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The MIT Press Spring 2021 Dear Friends and Readers, Contents
The MIT Press Spring 2021 Dear Friends and Readers, Contents Books are carriers of civilization. Without books, history is silent, literature dumb, science crippled, thought and speculation at a standstill. They are engines of change, windows to the world, “lighthouses” (as a poet said) Trade 1-32 “erected in the sea of time.” Paperback Reprints 33-36 —Barbara W. Tuchman, American historian Distributed by the MIT Press University presses are critical to the academy’s core purpose to create and share knowledge. In these extraordinary times, scholars and scientists are racing to overcome a pandemic, Boston Review 37 combat climate change, and protect civil liberties even as Goldsmiths Press 38-39 they are forced to engage in escalating information warfare. With expanding misinformation and shrinking public trust in Semiotext(e) 40-43 news media, in science and academia, and in expertise more Sternberg Press 44-58 broadly, it falls to universities and mission-driven publishers to uphold sense-making and the spreading of facts—to share Strange Attractor Press 59-61 and translate credible, research-based information in ways that Terra Nova Press 62 maximize its impact on decisions that will shape the future of humanity. University presses have a central role to play in this Urbanomic 63 cause, and the MIT Press continues to be a guiding light. As Director, I am reminded daily of the power of books for posi- Academic Trade 64-68 tive change—to create more beauty, knowing, understanding, Professional 69-91 justice, and human connection in our vast and complex world. www.dianalevine.com Amy Brand All of us at the MIT Press feel a profound responsibility to use Journals 92-94 our privileged perch for good wherever we can. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Homo Ludens 2.0: Una Mirada Al Videojuego a Través De World of Warcraft, Del Juego a La Gamificación
Homo Ludens 2.0: Una mirada al videojuego a través de World of Warcraft, del juego a la gamificación. Alejandra Pinilla Delgado Trabajo de grado para optar por el título de Comunicadora Social con énfasis en Producción Editorial/ Publicidad Campo de Producción Editorial/ Publicidad Sergio Roncallo Dow Asesor Trabajo de Grado Pontificia Universidad Javeriana Facultad de Comunicación y Lenguaje Comunicación Social Bogotá 2014 Artículo 23 “La Universidad no se hace responsable por los conceptos emitidos por los alumnos en sus trabajos de grado, solo velará porque no se publique nada contrario al dogma y la moral católicos y porque el trabajo no contenga ataques y polémicas puramente personales, antes bien, se vean en ellas el anhelo de buscar la verdad y la justicia”. 4 Tabla de contenido ANEXO 2 ......................................................................................................................... 1 ANEXO 3 ......................................................................................................................... 4 Artículo 23 ...................................................................................................................... 4 Introducción ................................................................................................................... 6 El juego ........................................................................................................................ 13 Un poco de historia: hacia una antropología del juego .............................................................. -
Bay Guardian
THE SAN FRANCISCO B A Y OCTOBER 17, 1990/VOL 25/NO. 2 ^AY AREA'S BEST. .. EVERY WEEK ON THE COVER: UNKNOWN NO MORE After five years of struggle, SFs Faith No More is on its way, with a Grammy nomination, an MTV video award and an album that's gone platinum (p. 23) ARTS ^ MILLION PG&EiOVER-UP For two years, ArtAgnos has had a study on his desk showing that the city would make as much as $500 million by buying out PG&E. Why has he kept it secret? (p. 17) DARK PASSAGES It's anomie again in America as the literary world rediscovers the hard-boiled noir fiction style of the '40s. ►P/us: Lesbian detective fiction. The SF Book Festival, reviews and more. Our quarterly literary supplement ESSL'i". MONSTER LECTRONICS UNCLE WHO?? Uncle Ralph’s is the East Bay’s largest independent audio/video specialist, with some of the best prices in the country, in 8 years we’ve grown at an incredible rate, and our reputation has spread far and wide. Our customers come from as far away as New York, Tokyo, an even Minsk! This is your big chance to gobble up hundreds of amazing buys from our gargantuan inventory. WHArS GOING ON?? Our warehouse is stocked to the gills with top name merchandise, and it’s gotta go! Every¬ thing is new, in the box, with the manufac¬ turer’s warranty. But shop early, because the sale is limited to stock on hand! There are ac¬ tually hundred of items on sale. -
Universidad De Guadalajara
Universidad de Guadalajara Centro Universitario en Arte, Arquitectura y Diseño Doctorado Interinstitucional en Arte y Cultura Tema de Tesis: En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación Tesis que para obtener el grado de Doctor en Arte y Cultura Presenta: Romano Ponce Díaz Director de Tesis: Dr. Jorge Arturo Chamorro Escalante Línea de Generación y Aplicación del Conocimiento: Artes Visuales. Guadalajara, Jalisco, febrero del 2019 1 En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación. ©Derechos Reservados 2019 Romano Ponce Díaz [romano.ponce@ alumnos.udg.mx] 2 ÍNDICE DE ILUSTRACIONES. 8 ÍNDICE DE TABLAS. 8 1.1 PRESENTACIÓN 9 1.2 AGRADECIMIENTOS 11 1.3 RESUMEN 13 1.4 ABSTRACT 14 2 PRIMER NODO: EXPOSICIÓN. 16 2.1.1 CAPÍTULO 2. EL PROBLEMA PREFIGURADO: 19 2.2 OTRO EPÍLOGO A MANERA DE PRÓLOGO. 19 2.3 EL RELATO COMO PRESERVADOR DEL TESTIMONIO DE LA CULTURA. 20 2.4 LA MEMORIA PROSTÉTICA, SU RELACIÓN CON LOS OBJETOS, Y, LA NATURALEZA FINITA 27 2.4.1 CINEMATOGRAFÍA, EXPLOSIONES Y FILMES PERDIDOS 29 2.4.2 LOS VIDEOJUEGOS Y LAS FORMAS DE MIRAR AL MUNDO 33 2.4.3 VIDEOJUEGOS, IDEOLOGÍA, VISUALIDAD Y ARTE: 35 2.4.4 LA ESTRUCTURA DE LA OBSOLESCENCIA Y EL MALESTAR DE LA CULTURA 46 2.5 ANTES DE QUE CAIGA EN EL OLVIDO: UNA HIPÓTESIS 49 2.5.1 SOBRE LOS OBJETIVOS, ALCANCES, Y LA MORFOLOGÍA DEL TEXTO 51 3 CAPÍTULO 3. -
Trabajo Fin De Grado. Pixar
TRABAJO DE FIN DE GRADO Análisis de personajes y tristeza positiva en la narrativa de Pixar Jessica Cabrera Marín y Patricia Muñoz Gallardo Tutor: Sergio Cobo Durán Facultad de Comunicación, Universidad de Sevilla Junio 2017 ÍNDICE 1. Introducción ........................................................................................................................... 1 2. Justificación ........................................................................................................................... 1 3. Objetivos ................................................................................................................................ 2 4. Pregunta de investigación y metodología .............................................................................. 2 5. Orígenes de la animación ....................................................................................................... 6 5.1 Inicios de la animación y diferentes técnicas ................................................................. 6 5.2 Orígenes de la animación por ordenador/autores ........................................................... 7 6. Pixar Animation Studios ........................................................................................................ 8 7. Estudio de la narrativa de Pixar ............................................................................................. 8 7.1 Proceso de creación de un film en Pixar ......................................................................... 8 7.2 Storytelling .................................................................................................................... -
To Walk Invisible: the Brontë Sisters | All Governments Lie | the Great War | Strike a Pose | Keep Quiet | Rachel Carson Scene & Heard
July-August 2017 VOL. 32 THE VIDEO REVIEW MAGAZINE FOR LIBRARIES N O . 4 IN THIS ISSUE To Walk Invisible: The Brontë Sisters | All Governments Lie | The Great War | Strike A Pose | Keep Quiet | Rachel Carson scene & heard BAKER & TAYLOR’S SPECIALIZED A/V TEAM OFFERS ALL THE PRODUCTS, SERVICES AND EXPERTISE TO FULFILL YOUR LIBRARY PATRONS’ NEEDS. Learn more about Baker & Taylor’s Scene & Heard team: Experience Baker & Taylor is the ELITE most experienced in the Helpful personnel focused exclusively on A/V products and business; selling A/V customized services to meet continued patron demand products to libraries since 1986. PROFICIENT Qualified entertainment content buyers ensure frontlist and backlist titles are available and delivered on time SKILLED Supportive Sales Representatives with an average of 15 years industry experience DEVOTED Nationwide team of A/V processing staff ready to prepare your movie and music products to your shelf-ready specifications KNOWLEDGEABLE Full-time staff of A/V catalogers, backed by their MLS degree and more than 43 years of media cataloging expertise 800-775-2600 x2050 [email protected] www.baker-taylor.com Spotlight Review To Walk Invisible: and the delicate reticence of Anne (Charlie Murphy)—while also portraying Branwell The Brontë Sisters (Adam Nagaitis) and their father Patrick HHHH (Jonathan Pryce) with a touching degree of PBS, 120 min., not rated, sympathy, given the obvious flaws of both Publisher/Editor: Randy Pitman DVD: $29.99, Blu-ray: $34.99 men. In addition to the drama surrounding Associate Editor: Jazza Williams-Wood Branwell’s troubles, the narrative explores The most significant Editorial Assistant: Christopher Pitman the almost comical difficulties that the period (1845-48) in the sisters confronted in trying to protect their Graphic Designer: Carol Kaufman lives of 19th-century “intellectual property” interests while also British authors Anne, Marketing Director: Anne Williams preserving their anonymity after their nov- Charlotte, and Emily els became wildly popular. -
KUPERARD Random House Adult Blue, Spring
KUPERARD Random House Adult Blue, Spring 2015 Omni Kuperard Myanmar Culture Smart! : The Essential Summary: Myanmar, as Burma is now known, is strategically Guide to Customs & Culture situated between the world’s two most populous nations— Ki Ki May China and India—and its distinctive ancient culture shares 9781857336979 some traditions with both countries. Hidden away from the Pub Date: 4/14/15, On Sale Date: 4/14 eyes of the world for half a century by its military rulers’ $9.95/$12.95 Can. policy of selfisolation, “the Burmese Way to Socialism,” with 168 pages a new democratic parliament and civilian government Trade Paperback Myanmar is undergoing important changes as it approaches its Travel / Asia / Far East next elections in 2015. Its most ... Ctn Qty: 24 0.810 lb Wt Contributor Bio: 367g Wt KYI KYI MAY was born and brought up Myanmar, where she attended Rangoon Arts and Science University and gained a M.Sc. in Zoology. She became a print journalist before joining the BBC Burmese Service in London as a producer and gained a BA (Hons) degree in Politics, Philosophy and History at Birkbeck College, University of London. As a BBC producer, a field reporter, and later as head of the Burmese Service, she has written and broadcast many current affairs and feature programs... Random House Adult Blue, Spring 2015 Omni Kuperard Argentina Culture Smart! : The Essential Summary: The secondlargest country in South America, Guide to Customs & Culture Argentina has been through great changes in recent years. Robert Hamwee Its journey from dictatorship to democracy has left many 9781857337051 scars, but these are largely eclipsed by the pride and Pub Date: 6/16/15, On Sale Date: 6/16 resilience of the Argentinian people, who have developed a $9.95/$12.95 Can. -
Reading Counts
Title Author Reading Level Sorted Alphabetically by Title 13 James Howe 4 47 Walter Mosley 5.2 1632 Eric Flint 8.1 1776 David McCullough 12.5 1984 George Orwell 8.2 2095 Jon Scieszka 5.4 29-Jun-99 David Wiesner 5.3 11-Sep-01 Andrew Santella 5.5 "A" Is for Abigail Lynne Cheney 4.6 $1.00 Word Riddle Book, The Marilyn Burns 6.5 1,2,3 In The Box Ellen Tarlow 1.2 10 Best Things… Dad Christine Loomis 1.6 10 Fat Turkeys Tony Johnston 1.7 10 For Dinner Jo Ellen Bogart 2.4 10 Minutes Till Bedtime Peggy Rathmann 1.5 10,000 Days Of Thunder Philip Caputo 7.6 100 Days Of School Trudy Harris 2.2 100 Inventions That Shaped... Bill Yenne 10 100 Selected Poems E.E. Cummings 7.2 100 Years In Photographs George Sullivan 6.8 1000 Facts About Space Pam Beasant 4.9 1000 Facts About The Earth Moira Butterfield 4.2 1000 Questions And Answers Richard Tames 5.6 1001 Animals to Spot Ruth Brocklehurst 1.6 1001 Things to Spot in the Sea Katie Daynes 2.3 100-Pound Problem, The Jennifer Dussling 2.4 100th Day Of School (Bader) Bonnie Bader 2.1 100th Day Of School, The Angela Shelf Medearis 1.5 100th Day Worries Margery Cuyler 2.1 100th Day, The Grace Maccarone 1.8 100th Thing About Caroline Lois Lowry 5.5 101 Dalmatians, The Dodie Smith 6.1 101 Hopelessly Hilarious Jokes Lisa Eisenberg 3.1 101 Tips For - A Best Friend Nancy Krulik 4.5 101 Ways To Bug Your Parents Lee Wardlaw 4.8 101 Ways To Bug Your Teacher Lee Wardlaw 4.2 10-Step Guide...Monster Laura Numeroff 1.5 12 Again Sue Corbett 5.7 13 Ghosts: Strange But True.. -
Thinking Animation: Bridging the Gap Between 2D and CG the Magic of Animation
TEAM LinG ©2007 Angie Jones and Jamie Oliff. All rights reserved. No part of Publisher and General Manager, this book may be reproduced or transmitted in any form or by any Thomson Course Technology PTR: means, electronic or mechanical, including photocopying, recording, Stacy L. Hiquet or by any information storage or retrieval system without written Associate Director of Marketing: permission from Thomson Course Technology PTR, except for the Sarah O’Donnell inclusion of brief quotations in a review. Manager of Editorial Services: The Thomson Course Technology PTR logo and related trade dress are Heather Talbot trademarks of Thomson Course Technology, a division of Thomson Learning Inc., and may not be used without written permission. Marketing Manager: Heather Hurley “OSCAR®,” “OSCARS®,” “ACADEMY AWARD®,” “ACADEMY AWARDS®,” Executive Editor: “OSCAR NIGHT®,” “A.M.P.A.S.®” and the “Oscar” design mark are trade- Kevin Harreld marks and service marks of the Academy of Motion Picture Arts and Marketing Coordinator: Sciences. All other trademarks are the property of their respective owners. Meg Dunkerly Important: Thomson Course Technology PTR cannot provide software Project Editor/Copy Editor: support. Please contact the appropriate software manufacturer’s Cathleen D. Snyder technical support line or Web site for assistance. Technical Reviewer: Thomson Course Technology PTR and the authors have attempted Scott Holmes throughout this book to distinguish proprietary trademarks from PTR Editorial Services Coordinator: descriptive terms by following the capitalization style used by the Elizabeth Furbish manufacturer. Interior Layout Tech: Information contained in this book has been obtained by Thomson Bill Hartman Course Technology PTR from sources believed to be reliable. -
9780262019095.Pdf
Moving Innovation Moving Innovation A History of Computer Animation Tom Sito The MIT Press Cambridge, Massachusetts London, England © 2013 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. MIT Press books may be purchased at special quantity discounts for business or sales promotional use. For information, please email [email protected] or write to Special Sales Depart- ment, The MIT Press, 55 Hayward Street, Cambridge, MA 02142. This book was set in Stone Sans and Stone Serif by Toppan Best-set Premedia Limited, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Sito, Tom, 1956– Moving innovation : a history of computer animation / Tom Sito. pages cm Includes bibliographical references and index. ISBN 978-0-262-01909-5 (hardcover : alk. paper) 1. Computer animation—History. I. Title. TR897.7.S48 2013 777'.709—dc23 2012038048 10 9 8 7 6 5 4 3 2 1 For Shamus Culhane 1911 – 1995 In 1977, a day after visiting NYIT, he looked up from his typewriter and said to me, “ Ya know, computers are comin ’ . Gonna change everything. The Business [animation] won ’ t ever be the same. ” Contents Acknowledgments ix Introduction 1 1 Film and Television at the Dawn of the Digital Revolution 5 2 Analog Dreams: Bohemians, Beatniks, and the Whitneys 11 3 Spook Work: -
Postdigital City
ADVERTIMENT. Lʼaccés als continguts dʼaquesta tesi doctoral i la seva utilització ha de respectar els drets de la persona autora. Pot ser utilitzada per a consulta o estudi personal, així com en activitats o materials dʼinvestigació i docència en els termes establerts a lʼart. 32 del Text Refós de la Llei de Propietat Intel·lectual (RDL 1/1996). Per altres utilitzacions es requereix lʼautorització prèvia i expressa de la persona autora. En qualsevol cas, en la utilització dels seus continguts caldrà indicar de forma clara el nom i cognoms de la persona autora i el títol de la tesi doctoral. No sʼautoritza la seva reproducció o altres formes dʼexplotació efectuades amb finalitats de lucre ni la seva comunicació pública des dʼun lloc aliè al servei TDX. Tampoc sʼautoritza la presentació del seu contingut en una finestra o marc aliè a TDX (framing). Aquesta reserva de drets afecta tant als continguts de la tesi com als seus resums i índexs. ADVERTENCIA. El acceso a los contenidos de esta tesis doctoral y su utilización debe respetar los derechos de la persona autora. Puede ser utilizada para consulta o estudio personal, así como en actividades o materiales de investigación y docencia en los términos establecidos en el art. 32 del Texto Refundido de la Ley de Propiedad Intelectual (RDL 1/1996). Para otros usos se requiere la autorización previa y expresa de la persona autora. En cualquier caso, en la utilización de sus contenidos se deberá indicar de forma clara el nombre y apellidos de la persona autora y el título de la tesis doctoral.