2016 GAA Official Guide, Part 2
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Wales-Ireland Travelogue 2009
WALES AND IRELAND TRIP MAY 12 TO JUNE 4, 2009 What a coincidence! Meaningless, to be sure - but a coincidence, nonetheless. Our trip to the British Isles in 2009 began and ended one day earlier than our trip to Scotland, May 14 to June 5, 2001. (One can only hope that September of this year doesn't hold the same sort of unpleasant surprise that was visited upon us eight years ago.) OK, so I made a "small" error - we are departing two days earlier, not one. And, OK, so it wasn't much of a coincidence, was it? I mean, a real coincidence - one of excruciating consequence - occurred at the Polo Grounds in NYC on October 3, 1951 when Ralph Branca of the Blessed Brooklyn Dodgers was called in to pitch in the 9th inning and, by coincidence, Bobby Thomson of the Bestial New York Giants happened to come to bat, and, by coincidence, Mr. Branca happened to throw a pitch that the aforementioned Mr. Thomson happened to swing at, and, by coincidence, made contact with said pitch and drove it a miserable 309 feet into the first row of the left- field seats of the absurdly apportioned Polo Grounds, thus ending the Dodgers' season and causing a certain 12-year-old, watching on TV, in Brooklyn to burst into tears. Now that was a coincidence! But I digress. Tuesday, May 12 to Wednesday, May 13 Rather than leaving our car at the Seattle Airport Parking Garage (cost for three-plus weeks $468) or at an airport hotel (about $335) we decide to try the new Gig Harbor Taxi (at $95 each way, including tip). -
Camogie / Hurling Challenge for 5-10 Year Olds
Brídíní Óga Camogie Club – Con Magee’s GAA Club challenge Camogie / Hurling Challenge For 5-10 year olds Ground Striking: Strike/Claw Catching: Strike tennis ball on left and right off the wall, moving feet Strike the ball off the wall and try to catch it in a claw grip. constantly. Catches after a bounce count too! Claw Catching: Fundamental Movements: Throw up the ball off the wall repeatedly and catch with Try lots of different movements such as hopping, skipping and knuckles up in a claw-like grip. jumping on one or two legs. Jab/Roll Lifting: Freestyle Skills: How many jab lifts can you do in 60 seconds? How many roll Practice different unusual skills for fun - what can you do lifts can you do in 60 seconds? Try to beat your records. that your family and friends can’t? Dribbling: Jab + Strike + Control: Make a simple obstacle course to dribble through as quickly Run to the ball, jab lift it into the hand and strike off the as possible. wall. Catch or first touch it into the hand and go again. Target Practice: Solo + Target Practice: Get a bucket, tyre or similar and practice trying to hit this Make a simple obstacle course to dribble or solo through. target with the ball using both sides. Once through, strike at a target (bucket/tyre/goal etc.). Solo Running: Jab or Roll + Strike: Make a simple obstacle course to solo through as quickly as Practice free taking skills by jabbing or rolling the ball up and possible (both one- and two-handed solo runs allowed). -
Player Pathway Phases of a Camogie Player’S Development 1
Camogie Player Pathway Phases of a camogie player’s development 1 A message from the Director of Camogie Development The Camogie Player Pathway describes the opportunities to play Camogie from beginner to elite level. It is designed to give every person entering the game the chance to reach their personal potential within the sport. The pathway is divided into six stages: n Phase 1 – Get a grip 6-8 yrs approx n Phase 2 – Clash of the ash 9-11 yrs approx n Phase 3 – Get hooked 12-14 yrs approx n Phase 4 – Solo to success 15-17 yrs approx n Phase 5 – Strike for glory 17+ yrs approx n Retainment – Shifting the goalposts There are opportunities for everyone to play camogie, irrespective of age, ability, race, culture or background. The Camogie Association has adopted a logical approach to player development, so that every child and adult can reach their potential and enjoy Camogie throughout their lifetime. There are six progressive steps in a Camogie Player Pathway. Individuals will spend varying amounts of time mastering the relevant skills and attaining the requisite fitness levels. All participants should reach their potential in the stage that matches their age and aspirations. 2 For the most talented players, the player pathway ensures that they are given the very best opportunities and support to reach their full potential. Dr Istvan Baly’s Long-term Athlete Development model (LTAD) focuses on best practice in the development of players at every level. Camogie uses LTAD to develop the skills, coaches and competitions that are appropriate at each age and stage of player development. -
The Work-Rate of Substitutes in Elite Gaelic Football Match-Play
