Sustainable Development Strategy of Chinese Animation Industry
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The History of Chinese Animation I
The History of Chinese Animation China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteris- tics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced sev- eral new stages of development, prompting the question as to where anima- tion in China is heading in the future. This book describes the history, present and future of China’s anima- tion industry. The author divides the business’s 95-year history into six periods and analyses each of these from a historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works, themes, directions, artistic styles, techniques, industrial development, government support policies, business models, the nurturing of education and talent, broadcasting systems, and animation. Scholars and students who are interested in the history of Chinese ani- mation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies. Sun Lijun, Professor, Vice President of Beijing Film Academy and Presi- dent of China Animation Institute of BFA. He was appointed as the Vice President of BFA in 2012. Sun Lijun is one of the experts who receive State Council special allowance. He has directed several animated feature films, such as The Little Solider, Happy Running, Legend of a Rabbit, and Harvest, among others. Since 2005 his animated feature films have been screened internationally, including at the Berlin International Film Festival, Annecy Film Festival, Ukraine International Film Festival, Seoul International Film Festival, and more. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Download Article (PDF)
Advances in Social Science, Education and Humanities Research, volume 284 2nd International Conference on Art Studies: Science, Experience, Education (ICASSEE 2018) Research on the Aesthetics of Current Chinese Three- dimensional Animation Based on Engine Animation Yiran Fan Yidong Liu School of Digital Media School of Digital Media Chongqing College of Electronic Engineering Chongqing College of Electronic Engineering Chongqing, China Chongqing, China Abstract—Because “mechanical cinema" has affinity with Kite [3], an animated short film calculated by EPIC's Unreal 4 three-dimensional animated movie, it should be called "engine in 2015, Adam [4], an animated short film based on Unity3D animation". As a result, the game engines itself pursuits of the game engine calculation in 2016, or the high-fidelity real-time realistic and lifelike technology become as the transcript of the digital role ‘Siren’ that makes a stage pose at GDC in 2018 Chinese "engine animation" producers. In the context of post- produced by Chinese actress Jiang Bingjie’s image, the modernity, the imitation of ending up being a "symbol" neglects technology of "engine animation" are recognized in the above the presence of historical culture, which makes "engine three examples. The fascination with the display effect under animation" and Chinese animated films become the replicas of the standard of digital technology, which leads the world, symbol consumption. A large number of person with basic influences the aesthetic concept of Chinese three-dimensional technical ability have been cultivated because of the pursuit of animators. transcript, but we cannot blindly fall into such technological competition, and ignore the presence of historical culture and the audience’s imagination of the animated films. -
Application of Performance Motion Capture Technology in Film and Television Performance Animation
Proceedings of the 2nd International Symposium on Computer, Communication, Control and Automation (ISCCCA-13) Application of Performance Motion Capture Technology in Film and Television Performance Animation ZHANG Manyu Dept. Animation of Art, Tianjin Academy of Fine Arts Tianjin , CHINA E-mail: [email protected] Abstract—In today’s animation films, virtual character tissue simulation technique” for the first time, so that acting animation is a research field developing rapidly in computer skills of actors can be delivered to viewers maximally. graphics, and motion capture is the most significant What’s more, people realize that “motion capture component, which has brought about revolutionary change for technology” shall be called as “performance capture 3D animation production technology. It makes that animation technology” increasingly. Orangutan Caesar presented in producers are able to drive animation image models directly with the use of actors’ performance actions and expressions, Rise of the Apes through “motion capture” technology is which has simplified animation manufacturing operation very classical. Various complicated and subtle expressions greatly and enhanced quality for animation production. and body languages of Caesar’s not vanished bestiality and initially emerged human nature have been presented Keywords- film and television films, motion capture, naturally and freshly in the film, which has achieved the technology excellent realm of mixing the false with the genuine. When Caesar stands in front of Doctor Will in equal gesture, its I. INTRODUCTION independence and arbitrariness in its expression with dignity With the development of modern computer technology, of orangutan has undoubtedly let viewers understand computer animation technology has developed rapidly. -
1St China Onscreen Biennial
2012 1st China Onscreen Biennial LOS ANGELES 10.13 ~ 10.31 WASHINGTON, DC 10.26 ~ 11.11 Presented by CONTENTS Welcome 2 UCLA Confucius Institute in partnership with Features 4 Los Angeles 1st China Onscreen UCLA Film & Television Archive All Apologies Biennial Academy of Motion Picture Arts and Sciences Are We Really So Far from the Madhouse? Film at REDCAT Pomona College 2012 Beijing Flickers — Pop-Up Photography Exhibition and Film Seeding cross-cultural The Cremator dialogue through the The Ditch art of film Double Xposure Washington, DC Feng Shui Freer and Sackler Galleries of the Smithsonian Institution Confucius Institute at George Mason University Lacuna — Opening Night Confucius Institute at the University of Maryland The Monkey King: Uproar in Heaven 3D Confucius Institute Painted Skin: The Resurrection at Mason 乔治梅森大学 孔子学院 Sauna on Moon Three Sisters The 2012 inaugural COB has been made possible with Shorts 17 generous support from the following Program Sponsors Stephen Lesser The People’s Secretary UCLA Center for Chinese Studies Shanghai Strangers — Opening Night UCLA Center for Global Management (CGM) UCLA Center for Management of Enterprise in Media, Entertainment and Sports (MEMES) Some Actions Which Haven’t Been Defined Yet in the Revolution Shanghai Jiao Tong University Chinatown Business Improvement District Mandarin Plaza Panel Discussion 18 Lois Lambert of the Lois Lambert Gallery Film As Culture | Culture in Film Queer China Onscreen 19 Our Story: 10 Years of Guerrilla Warfare of the Beijing Queer Film Festival and -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
Download Article
Advances in Social Science, Education and Humanities Research, volume 289 5th International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2018) Primary Exploration on the Differentiation of the Animation Industry Models of China, Japan and America in the Context of the Two-dimensional Culture Peng Sun Dalian University of Science and Technology Dalian, China Abstract—In recent years, the term "two-dimensional much different in the level of technology, but its gap in the culture" has been mentioned by more and more people around operation of the animation industry with Japan and the the world. The two-dimensional culture has gradually United States is huge. The Chinese animation industry needs penetrated into our daily lives. People often confuse the two- a mature commercial operation model to support it. dimension with ACGN, but the two-dimensional culture is essentially different from the two-dimension and ACGN. In the context of the two-dimensional culture, the animation-related II. PRELIMINARY STUDY ON TWO-DIMENSION AND industries of various countries are exploring their own ACGN development models. The Japanese model relies on screening The two-dimension is derived from the Japanese "にじげ out the popular anime works for commercial operations. The ん". It has two meanings. On the one hand, it refers to the American model relies on the investment of time and money by virtual two-dimensional space. On the other hand, among several big anime giants. As an emerging economy, the Chinese Japanese animation enthusiasts, it refers to characters in model is to use the Japanese business model or the American works such as animations and games. -
Looking Back at the Creative Process
IATSE LOCAL 839 MAGAZINE SPRING 2020 ISSUE NO. 9 THE ANIMATION GUILD QUARTERLY SCOOBY-DOO / TESTING PRACTICES LOOKING BACK AT THE CREATIVE PROCESS SPRING 2020 “HAS ALL THE MAKINGS OF A CLASSIC.” TIME OUT NEW YORK “A GAMECHANGER”. INDIEWIRE NETFLIXGUILDS.COM KEYFRAME QUARTERLY MAGAZINE OF THE ANIMATION GUILD, COVER 2 REVISION 1 NETFLIX: KLAUS PUB DATE: 01/30/20 TRIM: 8.5” X 10.875” BLEED: 8.75” X 11.125” ISSUE 09 CONTENTS 12 FRAME X FRAME 42 TRIBUTE 46 FRAME X FRAME Kickstarting a Honoring those personal project who have passed 6 FROM THE 14 AFTER HOURS 44 CALENDAR FEATURES PRESIDENT Introducing The Blanketeers 46 FINAL NOTE 20 EXPANDING THE Remembering 9 EDITOR’S FIBER UNIVERSE Disney, the man NOTE 16 THE LOCAL In Trolls World Tour, Poppy MPI primer, and her crew leave their felted Staff spotlight 11 ART & CRAFT homes to meet troll tribes Tiffany Ford’s from different regions of the color blocks kingdom in an effort to thwart Queen Barb and King Thrash from destroying all the other 28 styles of music. Hitting the road gave the filmmakers an opportunity to invent worlds from the perspective of new fabrics and fibers. 28 HIRING HUMANELY Supervisors and directors in the LA animation industry discuss hiring practices, testing, and the realities of trying to staff a show ethically. 34 ZOINKS! SCOOBY-DOO TURNS 50 20 The original series has been followed by more than a dozen rebooted series and movies, and through it all, artists and animators made sure that “those meddling kids” and a cowardly canine continued to unmask villains. -
Newsletter 13
Prelude to the Opening: Integrating Wares Hard and Soft The construction of the Hong Kong Film Archive building has finally been completed. In August, we bid farewell to our Planning Office and moved into the new building. All sections of the Archive are busy working with each other to make sure that the new environment will serve as an effective site for the preservation and promotion of our film culture. The Administration Section has shouldered the responsibility of coordinating the relocation, from supervising the progress of construction to purchasing furnishings. While the Conservation Section is testing the temperature and humidity of our storage vaults, the Cataloguing Section is shelving publications, prints and audio-visual materials as well as working with the IT Systems Section to input data of our collection into the computer system. Our new structure also includes the Programming Section, which has been established to take over the curation of screenings and exhibitions from the Research and Editorial Sections. We are putting our facilities through vigorous testing to ensure that when the Archive opens, we can share the 80-year treasures of Hong Kong cinema with the public. In what way can we expediently serve the citizens of Hong Kong and researchers of the world? In what manner do we share our collection with the public? Heads of the Programming and Conservation Sections are invited to answer these questions, providing a key to understanding our operation. We will continue to introduce other facilities and services in our coming issues. Prelude to the Opening - Some Thoughts on Assuming a New Responsibility Law Kar, HKFA Programmer The Hong Kong Film Archive has come about as a result of repeated urgings from the public. -
Who Is Who 2021
50%-45% Deduction for investment in Spanish productions 2021 or co-productions 4% Corporation Tax Canary Islands Special Zone 50%-45% Direct deduction for international productions 0% Regional VAT www.canaryislandsfilm.com Lanzarote · Fuerteventura · Gran Canaria · Tenerife · La Gomera · La Palma · El Hierro NIPO: 114210078 Message from the CEO of ICEX Spain Trade and Investment Message from the CEO of ICEX Spain Trade and Investment Dear reader, MoreDear reader,than ever in these difficult times, we continue with our support for the Spanish animation area, presenting our sixth edition of the “Who is who” guide, a publication which provides a com- pleteContinuing picture with of Spain’sour support animation for the industry Spanish and animation highlights area, its we values are proud and its to talent.present our fi fth edition of the “Who is who” guide, a publication which provides a complete picture of Spain’s Spanishanimation creators industry are and working highlights hard its to values gain furtherand its internationaltalent. successes, following those already achieved through productions such as the Oscar nominee and BAFTA award-winning “Klaus”, theThis prestigious publication “Buñuel is your inultimate the labyrinth guide ofto the the turtles” industry, or theintroducing new adventures you to companiesof “Pocoyó” of and his friends.various sizes and profi les, including producers, studios and services providers with active projects in 2020. ANIMATION This publication is your ultimate guide to the industry, introducing you to companies of various si- zesAnimation and profiles, from Spain including is the producers, brand created studios by and ICEX services to promote providers the withSpanish active animation projects in 2021. -
How Cartoons Became a Global Phenomenon for the Family ANIMATION INSIGHT 2020
MARCH 2020 Animation insight 2020 How cartoons became a global phenomenon for the family ANIMATION INSIGHT 2020 I don’t think you turn on the TV or turn on a device and say to your child, ‘I’m not interested. See you later, I’m going to go do the house work.’ There is an opportunity now to have a shared experience and create a closer bond with your child, and that starts with content.” RIKESH DESAI, director, licensing, BBC Studios 2 M ARCH 2020 WWW.LICENSEGLOBAL.COM ANIMATION INSIGHT 2020 How Cartoons Became a Global Phenomenon for the Whole Family T HE ANIMATION CATEGORY transcends just favorite animated content from a variety of about every demographic imaginable. From devices. This widespread availability makes it Japanese anime to preschool shows and situa- easier than ever to catch up on new franchises tional comedies, animation is made for every- and provides a gateway to establish the next one these days. Disney makes hits for “children great brand. of all ages,” and Fox runs a block of animated This report will highlight how changes in comedies every week. The diversity of the con- the way consumers think about animation and tent’s fans and supporters speaks to the vast how they digest it are creating new opportuni- scope of the vertical’s licensed merchandise ties in licensing. opportunities. Not to mention, a renaissance of As content becomes ubiquitous and older quality content is available like never before. fans begin to experience classic franchises Now, in 2020, the wide scope of animation with their families, animation licensing has is evolving even further as consumer viewing become a sector that can hit just about any habits transition to streaming.