Introduction 1. Post Play 2.Screening – Legal/Illegal 3. Charging/ Blocking 4
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Red Raider Ballhandling Programs (Bonus Workouts- Beyond 2020 Shooting Program Workout)
-2020 RED RAIDER BONUS WORKOUTS- All players can benefit from the various workouts listed below. You may choose to do these to provide variety to your workout regimen and can be done in addition to the 2020 Shooting Programs. RED RAIDER BALLHANDLING PROGRAMS (BONUS WORKOUTS- BEYOND 2020 SHOOTING PROGRAM WORKOUT) 1. Two Ball Commando-Stationary (30 seconds each) a. Same-Knee High b. Same-Ankle High c. Same-Head High d. Alternate-Knee High e. Right High Left Low f. Left High Right Low g. Chase (Figure 8-Clockwise) h. Chase (Figure 8-Counter Clockwise) 2. Two Ball Active-Full Court-Down and Back-Game Speed/Game Intensity a. Same-Knee High b. Alternate-Knee High c. Alternate Zig- Zag-Knee High d. Alternate Zig- Zag with a Regular Cross-Knee High e. Alternate Zig- Zag with a Cross Behind the Back-Knee High f. Speed Dribble-Thigh High 3. Tight Chairs/Spread Chairs Dribble the distance from the baseline to the top of the key performing each the moves listed below 4 times within that distance and then finish with a jump stop where you chin the ball. You should begin with your strong hand and then come back with your weak hand. A variation of this drill is doing each move 4 times between the baseline and half court. (Hesitation/Inside-Out/Inside-Out with a Cross/Sit and Split/Regular Crossover) 4. 2 Ball-Chris Paul Players will start by dribbling 2 balls and then will move forward, backward, left and right and randomly changing direction as they progress. -
2019-2021 NCAA WOMEN's BASKETBALL GAME ADMINISTRATION and TABLE CREW REFERENCE SHEET GAME ADMINISTRATION Game Administration
2019-2021 NCAA WOMEN’S BASKETBALL GAME ADMINISTRATION AND TABLE CREW REFERENCE SHEET Edited by Jon M. Levinson, Women’s Basketball Secretary-Rules Editor [email protected] GAME ADMINISTRATION Game administration shall make available an individual at each basket with a device capable of untangling the net when necessary. The individual must ensure that play has clearly moved away from the affected basket before going onto the playing court. SCORER It is strongly recommended that the scorer be present at the table with no less than 15 minutes remaining on the pregame clock. Signals 1. For a team’s fifth foul, the scorer will display two fingers and verbally state the team is in the bonus. The public- address announcer is not to announce the number of team fouls beyond the fifth team foul. 2. in a game with replay equipment, record the time on the game clock when the official signals for reviewing a two- or three-point goal. 3. For a disqualified player, the scorer will inform the officials as soon as possible by displaying five fingers with an open hand and verbally state that this is the fifth foul on the number of the disqualified player. New Rules 1. During two- or three-shot free throw situations, substitutes are permitted before the first attempt or when the last attempt is successful. 2. A replaced player may reenter the game before the game clock has properly started and stopped when the opposing team has committed a foul or violation. GAME CLOCK TIMER TIMER must: 1. Confirm with the officials that the game clock is operating properly, which includes displaying tenths-of-a-second under one minute, the horn is operating, and the red/LED lights are functioning. -
Biomechanical Analysis of the Jump Shot in Basketball
Journal of Human Kinetics volume 42/2014, 73‐79 DOI: 10.2478/hukin‐2014‐0062 73 Section I – Kinesiology Biomechanical Analysis of the Jump Shot in Basketball by Artur Struzik1, Bogdan Pietraszewski1, Jerzy Zawadzki1 Basketball players usually score points during the game using the jump shot. For this reason, the jump shot is considered to be the most important element of technique in basketball and requires a high level of performance. The aim of this study was to compare the biomechanical characteristics of the lower limbs during a jump shot without the ball and a countermovement jump without an arm swing. The differences between variables provide information about the potential that an athlete can utilise during a game when performing a jump shot. The study was conducted among 20 second‐league basketball players by means of a Kistler force plate and the BTS SMART system for motion analysis. The variables measured included the take‐off time, mean power, peak power, relative mean power, jump height, maximum landing force and calculated impact ratio. Surprisingly, more advantageous variables were found for the jump shot. This finding suggests a very high performance level in the jump shot in the studied group and a maximum utilisation of their motor abilities. Both types of jumps were characterised by high mean and peak power values and average heights. The high forces at landing, which result in considerable impact ratios, may have prompted the studied group to land softly. Use of the countermovement jump without an arm swing is recommended to assess and predict the progression of player’s jumping ability. -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
The Fundamentals of Shooting the Basketball
The Fundamentals of Shooting the Basketball The objective of the offense in Basketball is accuracy of each attempted shot. Most players recognize this; but, only the better shooters learn how to practice correctly and work at improvement year round. Since most of this practice sessions are alone, every player must be his own critic. This means he\she must understand the proper mechanics that affect the success, or failure, of every shot. Every player must know his range and know what is a good shot. Therefore, before examining the techniques associated with the various shots, a good basketball player is expected to have in his arsenal, here are the principles at work in every scoring shot from anywhere on a basketball court. These are divided into two parts, the mental aspect and the physical aspect: 1. Mental. At no time is psychological conditioning more critical than when shooting the basketball in a game. Knowing when to shoot and being able to do it effectively under pressure distinguishes the great shooter from the ordinary. Regardless of how much he practices, or how well he conditions himself, only a modest amount of improvement is possible in speed, reflexes, or strength. History gives many examples of players able to achieve greatness despite mediocre physical talent. Usually, however, such successes are due to determination. a. Concentration: is the fixing of attention on the job at hand and is characteristic of every great athlete. Through continuous practice, good shooters develop their concentration to the extent that they are oblivious to every distraction. Ability to relax: is closely related to concentration. -
WHAT LEADS to GOOD REBOUNDING: Knowledge Skill Determination
WHAT LEADS TO GOOD REBOUNDING: Knowledge Skill Determination Knowledge Good rebounders understand the game. They study who shoots, when and from where. If you know a player likes to shoot the ball from the right corner, instead of working on something that is going to be non-productive, get yourself in a position to rebound when he/she gets the ball in the right corner. That is preparation that will allow you to overcome most players you have to rebound against. Good rebounders understand where the ball will go. Shots taken from the wing down to the baseline rebound back at the same angle or over at an opposite angle 80% of the time. Only 20% of shots rebound to the front of the rim. Shots taken above the foul line extended to the top of the key rebound 60% to the sides and 40% to the front of the rim. Good rebounders are proactive. Study where the shots come from and react accordingly before the ball misses. You might miss a few but you will get a lot. Good rebounders also understand that a long shot often produces a long rebound. Not always, but you have to play percentages. How long will the rebound be? Well that would be purely a guess. However, while we understand that being close to the rim is good for rebounding, you can be too close. Assume that EVERY shot will be a long rebound and position yourself as such. A good guide for position is the NBA charge/block arc in the lane. -
Ncaa Women's Basketball Playing Rules History
NCAA WOMEN’S BASKETBALL PLAYING RULES HISTORY Important Rules Changes (through 2017-18) 2 IMPORTANT RULES CHANGES FOR WOMEN’S BASKETBALL warned after third foul, sent to bench after fourth. Committee notes that some 1891-92 are using open-bottom baskets, and notes that officials must make certain the Basketball is invented by Dr. James Naismith, instructor at YMCA Training ball has passed through the basket. School in Springfield, Massachusetts, in December 1891. His 13 original rules and description of the game are published in January 1892 and read by Senda Berenson, physical education instructor at nearby Smith College. 1910-11 She immediately creates new rules for women to discourage roughness and Dribbling is eliminated. introduces basketball to Smith women. Peach baskets and the soccer ball are used, but she divides the court into three equal sections and requires players to stay in their section. Stealing the ball is prohibited, players may not 1913-14 hold the ball more than three seconds and there is a three-bounce limit on Single dribble returns, retaining requirement that ball must bounce knee- dribbles. Berenson’s rules, often modified, spread rapidly across the country high. If the court is small, the court can be divided in half and the center on via YMCAs and colleges, but many women also used men’s rules. five-player team (center had special markings) could play entire court but not shoot for a basket. 1894-95 Berenson’s article describing her game and its benefits in general terms is 1916-17 published in the September 1894 issue of the magazine Physical Edu cation. -
Jump Shot Mathematics Howard Penn
Jump Shot Mathematics Howard Penn Abstract In this paper we examine variations of standard calculus problems in the context of shooting a basketball jump shot. We believe that many students will find this more interesting than the use usual manner in which such problems are presented in textbooks. Angle of elevation 60 degrees Suppose a basketball player takes a 15 foot jump shot, releasing the ball from a height of 10 feet and an angle of elevation of 60 degrees. What is the initial speed V0 needed for the shot to go in? If we neglect air resistance, this is a typical ballistic motion problem. The equations are [1] gt 2 x(t) = V cos(q )t, y(t) = - +V sin(q )t + h . 0 2 0 0 2 For this problem we have g=32 ft/sec and q = 60 . Since the ball is released from the height of the basket, we can take h0 to be zero. The range is given by V 2 sin(2q ) d = 0 . g If we set d = 15 feet and solve for V0 we get, 15*32 V =»23.5426 ft/sec. 0 sin(120� ) Suppose that later in the game, the player takes another jump shot from the same position but, maybe because she has tired, takes the shot with an initial angle of elevation of 30 degrees. What is the initial velocity needed this time? Since the angles are complementary, the initial speed will be the same: 15*32 V =»23.5426 ft/sec. 0 sin(60� ) Figure 1 shows the path of the two shots. -
FIBA Official Interpretations 2019, JAN 2019
2020 OFFICIAL BASKETBALL RULES OBRI – OFFICIAL INTERPRETATIONS Valid as of 1st January 2021 1 January 2021 version 2.0 Official Basketball Rules 2020 Official Interpretations Valid as of 1st January 2021 The colours demonstrate the content that was updated. (Yellow version) Page 2 of 112 OFFICIAL BASKETBALL RULES INTERPRETATIONS 1 January 2021 version 2.0 In case you find any inconsistency or error, please report the problem to: [email protected] 1 January 2021 version 2.0 OFFICIAL BASKETBALL RULES INTERPRETATIONS Page 3 of 112 TABLE OF CONTENTS Introduction . .......................................................................................................................................................... 5 Article 4 Teams ............................................................................................................................................... 6 Article 5 Players: Injury and assistance .................................................................................................... 7 Article 7 Head coach and first assistant coach: Duties and Powers ................................................. 10 Article 8 Playing time, tied score and overtime ...................................................................................... 12 Article 9 Beginning and end of a quarter, overtime or the game ........................................................ 14 Article 10 Status of the ball ......................................................................................................................... -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
2012 Men's Basketball Records-Rules
Playing-Rules History Dr. James Naismith’s 13 Original Rules of Basketball .................................. 2 Important Rules Changes By Year........................................................... 2 Important Rules Changes By Subject ................................................... 6 Basketball Rules Committee Roster ..... 9 Division I Basketball Firsts ........................ 11 Division I Basketball the Last Time ....... 13 2 PLAYING-RULES HISTORY Dr. James Naismith’s 13 Original Rules of Basketball 1. The ball may be thrown in any direction with one or both hands. 2. The ball may be batted in any direction with one or both hands (never with the fi st). 3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man who catches the ball when running at a good speed. 4. The ball must be held in or between the hands; the arms or body must not be used for holding it. 5. No shouldering, holding, pushing, tripping, or striking in any way the person of an opponent shall be allowed; the fi rst infringement of this rule by any person shall count as a foul, the second shall disqualify him until the next goal is made, or if there was evident intent to injure the person, for the whole of the game, no substitute allowed. 6. A foul is striking at the ball with the fi st, violation of rules 3 and 4, and such as described in rule 5. 7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means without the opponents in the meantime making a foul). -
Strategies in Fantasy NBA Basketball
Jiachun Lu Stat 157 Angela Zhang Course Project Strategies in Fantasy NBA Basketball For this project, we will discuss a popular game among basketball fans, Fantasy NBA Basketball, and analyze various statistical related strategies applicable to the game. The strategies will involve different stages of the game play, such as drafting players, selection of free agents, as well as trading players. We will use a more efficient drafting strategies based on a model that we refer to as efficient points rather than the commonly used “O-Rank”. We will also use expected values and variances of the players’ statistics decide how to either pick or trade free agents during the season. Our final goal is to use these techniques to optimize team performance in order to win the league. Fantasy Basketball is essentially a free online game that allows players to manage their own team of NBA players upon creating an account. There are two types of major leagues, Rotisserie League and Head to Head League. For rotisserie League, there are several statistical categories such as rebounds, assists, or free throws that fantasy basketball teams are ranked on. Usually, ranks in each statistical category are then converted to corresponding points and are totaled to determine an overall score for the team. The team with the highest score naturally becomes the winner. On the other hand, in a head to head league, different fantasy teams created by different managers square off in a weekly match against each other to see which manager can compile the highest points in each of the different categories.