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Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Hardware and Software in the Enterprise
CHAPTER 6 Hardware and Software in the Enterprise Objectives As a manager, you’ll face many decisions about using hardware and software to improve the perform- ance of your firm. After completing this chapter, you will be able to answer the following questions: 1. What computer processing and storage capability does our organization need to handle its infor- mation and business transactions? 2. What arrangement of computers and computer processing would best benefit our organization? 3. What kinds of software and software tools do we need to run our business? What criteria should we use to select our software technology? 4. Of what new software technologies should we be aware? How would they benefit our organization? 5. How should we acquire and manage the firm’s hardware and software assets? |FOCUS ON THE FEATURES CASE STUDIES Dirt Bikes U.S.A: Analyzing the Total Cost of Opening case: Nor-Cargo Revamps Its IT Ownership (TCO) of Desktop Software Assets Infrastructure Electronic Business Project: Window on Management: The Case for Linux Planning and Budgeting for a Sales Conference Window on Technology: Application Integration to the Rescue WEB ACTIVITIES Chapter-ending Case: Zurich North America www.prenhall.com/laudon | Internet Connection: Hunts Down Its IT Assets Evaluating Computer Hardware Vendors | Interactive Study Guide | Additional Case Studies | International HANDS-ON PROBLEM SOLVING Resources Application Software Exercise: Spreadsheet Exercise: Evaluating Hardware and Software Options | Nor-Cargo Revamps Its IT Infrastructure Nor-Cargo started out in 1920 as a Nor-Cargo management wanted to reduce the size of small cargo services company that ran its information systems workforce by 20 percent each ships up and down the coast of year. -
Liste Des Jeux - Version 64Go
Liste des Jeux - Version 64Go Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 NES 1822 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 22 Satellaview 66 Sega 32X 30 Sega CD 35 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 Total 22853 Arcade FBA 1 10-yard Fight (World, set 1) Arcade FBA 2 18 Holes Pro Golf (set 1) Arcade FBA 3 1941: Counter Attack (World 900227) Arcade FBA 4 1942 (Revision B) Arcade FBA 5 1943 Kai: Midway Kaisen (Japan) Arcade FBA 6 1943: The Battle of Midway (Euro) Arcade FBA 7 1943: The Battle of Midway Mark II (US) Arcade FBA 8 1943mii Arcade FBA 9 1944 : The Loop Master (USA 000620) Arcade FBA 10 1944: The Loop Master (USA 000620) Arcade FBA 11 1945k III Arcade FBA 12 1945k III (newer, OPCX2 PCB) Arcade FBA 13 19XX : The War Against Destiny (USA 951207) Arcade FBA 14 19XX: The War Against Destiny (USA 951207) Arcade FBA 15 2020 Super Baseball Arcade FBA 16 2020 Super Baseball (set 1) Arcade FBA 17 3 Count Bout Arcade FBA 18 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) Arcade FBA 19 3x3 Puzzle (Enterprise) Arcade FBA 20 4 En Raya (set 1) Arcade FBA 21 4 Fun In 1 Arcade FBA 22 4-D Warriors (315-5162) Arcade FBA 23 4play Arcade FBA 24 64th. -
Fifiliilli't1() N
Database Publications present fifiliilli't1() N \ (JlJII)I~--·- ·, _. _____ ...--:-..... Thursday, Friday, Saturday• S und ay 2 9, 30, 31 March, 1 April New Horticultural Hall Greycoat Street, London sW1. For further details and stockists of the NOVE X MONITOR range please complete and return to: DISPLAY DISTRIBUTION Limited, 35 Grosvenor Road, Twickenham, Middx. Tel. 01 -8911923/ 1513 Telex 295093 I AM delighted once again at the response from the BBC Micro Industry to your successful show. This reflects, I believe, the unique fervour felt by all those associated with this unique product. I am happy to tell you also that Electrons are being produced in ever increasing numbers and their buyers are now swelling the ranks of Acorn enthusiasts. This month has seen the launch of two important new add-ons for the BBC Micro - the long awaited 6502 second processor and the powerful Acorn Bitstik graphic tool that utilizes the extra power of the second processor so dramatically. Once again the appeal of the machine has been widened now that more complex programs can be run with no trade-off on high resolution graphics. Within the next couple of months we will be launching further add-ons such as a Prestel adapter and a ZBO second processor which turns the BBC Micro into a business computer running CP/M programs. Such exciting developments ensure a long life for the BBC Micro and a fresh challenge for its users and suppliers. llcnow this show will be another success and I wish you all "happy computing". Tom Hohenberg, Marketing Manager, Acorn Computers 3 MICRODRIVES New international 3t " standard accepting low cost cassette media. -
When It's Clear As MUD, in Your Neighbourhood. Who Ya Gonna Call?
