Racial Representation in Western Animation: a Media Influenced by History and Society
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Reimagining Dodge Appendices A
APPENDIX A DODGE CITY HISTORICAL ESSAY William M. Hunter, M.A. Heberling Associates, Inc. A-1 Dodge City Although seemingly remote, Dodge City has always linked to the broader world in important ways. Dodge City, working through the urban centers of the Middle West, was the meeting place of country and city where cattlemen from the prairie states accessed eastern markets (Cronon 1991:211-212). Indeed, the ecological transformation of mixed prairie into the current agriculture is but one manifestation of the interpenetration of city and country that continues to characterize the production of landscape (Cronon 1991: 212). The settlement of the area around Dodge by migrants from the Old Northwest introduced agents of landscape change into a new environment, one dependent on weather and climate and subject to drought (Cronon 1991:214). Only through extensive irrigation and the development of special techniques could farmers consistently produce staple crops, forcing many to adapt to the conditions and turn from the cultivation of wheat to the raising of livestock. However, if livestock was to become the foundation of a new western agriculture, farmers and ranchers had to transform the landscape by confining or eliminating its original human and animal inhabitants, particularly the vast millions of American bison (Cronon 1991:214). Prior to advent of the railroad, the herd of bison was a defining feature of the grasslands. With the introduction of the world economy into the region, market and sport hunters prized the bison, like the earlier furbearing animals of the east and upper Midwest, as commodities (Cronon 1991:216). The perfection of tanning bison hide by 1870 doomed the herds. -
The University of Chicago Looking at Cartoons
THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174 -
Toy Story: How Pixar Reinvented the Animated Feature
Brown, Noel. " An Interview with Steve Segal." Toy Story: How Pixar Reinvented the Animated Feature. By Susan Smith, Noel Brown and Sam Summers. London: Bloomsbury Academic, 2017. 197–214. Bloomsbury Collections. Web. 2 Oct. 2021. <http:// dx.doi.org/10.5040/9781501324949.ch-013>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 2 October 2021, 03:24 UTC. Copyright © Susan Smith, Sam Summers and Noel Brown 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 97 Chapter 13 A N INTERVIEW WITH STEVE SEGAL N o e l B r o w n Production histories of Toy Story tend to focus on ‘big names’ such as John Lasseter and Pete Docter. In this book, we also want to convey a sense of the animator’s place in the making of the fi lm and their perspective on what hap- pened, along with their professional journey leading up to that point. Steve Segal was born in Richmond, Virginia, in 1949. He made his fi rst animated fi lms as a high school student before studying Art at Virginia Commonwealth University, where he continued to produce award- winning, independent ani- mated shorts. Aft er graduating, Segal opened a traditional animation studio in Richmond, making commercials and educational fi lms for ten years. Aft er completing the cult animated fi lm Futuropolis (1984), which he co- directed with Phil Trumbo, Segal moved to Hollywood and became interested in com- puter animation. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
FILM & TV GENRES: the Western
FILM & TV GENRES: The Western [J-Term, Taos, 2016] FILM 3300-0012 Dr. RICK WORLAND SMU Fort Burgwin Campus, Taos, NM. Daily, Jan 4-13. 9:00am-Noon; and 1:00-4:00pm. Hours: No regular office hours for J-term; email or see me after class. Phone: 214/768-3708 (Main campus office) email: [email protected] Required Text: Mary Lea Bandy & Kevin Stoehr, Ride, Boldly Ride: The Evolution of the American Western. (UC Press, 2012). Course Description: The genre film is inextricably linked with the Hollywood style of production. Yet our assumption will be that popular movie genres are not simply entertainment; they also present, challenge, and negotiate particular cultural values, assumptions, and conflicts. The Western is probably the most studied genre since it is closely tied in complex ways to American history itself. Until the mid 1970s, the Western was also the most perennially popular American movie genre; at this point it virtually disappeared. Why? The objectives of the class are: i) to describe some of the major conventions and concerns of the Western genre and its history; ii) introduce some concepts about the function of popular genres generally; iii) provide tools of film criticism and analysis applicable to a variety of films and genres. iv) understand how and why the Western evolved in relation to particular industry and historical forces over the years. Overall, we will study the movies with reference to American culture. Instructor Bio: Dr. Rick Worland received his Ph.D. in Motion Picture/Television Critical Studies from UCLA. He is a Professor in the Division of Film & Media Arts at SMU where his teaching includes Film History, Documentary, popular genres including the Western and the horror film, television history, and the films of Alfred Hitchcock. -
Community Newsletter Week of September 30 - October 4, 2019 a Publication of the City of Dodge City Public Information Office
Community Newsletter Week of September 30 - October 4, 2019 A publication of the City of Dodge City Public Information Office 1. A City Commission work session is scheduled for 6 pm on Monday, October 7th, before the regular meeting. The topics of discussion will include the City Manager selection process and a presentation of concepts for the Downtown Streetscape project. The streetscape project will be funded through STAR Bonds proceeds, and features improvements focused on Front Street, including new street lights, landscaping, pedestrian walkways, and other amenities. 2. Members of the Dodge City-Ford County Complete Count Committee attended the Grand Opening of the 2020 Census Headquarters Office in Wichita, Kansas. In addition, the Complete Count Committee launched its Facebook Page to educate and communicate with residents about the 2020 Census. You can search and like the Facebook page “Dodge City-Ford County Census 2020”. 3. Ernestor De La Rosa, Assistant City Manager/ Legislative Affairs, attended the first meeting of KDOT’s FORWARD/Long Range Transportation Plan Advisory Group. The meeting focused on ideas, strategies, and structure for the next state transportation plan. Moreover, KDOT will hold the next Local Consult Meeting in Southwest Kansas on November 19, 2019 in Liberal, Kansas (Seward County Community College, Student Wellness Building, 1801 North Kansas Ave. Liberal, KS 67901). This round of consult meetings is essential to attend as KDOT will look for a prioritization of projects for District 6 to include in the next plan. Below is a map with a complete list of the consult meetings around the state. 4. Ernestor De La Rosa, Assistant City Manager/Legislative Affairs, attended the Cities for Action Convening in Seattle, Washington, last week. -
The Walt Disney Silly Symphony Cartoons and American Animation in the 1930S
Exploration in Imagination: The Walt Disney Silly Symphony Cartoons and American Animation in the 1930s By Kendall Wagner In the 1930s, Americans experienced major changes in their lifestyles when the Great Depression took hold. A feeling of malaise gripped the country, as unemployment rose, and money became scarce. However, despite the economic situation, movie attendance remained strong during the decade.1 Americans attended films to escape from their everyday lives. While many notable live-action feature-length films like The Public Enemy (1931) and It Happened One Night (1934) delighted Depression-era audiences, animated cartoon shorts also grew in popularity. The most important contributor to the evolution of animated cartoons in this era was Walt Disney, who innovated and perfected ideas that drastically changed cartoon production.2 Disney expanded on the simple gag-based cartoon by implementing film technologies like synchronized sound and music, full-spectrum color, and the multiplane camera. With his contributions, cartoons sharply advanced in maturity and professionalism. The ultimate proof came with the release of 1937’s Snow White and the Seven Dwarfs, the culmination of the technical and talent development that had taken place at the studio. The massive success of Snow White showed that animation could not only hold feature-length attention but tell a captivating story backed by impressive imagery that could rival any live-action film. However, it would take nearly a decade of experimentation at the Disney Studios before a project of this size and scope could be feasibly produced. While Mickey Mouse is often solely associated with 1930s-era Disney animation, many are unaware that alongside Mickey, ran another popular series of shorts, the Silly Symphony cartoons. -
The Effect of Exposure to an Agressive Cartoon on Children's Play. INSTITUTION Beaver Coll., Glenside, Pa
DOCUMENT RESUME ED 055 297 CG 006 673 AUTHOR Cameron, Samuel M.; And Others TITLE The Effect of Exposure to an Agressive Cartoon on Children's Play. INSTITUTION Beaver Coll., Glenside, Pa. PUB DATE Apr 71 NOTE 10p.; Paper presented at Annual Meeting of Eastern Psychological Association, New York, N. Y., April 15-17, 1971 EDRS PRICE MF-S0.65 HC-$3.29 DESCRIPTORS *Aggression; *Behavior; Behavior Theories; Learning; Pictorial Stimuli; *Play; *Preschool Children; *Stimulus Behavior; Violence; Visual Stimuli ABSTRACT The authors discuss their replications of 2 prominent studies in the area of modeling aggressive behavior; those of Lovaas and Bandura. In the first, they predicted that, given the same socio-economic background, there would be no differences between black and white children in the amount of aggressive play subsequent to viewing an aggressive cartoon. No significant differences are shown between the experimental and control groups for either blacks or whites. The second study, in which 43 pre-schoolers were divided into 3 subject groups, varied the level of aggressive content by showing a different cartoon to each group. It was assumed that the children exposed to the most aggression would emit the most aggressive responses in a subsequent free play period. Again, no significant differences were found. The authors discuss their inability to demonstrate a previously well-documented effect. (TL) TheEffect of Exposure to cm Aggressive Cartoon on Children's Play' - Samuel M, Cameron, Linda K Abraham, and Jean B, Chernicoff Beaver College A series of studies by Bandura and associates (Bandura, Ross, and Ross, 1961; i963) has indicated that children will model novel aggressive behaviors shown by a mai life, film, or ''cartoon"model , These studies also show that aggressive play behaviors other than the ravel ones being modeled will also show an increase subsequent to the child's viewing an aggressive scene-. -
9. List of Film Genres and Sub-Genres PDF HANDOUT
9. List of film genres and sub-genres PDF HANDOUT The following list of film genres and sub-genres has been adapted from “Film Sub-Genres Types (and Hybrids)” written by Tim Dirks29. Genre Film sub-genres types and hybrids Action or adventure • Action or Adventure Comedy • Literature/Folklore Adventure • Action/Adventure Drama Heroes • Alien Invasion • Martial Arts Action (Kung-Fu) • Animal • Man- or Woman-In-Peril • Biker • Man vs. Nature • Blaxploitation • Mountain • Blockbusters • Period Action Films • Buddy • Political Conspiracies, Thrillers • Buddy Cops (or Odd Couple) • Poliziotteschi (Italian) • Caper • Prison • Chase Films or Thrillers • Psychological Thriller • Comic-Book Action • Quest • Confined Space Action • Rape and Revenge Films • Conspiracy Thriller (Paranoid • Road Thriller) • Romantic Adventures • Cop Action • Sci-Fi Action/Adventure • Costume Adventures • Samurai • Crime Films • Sea Adventures • Desert Epics • Searches/Expeditions for Lost • Disaster or Doomsday Continents • Epic Adventure Films • Serialized films • Erotic Thrillers • Space Adventures • Escape • Sports—Action • Espionage • Spy • Exploitation (ie Nunsploitation, • Straight Action/Conflict Naziploitation • Super-Heroes • Family-oriented Adventure • Surfing or Surf Films • Fantasy Adventure • Survival • Futuristic • Swashbuckler • Girls With Guns • Sword and Sorcery (or “Sword and • Guy Films Sandal”) • Heist—Caper Films • (Action) Suspense Thrillers • Heroic Bloodshed Films • Techno-Thrillers • Historical Spectacles • Treasure Hunts • Hong Kong • Undercover -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
To Infinity and Back Again: Hand-Drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation Haswell, H. (2015). To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation. Alphaville: Journal of Film and Screen Media, 8, [2]. http://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html Published in: Alphaville: Journal of Film and Screen Media Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2015 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-NoDerivs License (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits distribution and reproduction for non-commercial purposes, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:28. Sep. 2021 1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation.