IRG Principle and Procedures
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INTERSKILL MAINFRAME QUARTERLY December 2011
INTERSKILL MAINFRAME QUARTERLY December 2011 Retaining Data Center Skills Inside This Issue and Knowledge Retaining Data Center Skills and Knowledge 1 Interskill Releases - December 2011 2 By Greg Hamlyn Vendor Briefs 3 This the final chapter of this four part series that briefly Taking Care of Storage 4 explains the data center skills crisis and the pros and cons of Learning Spotlight – Managing Projects 5 implementing a coaching or mentoring program. In this installment we will look at some of the steps to Tech-Head Knowledge Test – Utilizing ISPF 5 implementing a program such as this into your data center. OPINION: The Case for a Fresh Technical If you missed these earlier installments, click the links Opinion 6 below. TECHNICAL: Lost in Translation Part 1 - EBCDIC Code Pages 7 Part 1 – The Data Center Skills Crisis MAINFRAME – Weird and Unusual! 10 Part 2 – How Can I Prevent Skills Loss in My Data Center? Part 3 – Barriers to Implementing a Coaching or Mentoring Program should consider is the GROW model - Determine whether an external consultant should be Part Four – Implementing a Successful Coaching used (include pros and cons) - Create a basic timeline of the project or Mentoring Program - Identify how you will measure the effectiveness of the project The success of any project comes down to its planning. If - Provide some basic steps describing the coaching you already believe that your data center can benefit from and mentoring activities skills and knowledge transfer and that coaching and - Next phase if the pilot program is deemed successful mentoring will assist with this, then outlining a solid (i.e. -
Building a Collation Element Table for a Large Chinese Character Set in YES
Building a Collation Element Table for a Large Chinese Character Set in YES Xiaoheng Zhang1 and Xiaotong Li2 1 Department of Chinese and Bilingual Studies, Hong Kong Polytechnic University [email protected] 2 College of International Exchange, Shenzhen University [email protected] Abstract. YES is a simplified stroke-based method for sorting Chinese characters. It is free from stroke counting and grouping, and thus much faster and more accurate than the traditional method. This paper presents a collation element table built in YES for a large joint Chinese character set covering (a) all 20,902 characters of Unicode CJK Unified Ideographs, (b) all 11,408 characters in the Complete List of Chinese Characters Used by the Media in 2013, (c) all 13,000 plus characters in the latest versions of Xinhua Dictionary(v11) and Contemporary Chinese Dictionary(v6). Of the 20,902 Chinese characters in Unicode, 97.23% have one-to-one relationship with their stroke order codes in YES, comparing with 90.69% of the traditional method. Enhanced with the secondary and tertiary sorting levels of stroke layout and Unicode value, there is a guarantee of one-to-one relationship between the characters and collation elements. The collation element table has been successfully applied to sorting CC-CEDICT, a Chinese-English dictionary of over 112,000 word entries. Keywords: Chinese characters, collation, Unicode, YES 1 Introduction Collation, or determining the sorting order of strings of characters, is a key function in computer systems and a basic need of the human society. Whenever a list of texts—such as the records of a database and the entries of a dictionary—is presented to users, they are likely to want it in a sorted order so that they can easily and reliably find their target words. -
Consonant Characters and Inherent Vowels