When it's clear as MUD, in your neighbourhood. Who ya gonna call? Written by dreamkatcha. Any related videos, as always, can be found on my YouTube channel. None of this would have been possible without the fantastic resources generously provided by immensely talented emulator authors, and communities such as Hall of Light, Lemon Amiga, Lemon 64, World of Spectrum, Moby Games, World of Longplays and Recorded Amiga Games. Thank you for your tireless dedication to preserving the history of gaming. ------------------------------------------- Coder, designer and musical maestro, Antony 'Ratt' Crowther, is best known for his prolific Commodore 64 output, yet over the years has - despite some initial reluctance - learnt to adapt to developing for whatever the current platform happens to be. Not only did he support multiple systems, he spanned most genres, his diverse line-up extending to text adventures, shoot-'em-ups, platformers, RPGs and puzzle games. "Zig Zag is without question, a technically brilliant game. The landscape scrolls smoothly and the way that walls flick into existence is incredible. Shoot 'em up fans may not be so keen, but it boasts an impressive list of options and there's enough depth to keep maze freaks and mappers happy for ages." Zzap! awards Zig Zag a shiny 92% badge of honour, plus a venerable plug on the magazine's cover (December, 1987) One of his many high profile roles saw him working as a programmer at Mindscape in Burgess Hill where he was tasked with creating the official Captain Planet and the Planeteers cartoon license tie-in game that would be bundled with the Commodore Amiga 500 ‘Cartoon Classics' system in 1991, and later sold as a standalone retail product. -
The Amstrad Cpc Screenshot Catalog
THE AMSTRAD CPC SCREENSHOT CATALOG VERSION 1.1 - January 2010 3672 snapshots SNAPSHOTS PROVIDED BY CPCGAMESCD PDF VERSION DEVELOPED BY LEX SPARROW & ZX4EVER {lexsparrow, zx4ever} @gmail.com You can always get the last version at: http://www.pressplaythenanykey.com/libros.php Special thanks to Cpcmaniaco & MiguelSky 1 1001 bc 2 10th frame (1986) 3 12 lost souls (1987) Us Gold - Access Len Townsend 4 180 (1986) 5 1815 (1985) 6 1914 Mastertronic Added Dimension Cobra Soft Fc1fro 7 1942 (1986) 8 1943 (1988) 9 1st division manager (1992) Elite Go! Codemasters 10 2 player soccer squad (1990) 11 2 player super league (1989) 12 20000 avant jc (1987) Cult Cult Chip 13 20000 lieues sous les mers (1988) 14 2088 (1988) 15 2112 ad (1986) Coktel Vision Zeppelin Games Design Design 16 3 luces de glaurung (las) 17 3-d voice chess (1985) 18 3d boxing (1985) Deep Thought Amsoft Gold 1 19 3d fight (1985) 20 3d grand prix (1985) 21 3d invaders (1985) Loriciel Amsoft Amsoft - Quark Data 22 3d monster chase (1985) 23 3d morpion (1985) 24 3d noughts and crosses (1991) Romik R. Lanne Amstrad Action 25 3d pool-maltese joe s pool challenge (1989) 26 3d quasars (1985) 27 3d snooker (1990) Firebird Solar Players Premier 28 3d starfighter (1987) 29 3d starstrike (1985) 30 3d stunt rider (1985) Codemasters Realtime Games Amsoft - Djl 31 3d sub (1985) 32 3d time trek (1985) 33 3d trail bikes (1985) Loriciels Anirog David Townsley 34 3dc (1987) 35 4 amtix! accolades (1986) 36 4 saisons de l ecrit (les) (1989) Elite Star Games Generation 5 2 37 4 soccer simulators (1989) -
Adobe Photoshop
