Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1
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Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1 Hurling Coaching Book Volume 1 Developed by Nora Stapleton Games Promotional Officer 2 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Introduction 5 Discipline and Organisational Tips 6 Skill 1 – Grip (Key Points) 7 1.1 Introduce the parts of the hurley 7 1.2 Ready Position 7 1.3 Simon Says 8 1.4 Tag Games 8 1.5 Ready, Lock, Catch 8 1.6 Hurl Tag 8 Skill 2 – Ground Strike (Key Points) 9 2.1 Tyre Strike 9 2.2 Tyres (A) 9 2.3 Tyres (B) 10 2.4 Striking in Pairs (accuracy) 10 2.5 Goal to Goal 11 2.6 Hit the Targets (A) (B) 11 2.7 Empty the Square 11 2.8 Empty the Circle 12 2.9 Hurling Tennis 12 2.10 How Many Shots 13 2.11 Rounders 13 2.12 Golf Goals 14 2.13 Four Goal Game 14 2.14 Snatch the Bacon 14 2.15 Find a Goal 15 Skill 3 – Stopping a Sliotar on the Ground (Key Points) 16 3.1 Roll and Block 16 3.2 Run to Block 17 3.3 Pass the Guards 17 3.4 Turn and Block 17 3.5 Piggy in the Middle 17 3.6 Tower Ball 18 3.7 Striking in Pairs (p 10, 2.4) 18 3.8 Goal to Goal (p11, 2.5) 18 3.9 Hurling Tennis (p12, 2.9) 18 3.10 Empty the Square (p11, 2.7) 18 3.11 Empty the Circle (p12, 2.8) 18 3.12 Target Games (p11, 2.6) 18 3 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Skill 4 – Dribble (Key Points) 19 4.1 Take the dog for a walk 19 4.2 Bridges and Boats 19 4.3 Signal and Turn 20 4.4 Dribble and Score 20 4.5 Dribble through cones 20 4.6 Minefield 20 4.7 Clear Away 21 4.8 Rob the Nest 21 4.9 Dribble Tussle 22 4.10 Cops and Robbers 22 4.11 King/Queen of the Square 23 4.12 Foxes and Chickens 23 4.13 Dribble and Strike (1) 24 4.14 Dribble and Strike (2) 24 4.15 Traffic Lights 25 4.16 Bulldog 25 4.17 Tackle Alley 26 4.18 Home and Away 26 4.19 Out of Control 27 4.20 Pass the Guards 27 4.21 Snatch the Bacon (p14 , 2.14) 27 4.22 Grid Swap (p37, 7.4) Skill 5 – Throwing and Chest Catch (Key Points) 28 5.1 Individual Throws and Catches 28 5.2 Partner Catch 28 5.3 Move to Catch 28 5.4 Beat the Circle 29 5.5 Keep Ball 29 5.6 Piggy in the Middle 29 5.7 Partner Work 30 5.8 Target Throws 30 5.9 Hit the Cones 30 5.10 Dodgeball (A) 31 5.11 Dodgeball (B) 31 5.12 Wall Throws 31 Skill 6 – Shoulder Clash (Key Points) 32 6.1 Tyre Clash 32 6.2 Clash on the Hurl 33 4 | H u r l i n g S k i l l s a n d G a m e s 6.3 Jog and Clash (balls) 33 Skills Games Page 6.4 Roll and Clash 33 6.5 Race to Clash and Score 34 6.6 Zig-zag Clash 34 6.7 A Race Against Time 34 6.8 Flick & Strike 35 6.9 Snatch the Bacon 35 Skill 7 – Roll Lift (Key Points) 36 7.1 Stationary Roll Lift 36 7.2 Pick the Sliotar 37 7.3 Lift Off 37 7.4 Grid Swap 37 7.5 Musical Sliotars 38 7.6 Agility Roll Lift 38 7.7 Zig-Zag Roll Lift 38 Skill 8 – Solo (Key Points) 39 8.1 Last Man Standing (Hand Solo) 39 8.2 Chase the Hound 40 8.3 Solo and Pass 40 8.4 Zig-Zag Solo 40 8.5 Through the Middle 41 8.6 On the Run 41 8.7 Bulldog (p25, 4.16) 41 8.8 Relay Races 41 8.9 Minefield (p20, 4.6) 41 8.10 Foxes and Chickens (p23, 4.12) 41 8.11 Find a Goal (p15, 2.15) 41 8.12 Signal and Turn (p20, 4.3) 41 8.13 King/Queen of the Square (p23, 4.11) 41 8.14 Traffic Lights (p25, 4.15) 41 8.15 Grid Swap (p37, 7.4) 41 5 | H u r l i n g S k i l l s a n d G a m e s Introduction Welcome to our new GAA coaching resource. This coaching book has been designed to assist coaches/mentors/parents when coaching children. Use this resource in conjunction with the Ballinteer St Johns Player Pathway (download from www.beanneadair.com). The drills and games included in this book range from basic to intermediate to advanced levels. Not all games suit all players. It is up to the mentor to change different aspects of the activities so that they tailor it to their own players. Many