CHI 2020 Paper CHI 2020, April 25–30, 2020, Honolulu, HI, USA Why do people watch others eat? An Empirical Study on the Motivations and Practices of Mukbang Viewers Laurensia Anjani Terrance Mok Anthony Tang Nanyang Technological University (NTU) University of Calgary University of Toronto Singapore Calgary, AB, Canada Toronto, ON, Canada
[email protected] [email protected] [email protected] Lora Oehlberg Wooi Boon Goh University of Calgary Nanyang Technological University (NTU) Calgary, AB, Canada Singapore
[email protected] [email protected] ABSTRACT One possible reason behind the popularity of video streams We present a mixed-methods study of viewers on their may be that the platforms enable social engagement. practices and motivations around watching mukbang—video Hamilton et al. [15] observed that viewers of live gaming streams of people eating large quantities of food. Viewers’ streams use these streams as a gathering place. Viewers share experiences provide insight on future technologies for a common experience around in-game events, using the multisensorial video streams and technology-supported stream as a focal point for social interaction despite watching commensality (eating with others). We surveyed 104 viewers independently. However, it is unclear whether this and interviewed 15 of them about their attitudes and observation holds true for other video stream content. reflections on their mukbang viewing habits, their Different genres of video may attract viewers with distinct physiological aspects of watching someone eat, and their motivations and viewing habits. Uncovering these genre- perceived social relationship with mukbangers. Based on our specific motivations and viewing practices could inform the findings, we propose design implications for remote design of new tailored viewing interfaces.