Books of Ravenloft

Total Page:16

File Type:pdf, Size:1020Kb

Books of Ravenloft Books Of Ravenloft Sample100 Books Found Throughout file The Domains Of Dread And Beyond Books Of Ravenloft Written by: B. Wraven Wright Layout: Niklaus Evron Cover Illustration: Essa Aushtosser Follow Us On Instagram For New Releases and Promotions @RPGWriting75 Some of the tomes that are found in this supplement are available for purchase. We appreciate your support! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. SampleAll other original material in this work is copyright 2021 by B. Wraven Wrightfile and published under the Community Content Agreement for Dungeon Masters Guild. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. d100 Title Description Encased in a grey wooden scroll case is a scroll that provides directions on how to navi- Emerging From The gate the mists of Ravenloft to the world of Greyhawk. The scroll further details the 1 Mists: Greyhawk location within the Burneal Forest in which the travelers appear. This scroll is written in Vistani. Beyond Barovia: A In an otherwise non descript book that contains blank pages is a ticket for the ill fated Primer Of Other 2 train ride. Providing this ticket to the domain’s dark lord allows the train to stop within a Domains domain Ravenloft of the ticket holders choice and exit uneventfully. - Cyre 1313 This dusty black leather tome provides same information as found in the Ulmist The Children of 3 Inquisitors section that is contained in Van Richten’s Guide To Ravenloft. This book is Ulmed written in Orcish. This book is bound with three metal rings, with two well worn pieces of wood that serve as the front and back cover. This book provides instructions on how to create a small toe Care Against ring that prevents an attacking Carrionette from using its Soul Swap ability against the 4 Carrionettes wearer. The ritual must be performed by a level 10 wizard and requires a single gold toe ring. After three consecutive successful DC 13 Arcana checks, the ring (common magic item) is created. This book is written in gnomish. This is one book in a series of volumes authored by Jander Sunstar, elven vampire. This codex details the dread domain of Verbrek. Verbek is a domain where scant villages Lost Domains Of engage in endless war against the various packs of werewolves that vie for dominance 5 Dread: Verbrek of Verbrek. Although the werewolves appear to be chaotic, they are all coodinated and ruled by the domains dark lord: Alfred Timothy. This book is written in Faerunian Com- mon. This false book contains a very simple bronze padlock. A sucessful DC 13 Arcana check 6 Untitled reveals that the lock can only be opened when blood is dripped into the key hole. This false book contains a spinning top carved with four faces: happy, sad, wrathful and 7 Faces of The Mists dead. The faces appear to be the race of the person that first opened the book. This false book contains a black wooden pipe that creates puffs of smoke that take the 8 Untitled shape of skulls that resemble those of the current pipe smoker’s own race. Hemoglobin’s This is a red paper catalogue from Hemoglobin’s Habadashery: The self proclaimed one- 9 Habadashery stop shop for all a vampire’s clothing needs. Encased in a salmon colored wooden scroll case is a scroll that provides directions on how Emerging From The to navigate the mists of Ravenloft to the world of Mahasarpa. The scroll tells the traveler 10 Mists: Mahasarpa that they will appear in front of the entrance to the great trade city of Chiragni. This scroll Sampleis written in Vistani. file This false book contains a pair of black patent leather gloves grafted with bone fingers 11 Untitled over the glove’s fingers. The gloves expand and contract to fit the wearer, as do the bones change to mimic the wearers own bones..
Recommended publications
  • Campaign Information
    Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies.
    [Show full text]
  • Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
    Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when
    [Show full text]
  • Plane Shift: Dominaria
    Contents The Domains Seven Pillars of Benalia Church of Serra Tolarian Academies Merfolk of Vodalia Belzenlok’s Cabal Warhosts of Keld Elves of Llanowar PLANE SHIFT: DOMINARIA ©2018 Wizards of the Coast LLC. Magic: The Gathering, Wizards of the Coast, Dungeons & Dragons, their respec- tive logos, Magic, Dominaria, D&D, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt with Ashlie Hope Cover art by Tyler Jacobson Editing by Scott Fitzgerald Gray The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: July 2018 Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC PO Box 707 Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Tolarian Scholar Sara Winters Introduction By the time you read this, you’ll have heard news of the forth- coming publication of Guildmaster’s Guide to Ravnica, which I privately refer to as “Plane Shift: Ravnica.” That book is the primary reason that this installment of the Plane Shift series is relatively late, because the D&D part of my brain was occu- pied with working on it. But that book is also the culmination of all the work I’ve done on this series over the last couple of years.
    [Show full text]
  • D&D Player's Basic Rules V0.2
    Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
    [Show full text]
  • List of Game Publishers
    List of Game Publishers APE Games Bent Castle Workshops E-mail: [email protected] P.O. Box 10551 Website: www.apegames.com Rochester, NY 14610-0551 Phone: 540-731-0005 Asmodée Editions E-mail: [email protected] 55 Avenue du Mont Royal West Website: www.bentcastle.com Suite 207 Montreal, Quebec H2T 2S6 Bézier Games Canada E-mail: [email protected] E-mail: [email protected] Website: http://games.bezier.com Website: www.asmodee-us.com Blue Orange Games Atlas Games 1000 Illinois Street 885 Pierce Butler Route San Francisco, CA 94107 St. Paul, MN 55104 Phone: 415-252-0372 Phone: 651-638-0077 E-mail: [email protected] E-mail: [email protected] Website: www.blueorangegames.com Website: www.atlas-games.com Braincog, Inc. Avalon Hill 4702 Jamesville Drive Wizards of the Coast Matthews, NC 28105 ATTN: Game Support Phone: 704-841-8522 P.O. Box 707 E-mail: [email protected] Renton, WA 98057-0707 Website: www.braincog.com Phone: 800-324-6496 Website: www.wizards.com/ Buff alo Games, Inc. default.asp?x=ah/welcome 220 James E. Casey Drive Buffalo, NY 14206 Phone: 800-832-2331 E-mail: [email protected] Website: www.buffalogames.com From Libraries Got Game, by Brian Mayer and Christopher Harris (Chicago: American Library Association, 2010). 1 Days of Wonder Gen42 Games 334 State Street Website: www.genfourtwo.com Suite 203 Los Altos, CA 94022 GMT Games Website: www.daysofwonder.com/ P.O. Box 1308 en/ Hanford, CA 93232 Phone: 800-523-6111 Devir US LLC E-mail: [email protected] 309 S.
    [Show full text]
  • Planeswalkers of Ravnica by Christopher Willett
    PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic .........................................................................................................................................
    [Show full text]
  • I6 Ravenloft
    Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter.
    [Show full text]
  • The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
    The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
    [Show full text]
  • 1418250670944.Pdf
    1 Ranger 13 Introduction 3 Rogue 13 Updated Rules for Ravenloft 4 Sorcerer 14 Fear, Horror and Madness 4 Warlock 14 Powers Checks 4 Wizard 15 Outcast Rolls 4 Character Customization 16 Detection Spells 4 Backgrounds 16 Turn Undead 4 Anchorite 16 Destroy Undead 5 Arcanist 16 Channel Divinity 5 Avenger 16 Domain Lords 5 Doctor 16 Closed Domain Borders 5 Gypsy 16 Races 6 Languages 16 Caliban 6 Feats 17 Dragonborn 7 Back to a Wall 17 Drow Elves 7 Cold One 17 Half-Vistani 7 Courage 17 Humans 7 Firearms Expert 17 Teiflings 8 Ghostsight 17 Classes 9 Jaded 18 Barbarian 9 Open Minded 18 Bard 9 Skills 18 Cleric 9 Animal Handling 18 Druid 10 Deception 18 Fighter 11 Hypnosis 18 Equipment 19 Monk 11 Paladin 11 2 Credits Welcome to the 5th Edition Player’s Guide for Based on the Ravenloft Setting created by: the Ravenloft Campaign Setting. These are fan Bruce Nesmith and Andria Hayday created in the spirit and ideal of the setting as an aid to help bring Ravenloft games forward. Domains of Dread Setting written by: The overall intent of this update is a William W. Connors and Steve Miller desire to return Ravenloft back to its core ideals; a feeling that I believe was lost with the 3rd Edi- Sword and Sorcery Edition written by: tion rules and, of course, never even explored in 4th Edition. Andrew Cermak, John W. Mangrum and Andrew Wyatt This is a labor of love and an ongoing process so I hope that what I create is useful to Fan Update written by fans and DMs of Ravenloft from all over.
    [Show full text]
  • Gathering of Card Players and Subcultural Expression
    THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr.
    [Show full text]
  • Dungeons & Dragons Ultimate RP
    Dungeons & Dragons Ultimate RP By Tyler Schubert Dungeons & Dragons is known for the most part as the biggest roleplaying game. Some can consider it a board game, it all depends on how the group of friends plays it. The people at Wizards of The Coast have been making sure D&D has been a great experience for those that want a way to express imagination for 24 years. No matter who you are, D&D is no longer considered the “Nerd’s Game.” There is something for everyone to play: a human cleric able to strike with lightning, an elven wizard shooting off fireballs like its nothing, or even a straight up behemoth of a goliath barbarian smashing its way through problems. With each new edition of D&D, the people at Wizards of the Coast add new content to make the game as real as possible. No rules are set in stone and everything is fair game. Want to topple a kingdom because they bad mouthed your character? Go for it. Become a literal politician with high charisma, or even just sneak and lie your way out of situations. All that matters is how your DM tells your story. This game may not be for everyone considering how much commitment that is needed to play it, but it no longer has to be a year long game to get anywhere, it can be a single session and you will have the best time of your life. There are so many possibilities of how you can play and what you can play as, the only limit is how much imagination you have.
    [Show full text]
  • AD&D® 2Nd Edition Van Richten's Guides
    AD&D® 2nd Edition Van Richten's Guides Table of Contents Van Richten's Guide to Vampires Van Richten's Guide to Werebeasts Van Richten's Guide to Created Van Richten's Guide to Ghosts Van Richten's Guide to Liches Van Richten's Guide to Ancient Dead Van Richten's Guide to Fiends Van Richten's Guide to Vistany Van Richten's Guide to Witches file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (1 of 2) [10/03/2001 10:02:09 AM] AD&D® 2nd Edition Van Richten's Guides file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (2 of 2) [10/03/2001 10:02:09 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Contents Cover < tr align="LEFT" valign="TOP"> file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (1 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Up file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (2 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Vampires - Introduction Previous Next Contents Cover Vampires But first on Earth as vampyr sent Thy corpse shall from its tomb be rent. Then ghastly haunt thy native place And suck the blood of all thy race. - Lord Byron Introduction My name is Dr. Rudolph Van Richten. By my background I am a scholar and a doctor. As I was growing up in Darkon, I believed it was my destiny to heal people, to treat sicknesses of the body with the herbal cures I learned from my grandmother.
    [Show full text]