Official 3X3 Basketball Rules Official Interpretations
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LCIRSA Flag Football Rules
LCIRSA Flag Football Rules Certain risks of injury are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from one’s own actions, the actions of others, or a combination of both. In Intramural Sports, injuries to ankles, knees, and shoulders, and the head are common. Serious injuries, (including death, broken bones, broken ankle, back & neck injuries, head injuries, and paralysis) can occur from, but not limited to, contact with other participants (such as colliding), contact with the ground while sliding and/or tripping, severe injuries due to running on an uneven field. LCIRSA playing rules and interpretations are governed directly by those established by NIRSA. Below are modifications deemed necessary. Rules/interpretations not addressed here will be governed by the NIRSA NATIONAL TOUCH AND FLAG FOOTBALL RULE BOOK. GAME PLAY Equipment o No protective equipment may be worn; i.e. helmets, shoulder or hip pads. The game official must approve all protective materials (tape, pads, etc.) Casts are illegal equipment. Mouth and teeth mouthpiece are strongly recommended. o Shoes must be worn at all times. Shoes with metal or screw-in cleats are not allowed. Shoes must be one piece molded plastic/rubber or regular tennis shoes. o Jewelry of any type is considered illegal equipment. o Shirts must be worn with the tails tucked inside pants. No cut off shirts will be allowed. Shirts may not be altered in any manner that produces a knot-like protrusion or creates a tear-away jersey. o Shorts or pants with belt loops drawstrings or pockets are NOT ALLOWED. -
Red Raider Ballhandling Programs (Bonus Workouts- Beyond 2020 Shooting Program Workout)
-2020 RED RAIDER BONUS WORKOUTS- All players can benefit from the various workouts listed below. You may choose to do these to provide variety to your workout regimen and can be done in addition to the 2020 Shooting Programs. RED RAIDER BALLHANDLING PROGRAMS (BONUS WORKOUTS- BEYOND 2020 SHOOTING PROGRAM WORKOUT) 1. Two Ball Commando-Stationary (30 seconds each) a. Same-Knee High b. Same-Ankle High c. Same-Head High d. Alternate-Knee High e. Right High Left Low f. Left High Right Low g. Chase (Figure 8-Clockwise) h. Chase (Figure 8-Counter Clockwise) 2. Two Ball Active-Full Court-Down and Back-Game Speed/Game Intensity a. Same-Knee High b. Alternate-Knee High c. Alternate Zig- Zag-Knee High d. Alternate Zig- Zag with a Regular Cross-Knee High e. Alternate Zig- Zag with a Cross Behind the Back-Knee High f. Speed Dribble-Thigh High 3. Tight Chairs/Spread Chairs Dribble the distance from the baseline to the top of the key performing each the moves listed below 4 times within that distance and then finish with a jump stop where you chin the ball. You should begin with your strong hand and then come back with your weak hand. A variation of this drill is doing each move 4 times between the baseline and half court. (Hesitation/Inside-Out/Inside-Out with a Cross/Sit and Split/Regular Crossover) 4. 2 Ball-Chris Paul Players will start by dribbling 2 balls and then will move forward, backward, left and right and randomly changing direction as they progress. -
Region 8Aa Handbook
REGION 8AA HANDBOOK Updated 3-26-16 Updated 4-18-16 Updated 11-15-16 Updated 4-12-17 Updated 9-1-17 Updated 12-1-17 Updated 3-26-18 Updated 4-24-18 Updated 6-21-18 Updated 7-27-18 Updated 1-31-19 Updated 9-18-19 Updated 10-1-19 Updated 1-14-20 Updated 1-29-20 Updated 2-13-20 Updated 5-6-20 Updated 11-16-20 Region 8AA is a part of the Minnesota State High School League. Revised and Amended Articles of Incorporation of the Minnesota State High School League were revised in 1974 and are in the official Minnesota State High School League Official Handbook. Unless changes are made to the Constitution, this publication will not be updated from year to year. Refer to that booklet for all MSHSL regulations pertaining to Region Committees and Schools. Written policies of Region 8AA, Minnesota State High School League, once adopted should be followed by the Committee and members of the Region until changed by a majority vote of the member schools. MEMBER SCHOOLS OF REGION 8AA 2017-2019: Alexandria Detroit Lakes Moorhead Sartell-St Stephen Becker Fergus Falls Rocori Sauk Rapids-Rice Bemidji Little Falls St Cloud Apollo Thief River Falls Brainerd Monticello St Cloud Tech Willmar REGION 8AA COMMITTEE PHILOSOPHY The Region 8AA Committee shall be guided by the following philosophy: The principle of equal opportunities for regional participation shall exist for all member schools and their individual participants. The rules and regulations governing the operation of Region 8AA shall be promulgated consistently and uniformly for each activity sponsored by the Region. -
Women's Lacrosse Timer/Scoring Directions
Rev. Feb 2011 Women’s Lacrosse Timer/Scoring Directions Pre-Game Activities • Table personnel should remain neutral and not cheer for any team or players on the field. • Home team is responsible for scorers table, official time clock(s), and official score sheet (officials must sign at end of game). • Introduce yourself to officials before the game. • Provide your team roster (reflecting active players for that game) to the visiting team 10 minutes prior to start time. • Sideline personnel, excepting photographers, must have a active US Lacrosse number. Game time • Consists of Two 25-minute halves. • Game is “Running Time”, do not stop the timer during normal stoppages of game play. • Stop timer when whistle blows to signal a goal. • Stop timer when whistle blows to signal an injury. • Stop timer when whistle blows and the official signals a time out (crossed arms over the head). • Stop the clock on every whistle for last 2 minutes of each half • Start timer when whistle blows to start play. End of period • Come onto the field by the sideline for the last 30 seconds of play in the half/game by the closest trailing official. • Both Halves: Notify nearest official verbally when there are 30 seconds left, then count down loudly from 10, sounding horn at zero. Halftime • Ten minutes. • Notify officials verbally when there are 30 seconds left. Signaling of penalties • Official signals the team that fouled. • Official says and signals the foul committed. • A Yellow Card held up indicates a major foul. Record player # and time of penalty and allowed return time on the score sheet. -
Basketball Study Guide
Basketball Study Guide westlake.k12.oh.us/.../#1702BA Grotthuss History Dr. James Naismith was a physician, clergyman and professor of Physical Education. He was an instructor at the YMCA in Springfield, Mass. In 1891 he asked a custodian to nail two peach baskets to a gymnasium balcony, which just happened to be 10 feet high. This was the beginning of Basketball. 1893-After metal baskets replace wooden peach baskets, a bag made of netting attached to a metal hoop is first used 1894-Backboards are first used, preventing spectators from reaching over the balcony and interfering with shots. 1897-Teams of five players on a side become standard 1908-Personal fouls limited to five 1918-Backboards placed two feet into the court 1923-Penalizing violations such as traveling and double dribble with loss of possession instead of awarding free throws to defending team 1932-Introduction of the 10-second rule for getting the ball across mid-court. 1937-Elimination of the center jump after each score 1939-Backboards placed four feet into the court 1944-Allowing unlimited substitution 1953-One and one free throw rule 1954-NBA adopts 24-second shot clock 1955-Bonus free throws allowed only if first one is made 1968-Dunk shot banned in college 1977-Dunk shot reinstated 1985-NCAA adopts 45-second shot clock 1986-NCAA adopts the 3 point shot Players There are 5 players on an official basketball team, (1 center, 2 forwards, and 2 guards). These players play offense and defense on both ends of the court. img.sparknotes.com/. /basketball www.ssqq.com/stories/ images/sports%20basketba The Court! This diagram shows the standard measurements for American high school, college, and professional basketball courts. -
Girls Lacrosse Modifications 2021
NEW JERSEY STATE INTERSCHOLASTIC ATHLETIC ASSOCIATION Robbinsville, NJ 08691 TO: LACROSSE COACHES, ATHLETIC DIRECTORS AND OFFICIALS FROM: Kim DeGraw-Cole, Assistant Director DATE: February 2021 RE: The 2020 NFHS Girls Lacrosse Rules shall govern all NJSIAA Girls Lacrosse games. *COVID Considerations & Modifications will be a separate document. State Rules Interpreter: Maureen Dzwill [email protected] 609-472-9103 Girls’ Lacrosse Coaches, Athletic Directors and Officials are especially advised to read all rules carefully and to note the following modifications: NJSIAA Specific Sport Regulations-Girls Lacrosse-Section 9 (pages 86-87) page 87: DURATION OF PLAY A player shall play in no more than three (3) halves during the same calendar day. This would include freshman, sophomore, junior varsity and varsity competition. PLEASE NOTE: In case of overtime play, as provided in Rule 4, each period of overtime is considered an extension of the second half and substitution may be made. TIE-BREAKER FOR REGULAR SEASON AND TOURNAMENT PLAY: (Rule 4, Section 6) To ensure accurate power points, ties must be broken during regular season play by using the tie-breaking procedure listed below. This procedure will also be used during the State Tournament. 1. When the score is tied at the end of regular playing time, both teams will have a five (5) minute rest and toss a coin for choice of ends. (The alternate possession shall continue from regulation) 2. The game will be started with a center draw. The winner will be decided by “sudden victory”. The team scoring the first goal wins the game. 3. Each overtime period will be no more than six minutes in length of stop-clock time (clock stops on every whistle). -
1.3 Algebraic Expressions
1.3 Algebraic Expressions Modeling words with an Algebraic Expression: Example 1: Multiple Choice Which algebraic expression models the phrase "seven fewer than a number t"? A) -7t B) 7 - t C) t - 7 D) 7 + t Example 2: Multiple Choice Which algebraic expression models the phrase "two times the sum of a and b"? F) a + b G) 2a + b H) 2(a + b) I) a + 2b Modeling a Situation: Example 3: You start with $20 and save $6 each week. What algebraic expression models the total amount you save? Example 4: You had $150, but you are spending $2 each day. What algebraic expression models this situation? 1 Evaluating Algebraic Expressions: Example 5: What is the value of the expression for the given values of the variables? a. 7(a + 4) + 3b - 8 for a = -4 and b = 5 b. c. 2 Writing and Evaluating Algebraic Expressions: Example 6: In football, a touchdown (TD) is worth six points, and extra-point kick (EPK) one point, and a field goal (FG) three points. a. What algebraic expression models the total number of points that a football team scores in a game, assuming each scoring play is one of the three given types? Let t = the number of touchdowns Let k = the number of extra-point kicks Let f = the number of field goals b. Suppose a football team scores 3 touchdowns, 2 extra-point kicks, and 4 field goals. How many points did the team score? 3 Example 7: In basketball, teams can score by making two-point shots, three-point shots, and one-point free throws. -
2019-2021 NCAA WOMEN's BASKETBALL GAME ADMINISTRATION and TABLE CREW REFERENCE SHEET GAME ADMINISTRATION Game Administration
2019-2021 NCAA WOMEN’S BASKETBALL GAME ADMINISTRATION AND TABLE CREW REFERENCE SHEET Edited by Jon M. Levinson, Women’s Basketball Secretary-Rules Editor [email protected] GAME ADMINISTRATION Game administration shall make available an individual at each basket with a device capable of untangling the net when necessary. The individual must ensure that play has clearly moved away from the affected basket before going onto the playing court. SCORER It is strongly recommended that the scorer be present at the table with no less than 15 minutes remaining on the pregame clock. Signals 1. For a team’s fifth foul, the scorer will display two fingers and verbally state the team is in the bonus. The public- address announcer is not to announce the number of team fouls beyond the fifth team foul. 2. in a game with replay equipment, record the time on the game clock when the official signals for reviewing a two- or three-point goal. 3. For a disqualified player, the scorer will inform the officials as soon as possible by displaying five fingers with an open hand and verbally state that this is the fifth foul on the number of the disqualified player. New Rules 1. During two- or three-shot free throw situations, substitutes are permitted before the first attempt or when the last attempt is successful. 2. A replaced player may reenter the game before the game clock has properly started and stopped when the opposing team has committed a foul or violation. GAME CLOCK TIMER TIMER must: 1. Confirm with the officials that the game clock is operating properly, which includes displaying tenths-of-a-second under one minute, the horn is operating, and the red/LED lights are functioning. -
