Desert War Scenarios
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Additional Scenarios The following sixteen scenarios are based on GERMAN CZECHS. the Kampf Panzer format. Thev cover the six int. two 37mmAT, nine entrenchment six Pz38, four inf (Fr.), two 25mmAT (Fr.l, period of tactical armored warfare from counters. six trucks. 1918-1942. Certain units are called for in the Deplov: entrenchment markers in hexes 0151, Deplov: Within 4 hexes of hex 1216 different scenarios that are not given in the 0251, 0352, 0452, 0553, 0653, 0353, 0253, and Kampf Panzer game; they must be made. All Panic Level: 2 0154. All other German units deploy in any hex information for new units not included are to with an entrenchment marker in it. Game Length: ten Game-Turns be found in the chart of Additional Units. Panic Level: 1. Victory Conditions: To win, the Poles must All three authors and one staff member are destroy at least four Czech units (trucks do not Game-Length: seventeen Game-Turns. responsible for the Following Kampf Panzer/ count for this victory condition). If not, the Desert War scenarios. Scenario authorship is Special Rules: All units without a Movement Czechs win. indicated bv author's initials, thus: John Allowance are assigned a Movement Allow- Fernandes UF); David C. tsbv (DC/); Charles ance of 1 for this scenario. The French tanks C. Sharp (CCS); Jerrold Thomas t J'T). are considered "MX" type units and the KUEISUI, 3 November 1939 French Anti-tank guns "R" type units. German The Sino-Japanese War was a largely 37mm AT units are considered "MX" units and non-motorized one, but at least once, near ST JULIAN, 20 June 1918 have their range extended to eight hexagons. Kueisui, there was a chance for an armored Tank units may end their movement on Many of the armor developments between the clash between the Japanese 2nd Sendai entrenchment hexes if they wish. It does not two World Wars were in response to tank Mechanized Division and the Chinese 6th affect their Defense Strength. operations in the last days of the first World Independent Division. While details of the War. The French made heavy use of armor Victory Conditions: The French player must action are unknown, the general situation is during the attack of General Magin's Tenth occupy at least four German entrenched hexes depicted in this somewhat hypothetical Army near Soissons on 18 June 1918. After the at the end of the game. If he does not do this, situation. - DCI initial German defenses were breached, the the German player wins. French used their tanks to break the less-well CHINESE dug in German field fortifications behind their one 6-Ton I (Br.), one 6-Ton II (Br.), eight Main Line of Resistance. On 20 June, the inf (RUI French 4th Light Tank Battalion, supporting HYPOTHETICAL POLISH-CZECH BATTLE, Deploy: Between rows 0001 and 0019, the 7th Infantry Regiment, captured the 1938 inclusive. positions of the German units outside the One of the reasons the Czechs did not fight in Panic Level: 5 town, as the Germans lacked an effective 1938 was that Poland also threatened to attack anti-tank defense. - DCI Czechoslovakia to occupy the disputed JAPANESE province of Teschen. The Poles, as it was, one T97, two T94, six inf (Fr.). one 75mmH FRENCH gained the province without fighting as the (Fr.), seven trucks. four FT17, nine inf, three 75mmH, two Germans carved up the Czech state. Yet the Deploy: Within four hexes of 2820. 25m mAT possibilities did exist for a battle. - DCI Panic Level: 2 Deplov: tanks, anti-tank guns, and infantry POLES. deploy in hexes 1244, 1345, 1445, 1546, 1646, Game Length: ten Game-Turns five FT17 (Fr), five R35 (Fr.), two M6 (Br.), two 1747, and 1341 or any hexes adjacent to them. Victory Conditions: The Japanese win if there inf (Br.l. two trucks. Howitzers deploy in Town 1 or Town 2. are no undisrupted Chinese units within two Panic Level: 3 for all tank units, 1 for all other Deplov: within 4 hexes of hex 0703 hexes of a road hex at the end of the game. If units (roll the die twice each turn). Panic Level: 4 the Japanese do not do this, the Chinese win. 11 NOTE: Players should note that to play this hexes 2621 and 2622. If neither player fulfills Sf VENANT, 27 May 1940 situation it will be necessary to construct his victory condition, or if both do, the result As part of the British attempt to shorten their additional units not provided in the Kampf- is a draw. lines on 25 May 1940, the 5th Dragoon Guards Panzer game. (Innis killings) were acting as a covering force. They were engaged by a kampfgruppe of the 8th Panzer division. The light tanks and CRECY, 19 May 1940 SEDAN, 14 May 1940 supporting infantry of the Dragoon Guards As an effort to stem the German advance, The Meuse River, the last obstacle between would have been overrun by the Germans had elements of 4th French Armored Division not the 1st Royal Irish Fusiliers and "A" the advancing German Army and the industrial began to counterattack on the roads leading centers of northern France, was crossed by the battery, 65th Anti-tank Regiment, R.A. come from Crecy on 19 May 1940. They were to reinforce the defense. The two Irish vanguard of the 1st Panzer Division on 13 May attacked by elements of the German 10th 1940. On the 14th, the French staged a series regiments, aided by artillery fire, were able to Panzer, which was advancing against the beat off the German attack. - DCI of counterattacks against the German bridge- Allied forces retiring towards Dunkirk. The head. One such attack was made by the 4th Germans were able to advance against the BRITISH: Independent Tank Battalion along with some French before the latter was in position, and (a) four M6, one A13, six inf, six APC infantry of the 205th Division. These units then proceeded to mop up the scattered and (b) nine French int. one 2Lbr AT, one truck. faced the dug-in 1st Battalion, 1st Panzer- confused French. This action, and many Deploy: (a) within 5 hexes of 1739 grenadier Regiment. The initial French attack similar to it, proved the fallacy of the French (b) enters map on turns 1 and 2 via hex 0217. was uncoordinated and piecemeal, but was ideas of using armor. -DCI Stacking does not apply to initial entrance. making some headway until the tanks of the 2nd Panzer Regiment arrived. The Germans FRENCH Panic Level: 3 for all tank units; 2 for all others repulsed the French, leaving the way open for two B 1, two S35, five R35, five H39, nine inf, (roll the die twice each turn). their drive across Northern France. - DCI two 25mm AT, two 75mmH, six trucks GERMAN.' FRENCH Deploy: Set up with 4 hexes of 4914. Move three Pz38(Cz), five Pzll, two inf, two 37mm first, deploy second. four R35, nine inf, three trucks. AT, two trucks, two APC Panic Level: 3 Deploy: Within two hexes of hex 2124. Deploy: within four hexes of 3044 Panic Level: 4 GERMANS. Panic Level: 1 GERMAN: two Pzl, four Pzll, five Pzlll, 2 PzIV, six inf, Game length: fifteen Game-Turns three 37mm AT, six APC (a) four inf, one 37mmAT Victory Conditions: The Germans must exit at Deploy: Two Pzl in Town 1. All other units (b) two Pzll, two Pzlll, one PzIV, two inf, two least four units between hexes 0123 and 0130, within 4 hexes of 2127. 37mmAT, two APC, two trucks inclusive, by the end of the game and destroy Panic Level: 1 Deploy: (a) Entrenched within two hexes of at least five British units. If they do not do this, hex 2930. Game Length: ten Game-Turns the British win. (b) Enters mapsheet through hex 3950 on Victory Conditions: Destroy more units than Game-Turn three. the enemy player. A 1:1 plus ratio is a marginal Panic Level: 1 victory; a 2:1 plus ratio is a substantive victory; DEFENSE OF BLAGNY, 5 June 1940 Game Length: twelve Game-Turns and a 4:1 plus ratio is a decisive victory. The British 51st Highland Division had been Victory Conditions: The French must have a attached to the French Army as a public unit on hex 2932 at the end of the game. If they LA BASSEE CANAL, 24 May 1940 relations move. Unfortunately, this led to this do not have a unit on this hex, the German fine unit being cut off from Dunkirk. Most of As the British Expeditionary Force withdrew player wins. the division was captured at Ste. Valery-sur- from Belgium towards Dunkirk, they held a line Caux, but three battalions escaped, thanks along the Bassee Canal. On 24 May, units from largely to the efforts of the 7th battalion, Argyll the 33rd Panzer Regiment, 9th Panzer Division, and Sutherland Highlanders. Together with attempted to cross a tributary of the canal and MONS, 16 May 1940 the remnants of the Fife and Forfar Yeomanry, probe British positions. The crossing was One of the French units that advanced into they held off the vanguard of the 8th Panzer defended, however, by the 4th Border Belgium to meet the advancing Germans was Division at Blagny on 5 June 1940. The Regiment reinforced by anti-tank guns. The the 4th DLM (Light Mechanized Division). Germans proved unable to penetrate the Germans tried to find a weak spot in British German air attacks and French lack of control British defense, until parallel columns were defenses, but failing that, they took the bull by soon dispersed the division.