I owned an Acorn Electron as a kid. It wasn’t the greatest games machine in the playground, but it did have the best game of all-time, Braben and Bell’s Elite , and one of the best adventure games of all time, Trevor Hall’s Twin Kingdom Valley. For a boy with a fertile imagination, and an obsession with the Fighting Fantasy books, Twin Kingdom Valley whisked me through the screen and into a fantasy world of babbling brooks, Forests, Orcs, Trolls, Goblins, Dragons, Kings and treasure! I played as many adventures as I could, but It wasn’t until I owned a ZX Spectrum and Fergus McNeill’s The Big Sleaze that I encountered the same immersion with another game. A friend and I spent many weekends hunched over the keyboard, notepad and pen, determined that Sam Spillade would find the missing Maltese Bullfinch. I’m therefore delighted that both Fergus and Trevor feature in this celebration of classic adventure games, along with many other adventures and authors that transported legions of other kids to far flung corners of their own imagination. Mark James Hardisty, 2018 CONTENTS RAIDERS OF THE LOST PARSER 5 TERRY GREER 8 WHODUNNIT? 14 CHRIS HESTER 23 AURAL ADVENTURES 31 CHARLES CECIL 34 MARK CANTRELL 40 TREVOR LEVER & PETER JONES 48 SHEFFIELD SIGNPOSTS 61 RAIDERS OF THE LOST PARSER Stefan Vogt and Tim Gilberts don their archaeologist fedoras and head for Spain in search of fabled conquistador treasure, the Diseñador de aventuras de Aventuras AD – the lost adventure parser. There’s an argument that the mainstream 8-bit adventure market peaked in 1987, with its decline arrested by the publication of Gilsoft’s Professional Adventure Writing System [PAWS ] and Incentive’s Graphic Adventure Creator [GAC ], enabling continuing releases from die-hard independent developers and the occasional budget title. -
Popular Computing Weekly (1985-02-28)
. POPU LAR O 0nly40p. 28 Feb -6 March 1985 Vol 4 No 9 Electron in doubt after Acorn rescue ACORN'S financial rescue, marketed under the Acorn mounted las! weak by Italian Acorn's restructuring, fol- name. The first such licenced office computer giant Olivetti wing the Olivetti deal, also product is likely to be The 'e the company from a the company w Communicator. Acorn's mi- £ 10.9ra loss for the six-month with plan cro- pius-telephone period ending December 31 : ABC r Under the rescue plan Business computers. Instead. Olivetti will pay £10, 39m lor a it by Acorn in the the technology will be sold, 49.3 per cent stake in Acorn home computer perhaps to Olivetti, but not continued unpaged British Telecom opts for play-by-modem games MUD. the multi-user play-by- modem adventure game, cur- rently running on the Compunet network for Com- the 240 or so •^ from Level m«IbS 9's new ad- 6 S The "pro- gram is avail- rsir H able Tor CG.95 brum, Com- nt Simon Dally (left)(It and tUcftd modore 64, Amstrad, BBC, MSX, set up by Simon Dally of Cen- 'V Atari. Enter- tury Communications and Richard Bartle and Roy 'i,\M Memotech; Trubshaw who wrote MUD - ¥ ~ rently involved in negotia- ) MICBONET MODEMS WORTH £600 TO WIN MDDN ESTA ^ *# W* TRIPTDTHE SPACE WAR! View POPU L A R Vol 4 No 9 sitter blow foi the British lome computer industry. Early indications are that the 'new' Acorn will back off Erom much further involve- ment in the low-cost consum- er market and a reduced lev- el of support for the Electron ma, unfortunately, now Presents.. -
ZX Spectrum Files
ZXSF 1 2 ZXSF SUMARIO PARA EMPEZAR 3 - Para Empezar. POR fin me doy a conocer físicamente con la 4 - Novedades. foto que incluiré siempre en esta columna editorial. A decir 6 - Comentarios de juegos. verdad, así espero me conozcáis un poco mejor. 14 - El Mapa. (Casanova de Iber Soft) Unos pocos lectores ya me han conocido en 16 - Informe. (El Hardware del ZX Spectrum) persona, entre ellos Emilio Florido, y ha sido un Parte 2: La importancia del sonido. placer entablecer un contacto visual con los que me leen y conocer sus inquietudes relacionadas 20 - TUTORIAL (Creando archivos TZX) con el mundillo del ZX Spectrum, antes y ahora. Considero que, al menos, me tendréis un 22 - HISTORIA DEL SOFT (Adventure UK Int., poquito más en vuestras mentes, si es que Alligata, Anirog y Arcade Soft) alguna vez puedo asistir a eventos como los de MadriSX & Retro y RetroEuskal del presente 24 - PROGRAMACION: Curso BASIC año. No podrá ser tampoco esta vez. :-( Compilado (1) El año ha comenzado cargado de excelentes 28 - La Entrevista: Iforeve. novedades, sobre todo software recién hecho de aquí y allá. No iba a ser menos que los 33 - Publicaciones. muchachos de Compiler, después de sorprendernos con su “odorosa” publicidad, nos 34 - Contraportada. “Las portadas de revistas” deleitaran con su última creación “SOKOBAN”, y En esta ocasión, “Micromanía (1ª etapa)” en CEZGS tampoco se quedan cortos: dos juegos impresionantes, los cuales ya tienen sus correspondientes cometarios de rigor. Y lo último de lo último: CANNON BUBBLE. Y más aún: Phantomas 3 está por salir. Redacción, diseño portada y edición: Colin Woodcock (ZX-F) vuelve a las andadas, Ignacio Prini Garcia. -
Retro Desktops for Retro Computers
Retro desktops for retro computers From 8-bit to Atari, Amiga & friends François Revol [email protected] Little boxes from the 80s ● 8bit CPU (6502, z80…) ● Up to 64kB of RAM, sometimes more (banking) ● Text display (≤40 columns); �� ● Graphics (no standard, lots of restrictions) ● Sound: synth chip (YM, SID…) ● Cassette tape, floppy if you’re lucky; RS-232 ● Usually running Microsoft BASIC Contiki [BSD] ● Started as a multitasking OS for C64 ● Ported to many other 8bit (1.x; fork & archive), – then to sensor nodes (IoT) for 2.0 ● Protothreads (switch()-based coroutines) ● IPv4 & v6 (Cisco-certified!) ● “Graphical” User Interface (CTK) + VNC server ● Web browser, IRC… Contiki Contiki – about.c #include <string.h> #include "contiki.h" #include "ctk/ctk.h" #include "lib/petsciiconv.h" static struct ctk_window aboutdialog; static struct ctk_label aboutlabel1 = {CTK_LABEL(2, 0, 28, 1, "The Contiki Operating System")}; static struct ctk_label aboutlabel2 = {CTK_LABEL(3, 2, 28, 1, "A modern, Internet-enabled")}; static struct ctk_label aboutlabel3 = {CTK_LABEL(6, 3, 20, 1, "operating system and")}; static struct ctk_label aboutlabel4 = {CTK_LABEL(6, 4, 20, 1, "desktop environment.")}; static char abouturl_petscii[] = "http://www.sics.se/~adam/contiki/ "; static char abouturl_ascii[40]; static struct ctk_hyperlink abouturl = {CTK_HYPERLINK(0, 6, 32, "http://www.sics.se/~adam/contiki/", abouturl_ascii)}; static struct ctk_button aboutclose = {CTK_BUTTON(12, 8, 5, "Close")}; PROCESS(about_process, "About Contiki"); AUTOSTART_PROCESSES(&about_process); -
Discovering Eastern European Pcs by Hacking Them. Today
