Fleshing out Curse of Strahd: Player Primer, Which Is Spoiler Free, Check out Other Work by Wereraven (Human Subrace)
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Campaign Information
Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
AD&D® 2Nd Edition Van Richten's Guides
AD&D® 2nd Edition Van Richten's Guides Table of Contents Van Richten's Guide to Vampires Van Richten's Guide to Werebeasts Van Richten's Guide to Created Van Richten's Guide to Ghosts Van Richten's Guide to Liches Van Richten's Guide to Ancient Dead Van Richten's Guide to Fiends Van Richten's Guide to Vistany Van Richten's Guide to Witches file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (1 of 2) [10/03/2001 10:02:09 AM] AD&D® 2nd Edition Van Richten's Guides file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (2 of 2) [10/03/2001 10:02:09 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Contents Cover < tr align="LEFT" valign="TOP"> file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (1 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Up file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (2 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Vampires - Introduction Previous Next Contents Cover Vampires But first on Earth as vampyr sent Thy corpse shall from its tomb be rent. Then ghastly haunt thy native place And suck the blood of all thy race. - Lord Byron Introduction My name is Dr. Rudolph Van Richten. By my background I am a scholar and a doctor. As I was growing up in Darkon, I believed it was my destiny to heal people, to treat sicknesses of the body with the herbal cures I learned from my grandmother. -
Sample File Kas Rose Through the Ranks of Vecna‘S Followers—By Eviscerating Them When Necessary—To Become the Whispered One’S Top Lieutenant
History Check: Kas and Vecna and your most interesting information about the oni Foundations of Betrayal: Vecna’s near-destruction and rescue that day, so that sorcerer who lies in wait for our caravan. The Elder he could ingratiate himself with his master and put is reading the cards now to see if you spoke the truth. Vecna and Acererak himself in a position to steal Vecna’s darkest, most If not, you may be a guest of the Vistani for quite a “Nearly two millennia ago in a land known as the Fla- powerful secrets. while. I hear that my brother Sergei needs a new naess, the name of the lich Vecna was sung by bards “For a time, Acererak’s plan succeeded. Several target for knife-throwing practice. and cursed by clerics. How did he become a lich, and years passed before Vecna uncovered his general’s “Now, to business. You are correct: I am no mere why did he seek to conquer the Flanaess? You may as deception. But with the prescience of a Vistani, Acer- dancing girl. I am Menodora Zarovan. My clan takes well ask, ‘Why is the Shadowfell dark, Menodora?’ erak saw his doom coming and fled. pride in its matchless knowledge of ancient his- The cult of Vecna teaches that Vecna was cursed by “Vecna’s rage, always a fearsome thing, rose to tory, especially in matters of the arcane. We know gods who were jealous of his power. A monk who new heights. Not only had the powerful mage who the truths behind a thousand myths. -
RAVENLOFT Are Registered Trademarks Owned by TSR, Inc
FROM THE SHADOWS By Bruce Nesmith Reformatted & Brought to you by: [email protected] (Holy Gold Dragons, this one took a long time to reformat !) ADVANCED DUNGEONS G DRAGONS, ADGD, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. @1992 TSR, Inc. All rights reserved. Printed in the CITS.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Table of Contents Getting Started Shadowy Beginnings Body and Soul Twisted Schemes Castle Avernus Culmination Book of Firan Zal'Honan Player Handouts Castle Ravenloft Record Sheet Credits Design: Bruce Nesmith Editing: Anne Brown Cover Art: Clyde Caldwell Black and White Art: Robert Klasnich Typography: Gaye O'Keefe Cartography: Dave Sutherland Getting Started The foreboding mists of Ravenloft open their clammy, sinister arms to the unwary traveler. Though you try to escape their cold embrace, it is not possible. The demiplane of dread plays its own game by its own rules. Strahd Von Zarovich, first lord of Ravenloft, spins his plots in distant Barovia. -
