Informational Counters (I)
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INFORMATIONAL COUNTERS (I) Information Counters Tray #1 Turn Counters PF Counters C13.31 T-H Heroes G1.421 N WALL HERO MOTION H-to-H BERSERK R1 R1 R1 R1 BOG SHOCK stun STUN ADVAN -1 DRM +2 TH BU BU BU MELEE 8 MF Half FP DR>12 1-2: OK No Repair/ No Repair/ X-X-10 X-X-9 TH: 2x dr (Red CC#) 3-6: flip Fire/Move Fire/Move (1)-0-6 X6 X6 X6 X6 ENCIRCLED LABOR Walking Intensive NO: Walking HERO R1 R1 R1 MOTION REVERSE MIRED UK +1 RECALL Wounded Wounded Fire MOTION Disruption -1 DRM +2 TH +1 BU +1 Half FP -1 3MF,, 2IPC CC Cowering 3MF, 2IPC 3 MF +2 TH +2 TH 1/2 FP TH/MC/TC TH/MC/TC bog dr 11-3:3: OK 11-3-8X-3-8X TH:TH: 22xx dr TH: 2x dr IFT/CC/OVR IFT/CC/OVR CC: +1/-1 PAATC CC: +1/-1 X6 B#: -2 X6 X6 4-6: Elim N FIRE LANE FIRE LANE NO NO Smoke BLAZE FLAME +2 level 2 M B B SMOKE AP Crest Roadblock C 2 1 Foxhole Trench < 3: Clear Area OVR, OBA: +4 WP +1 < 7: Clear Fire 5 3S Other: +2 NO MA FIRED OVR, OBA: +4 THIS Other: +2 Smoke (A24) FLAME Residual FP (A8.2) Firelanes (A9.22) APCR TURN Remove at end of MPh (B 25) Remove at end of MPh Remove at end of MPh Battery B Smoke Dispersed Dispersed TCA TCA 6 12 N Shellhole level 2 level 2 M N B AR +3 +2 +1 TEM C M No Contact 5 4 3 Mph/RtPh C BU CE CC:dr=MF +1/-1 WP +2 +1 Dug - in B 1 or 2 MF BARRAGE 6 1 2 FFE:1 4 5 3 Prep Fire Adv Fire FIRST FINAL DISRUPT PIN TI Bounding FIRE FIRE +1 LIGHT RAIN Oppt Fire DM No: Half FP No: Adv 0 +2 Fire No Move Move, Fire DFPh Rally: NNmlml RoutRout DUST MPh No Adv CC:+1/-1 -1 +1 +4 Self Rally 0 DLV DRM = > 10 = Heavy dr (FRD) < 3St3+ Stops PP A3.2, A8.4 First Fire (MPH) A10.62 A19.12 A7.305 & A7.8 A4.8 2 BF C5.13 C5.3 D3.3 A 8.1 Final Fire DFPh Remove at end Remove at end of AFPh Remove at end of DFPh of RPh Remove at end of CCPh Environmental Conditions INFORMATIONAL COUNTERS (II) Information Counters Tray #2 CA Minefield Minefield TB Initiative Initiative Animal-Pack Climb Climb Climb HD HD PATH CE En Portee 0 1 3 BU: +1 BU: +1 -2 CX -2 CX -2 CX CT: +2 CT: +2 FF -1 ATTACK ATTACK Skis 1PP Climb Climb Climb CA Initiative Initiative 2 MF on HD HD TRACK ROAD Crdry CC:+2/ -2 -1 2 4 BU: +1 BU: +1 BU -2 CX -2 CX -2 CX CT: +2 CT: +2 IDLE IDLE HUMAN HUMAN WALL One WAVE WAVE 24 24 12 8 ADVAN ML: +1 Lane 8MF ML: +1 Veh Crest 3 1 0ROF Pin, HOB NA Veh Crest -1 -1 Lax HD T6 HD (rear) M93PP M9 3PP 15PP cs3 IR 6 HUMAN Ldr: < 4dr Collaspsed WAVE MMC/AFVMMC/AFV:<:< 2dr 6 hex multiple Ice ML: +1 MELEE Motorcyclesy Horses / Wagonsg LOS: 1/2 wdr 1 1 S 8MF Pin, HOB NA LOS: wdr FB FB FB Culvert No TEM GL GL FB FB FB LOS to +1 TEM ADJACENT No 0TEM/LOS 0 TEM 1944 8 ML 1939 8 ML 1944 8 ML 1944 Loc. only Hinderance +1 LOS 8 ML 8 ML 1939 19PP cs 7 8 ML 1939 1 1 1 1 Rocket 1 1 29PP 14PP +1 Hindrance 100 