at the end of the quarter. -
Fire Emblem Heroes Pc Download
fire emblem heroes pc download Play Fire Emblem Heroes on PC & Mac FREE now | Update your FEH Calendar Today! On April 20, 1990, Japanese video game developer Intelligent Systems and Nintendo unveiled a fantasy tactical role-playing game. The game is called Fire Emblem: “ Ankoku Ryu to Hikari no Tsurugi”. It is better known as Fire Emblem: Shadow Dragon and the Blade of Light for the Famicom. 30 years since the franchise’s inception, 15 more Fire Emblem titles will follow. This is the path laid out by the first title made up of 12 original titles and 3 remakes. All of which are exclusive to Nintendo consoles, except for FEH Heroes. The Fire Emblem franchise is a unique game that employs the use of Permadeath or Permanent Death. This means that the death of a character in battle is permanent. As interesting as this feature may be, it is not for everyone. Which is why it has long become an optional feature in all the original installments. Additionally, Fire Emblem also features a grid-based battlefield. This is governed by a turn-based gameplay structure. On top of that are the various classes and skills unique to each character. With that said, Fire Emblem Heroes in addition to its free-to-play structure does not come with the Permadeath feature. Instead, each character’s death equals the removal of EXP or experience points earned within the map. Other than that, Fire Emblem: Heroes is an excellent spin-off game. This is for those who are not yet ready to tackle the Permadeath feature in the original games. -
+2348134428331 +2348089216836 April 2019 Issue 16
APRIL 2019 ISSUE 16 TITI MAGAZINE Titimag.com EDITOR Dickson Max Prince APRIL 2019 ISSUE 16 CONTRIBUTORS Anita .t. Dickson Efenudu Ejiro Michael Bekesu Anthony Dickson Max Prince Ernest .O. Kris Gunnars PUBLISHERS Pucutiti.Inc titimag.com For more info LEXUS [email protected] +2348134428331 +2348089216836 Titimag.com Titi Magazine and all Titi related Sub sections are trademark of Pucutiti.inc The Pucutiti logo, Titi Magazine logo, Titi Store logo , Titi Games logo, Titi Animation logo, Titi Web Developers logo,, Titi Studios logo, Titi Messenger logo are all trade mark of Pucutiti.inc. Only Pucutiti.Inc reserve the rights to all Titi Magazine and all Titi related Subsections. Copyright © titimag April 2019 Wreckfest Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion. After a four-year long early access phase, the Microsoft Windows version was released in June 2018, with PlayStation 4 and Xbox One versions scheduled to be released in 2019 after multiple delays. Gameplay The final game is intended to include a variety of gameplay features, including traditional track racing and demolition derbies. The racing gameplay follows the same fundamental rules as most modern racing games, such as Need for Speed or Gran Turismo. The player controls a car in a race or demolition derby, the goal being to win the race or be the sole survivor of the derby respectively. -
PS4 Games List - 02-20-2015 by Ps4mag Staff Writer - Playstation 4 Magazine
PS4 Games List - 02-20-2015 by PS4Mag Staff Writer - PlayStation 4 Magazine - http://www.playstation4magazine.com PS4 Games List by PS4Mag Staff Writer - Friday, February 20, 2015 http://www.playstation4magazine.com/ps4-games-list/ The PS4 Games list below is separated into PlayStation 4 games that are already out and available to buy/ Download, upcoming titles, and the games we know of but do no. We have tried our best to add every game that we know of but the list is by no means exhaustive. -Yet. If you know of a title that has not yet made our PS4 games list then do let us know, we’ll be happy to make the nescessary amendments. PS4 Games List Out Now: Apotheon Alien Trap Studio Citizens of Earth Atlus Dying Light Warner Bros. Evolve 2K Games Game of Thrones – Episode 2: The Lost Lords Telltale Games Grim Fandango Remastered Double Fine Productions Ironclad Tactics Zachtronics Life is Strange: Episode 1 Square Enix Monopoly Plus Ubisoft Monopoly Deal Ubisoft 1 / 15 PS4 Games List - 02-20-2015 by PS4Mag Staff Writer - PlayStation 4 Magazine - http://www.playstation4magazine.com Motorcycle Club Bigben Interactive Minutes Red Phanton Games Limited Resident Evil Capcom Risk Ubisoft Rugby Maximum Games Saints Row IV Re-Elected Deep Silver Saints Row Gat Out of Hell Deep Silver Super Stardust Ultra Sony Computer Entertainment PS4 games list out now Tetris Ultimate Ubisoft Unmechanical Extended Edition Grip Digital Dead or Alive 5 Last Round Koei Tecmo PS4 / PS3 20/2/2015 The Order: 1886 Sony Computer Entertainment PS4 20/2/2015 Dragon Ball -
BAFTA Games Awards 2017 Uncharted 4
BAFTA Games Awards 2017 Thomas Arthur th Last week on the 6 April, BAFTA announced the winners of the British Academy Games Awards at its annual awards ceremony, hosted by Danny Wallace at Tobacco Dock, London. Since 2004, the awards have served to celebrate outstanding creative achievement in games, with 16 categories ranging from artistic achievement to game innovation. Here’s our rundown of everything you need to know about 2017’s winners. Uncharted 4 (Best Game) Platform: PS4 Naughty Dog were top dog at this year’s Games Awards, winning Best Game for the fourth and final instalment of their critically acclaimed Uncharted series. Set three years after the events of the previous game, Uncharted 4: A Thief’s End concludes Nathan Drake’s globetrotting adventure, exploring the relationship between Nate and his presumed-dead brother Sam in their search for a lost fortune. Over a sprawling 15 hours of game time, Uncharted 4 balances the franchise’s action-packed gameplay with a grounded and more mature story than its predecessors, with actors such as Richard McGonagle (Victor Sullivan) and Emily Rose (Elena Fisher) reprising their roles from PS3 and PS Vita games. BAFTA’s jury of industry practitioners were just as impressed as we were with Uncharted 4’s conclusive narrative, impressive sound design, and high graphical fidelity. Accompanied by an impressive soundtrack from composer Henry Jackman, its staple gameplay of parkour, puzzle, and shooter sequences takes players across the world from the Scottish highlands to Italian streets and Madagascan jungles. In addition to winning the Best Game award, Uncharted 4 was also nominated for Artistic Achievement, Audio Achievement, Music, and Narrative; with Nolan North, Emily Rose, and Troy Baker each nominated for the Performer category for their respective roles as Nathan Drake, Elena Fisher, and Sam Drake.