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Rewriting History
Remembering Repton: An alternative history of co-creativity in 1980s Britain Alison Gazzard Abstract This article explores some of the histories of player creativity in the 1980s through the inclusion of early level editors in games. Drawing on Huhtamo’s (2011) media archaeological framework of tracing “alternative histories” the article will trace the histories of level editors in games created for the BBC Micro through the case studies of Repton 3 (Superior Software 1986) and Repton Infinity (Superior Software 1987). Whereas current writing about fan practices and user-generated content by players focuses on the online possibilities of creating and sharing, this paper recognises these practices inherent in offline spaces. Using archival documents from magazine articles and reviews, the concept of player as producer and the role of user-generated content will be re-examined as a way of exploring another facet of this history. Keywords Co-creativity, level editor, microcomputing, BBC Micro, 1980s, platform ***** Introduction “In the field of game studies and within the consumer market we rarely (or are only beginning to) attend to videogames […] in terms of their aging, deterioration, obsolescence, ruinous remains, or even history…” (Guins 2014, p.5) In the opening pages of Raiford Guins’ book Game After (2014) the author notes how there are histories of games within game studies but these have been unintentional anecdotes and _____________________________________________________________ Kinephanos, ISSN 1916-985X Cultural History of Video Games Special Issue, June 2015, www.kinephanos.ca Remembering Repton: An alternative history of co-creativity in 1980s Britain not always written as the sole purpose of the text. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Commodore Amiga
Commodore Amiga Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments 007: Licence to Kill Domark 3D World Soccer Simulmondo 3D World Tennis Simulmondo 4-Get-It TTR Development 4D Sports Boxing Mindscape 4D Sports Driving Mindscape Accordion UnSane Creations Action Cat 1001 Software Action Fighter Firebird Action Sixteen Digital Integration Adrenalynn Exponentia ADS: Advanced Destroyer Simulator Futura - U.S. Gold Advanced Dungeons & Dragons: Eye of the Beholder SSI Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon SSI Advanced Dungeons & Dragons: Heroes of the Lance SSI Advantage Tennis Infogrames Adventure Construction Set Electronic Arts Adventures in Math Free Spirit Adventures of Maddog Williams in The Dungeons of Duridian, The Game Crafters Adventures of Robin Hood, The Millennium After the War Dinamic Airborne Ranger MicroProse Alien Breed II: The Horror Continues Team 17 Alien Breed: Special Edition 92 Team 17 Alien Breed: Tower Assault Team 17 Alien Legion Gainstar Software Alien Syndrome ACE All Dogs Go to Heaven Merit All New World of Lemmings Psygnosis Alpha Waves Infogrames Altered Beast Activision Altered Destiny Accolade Amberstar Thalion Amegas Pandora American Tag-Team Wrestling Zeppelin Platinum Amiga Karate Eidersoft Amy's Fun-2-3 Adventure Devasoft Anarchy Psyclapse Ancient Games Energize Another World Delphine - U.S. Gold Antago Art of Dreams Antheads: It Came from the Desert II Cinemaware Apache Team 17 Apidya Play Byte Apocalypse Virgin Apprentice Rainbow Arts Aquatic Games, The: Starring James Pond and the Aquabats Millennium Arabian Nights Krisalis Arachnophobia Disney - Titus Arazok's Tomb Aegis Arcade Fruit Machine Zeppelin Platinum Arcade Pool Team 17 Archer MacLean's Pool Virgin Archipelagos Logotron This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Ravenskull-Alt2