Discovering Eastern European PCs by hacking them. Today Stefano Bodrato, Fabrizio Caruso, Giovanni A. Cignoni Progetto HMR, Pisa, Italy {stefano.bodrato, fabrizio.caruso, giovanni.cignoni}@progettohmr.it Abstract. Computer science would not be the same without personal comput- ers. In the West the so called PC revolution started in the late ’70s and has its roots in hobbyists and do-it-yourself clubs. In the following years the diffusion of home and personal computers has made the discipline closer to many people. A bit later, to a lesser extent, yet in a similar way, the revolution took place also in East European countries. Today, the scenario of personal computing has completely changed, however the computers of the ’80s are still objects of fas- cination for a number of retrocomputing fans who enjoy using, programming and hacking the old “8-bits”. The paper highlights the continuity between yesterday’s hobbyists and today’s retrocomputing enthusiasts, particularly focusing on East European PCs. Be- sides the preservation of old hardware and software, the community is engaged in the development of emulators and cross compilers. Such tools can be used for historical investigation, for example to trace the origins of the BASIC inter- preters loaded in the ROMs of East European PCs. Keywords: 8-bit computers, emulators, software development tools, retrocom- puting communities, hacking. 1 Introduction The diffusion of home and personal computers has made information technology and computer science closer to many people. Actually, it changed the computer industry orienting it towards the consumer market. Today, personal computing is perceived as a set of devices – from smartphones to videogame consoles – made just to be used. -
THE LEGACY of the BBC MICRO: Effecting Change in the UK’S Cultures of Computing
1 THE LEGACY OF THE BBC MICRO: effecting change in the UK’s cultures of computing THE Legacy OF THE BBC MICRO EFFECTING CHANGE IN THE UK’s cultureS OF comPUTING Tilly Blyth May 2012 2 THE LEGACY OF THE BBC MICRO: effecting change in the UK’s cultures of computing CONTENTS Preface 4 Research Approach 5 Acknowledgments 6 Executive Summary 7 1. Background 9 2. Creating the BBC Micro 10 3. Delivering the Computer Literacy Project 15 4. The Success of the BBC Micro 18 4.1 Who bought the BBC Micro? 20 4.2 Sales overseas 21 5. From Computer Literacy to Education in the 1980s 24 5.1 Before the Computer Literacy Project 24 5.2 Adult computer literacy 25 5.3 Micros in schools 29 6. The Legacy of the Computer Literacy Project 32 6.1 The legacy for individuals 32 6.2 The technological and industrial Legacy 50 6.3 The legacy at the BBC 54 7. Current Creative Computing Initiatives for Children 58 7.1 Advocacy for programming and lobbying for change 59 7.2 Technology and software initiatives 60 7.3 Events and courses for young people 63 8. A New Computer Literacy Project? Lessons and Recommendations 65 Appendix 69 Endnotes 76 About Nesta Nesta is the UK’s innovation foundation. We help people and organisations bring great ideas to life. We do this by providing investments and grants and mobilising research, networks and skills. We are an independent charity and our work is enabled by an endowment from the National Lottery. Nesta Operating Company is a registered charity in England and Wales with a company number 7706036 and charity number 1144091.