When It's Clear As MUD, in Your Neighbourhood. Who Ya Gonna Call?
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Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Knightmare Total
Interface Total Knightmare TOTAL KNIGHTMARE The perils of adapting video games for TV The creators of Knightmare and Last Commander describe the tricky process of introducing video game elements to television shows WRITTEN BY sk your average player what it is AARON POTTER they prefer about video games A compared to other forms of entertainment, and chances are that the word ‘interactive’ will eventually crop up. Where movies, television, and literature are generally passive, video games offer us the ability to affect their characters and locations with change – or at least the illusion of it. This hasn’t, however, stopped a small portion of producers from attempting to rework video game concepts for a television audience on numerous occasions. Games are tough to adapt in any medium, so we spoke to the few experienced creatives – past and present – with a track record of getting it right. There are two ways video games have surfaced on television over the years. We’ve seen shows centred on the discussion of video games (GamesMaster, Games World, and Gamezville, to name a few) and programmes that are either inspired by or directly focused on a single game or genre. The gap left by the former has unequivocally been filled by the glut of personality-driven channels on YouTube, but it’s in the latter where the idea has arguably been more fruitful. ITV’s Knightmare is perhaps the best example; between 1987 and 1994, it inspired the hearts of fantasy enthusiasts with its unique blend of real-space 28 / wfmag.cc Interface Total Knightmare wfmag.cc \ 29 Interface Total Knightmare In Last Commanders, Skye’s red attire was inspired by Claire Redfield’s look in dungeon crawling, puzzle-solving, and virtual appearing on computers like the BBC Micro, Resident Evil 2. -
Liste Des Jeux - Version 64Go
Liste des Jeux - Version 64Go Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 NES 1822 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 22 Satellaview 66 Sega 32X 30 Sega CD 35 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 Total 22853 Arcade FBA 1 10-yard Fight (World, set 1) Arcade FBA 2 18 Holes Pro Golf (set 1) Arcade FBA 3 1941: Counter Attack (World 900227) Arcade FBA 4 1942 (Revision B) Arcade FBA 5 1943 Kai: Midway Kaisen (Japan) Arcade FBA 6 1943: The Battle of Midway (Euro) Arcade FBA 7 1943: The Battle of Midway Mark II (US) Arcade FBA 8 1943mii Arcade FBA 9 1944 : The Loop Master (USA 000620) Arcade FBA 10 1944: The Loop Master (USA 000620) Arcade FBA 11 1945k III Arcade FBA 12 1945k III (newer, OPCX2 PCB) Arcade FBA 13 19XX : The War Against Destiny (USA 951207) Arcade FBA 14 19XX: The War Against Destiny (USA 951207) Arcade FBA 15 2020 Super Baseball Arcade FBA 16 2020 Super Baseball (set 1) Arcade FBA 17 3 Count Bout Arcade FBA 18 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) Arcade FBA 19 3x3 Puzzle (Enterprise) Arcade FBA 20 4 En Raya (set 1) Arcade FBA 21 4 Fun In 1 Arcade FBA 22 4-D Warriors (315-5162) Arcade FBA 23 4play Arcade FBA 24 64th. -
Fifiliilli't1() N
Database Publications present fifiliilli't1() N \ (JlJII)I~--·- ·, _. _____ ...--:-..... Thursday, Friday, Saturday• S und ay 2 9, 30, 31 March, 1 April New Horticultural Hall Greycoat Street, London sW1. For further details and stockists of the NOVE X MONITOR range please complete and return to: DISPLAY DISTRIBUTION Limited, 35 Grosvenor Road, Twickenham, Middx. Tel. 01 -8911923/ 1513 Telex 295093 I AM delighted once again at the response from the BBC Micro Industry to your successful show. This reflects, I believe, the unique fervour felt by all those associated with this unique product. I am happy to tell you also that Electrons are being produced in ever increasing numbers and their buyers are now swelling the ranks of Acorn enthusiasts. This month has seen the launch of two important new add-ons for the BBC Micro - the long awaited 6502 second processor and the powerful Acorn Bitstik graphic tool that utilizes the extra power of the second processor so dramatically. Once again the appeal of the machine has been widened now that more complex programs can be run with no trade-off on high resolution graphics. Within the next couple of months we will be launching further add-ons such as a Prestel adapter and a ZBO second processor which turns the BBC Micro into a business computer running CP/M programs. Such exciting developments ensure a long life for the BBC Micro and a fresh challenge for its users and suppliers. llcnow this show will be another success and I wish you all "happy computing". Tom Hohenberg, Marketing Manager, Acorn Computers 3 MICRODRIVES New international 3t " standard accepting low cost cassette media. -
The Amstrad Cpc Screenshot Catalog
THE AMSTRAD CPC SCREENSHOT CATALOG VERSION 1.1 - January 2010 3672 snapshots SNAPSHOTS PROVIDED BY CPCGAMESCD PDF VERSION DEVELOPED BY LEX SPARROW & ZX4EVER {lexsparrow, zx4ever} @gmail.com You can always get the last version at: http://www.pressplaythenanykey.com/libros.php Special thanks to Cpcmaniaco & MiguelSky 1 1001 bc 2 10th frame (1986) 3 12 lost souls (1987) Us Gold - Access Len Townsend 4 180 (1986) 5 1815 (1985) 6 1914 Mastertronic Added Dimension Cobra Soft Fc1fro 7 1942 (1986) 8 1943 (1988) 9 1st division manager (1992) Elite Go! Codemasters 10 2 player soccer squad (1990) 11 2 player super league (1989) 12 20000 avant jc (1987) Cult Cult Chip 13 20000 lieues sous les mers (1988) 14 2088 (1988) 15 2112 ad (1986) Coktel Vision Zeppelin Games Design Design 16 3 luces de glaurung (las) 17 3-d voice chess (1985) 18 3d boxing (1985) Deep Thought Amsoft Gold 1 19 3d fight (1985) 20 3d grand prix (1985) 21 3d invaders (1985) Loriciel Amsoft Amsoft - Quark Data 22 3d monster chase (1985) 23 3d morpion (1985) 24 3d noughts and crosses (1991) Romik R. Lanne Amstrad Action 25 3d pool-maltese joe s pool challenge (1989) 26 3d quasars (1985) 27 3d snooker (1990) Firebird Solar Players Premier 28 3d starfighter (1987) 29 3d starstrike (1985) 30 3d stunt rider (1985) Codemasters Realtime Games Amsoft - Djl 31 3d sub (1985) 32 3d time trek (1985) 33 3d trail bikes (1985) Loriciels Anirog David Townsley 34 3dc (1987) 35 4 amtix! accolades (1986) 36 4 saisons de l ecrit (les) (1989) Elite Star Games Generation 5 2 37 4 soccer simulators (1989) -
Adobe Photoshop
I owned an Acorn Electron as a kid. It wasn’t the greatest games machine in the playground, but it did have the best game of all-time, Braben and Bell’s Elite , and one of the best adventure games of all time, Trevor Hall’s Twin Kingdom Valley. For a boy with a fertile imagination, and an obsession with the Fighting Fantasy books, Twin Kingdom Valley whisked me through the screen and into a fantasy world of babbling brooks, Forests, Orcs, Trolls, Goblins, Dragons, Kings and treasure! I played as many adventures as I could, but It wasn’t until I owned a ZX Spectrum and Fergus McNeill’s The Big Sleaze that I encountered the same immersion with another game. A friend and I spent many weekends hunched over the keyboard, notepad and pen, determined that Sam Spillade would find the missing Maltese Bullfinch. I’m therefore delighted that both Fergus and Trevor feature in this celebration of classic adventure games, along with many other adventures and authors that transported legions of other kids to far flung corners of their own imagination. Mark James Hardisty, 2018 CONTENTS RAIDERS OF THE LOST PARSER 5 TERRY GREER 8 WHODUNNIT? 14 CHRIS HESTER 23 AURAL ADVENTURES 31 CHARLES CECIL 34 MARK CANTRELL 40 TREVOR LEVER & PETER JONES 48 SHEFFIELD SIGNPOSTS 61 RAIDERS OF THE LOST PARSER Stefan Vogt and Tim Gilberts don their archaeologist fedoras and head for Spain in search of fabled conquistador treasure, the Diseñador de aventuras de Aventuras AD – the lost adventure parser. There’s an argument that the mainstream 8-bit adventure market peaked in 1987, with its decline arrested by the publication of Gilsoft’s Professional Adventure Writing System [PAWS ] and Incentive’s Graphic Adventure Creator [GAC ], enabling continuing releases from die-hard independent developers and the occasional budget title. -
Popular Computing Weekly (1985-02-28)
