TITLE FONTS “Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes.” - Quoted Person

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# Result # Result # Result

11 31 51

12 32 52

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1 Matt Russell (order #9597485) Not One Step Back Comrades

Matt Russell (order #9597485) The Directorate of the Armoured Forces of the HELL ON TREADS T34 SERVICE MANUAL and D66 Tables

Moscow 1942

Peoples Technical Writer DEREK CHAPPELL EDITing Commisar JOE MCNEIL

Matt Russell (order #9597485) Table of Contents

Allied 4-5 Axis Tanks 6-7 Crew Generator 8 Crew Twist Generator 9 Standard Feature Generator 10 Strange Feature Generator 11 Mission Generator 12-13 Obstacle Generator 14 Complication Generator 15

2 Matt Russell (order #9597485) Introduction

The d66 Table is a random generation table, crewed by two brave six- sided die and ready to serve the Motherland! Using these tables, much stress can be avoided by tank crews, as these clever systems, designed by top Soviet Roleplaying Engineers beyond the Ural Mountains, allow the automation of previously difficult choices which could paralyze a man with indecision!

The Operation of the d66 Table is simple, and will pose no great challenge to the clever Soviet crewman. To employ a d66 Table, simply select the relevant table using the Table of Contents, and acquire two six-sided die of different colours. Designate one die the “10s” and the other the “1s”, and roll them both on a hard surface. Then, compare the results of the dice to the charts to get your results!

d66 Tables can be employed in any situation and any weather. In the unlikely event of dice shortages, one can roll the same die twice to get each number. Under no circumstances should you attempt to roll on a d66 chart using a die with fewer or greater than six sides. This could cause irreversible damage to the charts, and put your life, and the lives of your comrades, in jepordy!

This book contains generation charts for missions, vehicles, crew members, features, complications, and obstacles. However, they are no subsitute for the revolutionary imagination of the Soviet fighting citizen. These tables are to be used only in creative emergencies to avoid becoming complacent. Commissars have been ordered to monitor citizen-soldiers for signs of d66 Table abuse.

Under no circumstances can you allow these charts to fall into the hands of the Fascist. If you are threatened with capture or your position is to be overrun, these charts are to be immediately destroyed with any means avaliable.

3 Matt Russell (order #9597485) Allied Tanks # Result 11 An ungainly American tank with a hull cannon and a small turret, you can invite ten of your infantry friends along for the party. Close friends. 7TP 12 A heavily armed Polish light tank of the early war. Some had two turrets with machine-guns, because that makes sense. LIGHT TANK MK VII TETRARCH 13 A tank so light, they ended up using it more like an armoured car. Crew of just 3, for those small games. M4A3E2 JUMBO SHERMAN 14 A potent solution to the “exploding” problem was to simply add another inch of metal to every surface. TANK, CRUISER, MK. VIII. CROMWELL 15 This British Cruiser is fast, well armed and tough, but about as high- maintenance as your last girlfriend. 16 Less a tank and more a kind of jeep with treads, the Brits used this for everything they could think of. T-34/76 MEDIUM TANK 21 If you dont mind freezing to death in a cramped box with absolutely no visibility, comfort or division of labour, its the finest tank in the world. M22 LOCUST 22 Small. Fast. Airmobile. Would have been a great tank... three years earlier. 23 The British loved the Sherman, but decided it could use a little something extra. Like a gun so big it would set the stuff around it on fire. M18 HELLCAT 24 The bigger, badder Wolverine, with an excess of speed and a minimum of armour. Still no roof, though. R35 25 A light infantry support tank with an adorable little cannon and surprisingly thick armour. TANK, INFANTRY, MK IV A22 CHURCHILL 26 It will fight them on the beaches, it will fight them on steep inclines, it will fight them in the slow lane, and it will take frequent breaks for maintenance. LANDING VEHICLE TRACKED A-4 31 Drives like a tank, floats like a boat, the Amtank is your go-to if you need something exploded, but it is across some water. VALENTINE MKI ARCHER 32 Pros: 17 pounder. Cons: 17 pounder can only fire backwards. KV-1 33 Made of glorious Stalintanium, the shells it fires are guided by Lenin himself from the heights of Marxs historical materialist heavens. LIGHT TANK 34 After everyone else abandoned the light tank, the Americans made it work with a big gun and Detroit steel. TANK, INFANTRY MK III VALENTINE 35 Send your special somebody a tough, reliable British that carried them through the first half of the war. TKS 36 The most adorable fighting machine, for if you and your only friend want to play Hell on Treads.

4 Matt Russell (order #9597485) Allied Tanks # Result MEDIUM TANK, 41 The girl next door. Sweet, steady and reliable, and as all getout. No, seriously, they have a tendency to catch on fire.

MEDIUM TANK, M4A3E8 SHERMAN “EASY EIGHT” 42 The girl next doors sexy older sister. 76mm gun for days.

M7 PRIEST 43 An American artillery vehicle with a pulpit-mounted machine-gun, capable of delivering a sermon from 11 kilometers away INFANTRY TANK MARK II MATILDA 44 Slow, poorly armed, and so tough they needed an anti-aircraft gun to kill it TANK, CRUISER, A34 45 The Cromwells been hitting the gym, working biceps, and downing frankly terrifying amounts of 'roids. It's turned it into a 77mm HV-spewing monster. SU-122 46 A stout little with a 122mm in the hull, based on the T-34. T-34/85 MEDIUM TANK 51 Hey, maybe tanks need things like commanders, cupolas, turret baskets and radios. Who knew? T-35 HEAVY TANK 52 It's bigger than a schoolbus and carries about as many people. Seriously, the thing has more turrets than most tanks have crew members. M10 Wolverine Tank Destroyer 53 The solution to the Sherman not having enough punch was to make a lightly armoured version with a bigger gun. Best of all, it's a convertible. M3 STUART 54 A sleek, modern light tank of the early war, tasked with finding danger for the bigger tanks by running into it face first. T-26 LIGHT INFANTRY TANK 55 Cheap, fast, flexible, and it threw the crew around like a tumble dryer. SOMUA S35 56 A boxy French cavalry tank with the speed to break down exactly where it needed to be. M36 TANK DESTROYER 61 Bigger enemy tanks means bigger American tank destroyers. And they finally put a roof on it. HEAVY TANK M26 PERSHING 62 The sequel to the M4. Like most sequels, it cost too much, took too long and had too many special effects. KV-2 ASSAULT GUN 63 It's got more turret on it than most tanks have... tank, and it uses it to carry the biggest howitzer they could conceive of. 64 The French forgot what war they were fighting and built a tank the size of a house, with a big gun in the turret and an even bigger one on the hull. BT-7 CAVALRY TANK 65 Lightly armoured but extremely fast, these little Soviet light tanks packed a punch above their weight. IS-2 HEAVY TANK 66 Uncle Joe gave us a present, and it's fast, invincible, and deadlier than anything the fascists could come up with.

5 Matt Russell (order #9597485) AXIS Tanks # Result

L3/35 TANKETTE 11 Honestly, this two-man tankette was the best Italian tank of the war.

TYPE 3 HO-NI III 12 An enclosed tank destroyer with a 75mm gun, these never saw combat, which is a shame, because they were really only a few years obsolete. FIAT M14/41 13 You know it's bad when you are going into battle in a tank affectionately known as the “Rolling Coffin”. PANZER VI TIGER 14 Expensive, difficult to transport, too heavy for it's own good, and by far the most feared tank in history. TYPE 1 CHI-HE 15 A Japanese medium tank built so they could have something that would lose less embarrassingly to the Sherman. PANZER IV 16 A Panzer IV hull, an open turret, and an automatic anti-air cannon which, like the bigger 88mm, proved just as awesome against ground targets. PANZER III 21 About the time when the Panzers stopped playing nice and started to get real, with a proper gun and real armour. STURMGESCHUTZ III ASSAULT GUN 22 You didn't choose the StuG life, the StuG life chose you. PANZER VIII MAUS 23 This 200 ton supertank would have been the most dangerous tank to ever fall through a bridge and drown in a river. 24 Another in the line of “Off with the turret, on with the big gun” German tank destroyer designs, with the toughness of a Panther and an 88mm. LANDKREUZER P. 1000 RATTE 25 Straight up, it's a battleship with treads. Hitler hopes that if he builds a tank big enough, maybe daddy will finally love him. TYPE 5 CHI-RI 26 The end-war prototypes of were for gigantic supertanks. The end-war prototype of was pretty much a Sherman. TYPE 2 KA-MI 31 It's a Japanese light tank, with everything that implies, but it can dress up as a boat and go swimming. STURMPANZER BRUMMBAR 32 An oversized stubby cannon on an assault gun frame, designed to support infantry by blowing up entire buildings in one go. TYPE 100 O-I SUPERHEAVY TANK 33 Apparently, the Japanese built a four-turreted supertank and lost it somewhere in Manchuria. There's even odds it was actually a giant robot. PANZER IV AUSF A 34 They designed it as an oversized heavy with a stubby little gun to support the “real” tanks... PANZER IV AUSF H 35 ...and a few years later, it was the Real Tank, with spaced armour and a powerful long-barreled cannon. The PzIV finally hit puberty. 38 36 Mien Little Panzer gives a strong showing by combining surprisingly restrained size with a deadly little cannon for a low-profile tank-killer.

6 Matt Russell (order #9597485) AXIS Tanks # Result

TYPE 95 HA-GO 41 For anyone else, a light tank. For the Japanese, the only tank.

BT-42 ASSAULT GUN 42 The Finnish needed their own tanks, so they did what they do best and chopped up a bunch of Russians. PANZER II 43 It's hard to believe the Germans invaded most of Europe in what is basically a tracked car armed with a popgun. TIGER II 44 What weighs 70 tons, is armed with the deadliest anti- of the war, and is currently broken down ten miles behind the line? SEMOVENTE 75/18 45 The only Italian AFV that wasn't complete garbage was actually this little assault gun meant to tide them over until they could build something terrible to replace it. CAPTURED SOMUA S35 46 The Italians quickly realized that the only way they were going have a successful tank design is if they stole some.

PANZER IV 51 This is the Wirbelwind AA Tank. With it's 4 20mm cannons, it wirbels wind.

PANZER V PANTHER 52 The Germans response to the T-34 was to make a copy of it, but even cooler. The result was one of the best tanks of the war. CARRO ARMATO P40 53 An Italian heavy tank, suffering from riveted armor. And being the same weight and capability as everybody else's mediums. STURMGESCHUTZ IV ASSAULT GUN 54 The bigger, badder StuG. The kind that keeps putting out albums even a decade after it gets destroyed. TYPE-3 CHI-NU 55 The best of the Japanese tanks, they left these at home in case of invasion. TYPE 92 HEAVY ARMOURED CAR 56 This 3-man ultralight tank could effectively run away from real tanks. 61 Take a Tiger II, replace the turret with a solid block, and put an even bigger gun in it, and this is what you get. 62 No tanks here, League of Nations! These are just turreted, machine-gun armed agriculture tractors! TYPE 2 HO-I 63 A Panzer IV style support tank with a low-velocity short gun, this startling vehicle was halfway to competent and thus was never used. TYPE 4 KE-NU 64 The baddest Japanese tank of the war was pretty much just one of their light tanks with a bigger turret. TANK DESTROYER 65 This tank destroyer combined the deadly 88mm gun with some of the thickest armour around. Shame they forgot to put a machine-gun on it. TYPE 97 CHI-HA 66 Another hopelessly obsolete Japanese medium tank, this one at least vaguely resembled contemporary vehicles. 7 Matt Russell (order #9597485) Crew Generator “A soldier will fight long and hard for a bit of colored ribbon.” - Napoleon Bonaparte

If you are having difficulty summing up your entire person in a single short description, you've come to the right place. Deviation from the approved personality attributes has been declared counter-revolutionary by the Department for Archetypical Characterization.

# Result # Result # Result

11 Aggressive 31 Shirker 51 Good Humoured

Friendly to a Religious 12 Emotionless 32 52 Fault Fundamentalist

13 Psychopath 33 Nationalist 53 The Quiet One

Perpetually 14 No-Nonsense 34 54 Homesick Angry

15 Bitter 35 Rural Hick 55 Natural Leader

16 Fool 36 Distrustful 56 New Meat

21 Desperate 41 Thief 61 Upper-Class Twit

Perpetually 22 Fanatic 42 62 Army Intellectual Confused

23 Professional 43 Cold 63 Pacifist

24 Defeatist 44 Coward 64 Desperate

25 Drunkard 45 Berzerker 65 Veteran

26 Cynic 46 Lecherous 66 War Hero

8 Matt Russell (order #9597485) Crew Twist Generator

If a single attribute isn't enough, you can roll one or more times on the below chart to spice up your character a bit with some secondary characteristics. Be warned; if you employ too many, your character will be dangerously close to being a person.