Global Design: Characters, Language, and More Richard Ishida W3C Internationalization Activity Lead Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 1 Getting more information W3C Internationalization Activity http://www.w3.org/International/ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 2 Outline Character encoding: What's that all about? Characters: What do I need to do? Characters: Using escapes Language: Two types of declaration Language: The new language tag values Text size Navigating to localized pages Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 3 Character encoding Character encoding: What's that all about? Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 4 Character encoding The Enigma Photo by David Blaikie Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 5 Character encoding Berber 4,000 BC Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 6 Character encoding Tifinagh http://www.dailymotion.com/video/x1rh6m_tifinagh_creation Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 7 Character encoding Character set Character set ⴰ ⴱ ⴲ ⴳ ⴴ ⴵ ⴶ ⴷ ⴸ ⴹ ⴺ ⴻ ⴼ ⴽ ⴾ ⴿ ⵀ ⵁ ⵂ ⵃ ⵄ ⵅ ⵆ ⵇ ⵈ ⵉ ⵊ ⵋ ⵌ ⵍ ⵎ ⵏ ⵐ ⵑ ⵒ ⵓ ⵔ ⵕ ⵖ ⵗ ⵘ ⵙ ⵚ ⵛ ⵜ ⵝ ⵞ ⵟ ⵠ ⵢ ⵣ ⵤ ⵥ ⵯ Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 8 Character encoding Coded character set 0 1 2 3 0 1 Coded character set 2 3 4 5 6 7 8 9 33 (hexadecimal) A B 52 (decimal) C D E F Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 9 Character encoding Code pages ASCII Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 10 Character encoding Code pages ISO 8859-1 (Latin 1) Western Europe ç (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 11 Character encoding Code pages ISO 8859-7 Greek η (E7) Copyright © 2005 W3C (MIT, ERCIM, Keio) slide 12 Character encoding Double-byte characters Standard Country No. -
International Standard Iso/Iec 10646
This is a preview - click here to buy the full publication INTERNATIONAL ISO/IEC STANDARD 10646 Sixth edition 2020-12 Information technology — Universal coded character set (UCS) Technologies de l'information — Jeu universel de caractères codés (JUC) Reference number ISO/IEC 10646:2020(E) © ISO/IEC 2020 This is a preview - click here to buy the full publication ISO/IEC 10646:2020 (E) CONTENTS 1 Scope ..................................................................................................................................................1 2 Normative references .........................................................................................................................1 3 Terms and definitions .........................................................................................................................2 4 Conformance ......................................................................................................................................8 4.1 General ....................................................................................................................................8 4.2 Conformance of information interchange .................................................................................8 4.3 Conformance of devices............................................................................................................8 5 Electronic data attachments ...............................................................................................................9 6 General structure -
SUPPORTING the CHINESE, JAPANESE, and KOREAN LANGUAGES in the OPENVMS OPERATING SYSTEM by Michael M. T. Yau ABSTRACT the Asian L
SUPPORTING THE CHINESE, JAPANESE, AND KOREAN LANGUAGES IN THE OPENVMS OPERATING SYSTEM By Michael M. T. Yau ABSTRACT The Asian language versions of the OpenVMS operating system allow Asian-speaking users to interact with the OpenVMS system in their native languages and provide a platform for developing Asian applications. Since the OpenVMS variants must be able to handle multibyte character sets, the requirements for the internal representation, input, and output differ considerably from those for the standard English version. A review of the Japanese, Chinese, and Korean writing systems and character set standards provides the context for a discussion of the features of the Asian OpenVMS variants. The localization approach adopted in developing these Asian variants was shaped by business and engineering