The Work-Rate of Substitutes in Elite Gaelic Football Match-Play The Work-Rate of Substitutes in Elite Gaelic Football Match-Play Eoghan Boyle 1, Joe Warne 1 2, Alan Nevill 3 Kieran Collins 1 1Gaelic Sports Research Centre, Technological University Dublin - Tallaght Campus, Dublin, Ireland,2Setanta College, Thurles, Tipperary, Ireland, and 3Faculty of Education, Health and Wellbeing, University of Wolverhampton, UK Running performance j High-intensity j Substitutes j Positional variation Headline Methodology ccording to a study assessing changes in match running During competitive match-play over two seasons, running per- Aperformance in elite Gaelic football players, there is a sig- formance was measured via a global positioning system (GPS) nificant reduction in relative high-speed distance (RHSD) in sampling at 10-Hz (VX Sport, New Zealand) in a total of 23 the second, third and fourth quarters when compared to the games. Dependent variables consisted of relative total dis- first quarter [1]. Subbed on players in elite soccer were re- tance (RTD; m·min−1), relative high-speed distance (m·−1; ported to cover greater RHSD (19.8 { 25.1 km·h−1) compared ≥17km·h−1), peak speed (km·h−1), peak metabolic power and to full game players [2]. In elite Rugby union, subbed on play- sprints per minute (accel·min−1). Relative total distance was ers generally demonstrated improved running performance in calculated as the total distance (metres) from a single match comparison to full game and subbed off players. Subbed on divided by match-play duration in minutes. Relative high- players also reported a better running performance over their speed distance was calculated as the total high-speed distance first 10 minutes of play compared to the final 10 minutes of (metres; ≥17km·h−1) from a single match divided by match- play of whom they replaced [3]. -
Gaa for All Program Cumman Lúthchleas Gael Whats Inside?
GAA FOR ALL PROGRAM CUMMAN LÚTHCHLEAS GAEL WHATS INSIDE? PAGE CONTENTS 03 What is GAA for ALL? 04 Wheelchair Hurling / Camogie 05 Football for ALL 06 Playing the Game 07 Fun and Run Game 08 Cúl Camps 09 Inclusive Club Program 10 Frequently Asked Questions 11 Contacts WHAT IS GAA FOR ALL? The first line of the GAA Official Guide spells out how the GAA reaches into every corner of Ireland and many communities around the globe. In doing this, the GAA is fully committed to the principles of inclusion and diversity at all levels Our aim: To offer an inclusive, diverse and welcoming environment for everyone. •Inclusion means people having a sense of belonging, of being comfortable in being part of something they value. Inclusion is a choice. Diversity means being aware of accommodating and celebrating difference. •Inclusion and Diversity in many ways go together. Real inclusion reflects diversity, i.e. it aims to offer that sense of belonging to everyone, irrespective of gender, marital status, family status, sexual orientation, religion, age, race or minority community and/or disability. WHEELCHAIR HURLING /CAMOGIE Playing the Game Team Composition Game commences with Throw-in Minimum age 12, no maximum age between two midfielders in centre 6 a side court All players must have physical Game split up into attacking disability half/defensive half Teams score GOALS only Pitch Layout Once a player scores they Half size regulation pitch become goalkeeper for their team Smaller than regulation goals A handpass must be followed by a Playing area -
Be a Guid Sport!
BE A GUID SPORT! TEACHERs BOOK Be A Guid Sport! This workbook “Be a Guid Sport” covers a range of sporting and leisure activities associated with Scotland and Ulster which could be used either by P.E. teachers or by teachers of other subjects as an extension to work on some of the other Ulster-Scots booklets. The Pupil Booklet includes research tasks, classroom-based work and also some physical activities. The Pupil Booklet is divided into 5 sections: Team Games; Highland Games; Street Games; Winter Sports and Golf. “Be a Guid Sport” is a companion to the “Birlin roon tha Flair” booklet on Scottish Country Dance. In this Teachers Book some additional information is provided along with answer sheets and also assessment grids. Some of the activities will enable P.E. teachers to address aspects of Communication and I.T. and to contribute to pupil assessment of these skills. Shinty The purpose of this section is to introduce the game of shinty and to encourage pupils to see its links with hurling. The stretch of sea between Northeast Ireland and Southeast Scotland might seem like a barrier to us today. In ancient times, however, when roads did not exist and journeys across land were hard and dangerous, the short sea crossing was a much easier way to travel. As a consequence people have been moving backwards and forwards be- tween these two areas for as long as we have knowledge. Settlers from Ireland brought the sport of hurling to Scotland over 2000 years ago. Shinty appears in the legend—the Ulster Cycle— of the Celtic hero Cúchulainn but it has become associated with Scotland while Ireland is associated with hurling. -