Biomechanical Analysis of the Jump Shot in Basketball
Journal of Human Kinetics volume 42/2014, 73‐79 DOI: 10.2478/hukin‐2014‐0062 73 Section I – Kinesiology Biomechanical Analysis of the Jump Shot in Basketball by Artur Struzik1, Bogdan Pietraszewski1, Jerzy Zawadzki1 Basketball players usually score points during the game using the jump shot. For this reason, the jump shot is considered to be the most important element of technique in basketball and requires a high level of performance. The aim of this study was to compare the biomechanical characteristics of the lower limbs during a jump shot without the ball and a countermovement jump without an arm swing. The differences between variables provide information about the potential that an athlete can utilise during a game when performing a jump shot. The study was conducted among 20 second‐league basketball players by means of a Kistler force plate and the BTS SMART system for motion analysis. The variables measured included the take‐off time, mean power, peak power, relative mean power, jump height, maximum landing force and calculated impact ratio. Surprisingly, more advantageous variables were found for the jump shot. This finding suggests a very high performance level in the jump shot in the studied group and a maximum utilisation of their motor abilities. Both types of jumps were characterised by high mean and peak power values and average heights. The high forces at landing, which result in considerable impact ratios, may have prompted the studied group to land softly. Use of the countermovement jump without an arm swing is recommended to assess and predict the progression of player’s jumping ability. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
{DOWNLOAD} and 1: Streetball : Prima Official Game Guide
AND 1: STREETBALL : PRIMA OFFICIAL GAME GUIDE Author: Prima Temp Authors Number of Pages: 96 pages Published Date: 30 Jul 2006 Publisher: Prima Games Publication Country: United States Language: English ISBN: 9780761552031 DOWNLOAD: AND 1: STREETBALL : PRIMA OFFICIAL GAME GUIDE And 1: Streetball : Prima Official Game Guide PDF Book Why take a chance with the Minors when the Major League beckons. Each chapter presents sagittal and endoscopic images accompanied by radiologic correlations with key anatomical landmarks highlighted throughout. Any independent astronomer will find this an invaluable collection of titles arguing the truth of the cosmic system. Made up of of self-contained chapters with the emphasis on what the computer is being used for, rather than scary technical stuff about the software needed, this book covers key areas of interest including: getting started with email, sending and receiving emails and attachments; making phone calls over the internet (VOIP etc), 'chatting' online; reading and writing blogs; keeping your personal information safe online and keeping your computer safe from viruses; finding what you need on the internet, shopping, banking and online auctions. Embedded and Real Time System Development: A Software Engineering Perspective: Concepts, Methods and PrinciplesNowadays embedded and real-time systems contain complex software. She tells a compelling story and is willing to share her own experience of Cot Death and breast cancer so that others may learn. Contributors expertly present practical guides for researchers, setting out appropriate strategies and methods that can be adopted to explore and understand social entrepreneurship. Does she want affection or just your sandwich. The two circled each other warily for a while - sport anxious the sofa-bound might spurn the live product, TV reluctant in a limited-channel world to hand over too much screen time to flannelled fools and muddied oafs. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful.