Postdigital City

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Postdigital City ADVERTIMENT. Lʼaccés als continguts dʼaquesta tesi doctoral i la seva utilització ha de respectar els drets de la persona autora. Pot ser utilitzada per a consulta o estudi personal, així com en activitats o materials dʼinvestigació i docència en els termes establerts a lʼart. 32 del Text Refós de la Llei de Propietat Intel·lectual (RDL 1/1996). Per altres utilitzacions es requereix lʼautorització prèvia i expressa de la persona autora. En qualsevol cas, en la utilització dels seus continguts caldrà indicar de forma clara el nom i cognoms de la persona autora i el títol de la tesi doctoral. No sʼautoritza la seva reproducció o altres formes dʼexplotació efectuades amb finalitats de lucre ni la seva comunicació pública des dʼun lloc aliè al servei TDX. Tampoc sʼautoritza la presentació del seu contingut en una finestra o marc aliè a TDX (framing). Aquesta reserva de drets afecta tant als continguts de la tesi com als seus resums i índexs. ADVERTENCIA. El acceso a los contenidos de esta tesis doctoral y su utilización debe respetar los derechos de la persona autora. Puede ser utilizada para consulta o estudio personal, así como en actividades o materiales de investigación y docencia en los términos establecidos en el art. 32 del Texto Refundido de la Ley de Propiedad Intelectual (RDL 1/1996). Para otros usos se requiere la autorización previa y expresa de la persona autora. En cualquier caso, en la utilización de sus contenidos se deberá indicar de forma clara el nombre y apellidos de la persona autora y el título de la tesis doctoral. No se autoriza su reproducción u otras formas de explotación efectuadas con fines lucrativos ni su comunicación pública desde un sitio ajeno al servicio TDR. Tampoco se autoriza la presentación de su contenido en una ventana o marco ajeno a TDR (framing). Esta reserva de derechos afecta tanto al contenido de la tesis como a sus resúmenes e índices. WARNING. The access to the contents of this doctoral thesis and its use must respect the rights of the author. It can be used for reference or private study, as well as research and learning activities or materials in the terms established by the 32nd article of the Spanish Consolidated Copyright Act (RDL 1/1996). Express and previous authorization of the author is required for any other uses. In any case, when using its content, full name of the author and title of the thesis must be clearly indicated. Reproduction or other forms of for profit use or public communication from outside TDX service is not allowed. Presentation of its content in a window or frame external to TDX (framing) is not authorized either. These rights affect both the content of the thesis and its abstracts and indexes. Sandra Álvaro Sánchez PostDigital City: Aesthetics and Politics in the space of Embodied Virtuality Cover: Design by Margot Portrayed Image: Sandra Alvaro The Assemblage of Embodied Virtuality (2016) Build with Ghepi. Data from this research PostDigital City: Aesthetics and Politics in the space of Embodied Virtuality La Ciudad PostDigital. Estética y Política en el espacio de la Virtualidad Encarnada Sandra Álvaro Sánchez Thesis submitted in partial fulfi llment of the requirement for the degree of Ph.D Philosophy. Universitat Autonoma de Barcelona, Depeartment of Philosophy September 2016 Director: Prof. Khaldoun Zreik Tutor: Dr. David Casacuberta Klee dit qu’on «exerce un effort par poussées pour décoller de la terre» qu’on s’élève au-dessus d’elle sous l’empire de forces centrifuges qui triomphent de la pesanteur. Il ajoute que l’artiste commence par regarder autour de lui, dans touts les milieux, mais pour saisir la trace de la création dans le créé, de la nature naturante dans la nature naturée; et puis s’installant «dans les limites de la terre», il s’intéresse au microscope, aux cristaux, aux molécules, aux atomes et particules, non pas pour la conformité scientifique, mais pour le mouvement, rien que pour le mouvement immanent; l’artiste se dit que ce monde a eu des aspects différents, qu’il y en aura d’autres encore, et qu’il y en a déjà d’autres sur autres planètes; en fin il s’ouvre au Cosmos pour en capter les forces dans une «œuvre» (sans quoi l’ouverture au Cosmos ne serait qu’une rêverie incapable d’élargir les limites de la terre), et pur une telle œuvre il faut des moyens très simples, très purs, presque infantiles, mais il faut aussi les forces d’un peuple, et c’est cela qui manque encore, «il nous manque cette dernière force, nous cherchons ce soutien populaire...» Gilles Deleuze, Félix Guattari (1980) Capitalisme et schizophrénie 2. Mille Plateaux “Les ouvres acquerront une sorte d’ubiquité. Leur présence immédiate ou leur restitution à toute époque obéiront à notre appel”. Paul Valery (1928) La conquête de l’ubiquité Sandra Álvaro Sánchez 5 6 PostDigital City: Aesthetics and Politics in the space of Embodied Virtuality ABSTRACT Deleuze and Guattari quote Paul Klee to characterize modern art as research engaged in the mobilization of the creative potentialities of matter. Art gives up mimesis or Representation and assumes an aesthetic and political compromise: to express how things reach existence. The Modern Artist becomes an artisan engaged in the experimentation with matter, which is understood as multidimensional, active, complex, and counter-intuitive. After having abandoned the repetition of tradition and the codifications of power, art explores noise, the unactualized possibilities of the Virtual, and unfolds new channels of communication, new Transductions towards the creation of new territories or spaces of dwelling. Art becomes ecology and claims for a population, called on to be the oscillators that make these starting points and new temporalities resonate. The collective engagement in the creation of our surrounding reality will reach philosophy and science, this resulting in a new understanding of Ontology; our reality becomes an ongoing collective project, not populated by static objects but by the immanent process of producing complex assemblages. The Deleuzian concept of Art stems from a materialistic ontology that unfolded from the postcartesian philosophy of Leibniz and Spinoza and the conception of a processual reality proposed by Whitehead, and followed by authors such as Bergson, Simondon, Deleuze and Serres, that was later elaborated by Delambda and Latour and more recently by currents such as Software Studies, Media Archaeology, the Ecology of Media, and others that have considered the agency of matter in relation to the digital ground. The research presented here navigates these theories, their relation to and influence on to theories about urbanism, especially in Lefebvre, and contemporary artistic production to propose a series of concepts: ‘Space of Transformation’, ‘Embodied Virtuality’ and ‘PostDigital’ are the points of accumulation where all the previous conceptual elaborations converge; the nodes of a constellation that will allow a navigable map towards the understanding of the conformation of our technological milieu to be built. The Postdigital designates a situation shaped by the ubiquity of a big assemblage that has spread computation to all the spaces of knowledge and practice until reaching our daily routines and the physical space by means of the new connected devices of Ubiquitous Computing and the associated phenomena of Big Data, the Internet of Things and Smartcities, that are territorializing all the spaces of our life, all of them flattened under the politics of a representation where everything becomes computable data and modelled by new cartographies, which are aimed at the efficient management of these spaces. Under these circumstances, computers are not tools, but a new techno-social Apparatus changing the practiced, conceived and lived space. This research is aimed at the proposal of a productive relation with the new non-human agents populating our environment, by means of the consideration of the creative potential of Making, understood as a transductive process from where things emerge as Embodied Spaces of Transformation. That is to say, the result of a communicative encounter by virtue of which things are produced at the same time as the subjectivities and territories of the Collectives involved in them. As Valéry predicts art is becoming ubiquitous, the creations and techniques developed in the experimentation with new media pervade our environment from the facades of our buildings to the small communicative devices we stock in our pockets and the design of consumer products. In it, art and design encounter with technology and engineering. What is proposed here is a set of strategies arising from the free and playful activity developed on the intersections between art, engineering, architecture and social intervention, the Postdigital Strategies are rooted in the space of Embodied Virtuality and directed at the elaboration of a new poetics of the city, which is concerned with the speculative construction of programmable space. It becomes not an unrooted, homogenized and fragmented nowhere, jeopardized by the fuzzy relational systems of an imperceptible Apparatus, but a space rooted in the specifics of the local and able to embrace difference, populated by open systems that foster participation and empowers citizens, able to be appropriated for new uses and where everybody can be engaged in its social production; the seeds for the new citizenship that Lefebvre claims in the Right of the City. Sandra Álvaro Sánchez 7 8 PostDigital City: Aesthetics and Politics in the space of Embodied Virtuality ACKNOWLEDGMENTS The realization of a thesis is a long journey starting with a first proposal that grows and evolves through its passage by multiple spaces and encounters. This short text is to thank some of the people and places that have collaborated to keep this research open and growing. Firstly, I express my gratitude to Khaldoun Zreik for having accepted the direction of this thesis, for his wise advice and encouraging support.
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