7. Ifbehind Inthe Game, Do You Want to Foul Or Go for Asteal, the Call Atime Out? If You Decide to Foul, Whom and When Do Youfoul?

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7. Ifbehind Inthe Game, Do You Want to Foul Or Go for Asteal, the Call Atime Out? If You Decide to Foul, Whom and When Do Youfoul? Thoughts to Ponder on Special Situations 1. A majority ofgames arewon andlost by 8 or fewer points. This means 3 or 4 possessions can make the difference in the game. Ofcourse, the 3 point shot gives you a chance to catch up quickly. 2. We teach other phases ofthe gameby constantrepetition, so why not do the same thing with late game situations eachday? 3. You must know who are your"go to" players, yourbest plays, andyourbest defense. These could bedifferent when you play athome versus ontheroad. For example, youwill wantto drive theballto thebasket athomeifyou are taking the last shotand look for thejump shot onthe road. In some situations, your bestplayer maynotbe the one who wants to take the last shot. 4. Each member ofthe team must know time, score, and situation during the game. 5. You have to prepare for every possibility—up big, upa few points, tied, down big, down a few points, different time situations, foul situations and personnel inthe game. You players should have the confidence they have experienced a situation beforein practice beforeit occurs in the game. 6. Do you have aphilosophy on special situations? Does everyone know and understand it?Do youreview it daily? 7. Ifbehind inthe game, do you want to foul or go for asteal, the call atime out? If you decide to foul, whom and when do youfoul? 8. If you are up 3, do you foul to avoid the 3 point shot? If so,when? 9. If youare down 1,2, ortied, do youwant to hold for thelast shot ortake the first good shot? 10. After getting arebound or amade shot, do you want totake atime out? Do you want to immediately push the ball up the floor and call time out? Or do you disregard time and come down and look for the shot? 11. When do you gointo your delay game? (Run45 seconds to 1minute offclockbefore looking fora shot) 12. When do you go into your freeze game? (No shots unless alay-up orfree throw) 13. Do you have plays from all locations? Do these plays factor inthe time situation? WHEN AHEAD AND ON OFFENSE 1. Anticipate being fouled 2. Look to take 30-45 seconds off clock then go into a set. (Exception:Ifyou are using a shot clock. In that situation,run enoughtime down in order to get into a quick hitter.) 3. Pass the ballquickly, only player who canhold it is best free throw shooter, unless you call for one player to dribble the clock out. 4. Always look long when securing a defensive rebound. WHEN AHEAD AND ON DEFENSE 1. Do not do anything that will stop the clock 2. Never letthe ball be rolled inbound 3. No 3 point shots or second shots 4. Make opponent throw one more pass 5. Sprint the floor on defense, getting to shooters by diagonally retreating instead of running to the lane. (See Diagram) WHEN BEHIND AND ON OFFENSE 1. Sprint the floor to offense 2. Take the first best shot you have 3. Look to drive the ball to the basket and get fouled 4. Attack the offensive boards 5. Be ready to go into a 2 minute offense WHEN BEHIND AND ON DEFENSE 1. This is where you can win the game 2. Look for trap opportunities in your presses 3. Must rotate properly to open players 4. Always be alert and ready to foul 5. Tap the ball out on made basketsto set up press 6. Determine ifopponent is playing clock or playing to score. .fe paq& D- • -,-u-. f . Reasons to Call A Time Out 1. To calm the players 2. To reinforce and motivate players 3. To run a special play or discuss a situation 4. To cover individual assignments and responsibilities 5. To break the opponentsmomentum ^specially after a scoring run of3 or more baskets 6. To settle down the crowd on the road 7. To make an opposing free throw shooter think about the shot 8. To give your players a rest, especially after cutting a deficit down late in the game 9. To stop the clock 10. To make a defensive adjustment What To Discuss In The Time Out-OFFENSE 1. The number oftime outs you have left 2. The location ofthe inbound pass 3. The play you will run 4. Specificinstructionsto your shooter, such as number ofdribbles you can take before clock expires. In general, you have 1 dribble per second on the clock. So ifyou have 3 seconds left on the clock, a player can take 3 dribbles before shooting. 5. Dependingupon the time, defensiveinstructions, includingthe number of fouls you have to give. What To Discuss In The Time Out-DEFENSE 1. The number oftime outs you have left 2. The location ofthe inbound pass 3. Whom you will foul to stop the clock 4. Ifpressing,the type ofpress and defense ifthe press is broken 5. Ifyou are lookingfor a quick foul, the type offoul you want. In general, go for the ball. Do not get an intentional foul. 6. Depending upon the time, your offensive play ifyou get the rebound or a score. TWO MINUTE OFFENSE When? Ifyou are down 6-8 points with two minutes in the gameor down3 and it is less than one minute in the game. How? 1. Sprintthe floorand look for easybaskets. Anytime youscore, get immediately into a press or call time out to stop the clock. 2. Spot up offthe break. Get shootersin designatedspots. 3. Penetrate and pitch out 4. Rebound missed shots and pitch out to shooters An idea to also consider is to have 1-3plays you will run from a fast break situationas part ofyour halfcourt sets. Specials offMade Baskets 1. Over Under 2. Loop 3. Triple 4. Sudden 5. Step Up 6. Stagger 1. Over Under: As #1 pushes the ball up the floor, #2 will run the lane and cut all the way across the floor and use #5's screen. #3 will cut across the lane and use a flare screenby #4. #1 looks for the open cutter and makesthe pass for the shot. 2. Loop: #1 will choose a sideline and dribble the ball hard toward the wing. #3 loops to the top ofthe key offa stagger double screen by #4 and #5. 3. Triple: #1 will dribble away from the player, in this case #2, who receives three screens along the baseline to get opea 4. Sudden: As #1 is drivingthe ball up the floor, #4 will step over and set a ball screen. #1 will change direction and drivethe defender offthe screen, lookingto penetrateand pitch out or hitting any open player. #4 stepsbehind the 3 point arc after screening. 5. StepUp: As #1 dribbles the ball up the side,the wing, in this case,#3 willstepup and set a ball screen. #4, the trailer will move over and set a screen on #3's defender. #1 looks to pitch the ball back to #3 for the open shot or can hit #4 spotting up after screening. 6. Stagger. #2 and #3 will cross under the basket. #3 and #5 stagger screen for #2, then #3 comes offthe down screen set by #4 cccccccccccccccccccccccccccccccccccccccccccc 3 333333 333333333 333333333333333333) 33333 3333 Sideline Out ofBounds Types ofFb 1. Regularp\ays duringthe course of the game 2. Late game to getthe balj^nandholdit 3. Late game toW the\m\ in and score 4. Late game to get baljnn and score quickly 5. Quick score undob/ooconds '0 SCCord^ or ftiooP 6. Quick score witlm-isseconds left 7. 3point shot neeped—Kkseconds ormore 8. 3point shot needed—sHws^conds q? \tss Ideas to Consfr 1. Big or small inbound passers—prefer to usebiggerplayer late in game to seethe floor or good shooter to step in and get ball back. 2. Mismatch your picks or teams can switch easily and disrupt the play 3. Have a safetyon everyplay. This is usuallya playerflashing to the ball that is also a good free throw shooter. 4. Use the inbound passer as a cutter, a step-in shooter, a passer, or a screener. 5. Practice using the weak side ofthe floor as a bail out area. 6. Get the second shot. 7. Ifthe play breaks down,you can still score with penetrationand pitch out by spreading the floor and spotting up good shooters. 8. Look for easy routes to the low post, such as a direct pass from out ofbounds, or a corner feed. Sideline Out ofBounds Ideas to Consider 1. Big or small inbound passers—prefer to use bigger player late in game to see the floor or good shooterto step in and get ball back. 2. Mismatch yourpicksor teamscan switch easily and disruptthe play 3. Have a safety on every play. This is usually a player flashing to the ball that is also a good free throw shooter. 4. Usethe inbound passeras a cutter, a step-in shooter, a passer,or a screener. 5. Practice using the weak side ofthe floor as a bail out area. 6. Get the second shot 7. Ifthe play breaks down, you can still score with penetration and pitch out by spreading the floor and spotting up good shooters. 8. Look for easy routes to the low post, such as a direct pass from out of bounds, or a corner feed. As youreview the following plays, keep in mindthat someof theseplays are designed to get a quick shot and some will take 5-10 seconds to create the shot action. SOB 1: #1 breaks hard to the ball. #5 will screen for #2. #4 will take a step toward #2 to set a secondscreen, but will breaktoward the ball side post area.
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