NVIDIA GTC: March 21, 2019 Reconnaissance Blind Chess (RBC
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1999/6 Layout
Virginia Chess Newsletter 1999 - #6 1 The Chesapeake Challenge Cup is a rotating club team trophy that grew out of an informal rivalry between two Maryland clubs a couple years ago. Since Chesapeake then the competition has opened up and the Arlington Chess Club captured the cup from the Fort Meade Chess Armory on October 15, 1999, defeating the 1 1 Challenge Cup erstwhile cup holders 6 ⁄2-5 ⁄2. The format for the Chesapeake Cup is still evolving but in principle the idea is that a defense should occur about once every six months, and any team from the “Chesapeake Bay drainage basin” is eligible to issue a challenge. “Choosing the challenger is a rather informal process,” explained Kurt Eschbach, one of the Chesapeake Cup's founding fathers. “Whoever speaks up first with a credible bid gets to challenge, except that we will give preference to a club that has never played for the Cup over one that has already played.” To further encourage broad participation, the match format calls for each team to field players of varying strength. The basic formula stipulates a 12-board match between teams composed of two Masters (no limit), two Expert, and two each from classes A, B, C & D. The defending team hosts the match and plays White on odd-numbered boards. It is possible that a particular challenge could include additional type boards (juniors, seniors, women, etc) by mutual agreement between the clubs. Clubs interested in coming to Arlington around April, 2000 to try to wrest away the Chesapeake Cup should call Dan Fuson at (703) 532-0192 or write him at 2834 Rosemary Ln, Falls Church VA 22042. -
Altogether Now in My Decades of Playing Sub-Optimal Chess, I Have
Altogether now In my decades of playing sub-optimal chess, I have been given several pieces of advice about how best to play simultaneous chess. I have faced several grandmasters over the board in simuls and tried to adopt these tips, but with very little success. In fact, no success. One suggestion was to tactically muddy the waters. The theory being if you play a closed positional game the GM (or whoever is giving the simul) will easily overcome you end in the end with their superior technique. On the other hand, although they are, of course, much better than you tactically if they have 20 odd other boards to focus on, effectively playing their moves at a rate akin to blitz, there is a chance they might slip up and give you some winning chances when faced with a messy position. This is fine in theory and may work well for those players stronger then myself who are adept at tactics but my record of my games shows a whopping nil points for me with this approach. In fact, I have found the opposite to be true. I am pleased to report that I have achieved a couple of draws from playing a completely blocked stagnant position. The key here has been to try to make the games last sufficiently long so that in the end then GM kindly offers you a draw in a desperate attempt to get his last bus home. Although loathsome this is when you want as many of those horrible creatures who play on when they are a rook and a bishop down with no compensation (or similar) to keep on playing against the GM. -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
A Heuristic Algorithm for Kriegspiel
Master Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computer Science A Heuristic Algorithm for Kriegspiel Bc. Vojtěch Foret Supervisor: Ing. Michal Šustr May 2021 ctuthesis t1606152353 ii MASTER‘S THESIS ASSIGNMENT I. Personal and study details Student's name: Foret Vojtěch Personal ID number: 456991 Faculty / Institute: Faculty of Electrical Engineering Department / Institute: Department of Computer Science Study program: Open Informatics Specialisation: Artificial Intelligence II. Master’s thesis details Master’s thesis title in English: A heuristic algorithm for Kriegspiel Master’s thesis title in Czech: Heuristický algoritmus pro Kriegspiel Guidelines: 1. Make a literature overview of algorithms for solving large games of imperfect information, with the emphasis on Kriegspiel [1]. 2. Implement the game and reimplement a state-of-the art algorithm [2] as a baseline in OpenSpiel [3]. 3. Implement a new algorithm, based on sampling compatible boards [4] and evaluating them with a traditional chess engine [5] as a heuristic for the value function. 4. Evaluate the algorithms in pair-wise matches to compute a statistically significant result. Bibliography / sources: [1] Li, David Hsiang-fu. Kriegspiel: Chess Under Uncertainty. Premier Publishing Company, 1994. [2] Paolo Ciancarini, Gian Piero Favini, Monte Carlo tree search in Kriegspiel, Artificial Intelligence, Volume 174, Issue 11, Pages 670-684, 2010. [3] Lanctot M, Lockhart E, Lespiau JB, Zambaldi V, Upadhyay S, Pérolat J, Srinivasan S, Timbers F, Tuyls K, Omidshafiei S, Hennes D. OpenSpiel: A framework for reinforcement learning in games. arXiv preprint arXiv:1908.09453. 2019 Aug 26. [4] Ciancarini P, Favini GP. Representing Kriegspiel States with Metapositions. -
PNWCC FIDE Open – Olympiad Gold
https://www.pnwchesscenter.org [email protected] Pacific Northwest Chess Center 12020 113th Ave NE #C-200, Kirkland, WA 98034 PNWCC FIDE Open – Olympiad Gold Jan 18-21, 2019 Description A 3-section, USCF and FIDE rated 7-round Swiss tournament with time control of 40/90, SD 30 with 30-second increment from move one, featuring two Chess Olympiad Champion team players from two generations and countries. Featured Players GM Bu, Xiangzhi • World’s currently 27th ranked chess player with FIDE Elo 2726 (“Super GM”) • 2018 43rd Chess Olympia Champion (Team China, Batumi, Georgia) • 2017 Chess World Cup Round 4 (Eliminated World Champion GM Magnus Carlsen in Round 3. Watch video here) • 2015 World Team Chess Champion (Team China, Tsaghkadzor, Armenia) • 6th Youngest Chess Grand Master in human history (13 years, 10 months, 13 days) GM Tarjan, James • 2017 Beat former World Champion GM Vladimir Kramnik in Isle of Man Chess Tournament Round 3. Watch video here • Played for the Team USA at five straight Chess Olympiads from 1974-1982 • 1976 22nd Chess Olympiad Champion (Team USA, Haifa, Israel) • Competed in several US Championships during the 1970s and 1980s with the best results of clear second in 1978 GM Bu, Xiangzhi Bio – Bu was born in Qingdao, a famous seaside city of China in 1985 and started chess training since age 6, inspired by his compatriot GM Xie Jun’s Women’s World Champion victory over GM Maya Chiburdanidze in 1991. A few years later Bu easily won in the Chinese junior championship and went on to achieve success in the international arena: he won 3rd place in the U12 World Youth Championship in 1997 and 1st place in the U14 World Youth Championship in 1998. -
Dutchman Who Did Not Drink Beer. He Also Surprised My Wife Nina by Showing up with Flowers at the Lenox Hill Hospital Just Before She Gave Birth to My Son Mitchell
168 The Bobby Fischer I Knew and Other Stories Dutchman who did not drink beer. He also surprised my wife Nina by showing up with flowers at the Lenox Hill Hospital just before she gave birth to my son Mitchell. I hadn't said peep, but he had his quiet ways of finding out. Max was quiet in another way. He never discussed his heroism during the Nazi occupation. Yet not only did he write letters to Alekhine asking the latter to intercede on behalf of the Dutch martyrs, Dr. Gerard Oskam and Salo Landau, he also put his life or at least his liberty on the line for several others. I learned of one instance from Max's friend, Hans Kmoch, the famous in-house annotator at AI Horowitz's Chess Review. Hans was living at the time on Central Park West somewhere in the Eighties. His wife Trudy, a Jew, had constant nightmares about her interrogations and beatings in Holland by the Nazis. Hans had little money, and Trudy spent much of the day in bed screaming. Enter Nina. My wife was working in the New York City welfare system and managed to get them part-time assistance. Hans then confided in me about how Dr. E greased palms and used his in fluence to save Trudy's life by keeping her out of a concentration camp. But mind you, I heard this from Hans, not from Dr. E, who was always Max the mum about his good deeds. Mr. President In 1970, Max Euwe was elected president of FIDE, a position he held until 1978. -
1 Forward Search, Pattern Recognition and Visualization in Expert Chess: A
