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[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Electron UPURS User Manual
ELECTRON USER PORT AND USER GUIDE UPURS V1.0E User Ports and UPURS serial connection for the Acorn Electron |by Martin B Contents Introduction .......................................................................................................................................... 5 What you need ................................................................................................................................. 5 The serial port ................................................................................................................................... 6 Serial Port assignments ................................................................................................................. 6 Installing the UPURS suite in the Acorn Electron .................................................................................. 7 Notes on using UPURS from disc....................................................................................................... 7 Installing UPURS to Sideways RAM ................................................................................................... 7 Getting up and running with UPURS and an FTDI USB to RS232 cable ................................................. 8 Installing the FTDI drivers in Windows .............................................................................................. 8 Uninstalling older FTDI drivers ...................................................................................................... 8 Installing the latest FTDI drivers for Windows -
Rewriting History
Remembering Repton: An alternative history of co-creativity in 1980s Britain Alison Gazzard Abstract This article explores some of the histories of player creativity in the 1980s through the inclusion of early level editors in games. Drawing on Huhtamo’s (2011) media archaeological framework of tracing “alternative histories” the article will trace the histories of level editors in games created for the BBC Micro through the case studies of Repton 3 (Superior Software 1986) and Repton Infinity (Superior Software 1987). Whereas current writing about fan practices and user-generated content by players focuses on the online possibilities of creating and sharing, this paper recognises these practices inherent in offline spaces. Using archival documents from magazine articles and reviews, the concept of player as producer and the role of user-generated content will be re-examined as a way of exploring another facet of this history. Keywords Co-creativity, level editor, microcomputing, BBC Micro, 1980s, platform ***** Introduction “In the field of game studies and within the consumer market we rarely (or are only beginning to) attend to videogames […] in terms of their aging, deterioration, obsolescence, ruinous remains, or even history…” (Guins 2014, p.5) In the opening pages of Raiford Guins’ book Game After (2014) the author notes how there are histories of games within game studies but these have been unintentional anecdotes and _____________________________________________________________ Kinephanos, ISSN 1916-985X Cultural History of Video Games Special Issue, June 2015, www.kinephanos.ca Remembering Repton: An alternative history of co-creativity in 1980s Britain not always written as the sole purpose of the text. -
Deutsche Nationalbibliografie 2012 T 12
Deutsche Nationalbibliografie Reihe T Musiktonträgerverzeichnis Monatliches Verzeichnis Jahrgang: 2012 T 12 Stand: 19. Dezember 2012 Deutsche Nationalbibliothek (Leipzig, Frankfurt am Main) 2012 ISSN 1613-8945 urn:nbn:de:101-ReiheT12_2012-3 2 Hinweise Die Deutsche Nationalbibliografie erfasst eingesandte Pflichtexemplare in Deutschland veröffentlichter Medienwerke, aber auch im Ausland veröffentlichte deutschsprachige Medienwerke, Übersetzungen deutschsprachiger Medienwerke in andere Sprachen und fremdsprachige Medienwerke über Deutschland im Original. Grundlage für die Anzeige ist das Gesetz über die Deutsche Nationalbibliothek (DNBG) vom 22. Juni 2006 (BGBl. I, S. 1338). Monografien und Periodika (Zeitschriften, zeitschriftenartige Reihen und Loseblattausgaben) werden in ihren unterschiedlichen Erscheinungsformen (z.B. Papierausgabe, Mikroform, Diaserie, AV-Medium, elektronische Offline-Publikationen, Arbeitstransparentsammlung oder Tonträger) angezeigt. Alle verzeichneten Titel enthalten einen Link zur Anzeige im Portalkatalog der Deutschen Nationalbibliothek und alle vorhandenen URLs z.B. von Inhaltsverzeichnissen sind als Link hinterlegt. Die Titelanzeigen der Musiktonträger in Reihe T sind, wie sche Katalogisierung von Ausgaben musikalischer Wer- auf der Sachgruppenübersicht angegeben, entsprechend ke (RAK-Musik)“ unter Einbeziehung der „International der Dewey-Dezimalklassifikation (DDC) gegliedert, wo- Standard Bibliographic Description for Printed Music – bei tiefere Ebenen mit bis zu sechs Stellen berücksichtigt ISBD (PM)“ zugrunde. -
Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
JAM-BOX Retro PACK 16GB AMSTRAD
JAM-BOX retro PACK 16GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK) -
Elektronica Computers) 3/85
ELEKTRONICA COMPUTERS) RADIO BULLETIN De Wondere Wereld van de Holografie Basic-programma ontwerpt opamp-scnakelingen Bouwontwerpen: Tolerantiemeter Microfoonfader Eeuwige kalender 3/85 __ \ EREN PROGRAMMEREN ) Stap voor stap leert u de MSX-computer programmeren door het invoeren van speciaal hiervoor ontwikkelde programma's. Achtereenvolgens worden steeds nieuwe instructies toegepast waarvan de werking duidelijk wordt verklaard. De programma's in de eerste hoofdstukken zijn zeer een voudig opgebouwd en worden verder in dit boek meer uitgebreid, zodat het inzicht in het program meren geleidelijk meegroeit. Het leren in dit boek betekent dat men aan de resultaten op het i beeldscherm de werking van het programma en de opbouw van de computer leert kennen. INHOUD Inleiding Het gebruik van het toetsenbord De MSX-computer als rekenmachine Programmeren in BASIC Het invoeren van gegevens Variaties en variabelen Werken met het cassettedeck De ASCII-code Het veranderen van de inhoud van geheugenplaatsen Het toevalsgetal De geluidsgenerator Grafische functies, 40-kolommode Grafische functies, 32-kolommode Grafische functies, hoge resolutie Grafische functies, multi color mode ISBN nummer 90 6082 259 5 Bestelnummer 014.518 Prijs f 24,50/Bfr 490 Voor meer informatie kunt u bellen: voor België: verkrijgbaar bij: Uitgeverij De Muiderkring b.v. Uitgeverij Baart P.V.B.A. Radiozaken-Boekhandel Postbus 10 1400 AA Bussum Middelmolenlaan 100 en computershops tel. 02159-31851 2100 Deurne Tel. 03/325.85.00 Telex KAMU 15171 Telex PUBLIB 72882 uitgeverij de muiderkring bv postbus 10 — 1400 AA — bussum (hólland) tel. 02159-31851 gironr. 83214 ELEKTRONICA COMPUTERS MAART 1985 OMSLAGFOTO Met een paar IC’s, een handjevol LED’s en wat hulp van een EPROM kunnen visueel zeer aardige resultaten worden bereikt. -
Electron Plus 1 User Guide
The Electron Plus 1 User Guide Part no 419100 Issue no 1 Date March 1984 Exposure Like most electronic equipment, the Electron Plus 1 should not be exposed to direct sunlight or moisture for long periods. © Copyright Acorn Computers Limited 1984 Neither the whole or any part of the information contained in, or the product described in, this manual may be adapted or reproduced in any material form except with the prior written approval of Acorn Computers Limited (Acorn Computers). The product described in this manual and products for use with it are subject to continuous development and improvement. All information of a technical nature and particulars of the product and its use (including the information and particulars in this manual) are given by Acorn Computers in good faith. However, it is acknowledged that there may be errors or omissions in this manuaL A list of details of any amendments or revisions to this manual can be obtained upon request from Acorn Computers Technical Enquiries. Acorn Computers welcome comments and suggestions relating to the product and this manuaL All correspondence should be addressed to: Technical Enquiries Acorn Computers Limited Fulbourn Road Cherry Hinton Cambridge CB1 4JN All maintenance and service on the product must be carried out by Acorn Computers' authorised dealers. Acorn Computers can accept no liability whatsoever for any loss or damage caused by service or maintenance by unauthorised personnel. This manual is intended only to assist the reader in the use of this product, and therefore Acorn Computers shall not be liable for any loss or damage whatsoever arising from the use of any information or particulars in, or any error or omission in, this manual, or, any incorrect use of the product. -