The Development of Grassroots Football in Regional Ireland: the Case of the Donegal League, 1971–1996
33 Conor Curran ‘It has almost been an underground movement’. The Development of Grassroots Football in Regional Ireland: the Case of the Donegal League, 1971–1996 Abstract This article assesses the development of association football at grassroots’ level in County Donegal, a peripheral county lying in the north-west of the Republic of Ire- land. Despite the foundation of the County Donegal Football Association in 1894, soccer organisers there were unable to develop a permanent competitive structure for the game until the late 20th century and the more ambitious teams were generally forced to affiliate with leagues in nearby Derry city. In discussing the reasons for this lack of a regular structure, this paper will also focus on the success of the Donegal League, founded in 1971, in providing a season long calendar of games. It also looks at soccer administrators’ rivalry with those of Gaelic football there, and the impact of the nationalist Gaelic Athletic Association’s ‘ban’ on its members taking part in what the organisation termed ‘foreign games’. In particular, the extent to which the removal of the ‘ban’ in 1971 helped to ease co-operation between organisers of Gaelic and Association football will be explored. Keywords: Association football; Gaelic football; Donegal; Ireland; Donegal League; Gaelic Athletic Association Introduction The nationalist Gaelic Athletic Association (GAA), which is today the leading sporting organisation in Ireland despite its players having to adhere to its amateur ethos, has its origins in the efforts of schoolteacher and journalist Michael Cusack, who was eager to reform Irish athletics which was dominated by elitism and poorly governed in the early 1880s. -
Men's Lacrosse
Frequently Asked Questions on Uniforms and Contest Delays Men’s Lacrosse – 2021 (This document includes specific NCAA Men’s Lacrosse Rules references where applicable.) 1. What words, logos and symbols are allowed on the uniform? All uniform rules are housed in Rule 1. Applicable rules (with unrelated language removed) are included below: 1-21.a Protective Equipment - All players shall wear protective gloves, shoes and jerseys. All players except the designated goalkeeper shall wear shoulder pads and arm pads. The designated goalkeeper shall wear protective goalkeeper equipment (see Rule 1-23.c). The altering of equipment is prohibited. All players on a team must wear gloves of the same dominant official team color unless safety reasons require a different color glove to be worn. Specialized goalkeeper gloves may be of any color. The throat protector and chest protector are required pieces of equipment for the goalkeeper, but the goalkeeper is not required to wear shoulder pads or arm pads. Beginning January 2021, goalkeepers must use chest protectors designed for lacrosse certified to the NOCSAE commotio cordis protective device standard at the time of manufacture, or they must wear an alternative protective device certified to the NOCSAE commotio cordis protective device standard at the time of manufacture. Beginning January 2022, field players must wear shoulder pads protectors certified to the NOCSAE commotio cordis protective device standard at the time of manufacture, or they must wear an alternative protective device certified to the NOCSAE commotio cordis protective device standard at the time of manufacture. 1-21.b Jerseys - The jerseys shall have numbers that are at least 10 inches high and centered on the front. -
Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1
Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1 Hurling Coaching Book Volume 1 Developed by Nora Stapleton Games Promotional Officer 2 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Introduction 5 Discipline and Organisational Tips 6 Skill 1 – Grip (Key Points) 7 1.1 Introduce the parts of the hurley 7 1.2 Ready Position 7 1.3 Simon Says 8 1.4 Tag Games 8 1.5 Ready, Lock, Catch 8 1.6 Hurl Tag 8 Skill 2 – Ground Strike (Key Points) 9 2.1 Tyre Strike 9 2.2 Tyres (A) 9 2.3 Tyres (B) 10 2.4 Striking in Pairs (accuracy) 10 2.5 Goal to Goal 11 2.6 Hit the Targets (A) (B) 11 2.7 Empty the Square 11 2.8 Empty the Circle 12 2.9 Hurling Tennis 12 2.10 How Many Shots 13 2.11 Rounders 13 2.12 Golf Goals 14 2.13 Four Goal Game 14 2.14 Snatch the Bacon 14 2.15 Find a Goal 15 Skill 3 – Stopping a Sliotar on the Ground (Key Points) 16 3.1 Roll and Block 16 3.2 Run to Block 17 3.3 Pass the Guards 17 3.4 Turn and Block 17 3.5 Piggy in the Middle 17 3.6 Tower Ball 18 3.7 Striking in Pairs (p 10, 2.4) 18 3.8 Goal to Goal (p11, 2.5) 18 3.9 Hurling Tennis (p12, 2.9) 18 3.10 Empty the Square (p11, 2.7) 18 3.11 Empty the Circle (p12, 2.8) 18 3.12 Target Games (p11, 2.6) 18 3 | H u r l i n g S k i l l s a n d G a m e s Skills Games Page Skill 4 – Dribble (Key Points) 19 4.1 Take the dog for a walk 19 4.2 Bridges and Boats 19 4.3 Signal and Turn 20 4.4 Dribble and Score 20 4.5 Dribble through cones 20 4.6 Minefield 20 4.7 Clear Away 21 4.8 Rob the Nest 21 4.9 Dribble Tussle 22 4.10 Cops and Robbers 22 4.11 King/Queen of the -
