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Table of Contents Credits 6/9/2019 The Homebrewery - NaturalCrit Table of Contents Credits Author/Designer/Developer: Jonathan Dupr e é Introduction Art Director: Jonathan Duprée Graphic Designer: Jonathan Duprée / The Homebrewery Part One: Races of the Planes Cover Illustrator: Quinn McSherry / McSherry Illustration Ravenloft Interior Illustrators: Chad James Hueston, Jonathan Caliban Duprée, Quinn McSherry, DM's Guild Creator Resources, Half-Vistani myfreetextures.com, Fat Goblin Games, The Forge Studios Scarecrow Vryloka Playtesters: Eberron Andy "Hawke" Manno, Chad "Typhon" Hueston, Chris Deathless Choate, Chris Edwards, Daniel "Kardiff" Young, Eli Elan Damatov, Emma Hansen, Ian Larson, Jason Korthius, Jeremy Psiforged Michael Bzowy, Jeremy Wilbur, Joe Orbik III, John Shaff, Juan Shifter Chacon, Lewis Walker, Kardiff Prime, Kevin Freeman, Kevin Forgotten Realms Gibson, Kristin Marie Larson, "Lem", Matthew "Xelbor" Human Barnette, Steven Veenema, Timothy Swihart, Tom Taylor, Faun Victor Clinton Dieter Eichhorn, William Hendrickson, Zach Ravnica Fenoff, Zach Wilbur Faerie Viashino Created for Other Planes Dungeons & Dragons 5th Edition by Wizards of the Coast Beholderkin and release/publication on the DM's Guild website. All rights Dracotaur reserved to Wizards of the Coast and Jonathan Dupree. Wemic Images copyright of Jonathan Dupree or used with permission of the original artists. Part Two: Backgrounds Created Cultist On the Cover From Another Time The chronomancer Kardiff sifting through the spaces Lackey between and times before and after. Part Three: Feats Part Four: Magic Items Magic Items A-Z Appendix Sample file KARDIFF'S TATTERED NOTES 3 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 3/29 6/9/2019 The Homebrewery - NaturalCrit Introduction EEPING WITH THE TRADITION OF A Note from the titular Character attempting to understand the nebulus Kardiff: Wait, what? This book is entitled Kardiff's Tattered Multiverse and the histories of the game Notes so isn't all of it just notes from me? Dungeons & Dragons, this title has a Author: Yes, that's true, but can you just say something number of options that have been found inspirational that helps the reader get into the mindset of across the planes and throughout the what I'm writing here? Maybe something that gives them an Tyears in some of its most popular worlds. idea of what they can look forward to in this." . Kardiff: "Sure. Yeah...wait, are you talking to yourself or am I Using This Book talking to myself? I've done this before..." This book was written for both player and Dungeon Master, Hello, reader. This book is a mess. That's what happens when with offerings to give both new and fun options for the you base a supplement to a structured ruleset for a game on adventures in their games. It can be used in any campaign an insane chronomancer who has had his fair share of setting, either official or homebrew. Nothing in this book is reality-warping plotlines. Traveling across the planes, required to play Dungeons & Dragons, but, if the Dungeon historically and in the future (or modern times, but also Master allows the inclusion of this material in your game, future), it has become apparent that the stories of characters then we hope that it helps bring to life your story and your striving to become great or to just become friends with one characters. another...the total number of great stories in the multiverse is Part One offers race options for characters that expand on greater than all the grains of sand on all the beaches... those offered in the Player’s Handbook. Part Two is a list of different backgrounds for characters that will help create Author: "You're doing it again." unique and interesting characters effected by planar or Kardiff: "Huh?" temporal anomalies. Part Three is an offering of feats that Author: "Channeling Sagan. It's a bad impression. Just do shape your character with options, some based on your the intro, okay?" character's race. Part Four offers new magic items that can be found in the unending spiral of worlds. ...fine. The point is that all the things that have been imagined Fourscore and seven years ago our fathers brought forth, that are being told in tales by friends together at tables or by on this continent, a new nation, conceived in liberty, and people with other like-minded people across the world dedicated to the proposition that all men are created equal. through all the new ways of communicating with one another Now we are engaged in a great civil war, testing whether that pale in comparison to the stories that are to come when more nation, or any nation so conceived, and so dedicated, can long and more people from interesting backgrounds and mindsets endure. We are met on a great battle-field of that war. We begin weaving their tales together. have come to dedicate a portion of that field, as a final resting- place for those who here gave their lives, that that nation Kardiff: "How's that?" might live. It is altogether fitting and proper that we should Author: "Yeah, it's fine. Not my best writing, but I hope it gets do this. But, in a larger sense, we cannot dedicate, we cannot the message across." consecrate—we cannot hallow—this ground. The brave men, living and dead, who struggled here, have consecrated it far Enjoy reading my notes. Don't listen to what the other ones above our poor power to add or detract. The world will little are saying. I'm the real one. note, nor long remember what we say here, but it can never - Kardiff forget what they did here. It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they here gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that this nation, under God, shall have a new birth of freedom, and that government of the people, by the people, for the people, shall not perish from the earth. -Abe Lincoln The essence of a role-playing game is that it is a group, cooperative experience. The secret we should never let the gamemasters know is that they don't need any rules. I would like the world to remember me as the guy who really enjoyed playingSample games and sharing his knowledge and his fun file pastimes with everybody else. - Gary Gygax KARDIFF'S TATTERED NOTES 4 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 4/29 6/9/2019 The Homebrewery - NaturalCrit Sample file KARDIFF'S TATTERED NOTES 5 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 5/29 6/9/2019 The Homebrewery - NaturalCrit Part One: Races of the Planes NYWHERE AND EVERYWHERE IN THE Strength From Within Multiverse, you can find something new and Calibans are physically powerful beings, but because of the interesting. The Multiverse is a diverse nature of their birth are seen as monsters. The greatest existence where anything that can be imagined caliban heroes are those who have a tough will and who can be found around the corner. One of the strive for good despite this and despite the sorrow-filled most intriguing things to study and to explore nature of the plane they call home. Aare the varied types of sentient beings that get up to adventuring. Some are bound to the plane they're born Caliban Names to while others find ways to make a way from world to world. Since calibans are born to humans, they are normally given The following portion of this book gives options for human names. Sometimes they are given names that are character races from across the planes. meant to belittle or demonize the caliban. Typically these are just one word that has to do with the traits the caliban possesses. For example, if a caliban has tusks, he might be Ravenloft called Tusk. A world covered in Mists and bound in evil, Ravenloft is one of the darkest places in the Multiverse. In essence, it is a Caliban Traits piecemeal plane of existence that is portioned off in domains Calibans, like humans, are a many-faceted peoples. that are each ruled by a Darklord. The Mists of the place are Ability Score Increase. Your Strength ability score presumed to leak into all of the other planes and can increases by 2 and one other ability score of your choice sometimes create new domains when a being performs some increases by 1. great attrocitiy that pleases the Dark Powers that truly rule Age. Caliban reach adulthood in their late teens and live the place. less than a century. It's widely held that escape from this plane is impossible, Alignment. Caliban don't tend toward a particular pole in but this proves most true for those who are born in the plane. the good and evil spectrum, but are typically seen as more As is the case with everything in the Multiverse, if a rule is chaotic than lawful due to how they're usually ostracized said to be unbreakable, there are multitude examples of the from soceities. opposite. It may be the case that creatures born in the dark Size. Calibans, like humans, vary widely in height and and malignant plane may have made their way free of it. build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
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