CORE Metadata, citation and similar papers at core.ac.uk Provided by Brunel University Research Archive 1 Forward search, pattern recognition and visualization in expert chess: A reply to Chabris and Hearst (2003) Fernand Gobet School of Psychology University of Nottingham Address for correspondence: Fernand Gobet School of Psychology University of Nottingham Nottingham NG7 2RD United Kingdom + 44 (115) 951 5402 (phone) + 44 (115) 951 5324 (fax) [email protected] After September 30 th , 2003: Department of Human Sciences Brunel University Uxbridge Middlesex, UB8 3PH United Kingdom [email protected] 2 Abstract Chabris and Hearst (2003) produce new data on the question of the respective role of pattern recognition and forward search in expert behaviour. They argue that their data show that search is more important than claimed by Chase and Simon (1973). They also note that the role of mental imagery has been neglected in expertise research and propose that theories of expertise should integrate pattern recognition, search, and mental imagery. In this commentary, I show that their results are not clear-cut and can also be taken as supporting the predominant role of pattern recognition. Previous theories such as the chunking theory (Chase & Simon, 1973) and the template theory (Gobet & Simon, 1996a), as well as a computer model (SEARCH; Gobet, 1997) have already integrated mechanisms of pattern recognition, forward search and mental imagery. Methods for addressing the respective roles of pattern recognition and search are proposed. Keywords Decision making, expertise, imagery, pattern recognition, problem solving, search 3 Introduction The respective roles of pattern recognition and search in expert problem solving have been an important topic of research in cognitive science. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
Monte Carlo Tree Search in Kriegspiel ∗ Paolo Ciancarini , Gian Piero Favini
Artificial Intelligence 174 (2010) 670–684 Contents lists available at ScienceDirect Artificial Intelligence www.elsevier.com/locate/artint Monte Carlo tree search in Kriegspiel ∗ Paolo Ciancarini , Gian Piero Favini Dipartimento di Scienze dell’Informazione, University of Bologna, Italy article info abstract Article history: Partial information games are excellent examples of decision making under uncertainty. In Received 20 September 2009 particular, some games have such an immense state space and high degree of uncertainty Received in revised form 4 April 2010 that traditional algorithms and methods struggle to play them effectively. Monte Carlo tree Accepted 4 April 2010 search (MCTS) has brought significant improvements to the level of computer programs Available online 9 April 2010 in games such as Go, and it has been used to play partial information games as well. Keywords: However, there are certain games with particularly large trees and reduced information Games in which a naive MCTS approach is insufficient: in particular, this is the case of games Chess with long matches, dynamic information, and complex victory conditions. In this paper we Kriegspiel explore the application of MCTS to a wargame-like board game, Kriegspiel. We describe and Incomplete information study three MCTS-based methods, starting from a very simple implementation and moving Monte Carlo tree search to more refined versions for playing the game with little specific knowledge. We compare these MCTS-based programs to the strongest known minimax-based Kriegspiel program, obtaining significantly better experimental results with less domain-specific knowledge. © 2010 Elsevier B.V. All rights reserved. 1. Introduction Partial information games provide a good model and testbed for many real-world situations involving decision mak- ing under uncertainty. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Christmas in Pamplona for the Running of the Pawns
‘g’ file exposes the Black king even more. Jakovenko, D- Illescas Cordoba, M January 6th 2007 24.g2xf3 Kg8-h7 Pamplona 2006 25.Rc1–d1 Qd5xa2 The young Russian player Black is forced to win has menacingly massed his another pawn, but the pieces on the kingside so queen is driven offside. Illescas tried to bring his knight over to aid the 26.Ke1–f2 Rf8-f6 defence. 27.Rh1–g1 Ra8-f8 Christmas in 24… Nc7-e8 The hazardous nature of Pamplona Black's position is If 24...Ra8-d8 25.Re3-g3 demonstrated by the fact sets up a decisive sacrifice for the that this natural move loses on g6. by force. Correct was running of 27...Qa2-b3 inching the 25.Ne5xf7 queen back into the game. White has a choice of the pawns 28.Bf4-e5 Nd7xe5 strong moves, 25.Bd3xg6 Chess professionals don’t 29.Qe2xe5 Nb6-d7 f7xg6 26.Re3-g3 was also always get to put their very tempting. feet up over Christmas, as There is no good alternative some tournaments are but this meets with a brutal 25...Rd4xd3 traditionally held during response. this period. This year all XABCDEFGHY Capturing the knight doesn’t eyes were on Pamplona, 8-+-+-tr-+( work: 25...Qg7xf7 where the organisers 7zpp+n+-+k' 26.Re3xe6 Rd4xd3 27.Qh4- assembled an attractive 6-+-sNltr-zp& h8+ Qf7-g8 28.Re6xe8+ field with many strong, 5+Lzp-wQp+-% Ra8xe8 29.Re1xe8+ imaginative, attacking 4-+-+-+-zP$ Kf8xe8 30.Qh8xg8+ leaves players. 3+-+-+P+-# White a queen to the good.