Discourse in Animation of Kingfisher Stories Wood That Changes Places and Palm Tree
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Looking Back at the Creative Process
IATSE LOCAL 839 MAGAZINE SPRING 2020 ISSUE NO. 9 THE ANIMATION GUILD QUARTERLY SCOOBY-DOO / TESTING PRACTICES LOOKING BACK AT THE CREATIVE PROCESS SPRING 2020 “HAS ALL THE MAKINGS OF A CLASSIC.” TIME OUT NEW YORK “A GAMECHANGER”. INDIEWIRE NETFLIXGUILDS.COM KEYFRAME QUARTERLY MAGAZINE OF THE ANIMATION GUILD, COVER 2 REVISION 1 NETFLIX: KLAUS PUB DATE: 01/30/20 TRIM: 8.5” X 10.875” BLEED: 8.75” X 11.125” ISSUE 09 CONTENTS 12 FRAME X FRAME 42 TRIBUTE 46 FRAME X FRAME Kickstarting a Honoring those personal project who have passed 6 FROM THE 14 AFTER HOURS 44 CALENDAR FEATURES PRESIDENT Introducing The Blanketeers 46 FINAL NOTE 20 EXPANDING THE Remembering 9 EDITOR’S FIBER UNIVERSE Disney, the man NOTE 16 THE LOCAL In Trolls World Tour, Poppy MPI primer, and her crew leave their felted Staff spotlight 11 ART & CRAFT homes to meet troll tribes Tiffany Ford’s from different regions of the color blocks kingdom in an effort to thwart Queen Barb and King Thrash from destroying all the other 28 styles of music. Hitting the road gave the filmmakers an opportunity to invent worlds from the perspective of new fabrics and fibers. 28 HIRING HUMANELY Supervisors and directors in the LA animation industry discuss hiring practices, testing, and the realities of trying to staff a show ethically. 34 ZOINKS! SCOOBY-DOO TURNS 50 20 The original series has been followed by more than a dozen rebooted series and movies, and through it all, artists and animators made sure that “those meddling kids” and a cowardly canine continued to unmask villains. -
Who Is Who 2021
50%-45% Deduction for investment in Spanish productions 2021 or co-productions 4% Corporation Tax Canary Islands Special Zone 50%-45% Direct deduction for international productions 0% Regional VAT www.canaryislandsfilm.com Lanzarote · Fuerteventura · Gran Canaria · Tenerife · La Gomera · La Palma · El Hierro NIPO: 114210078 Message from the CEO of ICEX Spain Trade and Investment Message from the CEO of ICEX Spain Trade and Investment Dear reader, MoreDear reader,than ever in these difficult times, we continue with our support for the Spanish animation area, presenting our sixth edition of the “Who is who” guide, a publication which provides a com- pleteContinuing picture with of Spain’sour support animation for the industry Spanish and animation highlights area, its we values are proud and its to talent.present our fi fth edition of the “Who is who” guide, a publication which provides a complete picture of Spain’s Spanishanimation creators industry are and working highlights hard its to values gain furtherand its internationaltalent. successes, following those already achieved through productions such as the Oscar nominee and BAFTA award-winning “Klaus”, theThis prestigious publication “Buñuel is your inultimate the labyrinth guide ofto the the turtles” industry, or theintroducing new adventures you to companiesof “Pocoyó” of and his friends.various sizes and profi les, including producers, studios and services providers with active projects in 2020. ANIMATION This publication is your ultimate guide to the industry, introducing you to companies of various si- zesAnimation and profiles, from Spain including is the producers, brand created studios by and ICEX services to promote providers the withSpanish active animation projects in 2021. -
How Cartoons Became a Global Phenomenon for the Family ANIMATION INSIGHT 2020
MARCH 2020 Animation insight 2020 How cartoons became a global phenomenon for the family ANIMATION INSIGHT 2020 I don’t think you turn on the TV or turn on a device and say to your child, ‘I’m not interested. See you later, I’m going to go do the house work.’ There is an opportunity now to have a shared experience and create a closer bond with your child, and that starts with content.” RIKESH DESAI, director, licensing, BBC Studios 2 M ARCH 2020 WWW.LICENSEGLOBAL.COM ANIMATION INSIGHT 2020 How Cartoons Became a Global Phenomenon for the Whole Family T HE ANIMATION CATEGORY transcends just favorite animated content from a variety of about every demographic imaginable. From devices. This widespread availability makes it Japanese anime to preschool shows and situa- easier than ever to catch up on new franchises tional comedies, animation is made for every- and provides a gateway to establish the next one these days. Disney makes hits for “children great brand. of all ages,” and Fox runs a block of animated This report will highlight how changes in comedies every week. The diversity of the con- the way consumers think about animation and tent’s fans and supporters speaks to the vast how they digest it are creating new opportuni- scope of the vertical’s licensed merchandise ties in licensing. opportunities. Not to mention, a renaissance of As content becomes ubiquitous and older quality content is available like never before. fans begin to experience classic franchises Now, in 2020, the wide scope of animation with their families, animation licensing has is evolving even further as consumer viewing become a sector that can hit just about any habits transition to streaming. -
Accepted Version (PDF 758Kb)
This may be the author’s version of a work that was submitted/accepted for publication in the following source: Carter, Chris (2019) Exaggerated cartoon style motion in Hotel Transylvania. International Journal of Computer Graphics and Animation (IJCGA), 9(4), pp. 29-43. This file was downloaded from: https://eprints.qut.edu.au/134075/ c AIRCC Publishing Corporation 2019 This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. https://doi.org/10.5121/ijcga.2019.9403 EXAGGERATED CARTOON STYLE MOTION IN HOTEL TRANSYLVANIA Chris Carter1 1Animation, Queensland University of Technology, Brisbane, Australia [email protected] ABSTRACT The fundamental principles of animation were developed at the Disney studio in the 1930s and when applied to animation result in a recognisable “Disney” style of motion. -
Racial Representation in Western Animation: a Media Influenced by History and Society
International Journal of Academic Research in Business and Social Sciences Vol. 10, No. 12, 2020, E-ISSN: 2222 -6990 © 2020 HRMARS Racial Representation in Western Animation: A Media Influenced By History and Society Nur Liana Mohd Redzuan Roy, Nora Edrina Sahharil To Link this Article: http://dx.doi.org/10.6007/IJARBSS/v10-i12/8355 DOI:10.6007/IJARBSS/v10-i12/8355 Received: 21 October 2020, Revised: 17 November 2020, Accepted: 30 November 2020 Published Online: 19 December 2020 In-Text Citation: (Roy & Sahharil, 2020) To Cite this Article: Roy, N. L. M. R., & Sahharil, N. E. (2020). Racial Representation in Western Animation: A Media Influenced By History and Society. International Journal of Academic Research in Business and Social Sciences, 10(12), 558–574. Copyright: © 2020 The Author(s) Published by Human Resource Management Academic Research Society (www.hrmars.com) This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode Vol. 10, No. 12, 2020, Pg. 558 - 574 http://hrmars.com/index.php/pages/detail/IJARBSS JOURNAL HOMEPAGE Full Terms & Conditions of access and use can be found at http://hrmars.com/index.php/pages/detail/publication-ethics 558 International Journal of Academic Research in Business and Social Sciences Vol. 10, No. 12, 2020, E-ISSN: 2222 -6990 © 2020 HRMARS Racial Representation in Western Animation: A Media Influenced By History and Society Nur Liana Mohd Redzuan Roy, Nora Edrina Sahharil Faculty of Film, Theatre and Animation, Universiti Teknologi Mara Email: [email protected] Abstract In this essay, I explore the history behind racial representation in Western animation and how the flow of time and the people behind these portrayals have brought change into these representations. -
NTI 2018-2019: Day 1
NTI 2018-2019: Day 1 Standards: RI 10.1; RI 10.3; RI 10.5;W 10.1 SpongeBob's incredible journey to global stardom By Meagan Flynn, Washington Post 12/04/2018 Image 1. (From left) Sandy Cheeks, SpongeBob SquarePants, Squidward, Mr. Krabs and Patrick Starfish in Nickelodeon’s "SpongeBob SquarePants" cartoon show. Photo by: Nickelodeon The most beloved cartoon sponge of a generation spent most of his life in a pineapple under the sea. But he was born in a marine biology institute in Dana Point, California, in 1989. He was just Bob the Sponge then, an actual sea sponge with cool black shades and a shimmering smile. Bob the Sponge had no arms or legs. In his early days, he was only a talking blob, floating in the top corner of a comic book. He narrated the shenanigans of an intertidal pool. This is an ocean habitat home to millions of sea creatures. "You are about to embark on a journey into one of the most incredible ecosystems on this planet, the Intertidal Zone!" Bob says in the comic's opening frame. It was a world created by Stephen Hillenburg. He was an imaginative marine biologist equipped with a fresh college degree in marine resources and a love for film and illustration. He made the comic book while working as an instructor and staff artist at the Orange County Marine Institute in Dana Point. He wanted to teach kids about the diversity of the intertidal pools in an entertaining way. For a time, Hillenburg's comic book creation existed only inside a pamphlet for kids. -
Mythology in Children's Animation
Volume 38 Number 1 Article 32 October 2019 Mythology in Children's Animation David L. Emerson Independent Scholar Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons, and the Film and Media Studies Commons Recommended Citation Emerson, David L. (2019) "Mythology in Children's Animation," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 38 : No. 1 , Article 32. Available at: https://dc.swosu.edu/mythlore/vol38/iss1/32 This Note is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract In recent years, there have been several animated films, ostensibly for children yet appreciable by adults as well, which have made attempts to incorporate various mythologies of the world into their settings and plots. There is considerable variation in the amounts of mythology included, from offhand mentions to integral components of the story. -
Maturgy and Use in Adult Animation Series Peter Motzkus (Schwerin/Dresden, Germany)
SIMPSONS, Inc. (?!) — A Very Short Fascicle on Music’s Dra- maturgy and Use in Adult Animation Series Peter Motzkus (Schwerin/Dresden, Germany) Television animation has been viewed negatively because of biased and erroneous concerns about its content and ideology, and this has severely impacted scholarship of the genre as a whole[.] (Perlmutter 2014, 1) The congress on music in quality tv series (February 27th — March 1st 2015) during which this lecture was held had hardly no speaker talking about cartoon or adult animation music — despite the obvious fact »that cartoon music on television has never been more complex« since the 1990s (Nye 2011, 143). This fact might provoke the question whether or not the animated feature, respec- tively the cartoon series does or does not belong to the ongoing propagated and frequently discussed ›quality tv‹?!1 Aren’t shows like THE SIMPSONS2, SOUTH 1 cf. the numerous articles about Prime Time television animation and American culture in Stabile/Harrison 2003, esp. Wells (15–32), Farley (147–164), Alters (165–185). 2 THE SIMPSONS (USA 1989-present, Matt Groening, James L. Brooks, Sam Simon; 30+ seasons, 660+ episodes, 1 feature film THE SIMPSONS MOVIE (USA 2007, David Silverman); FOX). Kieler Beiträge zur Filmmusikforschung 15: Music in TV Series & Music and Humour in Film and Tele!ision // #5 PARK3, and FAMILY GUY4 part of a new (and subversive) quality tv that are keeping their seats in the prime time slots each for more then a dozen of sea- sons, thus persistently and profoundly influencing at least one generation? Al- ready in its first season the Simpson family discusses the demographic ambiva- lence and expected target groups of the generic cartoon: Marge: »Oh my, all that senseless violence. -
Art in Progress the ANIMATION GUILD QUARTERLY ANIMATION the SPRING 2019 SPRING
IATSE LOCAL 839 MAGAZINE SPRING 2019 ISSUE NO. 5 THE ANIMATION GUILD QUARTERLY MOMS IN ANIMATION / THE HIDDEN WORLD SPRING 2019 Art in Progress ISSUE 05 CONTENTS 40 12 AFTER HOURS 22 ART & CRAFT FRAME X FRAME From ranch to studio Nieves on art with a purpose 14 DIALOGUE 5 FROM THE Artists who do voices 46 TRIBUTE PRESIDENT FEATURES 16 SPACE 48 CALENDAR 7 EDITOR’S INVADERS NOTE Berden in focus 50 FINAL NOTE 24 MOMS IN ANIMATION The First Picket Line Juggling family and an animation 8 FRAME X FRAME 18 THE LOCAL career can be challenging—how do Breaking into Unionizing 101 you balance both? We spoke with 15 animation women in the industry who shared their experiences as working 20 SOCIAL HOUR mothers, reflecting on what they 10 ON THE JOB Members celebrate wished they had known and how Background artists a new year to effectively support industry parents in the future. 30 IF YOU DREAM IT 30 How to Train Your Dragon: The Hidden World marks the end of the trilogy—one that follows Hiccup as he ages from pre-teen to family man. Many of the artists involved worked on all three films. Here, they share how technology has evolved over the course of the creative process. + Brick By Brick – The LEGO Movie 2’s new frontier + Wild and Wonderful – Designing Wonder Park’s motley crew 40 WEB OF INNOVATION What do you do when your producers say, “Make something I’ve never seen before”? You electrify the superhero world by creating a dynamic comic book universe on the big screen with the help of creative technological solutions. -
Animation from Spain
Scene 2 2019 ICEX SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT Phone: +34 913 491 871 [email protected] Scene 2 Scene 2 2019 2019 ICEX ICEX SPAIN TRADE AND INVESTMENT SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT ICT AND DIGITAL CONTENT DEPARTMENT Phone: +34 913 491 871 Phone: +34 913 491 871 [email protected] [email protected] Discover ANIMATION FROM SPAIN ICEX - Spain Trade and Investment - in collaboration with DIBOOS - the Spanish Association of Animation Producers - is proud to present the new edition of its Guide to ANIMATION FROM SPAIN for 2019, the perfect way to discover Spanish content and companies at a glance. This publication offers you a picture ofSpain’s animation industry and highlights its values and its talent. It introduces you to companies of various sizes: reliable partners for the co-production of animated films, studios working with some of the biggest names in global broadcasting, producers and distributors that bring Spanish content to millions of children all over the world. They also produce cutting- edge animation technology software that is used and appreciated all around the globe. Here you will find allthe information you need to get in touch with any Spanish company. Whether you’re interested in producers, studios or distributors with a presence at major international animation festivals, trade fairs and showcase events, you’ll find what you’re looking for here. We look forward to working with you. Intro 01/ Icex 04/ Spanish animation in figures 06/ General Tax incentives for the production of films and audiovisual series in Spain 08/ index Diboos 12/ Animation from Spain companies 13/ ICEX Spain Trade and Investment is the state agency for the internationalization of Spanish businesses. -
Sustainable Development Strategy of Chinese Animation Industry
sustainability Article Sustainable Development Strategy of Chinese Animation Industry Kuo-Kuang Fan and Ting-Ting Feng * Graduate School of Design, National Yunlin University of Science and Technology, Douliou 64002, Taiwan; [email protected] * Correspondence: [email protected]; Tel.: +886-0903-783-706 Abstract: The animation industry is a crucial part of cultural and creative industries and has formed a huge consumer market all over the world and even become a pillar industry in developed countries. However, in China, the animation industry is still in its infancy, and its development is relatively backward. The main reason is that there is no sustainable development model in the industry. Thus, how to carry out sustainable development has become an important research topic for the Chinese animation industry. This study probed into the challenges and problems faced by China’s animation industry, and based on Porter’s Diamond Model, analyzed the current situation of China’s anima- tion industry from six aspects: production factors, demand conditions, industrial chain, enterprise strategy, cultural factors, and government policies, clarifies the key direction for industrial develop- ment, and puts forward relatively comprehensive reference strategies to promote the formation of a sustainable development model for the animation industry. The research shows that the sustainable development of the animation industry must be completed by integrating resources within the indus- try, improving the chain, upgrading the enterprises, technological innovations, cultural embedding, external personnel training, government support, legal protection, and other aspects. Keywords: animation industry; sustainable development; cultural factors Citation: Fan, K.-K.; Feng, T.-T. Sustainable Development Strategy of Chinese Animation Industry. -
Nickelodeon and Nfl Team up for the Nfl X Spongebob Squarepants Junk Food Collection by Contemporary Artist King Saladeen
NICKELODEON AND NFL TEAM UP FOR THE NFL X SPONGEBOB SQUAREPANTS JUNK FOOD COLLECTION BY CONTEMPORARY ARTIST KING SALADEEN The Collection is Set to Launch Jan. 6 Ahead of NFL Wild Card Game on Nickelodeon NEW YORK–Jan. 6, 2021– ViacomCBS Consumer Products (VCP), Nickelodeon, the National Football League (NFL) and Junk Food Clothing are teaming up for the NFL x SpongeBob SquarePants Junk Food Collection by King Saladeen, a collection of apparel designed by popular Philadelphia-based contemporary artist King Saladeen. Launching today, the collection of styles includes short sleeve t-shirts and hooded fleeces for adults and children by King Saladeen, inspired by the popular animated duo, SpongeBob SquarePants and Patrick Star with designs and logos of the NFL and its clubs. The launch of NFL x SpongeBob SquarePants Junk Food Collection by King Saladeen is in support of the special slime-filled presentation of the NFL Wild Card Game on Nickelodeon, airing Sunday, Jan. 10, at 4:30 p.m. (ET). “We are thrilled to produce a collection of apparel in partnership with Nickelodeon, Junk Food Clothing and King Saladeen,” said RHIANNON MADDEN, VP of Consumer Products, NFL. “The collection showcases a unique combination of styles and inspirations that will surely excite fans of all ages ahead of the NFL Wild Card Game on Nickelodeon.” “The partnership between the NFL, SpongeBob SquarePants, Junk Food and King Saladeen represents the best in fan culture,” said JOSE CASTRO, Senior Vice President, Licensing Collaborations & Specialty Retail, ViacomCBS. “The collection channels the fun, frenetic and fantastical feelings when art, sports and pop culture collide.” "This collaboration is the perfect mix of Art & Sports to start a brand-new fan in both worlds.