Abyssal Genasi by Robert J
ISSUE 380 | OCtObEr 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Player’s Handbook 3 debut: The seeker 45 CHaraCter ConCePts: Primal CHaraCters By Robert J. Schwalb By John Zamarra Commentary by Robert J. Schwalb and Stephen Radney-Macfarland Check out builds for levels 1–30 for a powerful shaman healer and a glaive- The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! wielding warden, incorporating material from the Primal Power supplement. Learn about the seeker, an archer who controls the battlefield through the mystical powers granted by her connection to the divine. 56 CHannel divinity: The raven Queen’s CHamPions 18 abyssal Genasi By Robert J. Schwalb By Peter Schaefer Those who serve the Lady of Fate are privy to mysteries others view with While most genasi are touched by one of five elements, some have a darker envy. Unlock some of the secrets of the Raven Queen for your character! heritage. Learn about those genasi whose bloodline has been tainted by the Abyss. 67 bazaar oF tHe bizarre: draGonsHard items By Eric Cagle 24 barbarian essentials New magic items using the magic of dragonshards are here. By Rob Heinsoo Learn about the essential character building and play options for your 75 PlayinG vistani barbarian character, and get some new powers and mechanical options as By Chris Sims well. Planar wanderers? Thieving gypsies? Kidnappers? The vistani have been given many labels, but few understand this clannish group. Learn their 36 Wizard essentials secrets, and discover what drives the vistani on their endless quest in the By Eytan Bernstein first of a three-part series. -
AD&D® 2Nd Edition Domains of Dread€- Ravenloft Campaign Setting
AD&D® 2nd Edition Domains of Dread - Ravenloft Campaign Setting file:///C|/WINDOWS/Desktop/downloads/domaindread/index.htm (1 of 2) [3/3/2001 1:11:06 PM] Domains of Dread - Credits Previous Next Cover Dedications For James and Amy Wyatt. Sometimes new friends are the best friends. - William W. Connors This book is dedicated to my friend Christian Rojas. Words cannot express my loss. - Cindi Rice Credits Designers: William W. Connors & Steve Miller First Edition Setting Designers: Andria Hayday & Bruce Nesmith Editors: Miranda Horner & Cindi Rice Cover Illustrators: David Martin & Henry Higginbotham Interior Illustrators: Marik Nelson, Arnie Swekel, Val Mayrik, Scott Johnson, Peter White & Paul Carrick Typographer: Angelika Lokotz Cartographer: Rob Lazzaretti Graphic Designer: Matt Adelsperger Creative Director: Thomas M. Reid Art Director: S. Daniele Proofreaders: Steven Brown, Michele Carter. David Eckelberry, Duane Maxwell, Kim Mohan,'Bill Olmesdahl, Jon Pickens, John D. Rateliff, Keith Francis Strohm, Sue Weinlein Cook, Skip Williams, & David Wise Special Thanks Steven Brown, Doug Carter, Scolt Douglas (and his RPGA Network thugs), David Gross. Harold Johnson, Steve Kurtz, Angelika Lokotz, Colin McComb, DawniMurin. John Rateliff. Thomas M. Reid, Lisa Smedman. Skip Wiltiams, Jeremy Winstanley, Steve Winter, David Wise. James Wyalt, slade, and countless others. Previous Next Up file:///C|/WINDOWS/Desktop/downloads/domaindread/dod00010.htm [3/3/2001 1:11:11 PM] Domains of Dread - Table of Contents Previous Next Cover Table of Contents -
The Strategic Strahd Guide
THE STRATEGIC STRAHD GUIDE Utilizing Strahd’s Full Capabilities Introduction: Strahd is a formidable opponent, but the level of interactions with the PCs can vary. This guideline will help you utilize all of Strahd’s capabilities as written, and includes a new list of spells which Strahd prepares before the final encounter A series of encounter guidelines for 3rd10th level characters by CHRISTOPHER LAMERE DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 1 United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 980570707, USA. Manufactured by Hasbro SA, Rue EmileBoéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 2 Playing against the Party “I have been so long master that I would be master still, or at least that none other should be master of me.” —Bram Stoker, Dracula Strahd as “god” There is a temptation to make Strahd the DM's direct hand in the world. -
MISTS of RAVENLOFT an Adventure for Characters of 1St Level
MISTS OF RAVENLOFT An Adventure for Characters of 1st Level A mysterious mist fills the forest, and the characters find themselves in a land not their own—fighting alongside the Vistani against the servants of the dread vampire Strahd von Zarovich. ™ Wizards of the Coast, Dungeons & Dragons, Idle Champions of the Forgotten Realms, and their respective logos are trademarks of Wizards of the Coast LLC. © 2020 Wizards. All Rights Reserved. All other trademarks are the property of their respective owners. elcome to Mists of Ravenloft—an adven- ture that you can now play in either Idle Mists of Ravenloft Credits Champions of the Forgotten Realms, or Writing and Design: Scott Fitzgerald Gray, Chris Dupuis in a game of Dungeons & Dragons with Wyour friends! This tabletop version of Mists Idle Champions Credits of Ravenloft is designed to be used as an introductory Lead Game Designer: Justin Stocks adventure for characters playing a Curse of Strahd cam- Game Designers: Chris Dupuis, David Whittaker paign. The adventure sees a party of 1st-level characters Lead Developer/Project Manager: David Whittaker drawn into the mysterious land of Barovia, setting them Senior Game Developers: Mark Bavis, Peter Minter on a path that will see them eventually stand against the Game Developers: Max Loy, Jarret Kobler, Jacob Smith dread vampire Strahd von Zarovich. Junior Game Developers: Aiden Bull, Michael Demone, The encounters in this adventure are balanced for five Mason Gordon, Graham Stewart characters of 1st level. Each encounter offers instructions Art Director: Adam Kosh Katherine Crane, Cory Harrison, Georgia Hewitt, for running it with a 2nd-level party. -
Van Richten's Guide to the Vistani
ms * Sample file *' Credits Design: David Wise Editing: Jonatha Ariadne Caspian Product Coordination: Harold Johnson and Steve Miller Cover Art: Scott Burdick Interior Art: Stephan Fabian Art Coordination: Peggy Cooper and Paul Jaquays Graphics Coordination: Sarah Feggestad Electronic Pre-press Coordination: Tim Coumbe Typographer: Nancy J. Kerkstra This book is affectionately dedicated to the Demipiane of Dread itself, for the author is one of several Frankensteins who have looked upon Ravenloft and proudly proclaimed, "It—is—alive!" Sample file TSR, Inc. TSR Ltd. 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom 9496XXX1501 ADVANCED DUNGEONS & DRAGONS, RAVENLOFT, MONSTROUS COMPENDIUM, and AD&D are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. © 1995 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of this material or artwork herein is prohibited without the express written permission of TSR, Inc. <** Introduction -
Sample File Prologue
Sample file Prologue .................... 5 DUNGEONMASTER" Appendix .....86 How to Use This Book .......... 6 Creating Fiends ............86 What is the RAVENLOFT@Setting? 6 Writing Fiend Adventures .....91 .. Additional Information ........6 Major ADED" Game Notes on Demons Section. The First: Demons ......7 Transposition .............18 Introduction ................. 8 Repulsion ................23 The Inheritance .............8 Redemption ..............25 A Personal Note and Warning . 11 Altered Powers ............40 Chapter One: Entering the Lands . 13 The Power Ritual The Origins of Demons ......14 and Corruption ............56 Transposition .............14 The Blood-oath Ritual .......63 Reversal of Transposition .....18 Fiendish Possession .........66 Summoning ..............25 Alternative Theories of Origin . 28 Section. The Second: Vistani ....95 Chapter Two: Observed Powers . 30 Introduction ................96 Common Powers ...........31 Chapter One: History and Legends . 100 Ethos-based Powers ........41 The Vanquished Conqueror . 101 Chapter Three: Demons The Forlorn Wanderer ......101 and Our World .............45 The Spiteful Gods .........103 Reality Wrinkles ............45 Chapter Two: Vistani Life ...... 105 Unwilling Entrapment .......49 Rituals .................106 The Gaining of Power .......50 Tribal Organization ........111 Chapter Four: Demons and Everyday Life ............113 the People ................ 58 Nomadism ..............116 Rivals for Power ...........58 Dark Neutrality ...........118 Prey to Power .............59 -
Dragon Magazine #238
The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed.