Gaelic Games in Society Civilising Processes, Players, Administrators and Spectators
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Wales-Ireland Travelogue 2009
WALES AND IRELAND TRIP MAY 12 TO JUNE 4, 2009 What a coincidence! Meaningless, to be sure - but a coincidence, nonetheless. Our trip to the British Isles in 2009 began and ended one day earlier than our trip to Scotland, May 14 to June 5, 2001. (One can only hope that September of this year doesn't hold the same sort of unpleasant surprise that was visited upon us eight years ago.) OK, so I made a "small" error - we are departing two days earlier, not one. And, OK, so it wasn't much of a coincidence, was it? I mean, a real coincidence - one of excruciating consequence - occurred at the Polo Grounds in NYC on October 3, 1951 when Ralph Branca of the Blessed Brooklyn Dodgers was called in to pitch in the 9th inning and, by coincidence, Bobby Thomson of the Bestial New York Giants happened to come to bat, and, by coincidence, Mr. Branca happened to throw a pitch that the aforementioned Mr. Thomson happened to swing at, and, by coincidence, made contact with said pitch and drove it a miserable 309 feet into the first row of the left- field seats of the absurdly apportioned Polo Grounds, thus ending the Dodgers' season and causing a certain 12-year-old, watching on TV, in Brooklyn to burst into tears. Now that was a coincidence! But I digress. Tuesday, May 12 to Wednesday, May 13 Rather than leaving our car at the Seattle Airport Parking Garage (cost for three-plus weeks $468) or at an airport hotel (about $335) we decide to try the new Gig Harbor Taxi (at $95 each way, including tip). -
Player Pathway Phases of a Camogie Player’S Development 1
Camogie Player Pathway Phases of a camogie player’s development 1 A message from the Director of Camogie Development The Camogie Player Pathway describes the opportunities to play Camogie from beginner to elite level. It is designed to give every person entering the game the chance to reach their personal potential within the sport. The pathway is divided into six stages: n Phase 1 – Get a grip 6-8 yrs approx n Phase 2 – Clash of the ash 9-11 yrs approx n Phase 3 – Get hooked 12-14 yrs approx n Phase 4 – Solo to success 15-17 yrs approx n Phase 5 – Strike for glory 17+ yrs approx n Retainment – Shifting the goalposts There are opportunities for everyone to play camogie, irrespective of age, ability, race, culture or background. The Camogie Association has adopted a logical approach to player development, so that every child and adult can reach their potential and enjoy Camogie throughout their lifetime. There are six progressive steps in a Camogie Player Pathway. Individuals will spend varying amounts of time mastering the relevant skills and attaining the requisite fitness levels. All participants should reach their potential in the stage that matches their age and aspirations. 2 For the most talented players, the player pathway ensures that they are given the very best opportunities and support to reach their full potential. Dr Istvan Baly’s Long-term Athlete Development model (LTAD) focuses on best practice in the development of players at every level. Camogie uses LTAD to develop the skills, coaches and competitions that are appropriate at each age and stage of player development. -
Sport, Education and Quality of Life
Sport, Education and Quality of Life Isabel Dias, Pedro Sequeira, Marisa Barroso (eds.) Centro de Investigação em Qualidade de Vida SPORT, EDUCATION AND QUALITY OF LIFE EDITORS Isabel Simões Dias, Pedro Sequeira and Marisa Barroso * AUTHORS Rui Matos, Nuno Amaro, Ana Sousa, Tiago Jacinto, Paulo Malico, Fernando Santos, Valter Pinheiro, Diogo Cabral, Marisa Barroso, Teresa Bento, David Catela, Sónia Galinha, Isabel Simões Dias, M.ª Odília Abreu, Marta Fonseca, Ângela Quaresma Technical Details Title Sport, Education and Quality of Life Editors Isabel Dias, Pedro Sequeira, Marisa Barroso Edition Life Quality Research Centre (CIEQV) Polytechnic of Leiria Polytechnic of Santarém Colection Edições CIEQV Design and Composition Rui Lobo Production Relgráfica, Lda. www.relgrafica.com Grafic Design Patrícia Santos, Relgráfica, Lda. Sponsorship FCT – Fundação para a Ciência e a Tecnologia, I.P. - projeto UIDB/04748/2020 (Centro de Investigação em Qualidade de Vida). ISBN 978-972-8793-95-1 Depósito Legal 476081/20 Tiragem 100 exemplares November 2020 Contents FOREWORD I — Pedro Sarmento 6 FOREWORD II— José Rodrigues 10 FOREWORD III— Pedro Sequeira 15 PART I 17 Slow down, I’m in a hurry - better late than… early in sports specialization 18 Rui Matos and Nuno Amaro Parental Involvement in Sport: What Parents Think About the Coach Functions 40 Ana Sousa, Tiago Jacinto, Paulo Malico, Fernando Santos and Valter Pinheiro Contributions to improve the training process in Youth Football: A study with coordinators of Training Schools 69 Diogo Cabral, Paulo -
Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1
Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1 Hurling Coaching Book Volume 1 Developed by Nora Stapleton Games Promotional Officer 2 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Introduction 5 Discipline and Organisational Tips 6 Skill 1 – Grip (Key Points) 7 1.1 Introduce the parts of the hurley 7 1.2 Ready Position 7 1.3 Simon Says 8 1.4 Tag Games 8 1.5 Ready, Lock, Catch 8 1.6 Hurl Tag 8 Skill 2 – Ground Strike (Key Points) 9 2.1 Tyre Strike 9 2.2 Tyres (A) 9 2.3 Tyres (B) 10 2.4 Striking in Pairs (accuracy) 10 2.5 Goal to Goal 11 2.6 Hit the Targets (A) (B) 11 2.7 Empty the Square 11 2.8 Empty the Circle 12 2.9 Hurling Tennis 12 2.10 How Many Shots 13 2.11 Rounders 13 2.12 Golf Goals 14 2.13 Four Goal Game 14 2.14 Snatch the Bacon 14 2.15 Find a Goal 15 Skill 3 – Stopping a Sliotar on the Ground (Key Points) 16 3.1 Roll and Block 16 3.2 Run to Block 17 3.3 Pass the Guards 17 3.4 Turn and Block 17 3.5 Piggy in the Middle 17 3.6 Tower Ball 18 3.7 Striking in Pairs (p 10, 2.4) 18 3.8 Goal to Goal (p11, 2.5) 18 3.9 Hurling Tennis (p12, 2.9) 18 3.10 Empty the Square (p11, 2.7) 18 3.11 Empty the Circle (p12, 2.8) 18 3.12 Target Games (p11, 2.6) 18 3 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Skill 4 – Dribble (Key Points) 19 4.1 Take the dog for a walk 19 4.2 Bridges and Boats 19 4.3 Signal and Turn 20 4.4 Dribble and Score 20 4.5 Dribble through cones 20 4.6 Minefield 20 4.7 Clear Away 21 4.8 Rob the Nest 21 4.9 Dribble Tussle 22 4.10 Cops and Robbers 22 4.11 King/Queen of the -
Hybrid Sport Configurations: the Intertwining of the Physical and the Digital
Proceedings of the 54th Hawaii International Conference on System Sciences | 2021 Hybrid Sport Configurations: The Intertwining of the Physical and the Digital Lucas Goebeler Willem Standaert Xiao Xiao Copenhagen Business School HEC Liège – University of Liège Copenhagen Business School [email protected] [email protected] [email protected] Abstract The increasing permeation of digital technologies in traditional (physical) sport and the growing power of The motivation for this research follows from our eSport put forward the idea that we are entering a new observation of the increasing influence of digitalization sport era, where sport does not just take place in the on sporting activities and the emergence of physical- physical world but also in the digital realm. digital hybrid sport. While traditional, physical sport One example of such physical-digital hybrid sport gradually embraces digital elements and experiences can be found in Formula E, the first fully electric to the game, born-digital eSport increasingly involves motorsport series. Besides its emphasis on physical elements in its setting (e.g., offline sustainability, Formula E has also pioneered the use of tournaments). In this paper, we investigate various digital technologies to introduce new activities that physical-digital hybrid configurations of existing and have a direct impact on the physical performance [17]. emerging sporting activities and their implications for More specifically, through FanBoost, fans can vote the fusing of the digital and physical worlds. Based on online for their favorite driver, the most popular of an inductive approach and drawing from existing whom will then be awarded with an extra speed boost literature on physical-digital hybridity, we in the race. -
Why Donegal Slept: the Development of Gaelic Games in Donegal, 1884-1934
WHY DONEGAL SLEPT: THE DEVELOPMENT OF GAELIC GAMES IN DONEGAL, 1884-1934 CONOR CURRAN B.ED., M.A. THESIS FOR THE DEGREE OF PH.D. THE INTERNATIONAL CENTRE FOR SPORTS HISTORY AND CULTURE AND THE DEPARTMENT OF HISTORICAL AND INTERNATIONAL STUDIES DE MONTFORT UNIVERSITY LEICESTER SUPERVISORS OF RESEARCH: FIRST SUPERVISOR: PROFESSOR MATTHEW TAYLOR SECOND SUPERVISOR: PROFESSOR MIKE CRONIN THIRD SUPERVISOR: PROFESSOR RICHARD HOLT APRIL 2012 i Table of Contents Acknowledgements iii Abbreviations v Abstract vi Introduction 1 Chapter 1 Donegal and society, 1884-1934 27 Chapter 2 Sport in Donegal in the nineteenth century 58 Chapter 3 The failure of the GAA in Donegal, 1884-1905 104 Chapter 4 The development of the GAA in Donegal, 1905-1934 137 Chapter 5 The conflict between the GAA and association football in Donegal, 1905-1934 195 Chapter 6 The social background of the GAA 269 Conclusion 334 Appendices 352 Bibliography 371 ii Acknowledgements As a rather nervous schoolboy goalkeeper at the Ian Rush International soccer tournament in Wales in 1991, I was particularly aware of the fact that I came from a strong Gaelic football area and that there was only one other player from the south/south-west of the county in the Donegal under fourteen and under sixteen squads. In writing this thesis, I hope that I have, in some way, managed to explain the reasons for this cultural diversity. This thesis would not have been written without the assistance of my two supervisors, Professor Mike Cronin and Professor Matthew Taylor. Professor Cronin’s assistance and knowledge has transformed the way I think about history, society and sport while Professor Taylor’s expertise has also made me look at the writing of sports history and the development of society in a different way. -
Can a Hybrid Sport Education/Teaching Games
sustainability Article Can a Hybrid Sport Education/Teaching Games for Understanding Volleyball Unit Be More Effective in Less Motivated Students? An Examination into a Set of Motivation-Related Variables Luis García-González 1,* , Ángel Abós 1,2 , Sergio Diloy-Peña 1, Alexander Gil-Arias 3 and Javier Sevil-Serrano 1,4 1 EFYPAF “Physical Education and Physical Activity Promotion” Research Group, Faculty of Health and Sport Sciences, University of Zaragoza, Huesca, 50009 Zaragoza, Spain; [email protected] (Á.A.); [email protected] (S.D.-P.); [email protected] (J.S.-S.) 2 Faculty of Health Sciences, Isabel I University, 09003 Burgos, Spain 3 Centre for Sport Studies, Rey Juan Carlos University, Fuenlabrada, 28933 Madrid, Spain; [email protected] 4 PROFITH “PROmoting FITness and Health through Physical Activity” Research Group, Faculty of Sport Sciences, Sport and Health University Research Institute (iMUDS), University of Granada, 18010 Granada, Spain * Correspondence: [email protected] Received: 4 June 2020; Accepted: 30 July 2020; Published: 31 July 2020 Abstract: Grounded in Self-Determination Theory (SDT), this study aims to examine whether the effects of a hybrid Sport Education (SE)/Teaching Games for Understanding (TGfU) a volleyball teaching unit were equally effective on a set of SDT-related variables according to students’ initial motivations. A pre-experimental pre-/post-test design without a control group was conducted in a volleyball teaching unit in Physical Education. A final sample of 49 students (M = 15.50, SD = 0.57), in their fourth year of secondary education, participated in a hybrid SE/TGfU volleyball teaching unit composed of 10 lessons. -
A History of the GAA from Cú Chulainn to Shefflin Education Department, GAA Museum, Croke Park How to Use This Pack Contents
Primary School Teachers Resource Pack A History of The GAA From Cú Chulainn to Shefflin Education Department, GAA Museum, Croke Park How to use this Pack Contents The GAA Museum is committed to creating a learning 1 The GAA Museum for Primary Schools environment and providing lifelong learning experiences which are meaningful, accessible, engaging and stimulating. 2 The Legend of Cú Chulainn – Teacher’s Notes The museum’s Education Department offers a range of learning 3 The Legend of Cú Chulainn – In the Classroom resources and activities which link directly to the Irish National Primary SESE History, SESE Geography, English, Visual Arts and 4 Seven Men in Thurles – Teacher’s Notes Physical Education Curricula. 5 Seven Men in Thurles – In the Classroom This resource pack is designed to help primary school teachers 6 Famous Matches: Bloody Sunday 1920 – plan an educational visit to the GAA Museum in Croke Park. The Teacher’s Notes pack includes information on the GAA Museum primary school education programme, along with ten different curriculum 7 Famous Matches: Bloody Sunday 1920 – linked GAA topics. Each topic includes teacher’s notes and In the Classroom classroom resources that have been chosen for its cross 8 Famous Matches: Thunder and Lightning Final curricular value. This resource pack contains everything you 1939 – Teacher’s Notes need to plan a successful, engaging and meaningful visit for your class to the GAA Museum. 9 Famous Matches: Thunder and Lightning Final 1939 – In the Classroom Teacher’s Notes 10 Famous Matches: New York Final 1947 – Teacher’s Notes provide background information on an Teacher’s Notes assortment of GAA topics which can be used when devising a lesson plan. -
Verborgen Competitie
Verborgen competitie Verborgen competitie Over de uiteenlopende populariteit van sporten Maarten van Bottenburg Arko Sports Media ISBN 90-77072-38-1 NUR 163 © 2004 Arko Sports Media, Nieuwegein © 2004 Maarten van Bottenburg Tweede herziene druk Geactualiseerde uitgave (Eerste druk Uitgeverij Bert Bakker, Amsterdam, 1994) Ontwerp en opmaak: Boerma Reclame, Waddinxveen Drukwerk: Drukkerij Giethoorn ten Brink, Meppel Fotografie: PRO SHOTS, Almere Behoudens uitzondering door de wet gesteld mag, zonder schriftelijke toestemming van de recht- hebbende(n) op het auteursrecht, c.q. de uitgever van deze uitgave door de rechthebbende(n) gemachtigd namens hem (hen) op te treden, niets uit deze uitgave worden verveelvoudigd en/of openbaar gemaakt door middel van druk, fotokopie, microfilm of anderszins, hetgeen ook van toepassing is op de gehele of gedeeltelijke bewerking. De uitgever is met uitsluiting van ieder ander gerechtigd de door derden verschuldigde vergoedingen voor kopiëren, als bedoeld in art. 17 lid 2. Auteurswet 1912 en in het KB van 20 juni 1974 (Stb. 351) ex artikel 16b., te innen en/of daartoe in en buiten rechte op te treden. Inhoudsopgave 1 Een mondiaal sportpanorama 7 1.1 De opkomst van het wereldsportstelsel 8 1.2 Dynamiek van de globalisering 12 1.3 De differentiële popularisering van sporten 17 1.4 Opbouw van het boek 20 2 De populariteit van sporten: meting en verklaring 23 2.1 Actieve beoefening en publieke belangstelling 24 2.2 Sportbeoefening in georganiseerd en ongeorganiseerd verband 26 2.3 Verklaringen voor de populariteit -
External Load in Basketball According to Game Situation and Methodology
Rev.int.med.cienc.act.fís.deporte - vol. 20 - número 79 - ISSN: 1577-0354 González-Espinosa, S.; García-Rubio, J.; Feu, S.; Ibáñez, S.J. (2020) External Load in Basketball According To Game Situation and Methodology. Revista Internacional de Medicina y Ciencias de la Actividad Física y el Deporte vol. 20 (79) pp. 395-417 Http://cdeporte.rediris.es/revista/revista79/artcarga1168.htm DOI: http://doi.org/10.15366/rimcafd2020.79.002 ORIGINAL EXTERNAL LOAD IN BASKETBALL ACCORDING TO GAME SITUATION AND METHODOLOGY CARGA EXTERNA EN BALONCESTO SEGÚN LA SITUACIÓN DE JUEGO Y LA METODOLOGÍA González-Espinosa, S.1; García-Rubio, J.2; Feu, S.2; Ibáñez, S.J.3 1 Doctorate from the University of Extremadura. Lecturer in the Santa Ana University Center, Spain (Spain) [email protected] 2 Doctorate from the University of Extremadura. Lecturer in the Faculty of Sport Sciences, University of Extremadura (Spain) [email protected], [email protected] 3 Professor at the University of Extremadura. Lecturer in the Faculty of Sport Sciences, University of Extremadura (Spain) [email protected] Spanish-English translator: Diane Schofield, [email protected] ACKNOWLEDGEMENT OR FINANCING This study has been partially subsidised by the Aid for Research Groups (GR15122) Regional Government of Extremadura (Department of Economy and Infrastructure); with the contribution of the European Union through FEDER. Our thanks to the school and the students who participated in the project. Código UNESCO / UNESCO code: 5899 Otras especialidades pedagógicas, Educación Física y Deporte / Physical Education and Sport. Clasificación Consejo de Europa / Council of Europe classification: 4. Educación Física y deporte comparado. Recibido 13 de agosto de 2018 Received August 13, 2018 Aceptado 17 de noviembre de 2018 Accepted November 17, 2018 395 Rev.int.med.cienc.act.fís.deporte - vol. -