8 8 A: B. c D D B D D G J< M M B c a ~ ~ BLUE RIBBON TITLES FOR YOUR BBC/ELECTRON £1 .99 RANGE Astra Plumber Nightmare Maze Bar Billiards Percy Penguin Castle Assault (Superior/Blue Ribbon) Darts Ravage Deathstar (Superior/ Return of R2 Blue Ribbon) Smash and Grab Diamond Mine (Superior/Blue Ribbon) Diamond Mine II Springamajig Golf Steve Davis Snooker Joey 3D Dotty Mango Trapper Mr.Wiz (Superior/ Video Card Arcade Blue Ribbon) £2.99 RANGE ALL T ITLES ARE SUPERIOR/ BLUE RIBBON TITLES Citadel Repton Codename Droid Repton 2 Crazee Rider Strykers Run Galaforce Syncron Karate Combat Thrust Ravenskull GAME CHARACTERS PLAYING INSTRUCTIONS Ravenskull Caslle consists of 4 levels. each 64 1tmes !he size ol the screen FOUR-GAME To complele the adventure, you WOl't( your way lhrough lhe 4 levels collec ting treasure and assembling the myshcal silver cruc1lu1 Each level holds k "~!l UJ I &~ t a COMPILATIONS FOR THE one part of the cruc1!1x , pick this up only atter you have tound au ot lhe •- -·H -- - - treasure on that level BBC MICRO AND ELECTRON You are able to f'K:k up various ob/ectS throughoui the cas11e Most are help lul to you. but some are a h1nderance and are 8\len deadly1Ah er pc:king up VARIETY WITH GREAT VALUE FOR MONEY an object. you may attempt to uhhse by following lh1 s procedure a) check the obJSCI IS po!.1h0ned 1n your hand by using AUN keys. b) press RETURN 10 use lhe Ob/SCI Some 11ems may only be used in certain 1oca11ons You mus! logically deduce where and when you should use each 11em Play It Again Sam !J CASTLE OBJECTS GAME CONTROLS Ravenbees - The deadly casUe guardians Main Controls COMMANDO (Elite). -
Software and Peripherals for the BBC Master Compact
Software and Peripherals for the British Broadcasting Corporation Master Compact This is a list of software and peripherals which can be used with the British Broadcasting Corporation Master Compact computer. Acorn has been working closely with the developers of these products to ensure a breadth of applications for the computer. This list is neither final nor complete but is intended as a useful starting place. If you would like to receive up-to-date information about products for your Master Compact computer, please fill in and return the postcard supplied with this catalogue. The products listed may be obtained from your local dealer, retailer or from the suppliers themselves. A range of products is available from Greyhound Marketing and Vector Services. New product reviews and articles about the Master range may be found in the following magazines: A&B Computing, Acorn User, Beebug and The Micro User. Although every effort has been made to ensure the accuracy of this catalogue and all information is given in good faith, Acorn Computers Ltd can accept no liability for any errors or for non-availability of products listed in this catalogue. Every publisher and supplier of products listed reserves the right to modify products and prices. Please note that products can be purchased directly from your local dealer or retailer or purchased by mail- order from the distributors and suppliers listed. Products cannot be ordered directly from Acorn; Acornsoft titles can be ordered from Vector Services and Greyhound Marketing. Greyhound Marketing Ltd Vector Services Ltd Northwood House Unit 21 North St The Ideal Complex Leeds Victoria Road LS7 2AA Wellingborough Tel: 0532 458800 Northants Tel: 0933 228953 Titles prefixed by '*' will be available soon. -
Acorn User Exhibtion
;op T H E 198 7 ACORNJSffi exhibition * PRIZE DRAW * PRODUCT LO&\TOR * SEMINAR PROGRAM * EXHIBITOR INFORMATION SHOW GUIDE The Red Hall Barbican Exhibition Halls Golden Lane, London EC2 23rd July 1987 Trade and Education Day 24th to 26th July 1987 Open to the general public Organised by Redwood Publishing STAND MICRO POWER LTD. STAND No. No. 17 SHOW SPECIALS! ! ! 17 UNBEATABLE OFFERS - GUARANTEED! ! ON:- * ELECTRON COMPUTERS * ELECTRON PLUS 1 (PRINTER/JOYSTICK INTERFACE) * CUMANA ELECTRON DISC DRIVE INTERFACE * ACORNSOFT ELECTRON ROMS (INCLUDING VIEW AND VIEW SHEET) * VOLTMACE 148 TWIN JOYSTICKS (BBC/ELECTRON) _ I I A FULL RANGE OF GAMES AND UTIUTY PLUS • • SOFTWARE FOR ALL BBC AND ELECTRON COMPUTERS TRADE AND EXPORT ENQUIRIES WELCOME. HEAD OFFICE MAIL ORDER MICRO POWER LTD MICRO POWER LTD. MICRO POW~R LTD. NORTH WOOD HSE, 8/BA REGENT ST. STAND NORTH ST. I - CHAPEL ALLERTON LEEDS 17 LEEDS LS7 2M LS7 4PE TEL (0532) 436300 ~ z TEL (0532 687735) T H E 1987 Aa)RNJSER Dear Visitor ex hibiti o n The Acorn User Exhibition has established itself as the biggest event in the BBC micro user's calendar, and this year we've been working harder than ever to make it the best yet, for public and exhibitors. For the first time the exhibition is organised directly by Redwood Publishing, the publishers of Acorn User, and features several innovations. There's a series of seminars covering aspects of computing from wordprocessing through music, to programming. For teachers and the trade we've introduced a specific first day so people get the chance to concentrate on those special interests. -
Success in Software About the Author
Success in Software About the Author Richard Hanson was born in Hull in 1959. He was educated at Hull Grammar School and The University of leeds - graduating with a B.Sc. Honours Degree in Computational Science Whilst at university. he wrote several Acorn Atom and BBC Micro software titles which were marketed by Program Power (now called Micro Fbwer) of Le€d, Immediately after graduation in 1982, he set up the software house Superior Software He wrote five of their early releases for the BBC Micro: Galaxy Birds, Space Fighter, Centibug, Alien Dropout and Road Racer. In 1983, when Superior Software changed its status (rom a partnership into a limited company, Richard Hanson became the Managing Director of Superior Software Wi. He has extensive knowledge regarding both the technical and managerial aspects of software production and marketing. His experience ranges from computer programming {in several programming languages) to lhe adminislrative and financial con trol of software promotion and advertising. Success in Software Richard Hanson Published by SUperior Software ud First published in 1987 by Superior Software Ud, Regent House. Skinner ume, leeds. L57 lAX. England. Designed and produced by The Ellis Ives Sprowell Partnership, Wetherby. West YOrkshire, England ©Superior Software ud. '987. All rights reserved. ISBN 1 870455 00 2. This book is sold subject to the condition that it shall not. by way of trade or otherwise. be lent. re-sold, hired out or otherwise circulated without the publisher's prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. -
CRASH Software Index (A5 V8i)
Alchemist Imagine 85% 2-13 Alien Argus Press NR 15-124 Alien 8 Ultimate 95% 15-16 CRASH was a monthly UK publication dedicated Alien Evolution Gremlin Graphics 75% 42-35 to the Sinclair ZX Spectrum. Published by Alien Highway Vortex 88% 29-23 Newsfield, it ran from May 1983 until April 1992, Alien Storm Go!/Capcom 89% 93-56 during which time it reviewed thousands of Alien Swarm/Arena K-Tel 57% 3-108 games and utilities. This software index, made Alien Syndrome Ace / RAD 90% 57-84 84% 69-49 in association with CRASH: The Online Edition, Aliens Electric Dreams 84% 37-18 lists the overall scores CRASH awarded in those Aliens (US version) Electric Dreams 45% 47-14 reviews. All Or Nothing Abbex 72% 11-56 The Software Index Alphabeth A'n'F Software NR 16-104 Altered Beast Activision / The Hit Squad 67% 71-63 69% Titles beginning with numbers are listed at the start of the directory, and titles beginning with 