2019-2021 NCAA WOMEN's BASKETBALL GAME ADMINISTRATION and TABLE CREW REFERENCE SHEET GAME ADMINISTRATION Game Administration
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2020-09-Basketball-Officials-Test
RULE TEST 1 Q1 - A5 is fouled and is awarded 2 free throws. After the first, the officials discover that B4 is bleeding. B4 is replaced by B7. Team A is entitled to substitute only 1 player. TRUE. Q2 - A3 passes the ball from the 3 point area. When the ball is above the ring, B1 reaches through the basket from below and touches the ball. This is an interference violation and 2 poiints shall be awarded to Team A. FALSE. Q3 - A2 attempts a shot for a field goal with 20 seconds on the shot clock. The ball touches the ring, rebounds and A1 gains control of the ball in Team A backcourt. The shot clock shall show 14 seconds as soon as A1 gains control of the ball. TRUE Q4 - During a pass by A4 to A5, the ball touches B1 after which the ball touches the ring. Then, A1 gains control of the ball. The shot clock shall show 14 seconds as soon as the ball touches the ring. FALSE. Q5 - A3 attempts a successful shot for a 3-points field goal and approximately at the same time, the game clock signal sounds for the end of the quarter. The officials are not sure if A1 has touched the boundary line on his shot. The IRS can be reviewed to decide if the out-of-bounds violation occurred and, in such a case, how much time shall be shown on the game clock. TRUE. Q6 - A2 in the act of shooting is fouled simultaneously with the game clock signal for the end of the first quarter. -
Optimizing End of Quarter Shot-Timing in the NBA: "Everyone Knows About the 2 for 1, but What About the 3 for 2?"
Optimizing End Of Quarter Shot-Timing In The NBA: "Everyone Knows About The 2 For 1, But What About The 3 For 2?" Jesse Fischer B.S. Computer Engineering, University of Washington Senior Software Engineer, Amazon.com [email protected] www.tothemean.com Abstract Since the advent of the shot clock, the "2-for-1" has become a common end of quarter strategy in the NBA. With this approach, a team will strategically time their shot in hopes of ensuring a second possession while limiting their opponent to a single possession. Prior research has shown the effectiveness of the "2-for-1" strategy but no well-known public study has explored extending this strategy to "3-for-2" or beyond. This paper summarizes a study which: (1) analyzes the effects that possession timing has on behavior as well as outcome; (2) quantifies the cost-benefit tradeoff of strategically "timing a possession;" and (3) proposes the optimal possession timing strategy to maximize expected points (as opposed to simply possessions). The research reveals how to improve end of quarter behavior in the NBA by better understanding the math behind why, and when, a "2-for-1" is beneficial and suggests how to extend this further to a "3-for-2". Introduction The average value of a possession in the NBA is estimated at just over 1 point [1]. If a team is able to capture an extra possession in only half of those quarters, this could mean the difference between a team winning a game and potentially making the playoffs. The 2013-2014 Phoenix Suns are an example of a team where extra possessions could have made a big difference. -
24 SECOND CLOCK Once a Team Gains Control of the Basketball, That
24 SECOND CLOCK Once a team gains control of the basketball, that team has 24 seconds to put up a legal shot. A legal shot is defined as a shot that is successful, or if unsuccessful, hits the ring. That shot has to be in the air (left the shooters hand) , before 24 secs has elapsed. So if the clock sounds after the shot is in the air, and that shot is successful, or hits the ring, that is NOT a violation. The shot clock starts when a team gains procession of the ball, and can re set when procession changes, a violation occurs, a foul occurs, a jump ball, or a legal shot hits the ring. The 24 second clock operates on team procession. Team A has procession, until Team B gains procession. So if Team A has control of the ball, then a player from team B happens to tap it, but not gain control, then Team A is in still in control. Basically it is mine until it is yours A player, therefore a team, is in control of the ball when they have it in 2 hands, or they are in a position to dribble the ball. So a player who jumps in the air and flings the ball back into court is not in control of the ball. At the beginning of a game, the game clock starts when the ball is legally tapped by a player. The shot clock does not start until a player has gained control of the ball. Once a player has gained control, his team has 24 seconds to get a shot off. -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
Ncaa Women's Basketball Playing Rules History
NCAA WOMEN’S BASKETBALL PLAYING RULES HISTORY Important Rules Changes (through 2017-18) 2 IMPORTANT RULES CHANGES FOR WOMEN’S BASKETBALL warned after third foul, sent to bench after fourth. Committee notes that some 1891-92 are using open-bottom baskets, and notes that officials must make certain the Basketball is invented by Dr. James Naismith, instructor at YMCA Training ball has passed through the basket. School in Springfield, Massachusetts, in December 1891. His 13 original rules and description of the game are published in January 1892 and read by Senda Berenson, physical education instructor at nearby Smith College. 1910-11 She immediately creates new rules for women to discourage roughness and Dribbling is eliminated. introduces basketball to Smith women. Peach baskets and the soccer ball are used, but she divides the court into three equal sections and requires players to stay in their section. Stealing the ball is prohibited, players may not 1913-14 hold the ball more than three seconds and there is a three-bounce limit on Single dribble returns, retaining requirement that ball must bounce knee- dribbles. Berenson’s rules, often modified, spread rapidly across the country high. If the court is small, the court can be divided in half and the center on via YMCAs and colleges, but many women also used men’s rules. five-player team (center had special markings) could play entire court but not shoot for a basket. 1894-95 Berenson’s article describing her game and its benefits in general terms is 1916-17 published in the September 1894 issue of the magazine Physical Edu cation. -
Introduction 1. Post Play 2.Screening – Legal/Illegal 3. Charging/ Blocking 4
FIBA Guidelines for Referee Education SCRIPT Points of Emphasis – Guidelines for Officiating INTRODUCTION 1. POST PLAY 2.SCREENING – LEGAL/ILLEGAL 3. CHARGING/ BLOCKING 4. REBOUNDS 5. UNSPORTSMANLIKE FOUL 6. ACT OF SHOOTING 7. FREE THROW VIOLATIONS 8. TRAVELLING 9. 24 SECONDS 10. GOAL TENDING & INTERFERENCE 11. TECHNICAL FOUL INTRODUCTION FIBA Logo & Title Points of Emphasis – Guidelines for Officiating Page 1 of 58 Montage of moments VOICE OVER (VO) from Athens Olympics, The Basketball tournament of Athens 2004 was one of the most including coaches brilliant events of the Olympic program. reactions, fans and major highlights. Generally the officiating of the games was of a high standard, contributing to the success of the tournament, with most situations well interpreted by all referees. However, there were a number of game situations and rulings that were reacted to with different perspectives and interpretations. This DVD is produced by FIBA to assist in focusing the spirit and intent of the rules as an aid to the training of all involved in basketball, including coaches, players and of course the referees. All references and examples where the calls were wrong or missed can’t be regarded as a personal criticism of any official. It must be understood that this is done for educational reasons only. 1. POST PLAY Montage of 3 point VO shots from Athens Modern Basketball has become more of a perimeter and outside Olympics & Post Play game due to the influence and value of the three point line and shot. However, strong and powerful pivot and post play remain an integral part of the game. -
FIBA Official Interpretations 2019, JAN 2019
2020 OFFICIAL BASKETBALL RULES OBRI – OFFICIAL INTERPRETATIONS Valid as of 1st January 2021 1 January 2021 version 2.0 Official Basketball Rules 2020 Official Interpretations Valid as of 1st January 2021 The colours demonstrate the content that was updated. (Yellow version) Page 2 of 112 OFFICIAL BASKETBALL RULES INTERPRETATIONS 1 January 2021 version 2.0 In case you find any inconsistency or error, please report the problem to: [email protected] 1 January 2021 version 2.0 OFFICIAL BASKETBALL RULES INTERPRETATIONS Page 3 of 112 TABLE OF CONTENTS Introduction . .......................................................................................................................................................... 5 Article 4 Teams ............................................................................................................................................... 6 Article 5 Players: Injury and assistance .................................................................................................... 7 Article 7 Head coach and first assistant coach: Duties and Powers ................................................. 10 Article 8 Playing time, tied score and overtime ...................................................................................... 12 Article 9 Beginning and end of a quarter, overtime or the game ........................................................ 14 Article 10 Status of the ball ......................................................................................................................... -
Ranking the Greatest NBA Players: an Analytics Analysis
1 Ranking the Greatest NBA Players: An Analytics Analysis An Honors Thesis by Jeremy Mertz Thesis Advisor Dr. Lawrence Judge Ball State University Muncie, Indiana July 2015 Expected Date of Graduation May 2015 1-' ,II L II/du, t,- i II/em' /.. 2 ?t; q ·7t./ 2 (11 S Ranking the Greatest NBA Players: An Analytics Analysis . Iv/If 7 Abstract The purpose of this investigation was to present a statistical model to help rank top National Basketball Association (NBA) players of all time. As the sport of basketball evolves, the debate on who is the greatest player of all-time in the NBA never seems to reach consensus. This ongoing debate can sometimes become emotional and personal, leading to arguments and in extreme cases resulting in violence and subsequent arrest. Creating a statistical model to rank players may also help coaches determine important variables for player development and aid in future approaches to the game via key data-driven performance indicators. However, computing this type of model is extremely difficult due to the many individual player statistics and achievements to consider, as well as the impact of changes to the game over time on individual player performance analysis. This study used linear regression to create an accurate model for the top 150 player rankings. The variables computed included: points per game, rebounds per game, assists per game, win shares per 48 minutes, and number ofNBA championships won. The results revealed that points per game, rebounds per game, assists per game, and NBA championships were all necessary for an accurate model and win shares per 48 minutes were not significant. -
ONE and DONE One and Done: Examining the Relationship
One and Done: Examining the Relationship Between Years of College Basketball Experience and Career Statistics in the National Basketball Association Item Type Article Authors Zestcott, Colin A.; Dickens, Jessie; Bracamonte, Noah; Stone, Jeff; Harrison, C. Keith Citation Zestcott, C. A., Dickens, J., Bracamonte, N., Stone, J., & Harrison, C. K. (2020). One and Done: Examining the Relationship Between Years of College Basketball Experience and Career Statistics in the National Basketball Association. Journal of Sport and Social Issues. https://doi.org/10.1177/0193723520919815 DOI 10.1177/0193723520919815 Publisher SAGE PUBLICATIONS INC Journal JOURNAL OF SPORT & SOCIAL ISSUES Rights © The Author(s) 2020. Download date 30/09/2021 22:27:17 Item License http://rightsstatements.org/vocab/InC/1.0/ Version Final accepted manuscript Link to Item http://hdl.handle.net/10150/641584 ONE AND DONE 1 One and Done: Examining the Relationship Between Years of College Basketball Experience and Career statistics in the National Basketball Association ONE AND DONE 2 Abstract Since 2006, the so-called one and done rule prevents American high school players from joining the National Basketball Association (NBA) without at least one year of college basketball experience. While there is debate about the pros and cons of the one and done rule, few studies have fully examined how minimal (or no) college experience relates to performance in the NBA. The current study used publicly available offensive and defensive statistics for all players in the NBA from 1995-2016, to examine the relationship between years of college experience and career success in the NBA. Results showed that players with less college experience had better offensive, defensive, and advanced metric (PER and VORP) statistics than players with more college experience. -
2012 Men's Basketball Records-Rules
Playing-Rules History Dr. James Naismith’s 13 Original Rules of Basketball .................................. 2 Important Rules Changes By Year........................................................... 2 Important Rules Changes By Subject ................................................... 6 Basketball Rules Committee Roster ..... 9 Division I Basketball Firsts ........................ 11 Division I Basketball the Last Time ....... 13 2 PLAYING-RULES HISTORY Dr. James Naismith’s 13 Original Rules of Basketball 1. The ball may be thrown in any direction with one or both hands. 2. The ball may be batted in any direction with one or both hands (never with the fi st). 3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man who catches the ball when running at a good speed. 4. The ball must be held in or between the hands; the arms or body must not be used for holding it. 5. No shouldering, holding, pushing, tripping, or striking in any way the person of an opponent shall be allowed; the fi rst infringement of this rule by any person shall count as a foul, the second shall disqualify him until the next goal is made, or if there was evident intent to injure the person, for the whole of the game, no substitute allowed. 6. A foul is striking at the ball with the fi st, violation of rules 3 and 4, and such as described in rule 5. 7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means without the opponents in the meantime making a foul). -
YMCA Recreational Basketball Rules
YMCA Recreational Basketball Rules All players must play at least half a game or receive equal playing time. Allowances may be made if practices are missed or for behavioral problems. Team rules should be in place by coaches and team members. Grades 2-4 Both Head Coaches will meet at mid-court socially distance prior to game with official(s) to discuss game procedure, special rules and odd/even number behind back for possession of ball (no center jump). Grades 5-8 Both Head Coaches will meet at mid-court socially distance prior to game to meet with official(s) to discuss game procedures. Tip off at center court to begin game. PLAYING RULES In general, the league will be governed by the Nebraska High School Basketball rules. 1. Bench Area Only the Head Coach can stand during game play (if bench/chairs present). Maximum of 2 coaches on bench. NO PARENTS IN BENCH AREA. 2. Time Limits Two 20 minute Halves. 3 minute break between halves. Grade 2 & 3: Score is not kept; clock will only stop on time-outs/injuries. Grades 4-8: Clock will only stop on time-outs/injuries and on all whistles in the final minute of the game, only if game is within 5 points. 3. Game Time Game may be started and played with 4 players (5th player, upon arrival, can sub in at dead ball). 4. Time-outs Each team is allowed one(1) full time-out and one(1) 30 second time-out per half. Time-outs DO NOT carry over to second half. -
BASKETBALL RULES Updated: 06/16
INTRAMURAL SPORTS BASKETBALL RULES Updated: 06/16 1. THE GAME 1.1 The game consists of two, 18 minute halves. a. The first 18 minutes of the first half and the first 16 minutes of the second half shall be a running clock. b. The final two minutes of the second half shall be governed by NFHSA rules pertaining to a regulation (start/stop) clock. c. The clock will run continuously, except for an official’s timeout or a team timeout during the first half and the first 16 minutes of the second half (running clock). d. Halftime duration shall be 3 minutes. e. The game shall end if one team is ahead by 30 points or more at halftime or any time thereafter if either the losing team concedes or if the intramural supervisor makes the determination to end the game due to time constraints. 1.2 Tie Games. a. Tie games during the regular shall end in a tie. Overtime will only be played during playoffs games. b. A one-minute intermission proceeds each overtime period. c. The duration of an overtime period will be 3 minutes. 1.3 Each team is allowed 3 time outs per game (30 seconds in duration). During an over time, each team will be awarded 1 time out. TIME OUTS DON’T CARRY OVER. 1.4 To start a game, a team must have at least 4 players on the court, ready to play. 1.5 Equipment. a. No dangerous equipment will be allowed. b. Players may not wear jewelry on the head, neck, or hands that pose a threat to another player.