The Civilizing and Sportization of Gaelic Football in Ireland: 1884–2009
Technological University Dublin ARROW@TU Dublin Articles Centre for Consumption and Leisure Studies 2010 The Civilizing and Sportization of Gaelic Football in Ireland: 1884–2009 John Connolly Dublin City University Paddy Dolan Technological University Dublin, [email protected] Follow this and additional works at: https://arrow.tudublin.ie/clsart Part of the Sociology Commons, and the Sports Studies Commons Recommended Citation Connolly, J. & Dolan, P. (2010) ‘The Civilizing and Sportization of Gaelic Football in Ireland: 1884–2008’, Journal of Historical Sociology vol. 23, no.4, pp 570–98. doi:10.1111/j.1467-6443.2010.01384.x This Article is brought to you for free and open access by the Centre for Consumption and Leisure Studies at ARROW@TU Dublin. It has been accepted for inclusion in Articles by an authorized administrator of ARROW@TU Dublin. For more information, please contact [email protected], [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License Authors: John Connolly and Paddy Dolan Title: The Civilizing and Sportization of Gaelic Football in Ireland: 1884–2009 Originally published in Journal of Historical Sociology 23(4): 570–98. Copyright Wiley. The publisher’s version is available at: http://onlinelibrary.wiley.com/doi/10.1111/j.1467-6443.2010.01384.x/abstract Please cite the publisher’s version: Connolly, John and Paddy Dolan (2010) ‘The civilizing and sportization of Gaelic football in Ireland: 1884–2008’, Journal of Historical Sociology 23(4): 570–98. DOI: 10.1111/j.1467-6443.2010.01384.x This document is the authors’ final manuscript version of the journal article, incorporating any revisions agreed during peer review. -
Historical Perspectives of Sports Tourism
Journal of Sport Tourism 9(1), 2004, 5–101 Historical perspectives of sports tourism John Zauhar Sport Tourism International Council .................................................................................................................................... PREAMBLE ‘In 1992, there were 1.3 million people arriving in a country outside that of their residence and spending an average of $764 million on accommodations, meals, entertainment and shopping’ (Segal, 1987). Total international tourist arrivals for 1989 have been established by the World Tourism Organization (WTO) at 405.3 million. And travel and tourism contribution to the world economy amounted to $US2 trillion in sales. In effect, the European Council on Development has deter- mined that, by the year 2000, the tourism industry will be the largest in the world (World Tourism Organization, 1994). Whereas in previous decades tourism has been largely shaped by transport technol- ogy advances, the future decade will be determined by a number of factors, already evidenced: socio-demographic changes; electronic information and communication systems; more knowledgeable and demanding consumers; de-regulatory market place (Fridgen, 1991: 3–26). Some influences on, and determinants of, tourism activity in the 1990-2000 period will be: the scale and variety of tourism development in all types of tourism destinations; the growing interest in peoples and cultures of developing countries; increases in the number of consumers with free time, financial ability and interest to travel; the growing importance of ethnic ties between different nations. Prime examples of market niche targeting related to sports, according to the WTO forecast, are: sailing, yachting, scuba diving, golfing, resort holidays and island hopping. Themed holidays are also becoming popular, accounting for a significant proportion of total tourist demands – approaching the stage of mainstream holiday rather than the traditional ‘beach’ sequence (McCourt, 1989: 13).