'The' are listed under 95-61 their second word (e.g. “Great Escape, The”). Alternative World Games Gremlin Graphics 85% 55-80 Amaurote Mad 92% 40-117 The entry for each piece of software gives its name, producer and Overall CRASH percentage, and the issue and AMC Dinamic 82% 77-44 page of CRASH in which it is reviewed, as follows: American Football Argus Press 71% 13-125 American Turbo King Mastertronic 61% 76-46 title producer Overall% issue-page Anamagon's Temple Mediandroid 39% 57-44 Review scores for issues 1–59 have been taken from the lists printed in CRASH issues 48 and 61. -
Atari Inc. Business Is Fun”
INDICE C.P.U. Edição 11 - Julho/2013 Acorn Computer: Semeando o Futuro (pte.1) .. 44 EXPEDIENTE APF MP-1000 Imagination Machine ....... 08 Editores Programas incompat. TK90X/TK95 ......... 20 Eduardo Antônio Raga Luccas Marcus Vinicius Garrett Chiado Redatores desta Edição EDITORIAL .......................................... 03 César Cardoso Daniel Campos Eduardo Antônio Raga Luccas Einar Saukas JOYSTICK Flávio Massao Matsumoto Astrododge ............................................. 29 Lisias Toledo Donkey Kong Reloaded ......................... 29 Luiz Marques Galaforce ................................................ 35 Marco Lazzeri Marcus Vinicius Garrett Chiado Pitfall III - The Wrath of Kingcrock ......... 32 Robson dos Santos França Shock Trooper ......................................... 33 Revisão Space Tunnel .......................................... 30 Eduardo Antônio Raga Luccas Swashbuckler .......................................... 31 Marcus Vinicius Garrett Chiado Projeto gráfico e diagramação LuccasCorp. Computer Division PERSONALIDADES Alessandro Grussu ................................... 40 Logotipo Rick Zavala David Menda .......................................... 13 EE: Eduardo Loos ..................................... 54 Capa desta edição Saulo Santiago Agradecimentos VITRINE Alessandro Grussu “1983+1984: e mais!” edição digital ........ 53 David Menda Eduardo Loos Livro “Atari Inc. Business is Fun” ............... 37 Eric F. Parton Nolan Bushnell no Brasil .......................... 04 Nolan Bushnell Escreva para -
It's Fairly Uncommon for Any Computer Game Character to Become So Popular That
RETRO3 Cover UK 29/03/2004 11:18 AM Page 1 ❙❋❙P✄❍❇N❋❙ ❚❏❖❉M❇❏❙•❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❇❉P❙❖•✠✄NP❙❋ * ❏❚❚❋✄I❙❋❋ * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE THREE ❇❉P❙❖✄❇❙❉I❏❋❚ HIGH SCORE CALL 01625 850 565 8✏❈❏✄N❏❉❙P❚✎✄❙❏❚❉✄N❇❉I❏❖❋❚✄✠✄❙❋◗P❖ ❙❋❙P✄❙❋❏❇M ❉M❇❚❚❏❉✄❍❇N❋❚✄◗❊❇❋❊✄GP❙✄2004 ❇❙❉❇❊❋✄❇✄IPN❋ >SYNTAX ERROR! >MISSING COVERDISC? <CONSULT NEWSAGENT> ❉PMM❋❉✄❇❖❊✄❙❋❚P❙❋✄❉P❏❖✏P◗❚ 003 Untitled-1 1 1/9/06 12:55:47 RETRO3 Intro/Hello 31/03/2004 11:00 PM Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Craig Chubb Wendy Morgan + The Beast Sub Editors = Katie Hallam + Rachel White Contributors = Aaron Birch + Anthony Buckley Richard Hallas + Paul Loughrey John Southern + Iain Warde Dan Whitehead + Kim Wild <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen Advertising Sales = hello Linda Henry Accounts Manager = elcome to Retro Gamer we’ve done with our Gremlin’s retro gaming message board Karen Battrick issue 3. I’d be temped Greatest Hits collection. We’re while you’re there? Circulation Manager = Wto say Retro Gamer dedicated to making Retro Gamer Before I stop banging on, I’d Steve Hobbs Marketing Manager = mark III, because we’ve once bigger and better, so please keep like to let you know that Retro Iain "Angry" Anderson again made changes to the sending in your feedback. For Gamer will now be published on Editorial Director = magazine based on your reasons beyond our control, the a six-weekly schedule. -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work.