# Result # Result # Result

11 Last Survivor 31 Bigot 51 Shocked

In Tank due 12 Underweight 32 to Beaucratic 52 Atheist Error

Sympathetic to 13 Convicted Crimnal 33 Death Wish 53 Enemy

14 Gets Motion Sick 34 Former Infantry 54 Lied about Age

Speaks Enemy Member of Allied 15 35 Heavy Accent 55 Language Nation

Enthic Background 16 Hates the Army 36 Seeking Vengence 56 in Enemy Nation

21 Wishes to Desert 41 Heavily Burned 61 Drug Addict

22 Parent 42 Deaf 62 Overweight

23 Deeply Patriotic 43 Liberated POW 63 Happily Married

Child of Senior 24 Homosexual 44 64 Double Agent Officer

25 Loves the Army 45 Orphan 65 Loathes Government

Recently 26 Surprisingly Old 46 66 Illiterate Divorced

9 Matt Russell (order #9597485) Standard Tank Feature Generator “Technological Progress has merely provided us with more efficient means for going backwards.” - Aldous Huxley

If you aren't sure what is special about your tank, you can roll here to find out! The results might be a little incongruous with the tank you are actually driving, but who ever let little details like that get in the way?

# Result # Result # Result

The Range of the The Powerful 11 31 51 The Extra Legroom Main Gun Radio

The Above-Average 12 The Camo Paint 32 The Mine Shovel 52 Speed

The Thickened The Great The Onboard 13 33 53 Front Armour Visibility Sidearms

The Powerful The Extra The Wide-Bore 14 34 54 Headlights Ammunition Cannon

The Intimidating 15 The Rapid Turns 35 55 The Quiet Engine Paintjob

The Powered The Amphibious 16 The Spaced Armour 36 56 Turret Capabilties

The Fire The Pinpoint 21 Prevention 41 61 The Airtight Seal Accuracy Systems

The Improvised The High Velocity 22 The 42 62 Armour Gun

The Reliable The Machine-Gun The All-Terrain 23 43 63 Engine Coverage Ability

The Rest of the 24 44 The Ventilation 64 The Mine Flail Squadron

The Leather The Emergency 25 The High Torque 45 65 Seating Escape Hatches

The Operational The Variety of 26 46 66 The Loudspeakers Range Ammunition

10 Matt Russell (order #9597485) Strange Tank Feature Generator “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” - Albert Einstein

If you are playing a slightly weirder game, perhaps one with a futuristic setting, then this Strange Feature generator might be more to your liking. It contains a variety of attributes and technologies beyond the reach of even the most clever of Soviet sciences.

# Result # Result # Result

The Medical The Energy The High-Powered 11 31 51 Station Shield Railgun

The Laser Target The Universal 12 32 The Vacuum Seal 52 Painter Translator

The Articulated The Targeting 13 33 The Clone Bay 53 Tracks Computer

The Underwater The Demonic 14 The Plasma Cutter 34 54 Capabilities Possession

The Composite The Length of the 15 The AI Assistant 35 55 Plate Legs

The Point-Defense 16 The Cryo-Cannon 36 The Wi-Fi 56 System

The Onboard The Onboard The Mystical 21 41 61 Wizard Drones Protection

The Grinder The Tunneling 22 42 The Stun Setting 62 Crusher Equipment

The The Nuclear The Regenerative 23 43 Teleportation 63 Engine Nanites System

The Hover 24 The Twin Barrels 44 The Hull Laser 64 Capabilities

The Reactive The Depleted 25 45 The Tesla Coil 65 Armour Uranium Shells

The Magical 26 The Missile Rack 46 66 The Extra Turrets Runes

11 Matt Russell (order #9597485) MIssion Generator Part 1 “The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.” - Ulyssess S. Grant

Spoiling for a Mission to test your mettle? Fear not comrade, these generators will produce nothing but quality objectives for you and your tank to pursue! Simply roll once on either table and add the results together to recieve a task worth dying for!

# Result # Result # Result

11 Destroy 31 Attack 51 Hold Off

12 Move To 32 Police 52 Advance To

Arrange Surrender 13 Warn 33 Move Through 53 Of

14 Reconnoitre 34 Scout For 54 Harass

15 Protect 35 Inflitrate 55 Retreat To

16 Bombard 36 Fortify 56 Surrender To

21 Rescue 41 Intercept 61 Retrieve

22 Capture 42 Defend 62 Disrupt

23 Assist 43 Raid 63 Communicate With

24 Accompany 44 Loot 64 Escort

25 Evacuate 45 Intimidate 65 Investigate

26 Ambush 46 Wreck 66 Raze

12 Matt Russell (order #9597485) Mission Generator Part 2

Note that, due to the fog of war, not all generated missions will be well-advised, morally sound, or even physiologically possible. It is generally recommended that one rerolls these results, unless they want to go ahead and give it a shot anyway. Red Army Armoured Command officially absolves itself of any responsibility for these unauthorized missions and their negative consequences.

# Result # Result # Result

11 Landing Site 31 Highway 51 Refugee Camp

12 Rural Village 32 Factory 52 Infantry Division

13 Political Leader 33 River Crossing 53 Hospital

14 Capital City 34 Wounded Troops 54 Crossroads

15 Evacuation Point 35 Jungle Clearing 55 Staging Area

16 Elite Unit 36 Dirt Road 56 Double Agent

21 Destroyed City 41 Tank Company 61 Important General

22 Advancing Forces 42 Harbour 62 Air Base

Retreating 23 Neutral Town 43 63 Beach Forces

Advanced 24 Secret Weapon 44 Bridge 64 Technology

25 Mountain Pass 45 Border Crossing 65 Fort

26 Fuel Pipeline 46 Political Rally 66 Ammunition Dump

13 Matt Russell (order #9597485) Obstacle Generator “Adversity causes some men to break, others to break records.” - William Arthur Ward

At a loss for what sort of things might interrupt your glorious undertaking? This chart can help. For an interesting twist on the regular game, roll on this chart each turn instead of planning your Obstacles out ahead of time, so nobody has any idea of what lies ahead!

# Result # Result # Result

11 Infantry Ambush 31 Gas Attack 51 Forest Fire

Crossing Enemy 12 32 Low on Gas 52 Enemy Heavy Tank Trenches

13 Tank Traps 33 Blizzard 53 Disembarking

Enemy Commando 14 Tank Breakdown 34 54 Enemy Patrol Raid

Artillery Reteating 15 Enemy Snipers 35 55 Bombardment Friendlies

Dug In Anti- 16 Minefield 36 56 Mud or Soft Sand Tank Guns

Navigational 21 Attack Aircraft 41 Military Police 61 Problems

Dangerous River 22 Bridge is Out 42 Out of Food 62 Crossing

Confrontation Refugees in the 23 43 63 Thrown Track with Civilians Road

Ambush by Child Pinned Down 24 44 Soldiers with 64 Wounded Friendlies Friendlies AT Weapons

Crossing Dead Squadron of 25 45 65 Flooding Ground Armoured Cars

Tank Destroyer Evading Enemy 26 Peer Tank 46 66 Overwatch Patrols

14 Matt Russell (order #9597485) Complication Generator “In war, you win or lose, live or die - and the difference is just an eyelash.” - Douglas MacArther

The Complications here each map to a different crew member: 1 for Drivers, 2 for Gunners, 3 for Loaders and 4 for Assistants. Just roll the “1s” die to get your result. This can be especially useful for battle damage.

# Result # Result

Gearbox Stuck, Tank strug- 11 31 Tank is On Fire gles at high/low speeds.

Track Damaged, Tank Leans 12 32 Wet Storage Compromised Right/Left

Engine Damaged, Power 13 33 Out of HE/AP Reduced

Visibility Compromised, 14 34 Tank's Electricals Out Manuvers More Difficult

Transmission Damage, No A Part of the Armour is 15 35 Reverse Gear Compromised

Rollers damage, top speed 16 36 Out of Machine-Gun Ammunition lowered.

21 Turret Traverse Stuck 41 Out of Small Arms

Vertical Traverse Damaged, 22 42 Radio Interference Range Reduced

23 Gunsight Damaged 43 Special Weapon Compromised

24 Rifling Worn Down 44 Allies Retreated or Defeated

25 Co-Axil Gun Out 45 Hull Machine-Gun Jammed

Bore Ruined, Velocity 26 46 Enemy can Hear Radio Signals Lowered

15 Matt Russell (order #9597485)