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Table of Contents Credits

Table of Contents Credits

6/9/2019 The Homebrewery - NaturalCrit Table of Contents Credits

Author/Designer/Developer: Jonathan Dupr e é

Introduction Art Director: Jonathan Duprée Graphic Designer: Jonathan Duprée / The Homebrewery Part One: Races of the Planes Cover Illustrator: Quinn McSherry / McSherry Illustration Interior Illustrators: Chad James Hueston, Jonathan Caliban Duprée, Quinn McSherry, DM's Guild Creator Resources, Half-Vistani myfreetextures.com, Fat Goblin Games, The Forge Studios Scarecrow Vryloka Playtesters: Andy "Hawke" Manno, Chad "Typhon" Hueston, Chris Deathless Choate, Chris Edwards, Daniel "Kardiff" Young, Eli Elan Damatov, Emma Hansen, Ian Larson, Jason Korthius, Jeremy Psiforged Michael Bzowy, Jeremy Wilbur, Joe Orbik III, John Shaff, Juan Shifter Chacon, Lewis Walker, Kardiff Prime, Kevin Freeman, Kevin Gibson, Kristin Marie Larson, "Lem", Matthew "Xelbor" Human Barnette, Steven Veenema, Timothy Swihart, Tom Taylor, Faun Victor Clinton Dieter Eichhorn, William Hendrickson, Zach Fenoff, Zach Wilbur Faerie Viashino Created for Other Planes Dungeons & Dragons 5th Edition by Beholderkin and release/publication on the DM's Guild website. All rights Dracotaur reserved to Wizards of the Coast and Jonathan Dupree. Wemic Images copyright of Jonathan Dupree or used with permission of the original artists. Part Two: Backgrounds Created Cultist On the Cover From Another Time The chronomancer Kardiff sifting through the spaces Lackey between and times before and after. Part Three: Feats

Part Four: Magic Items Magic Items A-Z

Appendix

Sample file

KARDIFF'S TATTERED NOTES 3 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 3/29 6/9/2019 The Homebrewery - NaturalCrit Introduction EEPING WITH THE TRADITION OF A Note from the titular Character attempting to understand the nebulus Kardiff: Wait, what? This book is entitled Kardiff's Tattered Multiverse and the histories of the game Notes so isn't all of it just notes from me? Dungeons & Dragons, this title has a Author: Yes, that's true, but can you just say something number of options that have been found inspirational that helps the reader get into the mindset of across the planes and throughout the what I'm writing here? Maybe something that gives them an Tyears in some of its most popular worlds. idea of what they can look forward to in this." . Kardiff: "Sure. Yeah...wait, are you talking to yourself or am I Using This Book talking to myself? I've done this before..." This book was written for both player and , Hello, reader. This book is a mess. That's what happens when with offerings to give both new and fun options for the you base a supplement to a structured ruleset for a game on adventures in their games. It can be used in any campaign an insane chronomancer who has had his fair share of setting, either official or homebrew. Nothing in this book is reality-warping plotlines. Traveling across the planes, required to play Dungeons & Dragons, but, if the Dungeon historically and in the future (or modern times, but also Master allows the inclusion of this material in your game, future), it has become apparent that the stories of characters then we hope that it helps bring to life your story and your striving to become great or to just become friends with one characters. another...the total number of great stories in the multiverse is Part One offers race options for characters that expand on greater than all the grains of sand on all the beaches... those offered in the Player’s Handbook. Part Two is a list of different backgrounds for characters that will help create Author: "You're doing it again." unique and interesting characters effected by planar or Kardiff: "Huh?" temporal anomalies. Part Three is an offering of feats that Author: "Channeling Sagan. It's a bad impression. Just do shape your character with options, some based on your the intro, okay?" character's race. Part Four offers new magic items that can be found in the unending spiral of worlds. ...fine. The point is that all the things that have been imagined Fourscore and seven years ago our fathers brought forth, that are being told in tales by friends together at tables or by on this continent, a new nation, conceived in liberty, and people with other like-minded people across the world dedicated to the proposition that all men are created equal. through all the new ways of communicating with one another Now we are engaged in a great civil war, testing whether that pale in comparison to the stories that are to come when more nation, or any nation so conceived, and so dedicated, can long and more people from interesting backgrounds and mindsets endure. We are met on a great battle-field of that war. We begin weaving their tales together. have come to dedicate a portion of that field, as a final resting- place for those who here gave their lives, that that nation Kardiff: "How's that?" might live. It is altogether fitting and proper that we should Author: "Yeah, it's fine. Not my best writing, but I hope it gets do this. But, in a larger sense, we cannot dedicate, we cannot the message across." consecrate—we cannot hallow—this ground. The brave men, living and dead, who struggled here, have consecrated it far Enjoy reading my notes. Don't listen to what the other ones above our poor power to add or detract. The world will little are saying. I'm the real one. note, nor long remember what we say here, but it can never - Kardiff forget what they did here. It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they here gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that this nation, under God, shall have a new birth of freedom, and that government of the people, by the people, for the people, shall not perish from the earth. -Abe Lincoln The essence of a role-playing game is that it is a group, cooperative experience. The secret we should never let the gamemasters know is that they don't need any rules. I would like the world to remember me as the guy who really enjoyed playingSample games and sharing his knowledge and his fun file pastimes with everybody else. -

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Sample file

KARDIFF'S TATTERED NOTES 5 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 5/29 6/9/2019 The Homebrewery - NaturalCrit Part One: Races of the Planes NYWHERE AND EVERYWHERE IN THE Strength From Within Multiverse, you can find something new and Calibans are physically powerful beings, but because of the interesting. The Multiverse is a diverse nature of their birth are seen as monsters. The greatest existence where anything that can be imagined caliban heroes are those who have a tough will and who can be found around the corner. One of the strive for good despite this and despite the sorrow-filled most intriguing things to study and to explore nature of the plane they call home. Aare the varied types of sentient beings that get up to adventuring. Some are bound to the plane they're born Caliban Names to while others find ways to make a way from world to world. Since calibans are born to humans, they are normally given The following portion of this book gives options for human names. Sometimes they are given names that are character races from across the planes. meant to belittle or demonize the caliban. Typically these are just one word that has to do with the traits the caliban possesses. For example, if a caliban has tusks, he might be Ravenloft called Tusk. A world covered in Mists and bound in evil, Ravenloft is one of the darkest places in the Multiverse. In essence, it is a Caliban Traits piecemeal plane of existence that is portioned off in domains Calibans, like humans, are a many-faceted peoples. that are each ruled by a Darklord. The Mists of the place are Ability Score Increase. Your Strength ability score presumed to leak into all of the other planes and can increases by 2 and one other ability score of your choice sometimes create new domains when a being performs some increases by 1. great attrocitiy that pleases the Dark Powers that truly rule Age. Caliban reach adulthood in their late teens and live the place. less than a century. It's widely held that escape from this plane is impossible, Alignment. Caliban don't tend toward a particular pole in but this proves most true for those who are born in the plane. the good and evil spectrum, but are typically seen as more As is the case with everything in the Multiverse, if a rule is chaotic than lawful due to how they're usually ostracized said to be unbreakable, there are multitude examples of the from soceities. opposite. It may be the case that creatures born in the dark Size. Calibans, like humans, vary widely in height and and malignant plane may have made their way free of it. build, from barely 5 feet to well over 6 feet tall. Your size is Medium. Caliban Speed. Your base walking speed is 30 feet. Impartial. You have advantage on saving throws against When a human woman pregnant with child is exposed to being charmed. curses, foul magic, and the twisted malignment of Ravenloft, Hard To Kill. You do not die on your third failed death it could potentially cause the child to be born as a caliban. To saving throw and instead die on your fourth failure. most common folk, the birth of a caliban meant that there Final Fury. When you are reduced to 0 hit points, you may was a witch in their town, perhaps even the mother of the make a single melee weapon attack attack before you either child. It could also mean that a hag lingered within or around die outright or fall unconscious. You cannot use this ability the town. again until after you've completed a long rest. Calibans are considered monstrous creatures because they Self-Sufficient. You are proficient in the Survival skill. possess features that simple and fearful folk would consider Languages. You can speak, read, and write Common. hideous and evil. Because of the chaotic nature of how a caliban becomes a caliban, no two are alike. One may have bristly skin or tusklike teeth while another may have asymetrical features like an arm that is larger than the other.

Feared and Hated The commoners of Ravenloft have created stories to make folks scared of calibans. The name comes from a corruption of the word "cannibal", because many of the stories involve calibans eating children. In truth, calibans are misunderstood beings that are born with great strength. Because they are so misunderstood, their harsh upbringing sometimes leads them to be petty brutes who solve their issues with violence. Just like humans, calibans have a massive spectrum of personalities. Due to the constant hatred of them, they are typicallySample rejected by simple folk as monsters. Despite this file ignorance, more often than not a caliban isn't murdered in its youth and is just exiled from societies. Calibans can be found living in dank cellars or roaming the wilds in the Mist.

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Half-Vistani (Human Variant) Vryloka Half-Vistani (also known as giogoto) are the result of the The vryloka are a race of secretive human-like creatures that union between a Vistana and a non-Vistani human. They are blur the lines of humanity and undeath. In the worlds they completely human peoples, but they stand apart because of inhabit, they are most commonly found about the aristocracy, the nature of their Vistani blood. infiltrating their way into the homes and courts of humanity Half-Vistani are a variant for humans. The racial traits because of their natural beauty and grace. below replace the human's Ability Score Increase trait. All They are an intensely passionate people who are overcome other traits are that of humans. with their emotions, be it blissful love or a deep-seeded Ability Score Increase. Your Charisma score increases by grudge. These raw emotions can linger with a vryloka for 2 and Wisdom score increases by 1. decades or even generations as they are an incredibly long- Favored by Fate. You gain a +1 bonus on all saving throws. lived folk. Foresight. You gain a bonus to your initiative rolls equal to your proficiency bonus. Between the Living and the Dead Silver Tongue. You gain proficiency in the Persuasion skill. Originally humans, the creatures known as vryloka descend from those who commited a evil blood-bond ritual that Scarecrow ( Subrace) changed them into a sort of living vampire. They were not In the Realm of Dread, sometimes the spirits of the dead or graced with the pure undead might of a true vampire, but even souls that would be destined for a normal birth are they retained their ability to procreate and so the line diverted away and bound to other things. Oddly common in continues. the world of the Mists are scarecrows that are given sentience and are so well-crafted they fully function as Vryloka Names working bodies for these unfortunate souls. This race option Vryloka share naming conventions with humans, though they is a subrace of the Warforged race featured in Wayfinder's typically have more aristocratic or high born names. Guide to Eberron. Ability Score Increase. Your Wisdom score Vryloka Traits increases by 2. Your vryloka character has the following traits as a result of Loose Form. You reduce damage taken from nonmagical the unique origins of your kind. weapons. Bludgeoning, piercing, and slashing damage that Ability Score Increase. Your Charisma score increases by you take from nonmagical weapons is reduced by 3. This trait 2, and either your Strength or Dexterity score increases by 1. replaces your Integrated Protection trait. Age. Vryloka don’t mature and age in the same way that Fire Susceptibility. If you are the target of or are included other races do. They age like humans up until maturity and in the area of a spell or effect that would ignite objects that then never age physically past that point. Vryloka can live for are not being carried or worn, you take 3 fire damage. hundreds of years and are presumed to be immortal like their Keen Senses. You have proficiency in the Perception skill. vampiric cousins. Play Scarecrow. When you take the Hide action, you can Alignment. Vryloka have no innate tendency toward evil, instead make a Charisma (Deception) check to attempt to but consuming the life energy of other creatures often pushes appear as a simple scarecrow. them to that end. Size. Vryloka are about the same size and build as humans. Your size is Medium. Speed. Your base walking speed is 35 feet. Darkvision. Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Vampiric Resistance. You have resistance to necrotic damage. Lifeblood. When you reduce a creature to 0 hit points with a melee attack, you gain temporary hit points equal to your Charisma modifier. Child of Darkness. While you are in dim light or darkness, your movement speed increases by 10 feet and opportunity attacks made against you have disadvantage. Living Dead. You have two creature types: humanoid and undead. You can be affected by an effect if it works on either Sampleof your creature types. file Languages. You can speak, read, and write Common and Vampiric.

KARDIFF'S TATTERED NOTES 7 https://homebrewery.naturalcrit.com/print/SyEeLbZH4?dialog=true 7/29 6/9/2019 The Homebrewery - NaturalCrit Size. Deathless are about the same size and build as as the creatures they were in their past life. Your size is Medium. Eberron Speed. Your base walking speed is 30 feet. Sadly, one of the most prevalent constants in the Multiverse Darkvision. Thanks to your heritage, you have superior is that conflict will always boil up and wars will be waged. vision in dark and dim conditions. You can see in dim light Eberron is a world that was ravaged by war. In a race for within 60 feet of you as if it were bright light, and in darkness supremecy, all sorts of new technologies were created to aid as if it were dim light. You can’t discern color in darkness, in the fight. One of the most noted such technologies was an only shades of gray. entirely new race known as the warforged. Essence of Irian. You are resistant to radiant damage. In the cities and wild old battlefields of the world are plots Additionally, whenever you gain heal hit points, that healing filled with intrigue and suspense. The flying ships and is increased by two. commonplace nature of magic in the world shape the view of Sleepless. You don't need to sleep and don't suffer the the people and how the world (and the Multiverse) work. effects of exhaustion due to lack of rest, and magic can't put you to sleep. Deathless Cantrip. You know one cantrip of your choice from the While not alive, a deathless is not an undead in its most basic cleric spell list. Wisdom is your spellcasting ability for it. sense. Undead are normally the creation of negative energies Necrotic Vulnerability. You are vulnerable to necrotic and necromantic magic, a deathless is created from positive damage. energies. This makes a being that is not unlike a living Languages. You can speak, read, and write Common and creature, but is in fact a creature that has returned from one other language of your choice. death to live on. Unlike other sentient undead, all traits of the race a Elan (Human Variant) deathless was before dying are replaced with those of the The human race has within it a myriad of different examples deathless race. They are unique creatures that sometimes of unique individuals. With manipulation, the quori of travel into the world to adventure. Eberron have learned to create near-human psionic aberrations to serve as empty vessels for them to control Undying within the world. A number of problems can arise from this In the world of Eberron, the most well-known Deathless are process, such as a quori being sentenced to stay in the vessel the Undying Councilors, a Court of ancient deathless that are or a child of the vessel being gifted with psionic power. worshipped by the peoples of the plane. Due to the nature of If you choose to have the Elan variant to your Human the Court, most of the deathless were elves in life, but the character, you gain the following racial traits in place of the rituals used can be used on any number of formerly living Ability Score Increase trait. creature. Ability Score Increase. Your Constitution score increases Folk in Eberron are aware enough to know the mindless by 1, and your Intelligence score increases by 2. undead found in old battlefields or hidden dungeons aren't Elan Psionics. You know the resistance cantrip. When you like the deathless, so they aren't unwelcome in society. They reach 3rd level, you can cast the false life spell once with this are just a very rare kind. trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the lesser Created With Purpose restoration spell once with this trait and regain the ability to As with the Undying Court and the guardians of it, deathless do so when you finish a long rest. Intelligence is your are created with a goal or purpose. The spellcasters who spellcasting ability for these spells. bring them back from death typically have a some reason for Hybrid Nature. You have two creature types: humanoid doing so and the deathless often will try to accomplish the (human) and aberration. You can be affected by a game effect goal. Sometimes deathless are created to give the creature if it works on either of your creature types. that perished another chance at life. Psiforged (Warforged Subrace) Deathless Names During the Last War, all kinds of Warforged were Deathless usually keep the names they had in life or are manufactured to take up arms. Some were even infused with named by the spellcasters who gave them this new life. psionically-resonant deep crystal to give them innate psionic powers. Deathless Traits This race option is a subrace of the Warforged race Your deathless character has the following traits as a result featured in Wayfinder's Guide to Eberron. of being created. Ability Score Increase. Your Intelligence score increases Ability Score Increase. Your Constitution score increases by 2. by 1, and your Wisdom score increases by 2. Lighter Frame. You cannot take the Heavy Plating option Age. Deathless don’t physically mature or age as they are when you use your Integrated Protection feature. positive energy-filled corpses of other creatures. It is widely Psiforged Psinoics. You know one of the following held they can live indefinitely. They do not show signs of cantrips: control flames1, dancing lights, friends, gust1, light, deterioration or physical change due to age. mage hand, mending, message, minor illusion, mold earth1, Sample 1 file Alignment. Deathless are filled with positive energy and prestidigitation, shape water , thaumaturgy. Intelligence is are almost always of a good alignment. An evil deathless is as your spellcasting ability for it. rare as a tarrasque. 1 - Xanathar's Guide to Everything

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hifter Shifting Feature. While shifted, you gain the Wait...this isn't at all my format. This whole thing ability to communicate with animals as if under just feels like a strange kind of throwback...am I in the effect of a speak with animals spell. the right edition?! Author: "Stop writing in the actual rules section. It's Gorebrute going to throw people off." Gorebrute shifters are loud and aggressive. Kardiff: "Well, that's boring." Ability Score Increase. Your Strength and In the world of Eberron, there are a people known as the Constitution scores increase by 1. weretouched, believed to be the descendents of lycanthropes Strong Build. You have proficiency with the and humans. Because of the many different types of Athletics skill. lycanthrope, it proves there are many types of shifter as well. Shifting Feature. While shifted, you grow horns. Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target Shifter Subraces takes piercing damage equal to 1d6 + your Strength The race options below are subraces of the Shifter race modifier. Immediately after you use the Dash action featured in Wayfinder's Guide to Eberron. on your turn and move at least as far as your speed, you can make one melee attack with your horns Dreamsight as a bonus action. Dreamsight shifters are usually calm and contemplative. Ability Score Increase. Your Wisdom and Charisma Mouldwarp scores increase by 1. Mouldwarp shifters are twitchy and nervous. Good With Animals. You have proficiency with the Animal Ability Score Increase. Your Constitution Handling skill. score increases by 2 and you Wisdom score Speech of Beasts. You have the ability to communicate in increase by 1. a limitedSample manner with beasts. They can understand the Stealthy. You have proficiency filewith the meaning of your words, though you have no special ability to Stealth skill. understand them in return. You have advantage on all Shifting Feature. While shifted, you gain a Charisma checks you make to influence them. burrow speed equal to half your base movement. KARDIFF'S TATTERED NOTES

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