6 150 12 100 150 12 100 6 80+ 12 6 AA Sewer Barricade AA ROF -1 ROF -1 ? Bridges/Fords Gliders Allied Airplanes German Airplanes Japanese Airplanes when placed when placed 6:lost / removed / removed MOTION Hillock *Sanger Elim: Sangar Final KIA; +2 Summit 1S or Gun still-Mobile level 2 A-T Ditch Burnt Out Breach Gutted VEH OBA +3* full-tracked 1+3+5 2+3+5 2+4+6 3+3+5 Rubble Rubble DUST Level 1 Other +1* AFV OVR 1+2+2 3 MF 3 MF Wreck Flame NA +2 High Ice Sangar Dune 1S or Gun Level 1/2-1 level 2 VEH OBA +3* 1+5+7 2+5+7 3+4+6 3+5+7 DUST Other +1* 2+5+7 Minefield Dummy Minefield Minefield Minefield Fortified Fortified Building Cellar No Minefield 2 AT Building Location Location Move Mines 7 ML 7 6 Nml TEM +1 Nml TEM +1 Fortified ROOF E1.21 No TEM 1/2 X wdr Fortified Fortified PillPillboxbox Level X 1/2 rift Assault Building Building Cellar DDrift 1 1/2 X wdr Dummy Minefields AT Minefields AP Minefields Location Location Nml TEM +1 Nml TEM +1 Fortified Boats INFORMATIONAL COUNTERS (III) Information Counters Tray #3 dr2 Palm Debris MC ( ) MC ( ) BANK Inf/Horse/ PANJIS PANJIS Cycle only Fascine Fascine +1TH/IFT: Suspect Suspect Suspect +1TH/IFT: -1Bog DRM non-OG Wire & +1/-1CC +1/-1CC LOS Hindrance Area Fire Towing MP Tetrahedron 3+4 Haz +1 MP +1 TEM/MF OG CE(+1) Move. CC: +1/-1 ? ? ? dr > 12 ENEMY RAMP Foxhole Burnt Out Foxhole Foxhole BANZAI LAX AGROUND ML: +1 Allied RE# MOVE DOWN 551S Ambush Beached 1+4+6 1/2 +4+6 5 3S 2S 8MF +1 drm VPO OVR, OBA: +4 Wreck OVR, OBA: +4 OVR, OBA: +4 Pin, Hob NA X12 Other: +2 Other: +2 Other: +2 FAST HW In AGROUND HW Possible ENEMY CMD Beached & Caves DIRECTION DIRECTION Game ImmobilizedImmobilized End AC# 2 Ammo All PP stun One Out of Out of DP DP Collapsed x12 BLAZE 36 Gas PTC ( ):8 Abandoned 4 10 +3 Way Collapsed Abandoned Abandoned Scrounged No AAMG Debris dr 1-3 Orchard DRIFT Location Location BLOCK A BLOCK A ALL MF/MP 1/2 level Bog: +2 Orchard / Crag Light / Dense Jungle Interdicted / Destroyed Pier Location Location Location Location Location Location Location Location Control Control GERMANY – SS Infantry and Support Weapons German SS HoB DRM: 0 (EX Elite) ATMM Inherent 1944+ (C13.7) Smoke Grenades: Smoke Disrupt/RtPh-Surrender NA vs Russians (A15.5); Infantry PF Inherent 10/43+ (7-9/43 by SSR; C13.3) may Massacre (A20.4); Squad Assault Fire 1944+ (A25.11) Support Weapons Engineers Infantry Infantry Infantry Infantry Crew Leaders 83-3-8 62-5-8 52-4-8 42-6-8 4-4-7 2-2-8 10-3 / 9-1 Elite Elite Elite ELR > 2 broken HSElite ELR > 2 broken HS ELR > 4-4-7 ELR > 4-4-7 ELR > 4-3-6 non SS 1st Line BH > Fanatic BH > Fanatic BH > Fanatic BH > Fanatic BH > 4-6-8 Engineers Infantry Infantry Infantry Infantry Crew Leaders 3-3-8 3-4-8 2-3-8 2-4-8 2-3-7 1-2-7 8-1 / 7-0 Elite ELR > DisruptsElite ELR > Disrupts Elite Elite ELR > 4-3-6 non SS 1st Line BH > Fanatic BH > Fanatic BH > 2-4-8 Engineers Infantry Infantry Infantry Infantry DC / Goliath Heroes / Arm. Ldr. 83-3-8 62-5-8 52-4-8 42-6-8 4-4-7 Elite ELR > 2 broken HSElite ELR > 2 broken HSElite ELR > 4-4-7 ELR > 4-4-7 ELR > 4-3-6 1st Line 2nd Line BH > Fanatic BH > Fanatic BH > Fanatic BH > Fanatic BH > 4-6-8 Engineers Infantry Infantry Infantry Infantry PSK MTR 3-3-8 3-4-8 2-3-8 2-4-8 2-3-7 12-4 50* X10 Elite Elite Elite 1st Line Conscript 2nd Line ? CX Comm. dm SWMMG LMGHMG MMGm SW HMG Concealment Phone MTR 3-8 5-12 7-16 Counters Radio HMG ? MMG GERMANY – SS Armor and Ordnance German SS Ordnance TH# Color: Black HEAT available May 1942+ OBA Access: 8B / 3R Pre-April 1942 Extreme Winter B#/X# -2 Ordnance Pre-October 1941 North Africa use Red MP Armor 150* 128L 105 88LL 88L 75LL 75LL StuPz IV JgPZ VI PzA II JgdPz V Pz VIE PzKpfw VD JpPz IV/70 PzA III/IV StuH 42 JgdPz III/IV Pz VIE (L) PzKpfw VG StuH 42 (L) JgdPz VIB PzJg Tiger 75L 75L Close Top 75L Open Top 75* 75* 50L 50 PzKpfw IVF2 JgPz 38(t) Marder I (f) Pz IIIN StuG IIIB Pz IIIJ Pz IIIG PzKpfw IVH JgdPz IV, IV(L) Marder II PzKpfw IV Pz IIIL 50 Pz IIIH Turret PzKpfw IVJ StuG IIIG Marder III (t) H Turret A, C, D, E, F1 Non-Turret Non-Turret Non-Turret StuG IIIG(L) Marder III (t) M 47L 37L 20L CMG 81* 75* - 75L 50L Pz IIA SPW 251/9, /22 PzJg I Pz 38(t) E Pz IIF Pz IB SPW 251/2 SPW 251/22 PSW 234/2 Pz IIID PZ IIL SPW 250/7 PSW 234/3, /4 (AC) Pz IIIF FlakPz IV/20 (AC) (HT) PSW 233 FlaKPz IV/37 FlaKPz 38(t) SPW 250/8 37L 20L 20L AAMG - CMG AAMG - CMG - Psk FLAME INF Flak LKW PSW 222 PSW 221 75* IeIG 18 Flak LKW PSW 231(6R) PSW 222(L) SPW 250/1 Kfz 1, Kfz 4, Kfz 13 SPW 251/16 150* sIG 33 Sdkfz 8/2 SPW 250/9 PSW 231 (8R) SPW 250/sMG PSW L2H43 Pz II(F) (HT) (AC) SPW 251/10 Sdkfz 7/1 PSW 232 SPW 251/1 (HT)(TK) Daimler DZVR Pz III(F) (HT) (TK) (HT) (TK) (HT) SPW 250/10 Sdkfz 10/4 PSW 234/1 SPW 251/sMG B IV Pzjgr JgPz 38(t)FI ? HD Transport MTR AT ART AA Concealment Kfz 1, Kfz 1/20 37L Pak 35/36 Hull Down SdKz 2 81* Grw 34 40LL Pak 41 75 leFk 16nA 20L FlaK 33 Counters SdKz 11 105* NbW 35 50L Pak 38, 75 Pak 97/38 105 leFH18 20L FlaK 38 SdKz 7 120* Grw 42 75L Pak 40, 76L Pak 36 105L S k18 20L FlaKvrig 38 Opal Blitz 88LL Pak43/41 150 sFH 18 37L FlaK 36 Buessing-NAG 88LL Pak43 , 128LK 81/1 170L K18 88L FlaK 18 GERMANY – Infantry and Support Weapons German HoB DRM: 0 (EX Elite) Special ammo depletion increased by 1 for Elite units (C8.2, An92, An95W,An96) Smoke Grenades: Smoke Assault Engineers, Sappers, Commandos are Elite (H1.22 - .24) Infantry PF Inherent 10/43+ (7-9/43 by SSR; C13.3) Pre-1943 MMC Lax at night (A11.18, E1.62) ATMM Inherent 1944+ (C13.7) Pre-April 1942 see Extreme Winter rules (E3.741- .744) EEAssault Eng.