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Neo-Geo Hardware Specification
Confidential 0future is Neo-Geo Hardware Specification SNK Neo-Geo Hardware Specification Table of Contents Neo-Geo Specification ............................. Hardware .1 Special Features of the "3D-LINE SPRITE" ................ Hardware .3 Specification of Each Function ........................ Hardware .4 FIX .................................... Hardware .4 Background ................................ Hardware .4 3D-Line Sprite .............................. Hardware .4 Interrupts ...................................... Hardware .5 Interrupt-1 ................................ Hardware .5 Interrupt-2 ................................ Hardware .5 Access to Line Sprite Controller (LSPC) .................. Hardware .6 Address Map of the 68000 ........................... Hardware .8 Address Map of the 280 ............................ Hardware .10 I/O Map of the 280 ............................... Hardware .10 # Sound Function ................................. Hardware .10 Notes ....................................... Hardware .10 3D Line Sprite .................................. Hardware .12 Vertical and Horizontal Positions .................. Hardware .13 Example of the Number of Active Characters (ACT). Vertical Reduction (BIGV). and Horizontal Reduction (BIGH) Hardware .14 Address Mapping of the FIX Area (VRAM) (In the NTSC Mode)Hardware .15 Address Mapping of the FIX Area (VRAM) (In the PAL Mode) Hardware .16 Address Example of the 3D-Line Sprite .............. Hardware .17 Address Mapping of the 3D-Line Sprite .............. Hardware -
708 Game List (Vertical Monitor)
708 Game List (Vertical Monitor) - 1. 10-Yard Fight (Japan) 2. 1941: Counter Attack (World 900227) 3. 1942 (set 1) 4. 1943 Kai: Midway Kaisen (Japan) 5. 1943: The Battle of Midway (US) 6. 1945k III 7. 19XX: The War Against Destiny (USA 951207) 8. 4 Fun in 1 9. 4 Player Bowling Alley 10. 600 11. '99: The Last War 12. Abscam 13. Action Fighter 14. Aero Fighters 15. Agent Super Bond (Super Cobra conversion) 16. Air Gallet 17. Ali Baba and 40 Thieves 18. All American Football (rev D 19. Alley Master 20. Alpha Mission 21. Alpine Ski (set 1) 22. American Horseshoes (US) 23. Amidar 24. Angel Kids (Japan) 25. Anteater 26. APB - All Points Bulletin (rev 7) 27. Apocaljpse Now 28. Arabian 29. Arbalester 30. Argus 31. Arkanoid - Revenge of DOH (World) 32. Arkanoid (World) 33. Armed Formation 34. Armored Car (set 1) 35. ASO - Armored Scrum Object 36. Assault 37. Astro Blaster (version 3) 38. Astro Invader 39. Atari Mini Golf (prototype) 40. Avengers (US set 1) 41. Azurian Attack 42. Bagman 43. Balloon Bomber 44. Baluba-louk no Densetsu 45. Bandido 46. Batsugun (set 1) 47. Battlantis 48. Battle Cruiser M-12 49. Battle Field (Japan) 50. Battle Lane! Vol. 5 (set 1) 51. Battle of Atlantis (set 1) 52. Battle Wings 53. Beastie Feastie 54. Bee Storm - DoDonPachi II (V102 55. Beezer (set 1) 56. Bermuda Triangle (Japan) 57. Big Event Golf 58. Big Kong 59. Bio Attack 60. Birdie King 2 61. Birdie King 3 62. Birdie King 63. Birdie Try (Japan) 64. -
Grazie Commodore ! !
MUSICA PER I VOSTRI OCCHI 24" Salone Internazionale della Musica e High Fidelity International Video and Consumer Electronics Show Fiera Milano 20/24 Settembre 1 990 ALTA FEDELTÀ CAR AMRM SYSTEMS ELETTRONICA DI CONSUMO HI-FI CAR HOME VIDEO PERSONAL COMPUTER STRUMENTI MUSICALI TV VIDEOREGISTRAZIONE Ingressi: Piazza Carlo Magno - Via Gattamelata dr Orario: 9.00/18.00 - Pad. 7-12-1 3-14-14A/B-15 @W8 Aperto al pubblico: 20-2 1-22-23 settembre Rassegna delle 4P"?ii*Festab per i giovani videocassette registrate Giornata professionale: lunedì 24 settembre musicisti Segreteria Generale SIM-HIoFI-IVES: Via Domenichino, 1 1 - 20 149 Milano - Tel. (02)48 1 554 1 - Telex 3 1 3627 - Fax (02)4980330 Som Editoriale Posta I lettori ci scrivono ... Trends Novita da tutto il mondo Art Gallery Artisti con Amiga Speciale Grafica Arti vive Spazio MIDI Programma Editor/Li brarian per MT32 AmigaAwenture 27 Politica commerciale. .. Novità Commodore 57 2.0: Il futuro di Amiga Public Domain 28 The last Amiga PCopy 2.0 & Mostra 1 .O1 Grazie Commodore ! ! Grafica 3-Demon un unti, font, template e altro ON DISK 33 Manifestazioni 10 fantastici programmi e.. Le pagine di Transactor per Amiga 35 Fiere AMO1 - Un creatore di isole ABACUS alla Grande Fiera d'Aprile Il generatore di parser Bison/Yacc Linguaggio Assembly (Parte IV) Font Calligrapher Programmazione Facile 33 Un gioco tutto nostro (Parte I) Videogiochi 76 In copertina il nuovo Amiga 3000 3 Daniel Raker-Harberi 13ce Manino Sangiorgio Brian W Kernighan Arihur Nairnan AUTOCAD IL MANUALE Dennis M Ritchie WORDSTAR -
Programmers' Tool Chain
Reduce the complexity of programming multicore ++ Offload™ for PlayStation®3 | Offload™ for Cell Broadband Engine™ | Offload™ for Embedded | Custom C and C++ Compilers | Custom Shader Language Compiler www.codeplay.com It’s a risk to underestimate the complexity of programming multicore applications Software developers are now presented with a rapidly-growing range of different multi-core processors. The common feature of many of these processors is that they are difficult and error-prone to program with existing tools, give very unpredictable performance, and that incompatible, complex programming models are used. Codeplay develop compilers and programming tools with one primary goal - to make it easy for programmers to achieve big performance boosts with multi-core processors, but without needing bigger, specially-trained, expensive development teams to get there. Introducing Codeplay Based in Edinburgh, Scotland, Codeplay Software Limited was founded by veteran games developer Andrew Richards in 2002 with funding from Jez San (the founder of Argonaut Games and ARC International). Codeplay introduced their first product, VectorC, a highly optimizing compiler for x86 PC and PlayStation®2, in 2003. In 2004 Codeplay further developed their business by offering services to processor developers to provide them with compilers and programming tools for their new and unique architectures, using VectorC’s highly retargetable compiler technology. Realising the need for new multicore tools Codeplay started the development of the company’s latest product, the Offload™ C++ Multicore Programming Platform. In October 2009 Offload™: Community Edition was released as a free-to-use tool for PlayStation®3 programmers. Experience and Expertise Codeplay have developed compilers and software optimization technology since 1999. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Especial Starfox a Través De Foros, Del Blog Y De Nuestra Página De Facebook
por Skullo ...............................................................03 .................................................04 Prince of Persia por Alf ...................................................... 05 Action Fighter por Skullo .................................................... 08 Battletoads por NesBeer..................................................... 11 Ren & Stimpy Quest for the Shaven Yak por Valveider ..... 15 Hybrid Heaven por El Mestre .............................................. 17 por Skullo ............................................. 20 Entrevista a Multitap.es por Skullo ................................... 21 32X por Skullo ..................................................................... 23 Double Dragon por Skullo .................................................. 27 Tails por Skullo ................................................................... 32 La prostituta de los chinos (parte 2) por NesBeer ............ 36 Starfox por Skullo ............................................................... 41 Maquetación: Skullo Todas las imágenes y nombres que aparecen en esta revista son propiedad de sus respectivas marcas, y se usan simplemente a modo informativo. Las opiniones mostradas en esta revista pertenecen al redactor de cada artículo. Bienvenidos a Bonus Stage Magazine número 16, un número que esperamos os ayude a pasar los días de vacaciones que muchos de vosotros tendréis. Como habréis observado el especial de este número está centrado en la saga Starfox, de manera que le hemos dedicado unas -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Atari V. Redbubble
Case 4:18-cv-03451-JST Document 97 Filed 01/28/21 Page 1 of 33 1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 ATARI INTERACTIVE, INC., Case No. 18-cv-03451-JST Plaintiff, 8 ORDER GRANTING IN PART AND DENYING IN PART PLAINTIFF’S v. 9 AND DEFENDANT’S MOTIONS FOR SUMMARY JUDGMENT; ORDER 10 REDBUBBLE, INC., SETTING CASE MANAGEMENT CONFERENCE Defendant. 11 Re: ECF Nos. 73, 75 12 13 Before the Court are the parties’ cross-motions for summary judgment. ECF Nos. 73, 75. 14 The Court will grant the motions in part and deny them in part. 15 I. BACKGROUND 16 A. The Parties 17 Plaintiff Atari Interactive, Inc. (“Atari”) is an early video game company. ECF No. 64-69 United States District Court District United States Northern District of California District Northern 18 ¶ 15. “The Atari brand is one of the most iconic brands in video game history and has been and 19 remains well-known throughout the public at large.” Id. ¶ 16. Beginning in the 1970s, Atari 20 created a series of popular arcade video games, including Pong, Asteroids, and Breakout. Id. ¶ 23. 21 These games continue to have “retro” appeal to users, who build fan sites, play the Flash versions 22 of these games, and follow Atari on Twitter. ECF No. 64-71 ¶ 27. Atari capitalizes on this good 23 will by licensing official merchandise, including apparel, toys, games, drinkware, stickers, decals, 24 and replica arcade cabinets. Id. ¶ 29. Atari has also released a “greatest hits” collection for 25 Nintendo DS that packages its early games. -
412 Game List
412 Game List 1941 - Counter Attack (351) Gang Busters (286) PuckMan (022) 1943 Kai (068) Gaplus (073) PuckMan (speedup) (023) 1945 Kai III (398) Gardia (128) Q*bert (370) 19XX:The War Against Destiny (384) Gemini Wing (301) Q*bert's Qubes (371) 800 Fathoms (160) Ghostmuncher Galaxian (129) Qix (372) 1942 (029) Gigas (245) Qix 2 (373) 1943 (056) Go Go Mr. Yamaguchi (130) Quester (308) Abscam (075) Gomoku Narabe Renju (188) Rafflesia (209) Aero Fighters (278) Gorf (396) Raiden (412) Air Duel (305) Gorkans (131) Rally Bike (285) Ajax (076) Green Beret (358) Regulus (210) Ali Baba and 40 Thieves (077) Grobda (132) Return of the Invaders (019) Alley Master (339) Guerrilla War (359) Ring King (374) Alpine Ski (352) Gun & Frontier (318) Road Fighter (211) Amidar (061) Gun Dealer (133) Roc'n Rope (212) Anteater (271) Gun.Smoke (066) Rompers (343) APB - All Points Bulletin (353) Guwange (407) Round-Up (213) Arabian (079) Guzzler (134) Rug Rats (214) Arbalester (397) Gyrodine (135) S.R.D.S.R.D. S.R.D. Mission (215) Argus (290) Gyruss (027) Samurai Nihon-ichi (217) Arkanoid - Revenge of DOH (395) Hangly-Man (136) SAR - Search And Rescue (331) Arkanoid (044) Hero in the Castle of Doom (137) Satan of Saturn (218) Armed Formation (298) High Way Race (138) Satan's Hollow (375) Armored Car (080) Hoccer (139) Saturn (219) Ashura Blaster (316) Hopper Robo (140) Scramble (051) Assault (327) Ikari Warriors (315) Scrambled Egg (221) Astro Blaster (081) Image Fight (291) Seicross (226) Astro Fighter (082) Intrepid (141) Senjyo (222) Astro Invader (083) Jack the Giantkiller (142) Shao-Lin's Road (054) Bagman (220) Jackal (187) Shot Rider (223) Battlantis (323) Joinem (143) Sindbad Mystery (224) Battle Bakraid (408) Jolly Jogger (144) Sinistar (376) Battle Lane! (084) Journey(1P) (360) Sky Base (225) Battle-Road, The (085) Joust 2 (361) Sky Fox (330) Beastie Feastie (086) Joyman (145) Sky Soldiers (302) Bells & Whistles (349) Jr. -
Instruction Manual • USB Ports on PC (Standard-A) a • While Some USB-Compatible Slide the ON/OFF Press to Enter the Selected Game
www.atgames.net How do I start playing? POWER SUPPLY Please prepare one of the following and connect it to the NOTE included USB cable: • The handheld may not Press or on to select one of your favorite games. • Any certified USB AC Adaptor (sold separately) operate properly depending on the USB device. Press or on to switch pages in the menu. Instruction Manual • USB ports on PC (Standard-A) A • While some USB-compatible Slide the ON/OFF Press to enter the selected game. MODEL NO.: AP3280B ON devices may be able to supply OFF switch to the ON power to the handheld, position. AtGames cannot recommend any Micro USB Specification particular device. Please make sure START Press START to start IMPORTANT: READ BEFORE USE INPUT: 100V-240V AC to follow the instructions of any playing game. OUTPUT: 5V/500mA In very rare circumstances, some people may experience epileptic seizures when viewing third-party device. flashing lights or patterns in our everyday life. Flashing lights and patterns are also common to almost any video game. Please consult your physician before playing ANY video game if you Your battery should be fully charged after 11 hours for the first time, and subsequent charging will have had an epileptic condition or seizure OR if you experience any of the following while take about 3 hours each time. After each full charge, the battery can provide you about 2 hours of How do I playing - Altered vision, eye or muscle twitching, mental confusion or disorientation, loss of rewind the game? game playing. -
Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238.