constraints; issues related to this approach are presented. INTRODUCTION The OpenVMS operating system was designed in an era when English was the only language supported in computer systems. The Digital Command Language (DCL) commands and utilities, system help and message texts, run-time libraries and system services, and names of system objects such as file names and user names all assume English text encoded in the 7-bit American Standard Code for Information Interchange (ASCII) character set. As Digital's business began to expand into markets where common end users are non-English speaking, the requirement for the OpenVMS system to support languages other than English became inevitable. In contrast to the migration to support single-byte, 8-bit European characters, OpenVMS localization efforts to support the Asian languages, namely Japanese, Chinese, and Korean, must deal with a more complex issue, i.e., the handling of multibyte character sets. -
Assessment of Options for Handling Full Unicode Character Encodings in MARC21 a Study for the Library of Congress
1 Assessment of Options for Handling Full Unicode Character Encodings in MARC21 A Study for the Library of Congress Part 1: New Scripts Jack Cain Senior Consultant Trylus Computing, Toronto 1 Purpose This assessment intends to study the issues and make recommendations on the possible expansion of the character set repertoire for bibliographic records in MARC21 format. 1.1 “Encoding Scheme” vs. “Repertoire” An encoding scheme contains codes by which characters are represented in computer memory. These codes are organized according to a certain methodology called an encoding scheme. The list of all characters so encoded is referred to as the “repertoire” of characters in the given encoding schemes. For example, ASCII is one encoding scheme, perhaps the one best known to the average non-technical person in North America. “A”, “B”, & “C” are three characters in the repertoire of this encoding scheme. These three characters are assigned encodings 41, 42 & 43 in ASCII (expressed here in hexadecimal). 1.2 MARC8 "MARC8" is the term commonly used to refer both to the encoding scheme and its repertoire as used in MARC records up to 1998. The ‘8’ refers to the fact that, unlike Unicode which is a multi-byte per character code set, the MARC8 encoding scheme is principally made up of multiple one byte tables in which each character is encoded using a single 8 bit byte. (It also includes the EACC set which actually uses fixed length 3 bytes per character.) (For details on MARC8 and its specifications see: http://www.loc.gov/marc/.) MARC8 was introduced around 1968 and was initially limited to essentially Latin script only. -
Legacy Character Sets & Encodings
Legacy & Not-So-Legacy Character Sets & Encodings Ken Lunde CJKV Type Development Adobe Systems Incorporated bc ftp://ftp.oreilly.com/pub/examples/nutshell/cjkv/unicode/iuc15-tb1-slides.pdf Tutorial Overview dc • What is a character set? What is an encoding? • How are character sets and encodings different? • Legacy character sets. • Non-legacy character sets. • Legacy encodings. • How does Unicode fit it? • Code conversion issues. • Disclaimer: The focus of this tutorial is primarily on Asian (CJKV) issues, which tend to be complex from a character set and encoding standpoint. 15th International Unicode Conference Copyright © 1999 Adobe Systems Incorporated Terminology & Abbreviations dc • GB (China) — Stands for “Guo Biao” (国标 guóbiâo ). — Short for “Guojia Biaozhun” (国家标准 guójiâ biâozhün). — Means “National Standard.” • GB/T (China) — “T” stands for “Tui” (推 tuî ). — Short for “Tuijian” (推荐 tuîjiàn ). — “T” means “Recommended.” • CNS (Taiwan) — 中國國家標準 ( zhôngguó guójiâ biâozhün) in Chinese. — Abbreviation for “Chinese National Standard.” 15th International Unicode Conference Copyright © 1999 Adobe Systems Incorporated Terminology & Abbreviations (Cont’d) dc • GCCS (Hong Kong) — Abbreviation for “Government Chinese Character Set.” • JIS (Japan) — 日本工業規格 ( nihon kôgyô kikaku) in Japanese. — Abbreviation for “Japanese Industrial Standard.” — 〄 • KS (Korea) — 한국 공업 규격 (韓國工業規格 hangug gongeob gyugyeog) in Korean. — Abbreviation for “Korean Standard.” — ㉿ — Designation change from “C” to “X” on August 20, 1997. 15th International Unicode Conference Copyright © 1999 Adobe Systems Incorporated Terminology & Abbreviations (Cont’d) dc • TCVN (Vietnam) — Tiu Chun Vit Nam in Vietnamese. — Means “Vietnamese Standard.” • CJKV — Chinese, Japanese, Korean, and Vietnamese. 15th International Unicode Conference Copyright © 1999 Adobe Systems Incorporated What Is A Character Set? dc • A collection of characters that are intended to be used together to create meaningful text. -
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding A
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding Adobe-Symbol-Encoding csHPPSMath Adobe-Zapf-Dingbats-Encoding csZapfDingbats Arabic ISO-8859-6, csISOLatinArabic, iso-ir-127, ECMA-114, ASMO-708 ASCII US-ASCII, ANSI_X3.4-1968, iso-ir-6, ANSI_X3.4-1986, ISO646-US, us, IBM367, csASCI big-endian ISO-10646-UCS-2, BigEndian, 68k, PowerPC, Mac, Macintosh Big5 csBig5, cn-big5, x-x-big5 Big5Plus Big5+, csBig5Plus BMP ISO-10646-UCS-2, BMPstring CCSID-1027 csCCSID1027, IBM1027 CCSID-1047 csCCSID1047, IBM1047 CCSID-290 csCCSID290, CCSID290, IBM290 CCSID-300 csCCSID300, CCSID300, IBM300 CCSID-930 csCCSID930, CCSID930, IBM930 CCSID-935 csCCSID935, CCSID935, IBM935 CCSID-937 csCCSID937, CCSID937, IBM937 CCSID-939 csCCSID939, CCSID939, IBM939 CCSID-942 csCCSID942, CCSID942, IBM942 ChineseAutoDetect csChineseAutoDetect: Candidate encodings: GB2312, Big5, GB18030, UTF32:UTF8, UCS2, UTF32 EUC-H, csCNS11643EUC, EUC-TW, TW-EUC, H-EUC, CNS-11643-1992, EUC-H-1992, csCNS11643-1992-EUC, EUC-TW-1992, CNS-11643 TW-EUC-1992, H-EUC-1992 CNS-11643-1986 EUC-H-1986, csCNS11643_1986_EUC, EUC-TW-1986, TW-EUC-1986, H-EUC-1986 CP10000 csCP10000, windows-10000 CP10001 csCP10001, windows-10001 CP10002 csCP10002, windows-10002 CP10003 csCP10003, windows-10003 CP10004 csCP10004, windows-10004 CP10005 csCP10005, windows-10005 CP10006 csCP10006, windows-10006 CP10007 csCP10007, windows-10007 CP10008 csCP10008, windows-10008 CP10010 csCP10010, windows-10010 CP10017 csCP10017, windows-10017 CP10029 csCP10029, windows-10029 CP10079 csCP10079, windows-10079 -
Implementing Cross-Locale CJKV Code Conversion
Implementing Cross-Locale CJKV Code Conversion Ken Lunde CJKV Type Development Adobe Systems Incorporated bc ftp://ftp.oreilly.com/pub/examples/nutshell/ujip/unicode/iuc13-c2-paper.pdf ftp://ftp.oreilly.com/pub/examples/nutshell/ujip/unicode/iuc13-c2-slides.pdf Code Conversion Basics dc • Algorithmic code conversion — Within a single locale: Shift-JIS, EUC-JP, and ISO-2022-JP — A purely mathematical process • Table-driven code conversion — Required across locales: Chinese ↔ Japanese — Required when dealing with Unicode — Mapping tables are required — Can sometimes be faster than algorithmic code conversion— depends on the implementation September 10, 1998 Copyright © 1998 Adobe Systems Incorporated Code Conversion Basics (Cont’d) dc • CJKV character set differences — Different number of characters — Different ordering of characters — Different characters September 10, 1998 Copyright © 1998 Adobe Systems Incorporated Character Sets Versus Encodings dc • Common CJKV character set standards — China: GB 1988-89, GB 2312-80; GB 1988-89, GBK — Taiwan: ASCII, Big Five; CNS 5205-1989, CNS 11643-1992 — Hong Kong: ASCII, Big Five with Hong Kong extension — Japan: JIS X 0201-1997, JIS X 0208:1997, JIS X 0212-1990 — South Korea: KS X 1003:1993, KS X 1001:1992, KS X 1002:1991 — North Korea: ASCII (?), KPS 9566-97 — Vietnam: TCVN 5712:1993, TCVN 5773:1993, TCVN 6056:1995 • Common CJKV encodings — Locale-independent: EUC-*, ISO-2022-* — Locale-specific: GBK, Big Five, Big Five Plus, Shift-JIS, Johab, Unified Hangul Code — Other: UCS-2, UCS-4, UTF-7, UTF-8, -
CJKV Unified Ideographs Extension C
22nd International Unicode Conference (IUC22) Unicode and the Web: Evolution or Revolution? September 9 - 13, 2002, San Jose, California http://www.unicode.org/iuc/iuc22/ CJKV Unified Ideographs Extension C Richard S. COOK Linguistics Department University of California, Berkeley [email protected] http://stedt.berkeley.edu/ 2002-09-18-10:31 INTRODUCTION This presentation is concerned with introducing the audience to some of the issues surrounding Ideographic Rapporteur Group (ISO/IEC JTC1/SC2/WG2/IRG) work on “CJK Unified Ideographs Extension C” (Ext C), including the following: (1) The IRG methodology constraining glyph submissions for Ext C1 (why more Han characters and which?) (2) The method of preparing glyph submissions for the Unicode Technical Committee (UTC) (3) IRG member submissions for Ext C1, introducing some of the submitted glyphs, the print sources for the glyph submissions (4) The IRG process of submission evaluation (5) The impact of submitted glyphs on the “Han Variant” problem (see Cook, IUC-19) (6) Plans for Ext C2 UTC submissions 22nd International Unicode Conference1 San Jose, California, September 2002 CJKV Unified Ideographs Extension C BACKGROUND As many people already know, The Unicode Standard 3.2 is the best thing ever to happen to the digitization of Chinese texts. The immense work done to produce the CJKV1 part of this standard, undertaken by the Ideographic Rapporteur Group (IRG)2, has pushed CJKV computing to higher levels than many had ever thought possible. With the IRG’s creation of “Extension B”, 42,711 new characters were added to The Unicode Standard, so that it now encodes a total of 70,207 unique “ideographs”.3 The issue is somewhat complicated by things such as “compatibility characters which are not actually compatibility characters”. -
International Language Environments Guide
International Language Environments Guide Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 806–6642–10 May, 2002 Copyright 2002 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, CA 95054 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, docs.sun.com, AnswerBook, AnswerBook2, Java, XView, ToolTalk, Solstice AdminTools, SunVideo and Solaris are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. SunOS, Solaris, X11, SPARC, UNIX, PostScript, OpenWindows, AnswerBook, SunExpress, SPARCprinter, JumpStart, Xlib The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. -
CJK Compatibility Ideographs Range: F900–FAFF
CJK Compatibility Ideographs Range: F900–FAFF This file contains an excerpt from the character code tables and list of character names for The Unicode Standard, Version 14.0 This file may be changed at any time without notice to reflect errata or other updates to the Unicode Standard. See https://www.unicode.org/errata/ for an up-to-date list of errata. See https://www.unicode.org/charts/ for access to a complete list of the latest character code charts. See https://www.unicode.org/charts/PDF/Unicode-14.0/ for charts showing only the characters added in Unicode 14.0. See https://www.unicode.org/Public/14.0.0/charts/ for a complete archived file of character code charts for Unicode 14.0. Disclaimer These charts are provided as the online reference to the character contents of the Unicode Standard, Version 14.0 but do not provide all the information needed to fully support individual scripts using the Unicode Standard. For a complete understanding of the use of the characters contained in this file, please consult the appropriate sections of The Unicode Standard, Version 14.0, online at https://www.unicode.org/versions/Unicode14.0.0/, as well as Unicode Standard Annexes #9, #11, #14, #15, #24, #29, #31, #34, #38, #41, #42, #44, #45, and #50, the other Unicode Technical Reports and Standards, and the Unicode Character Database, which are available online. See https://www.unicode.org/ucd/ and https://www.unicode.org/reports/ A thorough understanding of the information contained in these additional sources is required for a successful implementation.