. POPU LAR O 0nly40p. 28 Feb -6 March 1985 Vol 4 No 9 Electron in doubt after Acorn rescue ACORN'S financial rescue, marketed under the Acorn mounted las! weak by Italian Acorn's restructuring, fol- name. The first such licenced office computer giant Olivetti wing the Olivetti deal, also product is likely to be The 'e the company from a the company w Communicator. Acorn's mi- £ 10.9ra loss for the six-month with plan cro- pius-telephone period ending December 31 : ABC r Under the rescue plan Business computers. Instead. Olivetti will pay £10, 39m lor a it by Acorn in the the technology will be sold, 49.3 per cent stake in Acorn home computer perhaps to Olivetti, but not continued unpaged British Telecom opts for play-by-modem games MUD. the multi-user play-by- modem adventure game, cur- rently running on the Compunet network for Com- the 240 or so •^ from Level m«IbS 9's new ad- 6 S The "pro- gram is avail- rsir H able Tor CG.95 brum, Com- nt Simon Dally (left)(It and tUcftd modore 64, Amstrad, BBC, MSX, set up by Simon Dally of Cen- 'V Atari. Enter- tury Communications and Richard Bartle and Roy 'i,\M Memotech; Trubshaw who wrote MUD - ¥ ~ rently involved in negotia- ) MICBONET MODEMS WORTH £600 TO WIN MDDN ESTA ^ *# W* TRIPTDTHE SPACE WAR! View POPU L A R Vol 4 No 9 sitter blow foi the British lome computer industry. Early indications are that the 'new' Acorn will back off Erom much further involve- ment in the low-cost consum- er market and a reduced lev- el of support for the Electron ma, unfortunately, now Presents.. -
ZX Spectrum Files
ZXSF 1 2 ZXSF SUMARIO PARA EMPEZAR 3 - Para Empezar. POR fin me doy a conocer físicamente con la 4 - Novedades. foto que incluiré siempre en esta columna editorial. A decir 6 - Comentarios de juegos. verdad, así espero me conozcáis un poco mejor. 14 - El Mapa. (Casanova de Iber Soft) Unos pocos lectores ya me han conocido en 16 - Informe. (El Hardware del ZX Spectrum) persona, entre ellos Emilio Florido, y ha sido un Parte 2: La importancia del sonido. placer entablecer un contacto visual con los que me leen y conocer sus inquietudes relacionadas 20 - TUTORIAL (Creando archivos TZX) con el mundillo del ZX Spectrum, antes y ahora. Considero que, al menos, me tendréis un 22 - HISTORIA DEL SOFT (Adventure UK Int., poquito más en vuestras mentes, si es que Alligata, Anirog y Arcade Soft) alguna vez puedo asistir a eventos como los de MadriSX & Retro y RetroEuskal del presente 24 - PROGRAMACION: Curso BASIC año. No podrá ser tampoco esta vez. :-( Compilado (1) El año ha comenzado cargado de excelentes 28 - La Entrevista: Iforeve. novedades, sobre todo software recién hecho de aquí y allá. No iba a ser menos que los 33 - Publicaciones. muchachos de Compiler, después de sorprendernos con su “odorosa” publicidad, nos 34 - Contraportada. “Las portadas de revistas” deleitaran con su última creación “SOKOBAN”, y En esta ocasión, “Micromanía (1ª etapa)” en CEZGS tampoco se quedan cortos: dos juegos impresionantes, los cuales ya tienen sus correspondientes cometarios de rigor. Y lo último de lo último: CANNON BUBBLE. Y más aún: Phantomas 3 está por salir. Redacción, diseño portada y edición: Colin Woodcock (ZX-F) vuelve a las andadas, Ignacio Prini Garcia. -
Home Computing Weekly Magazine Issue
Now we're bigger, Premium ter, better Bond You'll never be lonely with George around. There are 10 CGL robots for 10 lucky readers Enterprise Amstrad Gallup chart disc drive The one to ft Rave review believe in * FAST AND FURIOUS 5lAt5HOr ALL ACTION ICE HOCKEY SLAFSHOTfromAnirogisa two player, fast action, ice hockey program. Also in this thrilling game there is included a smoothly running speech synthesis system of the very highest quality. Before the actual game starts each player must select an international hockey team to represent. After doing this you must quickly and skilfully manoeuvre your man across the glistening ice whilst your other team-mates move automatically around the rink waiting for you to pass the puck to them, [f you do manage to race past theopposingdefence then you have a chance to shoot for goal and score. However, you still have the goalie to beat who is able to dive in all directions. Also included in this amazingly quick and totally original game is the ability to actually physically bodyeheck your opponents. Never the less, do not be too aggressive otherwise you could incur a '•roughing penalty", resulting in a faceoff in your own end, giving the opposing side an easy chance of scoring. Also other extra features available include; Pause mode, and three levels of play ranging from fast to slow as well as a re- start option. Slapshot from Anirog is a totally original two player game with lightning fast action never seen beforeon the Commodore 64. Two J.S. Commodore 64 Cassette £8.95 Disk £.10.95 / March S-Marth II, 1985 No. -
Uncanny Children, Haunted Houses, Hidden Rooms: Children's Gothic Television in the 1970S and '80S Helen Wheatley Version of Record First Published: 14 Nov 2012
This article was downloaded by: [T&F Internal Users], [Catherine Lester] On: 27 November 2012, At: 03:27 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Visual Culture in Britain Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/rvcb20 Uncanny Children, Haunted Houses, Hidden Rooms: Children's Gothic Television in the 1970s and '80s Helen Wheatley Version of record first published: 14 Nov 2012. To cite this article: Helen Wheatley (2012): Uncanny Children, Haunted Houses, Hidden Rooms: Children's Gothic Television in the 1970s and '80s, Visual Culture in Britain, 13:3, 383-397 To link to this article: http://dx.doi.org/10.1080/14714787.2012.712889 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. -
The Home Computer Advanced Course A
THE HOME COMPUTER ADVANCED COURSE INDEX TO ISSUES 13 TO 24 Bi-directional printing 364 Composite video 330 Double density disks 468 Breshen's algorithm 438 Compound decisions 424-425 Double precision 468 A Bridge Player 445 Computer manufacture 421-423 Download 468 Acorn Electron 449-451 Bridgemaster series 444-445 Computer surveillance 461-462 Dragon Data 320 graphics 446-447 Bridge programs 441-445 Concatenate 328 1)-type flip-flops 246-247 internal timer 405 Brother EP-44 406-407 Concurrency 328 Dual In-Line (DIL) sockets 448 Plus I interface 449-451 Buck Rogers 390 Constants 328, 354 Dummy loop 392 ACT Apricot 249-251 Bucy, Fred J 440 Contents addressable 328 Adam, Coleco 389-391 Buffer 304 Control characters 348 Advance 86349-351 Bugaboo 296 Corn Cropper 401-403 Advanced Bridge Challenger 445 Bug-Byte 340 Courseware 348 Adventure games 336,384-385, CP/M 348 433,486 Econet 322 CPU 266-267, 292-293, 348 Eight-bit multiplication 299 Airline 402 Crash 368 Algorithms 334,386-387 EPROM 443 Cross-assembler 368 Epson FX80 305,325 Alligata Bridge 445 Current loop 368 Amsoft 432 Camputers 260 Explosion Cursor 368 graphics 446-447 Amstrad CPC 464 429-432 Canon PW1080 305 Cyrus IS Chess 302 Animals game 252-253 Carrier tone 248 sound effects 447 Apocalypse 356 Carry 248 Eyles, Mark 280 Apple Image Writer 470 Cartwright, Tony 480 Apple Macintosh 469-472 Casio FX700P 443 Application generators 388 Cassette file handling 294-295 Apricot XI 250 Cell 248 Daisy-chain 268 Arithmetic Logic Unit (ALU) Centronics 248 Daisy wheel 388 Fatal error 368 292-293 Chain 268 printers 364-365 Ferguson TX 330 Artic Computing 420 Channel 268 Dallas 402 Fidelity CM14 330 Artificial intelligence 412-413 Character generator 268 Databases 281-283,388 Fileplan 326 Ashton-Tate (see dBase II) Charge-coupled devices (CCD) Data corruption 388 File handling 244-245,272-273. -
Knightmare Is the True Underdog of the Dungeon Master Family Tree
Reviews: Mindscape Game James Chambers ................................................................................................................ 2 Paul Dale ............................................................................................................................... 6 Richard Cobbett ................................................................................................................. 9 James Chambers From father to son... Knightmare is the true underdog of the Dungeon Master family tree. Since its creation at the height of the Amiga 500's popularity, I have found only one favourable review of it since. Even the understanding folks on a popular web site devoted to its ancient precursor have a hard time liking it. The problem cannot be with the game's graphics. Knightmare is a veritable feast for the eyes. Not since the eerie dungeons in Ishar: The Legend of Fortress have I been so effectively excited, frightened, and awed at the same time. Knightmare is a shock to the system, from its blood-stained dungeon corridors, to its grimacing evil elves, Knightmare is a knockout of a game. I suppose the problem comes in when fans of Dungeon Master try to translate Knightmare as another Dungeon Master. While this ancient forefather began the tradition, Knightmare is a game that stretches the genre. Knightmare seeks to redefine the idea of the dungeon crawl by adding layers of dark atmospherics based upon the engine of fairy tale types. This combined with a fevered hack and slash approach makes for one challenging game. "All ye who enter here..." As the player boots up Knightmare for the first time, fond memories of Dungeon Master float about like heather upon the wind. However, these memories quickly fade as the game screen loads up. In the labour to integrate mythic atmosphere with a twinge of the present, the player is re-introduced to an old construct of the theatre, namely the simple use of curtains.