S Q X W W X А V А
RETRO7 Cover UK 09/08/2004 12:20 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❚❏❖❉M❇❏❙•❇❉P❙❖•& NP❙❋ * ❏❚❚❋✄❚❋❋❖ * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE SEVEN I❋✄❇❇❙❏✄❚✄G❇N❏M ◗P❋❙✄❏IP✄I❋✄◗❙❏❉❋? ❉M❇❚❚❏❉✄❍❇N❏❖❍✄❋◗P✄L I❋✄❚IP✄& ❏❚✄❚❇❙✎✄N❇I❋✄❚N❏I ❉P❏❖✏P◗✄❉P❖❋❙❚❏P❖❚ I❏❉I✄IPN❋✄❋❙❚❏P❖✄❇❚✄❈❋❚? ◗M❚✄MP❇❊❚✄NP❙❋✢ I❋✄M❋❋M✄ ❚P❙✄❉P❖❏❖❋❊✎✄ L❋❏I✄❉❇N◗❈❋MM9✎ ❚✄❊❋❚❋❙✄❏❚M❇❖❊✄❊❏❚❉❚ >SYNTAX ERROR! >MISSING COVERDISC? <CONSULT NEWSAGENT> & ❇❙❉❇❊❋✄I❖✄◗❊❇❋ 007 Untitled-1 1 1/9/06 12:55:47 RETRO7 Intro/Hello 11/08/2004 9:36 PM Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Da Beast + Craig Chubb Sub Editors = Rachel White + Katie Hallam Contributors = Richard Burton + David Crookes Jason Darby + Richard Davey Paul Drury + Ant Cooke Andrew Fisher + Richard Hewison Alan Martin + Robert Mellor Craig Vaughan + Iain "Plonker" Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = Linda Henry elcome to another horseshit”, there must be a others that we are keeping up Accounts Manager = installment in the Retro thousand Retro Gamer readers our sleeves for now. We’ve also Karen Battrick WGamer saga. I’d like to who disagree. Outnumbered and managed to secure some quality Circulation Manager = Steve Hobbs start by saying a big hello to all outgunned, my friend. coverdisc content, so there’s Marketing Manager = of those who attended the Classic Anyway, back to the show. -
Ravenskull-Alt
C(SUNRIOR ~ SOFIWARE ACORNS!FT Limited Compatible with the BBC B, B+ and Master Series computers Main Controls GAME CONTROLS -Run North Status Screen Controls ?• -Run South z - Move hand left (to select object) z -Run West x - Move hand right (to select object) x -Run East E - Examine object p - Pick up object J - Level jump (only available after completing !You c amol carry more than 3 objects of a limel the previous level without losing a life) RETURN -Use object w -Sound on D - Drop object Q -Sound off s - Select Status Screen A -Music on TAB - Kiii yourself s -Music off ESCAPE - Restart game 1' ~ - Sh ift screen up/down COPY -Freeze on SPACE BAR - Return to game DELETE -Freeze off Commodore GAME CHARACTERS Amstrad Sh ield Treasure Cryslalt:d log of Gold Man-fating Warrior Adventurer W izard Elf Chest Plant Ac id Pool BBC Micro Acorn Electron a ~ 'a U1l.... :--:- I & I] Disk Spikes Spiked Gate Wooden Cask Earth •Koy Plck·Axe Dynamite Detonator Scythe •Spade ~ " -.,._--:"'·-: ... ·1· jf The best is yet to come ... ~ . J iii --1 I Hand·AH Bow and Bell Com poss Mogle Scroll Ravenbee • Arrow Fish Cake Wine Mogle Potion • ' ........ ' ~ .,.. y ~ r .f. ;Q tit ~I II •111111111 1111 111 1THE ULTlnllTEr1•111 CHllLLEtlGE ~ 1 1111111 11111111• Released on November 5th for the BBC Micro, PRIZE COMPETITION The Prizes Acorn Electron, Commodore 64/128 and On 30th April 1987, a draw will be mode from all of the correct entries received. The winner of the draw Amstrad 464/664/6128 computers. -
Liste Des Jeux - Version 64Go
Liste des Jeux - Version 64Go Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 NES 1822 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 22 Satellaview 66 Sega 32X 30 Sega CD 35 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 Total 22853 Arcade FBA 1 10-yard Fight (World, set 1) Arcade FBA 2 18 Holes Pro Golf (set 1) Arcade FBA 3 1941: Counter Attack (World 900227) Arcade FBA 4 1942 (Revision B) Arcade FBA 5 1943 Kai: Midway Kaisen (Japan) Arcade FBA 6 1943: The Battle of Midway (Euro) Arcade FBA 7 1943: The Battle of Midway Mark II (US) Arcade FBA 8 1943mii Arcade FBA 9 1944 : The Loop Master (USA 000620) Arcade FBA 10 1944: The Loop Master (USA 000620) Arcade FBA 11 1945k III Arcade FBA 12 1945k III (newer, OPCX2 PCB) Arcade FBA 13 19XX : The War Against Destiny (USA 951207) Arcade FBA 14 19XX: The War Against Destiny (USA 951207) Arcade FBA 15 2020 Super Baseball Arcade FBA 16 2020 Super Baseball (set 1) Arcade FBA 17 3 Count Bout Arcade FBA 18 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) Arcade FBA 19 3x3 Puzzle (Enterprise) Arcade FBA 20 4 En Raya (set 1) Arcade FBA 21 4 Fun In 1 Arcade FBA 22 4-D Warriors (315-5162) Arcade FBA 23 4play Arcade FBA 24 64th. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.