ANZA Rules for Penalty Shootouts
Rules for Penalty Shootouts The penalty-kick shootout to decide a match consists of a minimum of 5 penalty kicks to be taken by each of the two teams from the penalty spot (8 yards from the goal line in the case of half-pitch play, 10 yards in the case of full pitch play). The referee decides by the flip of a coin which team begins. The two teams alternate until 5 different players from each team have made their kick. If the score is a draw at the completion of the 5th kick, both teams take a kick until a winner is found. A different player must be used for each kick and a player involved in the first 5 kicks cannot be reused in the subsequent "sudden death" situation until all other players on his side, including the goalkeeper, have taken their turn. The Coach of each team selects the 5 players and his goalkeeper to participate. These must be players who were on the pitch at the end of match play. This selected group of players should wait in a group either in the center circle or at the midfield line (the selected group for each team should be located in separate sides of the pitch). Should no winner be decided at the end of 5 rounds, each team will send up a player who was on the pitch at the end of the match to take the subsequent round until the match is decided. Should all players who were on the pitch take their turn and there is still no decision, then players who were not on the pitch are to be used. -
Basketball Unit Goals and Objectives
Basketball Unit Goals and Objectives Kindergarten: Upon successful completion of this unit, students will be able to: 1. Accurately pass a ball to a partner using a bounce pass. 2. Catch a bounce pass from a partner 50% of the time. 3. Dribble a basketball with the fingertips maintaining basic control. Kindergarten Colorado Physical Education Standards Met: Movement Competence and Understanding: 1. Demonstrate body and spatial awareness through safe movement Emotional and Social Wellness: 1. Demonstrate respect for self, others, and equipment 2. Demonstrate the ability to follow directions Prevention and Risk Management: 1. Identify the importance of respecting the personal space and boundaries of self and others 1st Grade: Upon successful completion of this unit, students will be able to: 1. Accurately pass a ball to a partner using both the bounce and the chest pass. 2. Catch a bounce pass from a partner 60% of the time and a chest pass 50% of the time. 3. Dribble a ball using the fingertips maintaining basic control. 1st Grade Colorado Physical Education Standards Met: Movement Competence and Understanding: 1. Demonstrate basic locomotor and nonlocomotor skills, and rhythmic and cross-lateral movements 2. Demonstrate fundamental manipulative skills Physical and Personal Wellness: 1. Identify the body’s normal reactions to moderate and vigorous physical activity Emotional and Social Wellness: 1. Work independently and with others to complete work 2. Follow the rules of an activity Prevention and Risk Management: 1. Develop movement control for safe participation in games and sports 2nd Grade: Upon successful completion of this unit, students will be able to: 1. -
Arena Football League 5 Vs 5 Men's League Rules & Policies
Updated: April 2016 Miller Activity Complex Arena Football League 5 vs 5 Men’s League Rules & Policies ADULT LEAGUES General Information 1. No food, drink, gum, sunflower seeds (any seed casings) or spitting allowed on the turf. 2. Tennis shoes, flats, turf shoes or molded cleats allowed. No metal cleats allowed. 3. The Field Supervisor and/or Town of Castle Rock Athletic Staff shall act upon any and all situations not covered explicitly in these rules. All decisions will be final. 4. Town of Castle Rock reserves the right to re-classify a team at any point in the season in order to maintain a fair balance of competition. This will only be done with the cooperation of the teams involved. (if applicable) 5. Town of Castle Rock reserves the right to expel any team from the league for reasons of conduct, failure to observe rules, regulations and procedures and/or failure to field a team for 1 or more games. Written notifications of such actions will be provided to the individual and/or team manager. 6. Teams are responsible for knowing the rules. 7. All spectators must be in the spectator area and are not permitted to play on any of the facility amenities without purchase of a pass. 8. No spectators (including children) are allowed in the player bench area. 9. Any team caught intentionally kicking a ball at the light fixtures above the field will result in a $100 fine. 10. Any player spitting on the turf, walls, cement, or any place other than the designated trash cans will be subject to a $25 fine.