resources have been used to put this coaching book together. The following links and coaching resources were used. - www.gaa.ie (http://gaa.ie/coaching-and-games-development/resources-and-publications/) - www.munster.gaa.ie (http://munster.gaa.ie/coaching-2/resources/coaching-planner/) - www.ballinteerstjohns.com - Ulster Council GAA ‘Gaelic Start & Fundamentals Programme’ Coaching Folder - McDonald’s Lift & Strike Programme - ‘Give Us A Game’, Gerard O’Connor A lot of the games and activities in this book can be used for multiple skills. For example if we have a throwing game then this can also be used for handpassing and maybe tackling. Rather then repeating the games in this document I have just directed you back to where the game first appeared. You can then tailor it to suit the skill you want to coach. If you have any questions or other material which you think we could use then please get in touch with us. Regards, Beann Eadair Coaching Committee 6 | H u r l i n g S k i l l s a n d G a m e s Discipline and Organisational Tips The following are a few discipline and organisational tips, which will assist mentors in coaching nursery players. - Prepare beforehand. Have a few games/drills in your head that you are going to make the kids play. A little notebook that fits in your pocket is great as you can jot down ideas that will keep the session going. - Arrive on time - Always bring a whistle - Gather children in semi-circle - Gather sliothars in middle. - Don’t start talking/start drill until everybody is quiet and you have control of all the balls. - Face players away from sun and other distractions - Speak with the wind - Control your voice - State rules beforehand - Separate 'giddy' players - Use ‘Time-Outs’ or a ‘Sin Bin’ if child misbehaving/breaks rule 3 times (Involve parents if necessary) - Always demonstrate the skill and the drill - Take your time. Don’t rush through a demonstration but take as little as possible - Try to have appropriate adult/child ratio - Put different coloured vests/bibs on each group - Implement rules of the game consistently. E.g. do not allow the children to pick the ball up off the ground. TIP: Talk less do more! (Get the players playing ASAP) 7 | H u r l i n g S k i l l s a n d G a m e s SKILL 1: Grip 1.1 Introcuce the parts of the Hurley 1.2 Ready Position 8 | H u r l i n g S k i l l s a n d G a m e s The hand that the child writes with must be placed at the top of the handle and their other hand near the bas. Get players in a semi circle, put the hurl flat on ground in front of them and tell them to pick it up by the handle with their writing hand – work from there. Strong Hand Lock Position Introduce the Lock position for striking. The hand that the child writes with must be placed at the top of the handle and slide the other hand up beside this hand. Practice moving from the hurl on the ground to Ready to Lock. Coach makes various wrist movements in the lock position and players copy. Players write names in air and on ground from that position. Practice air-swings. 1.3 Simon Says (game to practice the grip and naming the parts of the hurley) “Simon says….get in to the Lock Position”, “Simon says…touch the toe of the hurley”. 1.4 Tag games Incorporate the different positions when doing your warm ups. When the players get caught they hold their hurl up in the air in the Lock Position. To get free someone must touch their hurleys together. 1.5 Ready, Lock, Catch This game is based on the idea of Ship, Sea, Shore. There are 3 lines; Ready, Lock and Catch. The children start on the “Ready” line in the ready position. If the coach calls “Lock”, all the children run to the Lock line in the Lock Position. If the coach calls “Catch”, all the children run to the catch line in the Catch position.